Chapter 531: No matter how simple a game is, complex skills can be developed

As the match began, everyone in the hall moved and began to choose their opponents.

Of course, Shen Ming is no exception, but his search is more cautious.

Since he was a child, he has played rock-paper-scissors many times, and he has summed up some ways to improve his winning rate.

For example, if the opponent is a crab, then out of the stone, if the opponent's Doraemon, then out of the cloth, if the opponent is a powerful artificial intelligence, and very flexible mechanical fingers, then you should ask it: "Who are you?" "Where are you from?" "What is the purpose of your existence?" "What is your essence" and so on, wait for it to freeze and smoke, and then declare itself victorious without a fight.

Of course, the opponent in reality is not so absurd, but if you look closely, you can also sum up some experience, for example, a strong and hot-blooded male opponent, he has a great chance of punching first, if he is weak and honest, then he is more likely to be the first to make a cloth, if it is a female opponent, especially a young one, then she has a high chance of the first scissors...... These are all things that can be discovered if you play a lot and pay more attention.

It's just that this competition is very rigid, everyone looks exactly the same, and the voice is exactly the same, so there is no such thing as careful observation.

But not being able to observe does not mean that there is no other way, according to a statistical data that Shen Ming saw when he was wandering around the Internet before, it also has a certain reference significance.

That's a statistic released by the World Rock-Paper Scissors Association, which shows that when a person first plays a simple rock-paper-scissors game, he has a 35.4% chance of coming out of a rock, a 35% chance of coming out of a scissors, and only a 29.6% chance of going out of a paper.

Yes, there is indeed such a boring association in the world, and it is also a worldwide organization, referred to as the RPS Association, and they even hold a world-class rock-paper-scissors competition every year, which is said to have a prize of up to 50,000 meters.

But what's the use of knowing probability? Is there a cloth with the lowest odds? Of course not, because rock-paper-scissors is a game that focuses first and foremost on not losing, rather than chasing how to win!

According to game theory, there will be a 35% chance of losing, and the probability of losing is the second highest! The right way is to punch out! It only has a 29.6% chance of losing! That's a drop of 5.4%!

Although it is the most out of others, it is nothing more than a draw, no harm, after the draw, you can find a new person and re-engage in the duel!

In addition to probability, what is even more useful is discourse.

Discourse, to put it simply, is a technique that uses language skills to influence other people's ideas for a short time, let others fall into the trap of thinking, and even produce a certain degree of hypnotic effect.

It is also very useful in the game of rock-paper-scissors, as we all know, in reality, when entering rock-paper-scissors, it is necessary to shout out from both sides of the duel, when shouting three words, if two of the three things are blurred, the same clear words, the other party will easily have a deep impression of the clear word, and then use it in the follow-up shot.

For example, "Scissors ~ Rock!" Cloth ~ "In this way, scissors and stone are light and fast when reading, and clear and powerful when reading rock.

There's also a prolonged tail, like "scissors – rock, paper." The scissors sound dragged on to a second or two, while the rock-and-paper two read it in half a second.

There are also plosives, such as "scissors, rock, paper!! "The first two ordinary reads, and the cloth in the back shouts out directly, the kind of shouting that is scary.

Therefore, the game of rock-paper-scissors looks simple, but there are still a lot of doorways in it, and if it is used reasonably, it can greatly improve the winning rate.

Finally, Shen Ming found the target, it was a guy who stood in place, looked left and right from time to time, but did not find anyone to fight, looked a little confused about the situation, and was at a loss.

This kind of person's psychology is very easy to analyze for Shen Ming, just like an introverted and socially phobic otaku, they stay at home all day on weekdays, they are used to being alone, even if they sometimes go out, they will rarely communicate with other people, all kinds of troublesome things can be avoided, can be solved by themselves, and resolutely will not trouble others, like finding someone on the side of the road to ask for directions, and you have to muster up courage again and again.

And this time the game duel is for the players to find their opponents and conduct a duel, which forces him to communicate with others and have a duel.

People with such a character, of course, do not find opponents so quickly, out of their usual caution and fear, unless someone comes to the door, they will often wait and see for a while, and then when they have to do so, they will go to find an opponent.

Seeing his seemingly embarrassing situation, Shen Ming had eighty percent certainty in his heart, and walked over decisively, starting a conversation first: "Didn't you find an opponent?" Why don't we do it? ”

Another characteristic of this kind of personality is that they are not very good at rejecting others.

Therefore, as Shen Ming expected, the other party replied with one word: "Okay." ”

Although it was a stiff mechanical sound, Shen Ming could still hear the tension inside.

The other party agreed, the game was established, and the holographic panel of the two of them "ticked" and jumped out of the prompt:

"Do you want to have a duel with the player [One Pound Naruto]?"

"Is it the player [Bones of the Sin Domain] for a duel?"

The Bones of the Sinful Domain? It sounds very evil, but the strong smell of the house inside can really be smelled within a hundred meters! This guy is not an otaku and has a ghost!

Both sides chose yes, and the next prompt appeared on the holographic screen: "Please confirm the bet this time." ”

Below are the three options: [1 card], [2 cards], [3 cards].

The other side didn't speak, of course, Shen Ming opened his mouth to suggest: "How about just one card first?" ”

"Okay, okay." The answer from the other side was quick.

To deal with such prey, of course, you can't choose a big bet of three cards to eat people to death, and it is very important to appropriately reduce the psychological pressure of the other party and let the other party ensure that the normal play is very important.

Both sides have chosen a card, and the game continues.

Here's a countdown prompt:

"Please select the card you want to play within 15 seconds, and press the [Discard] button to discard the card, countdown: 15, 14, 13......"

The card selection interface below is also very unique, it is the scroll wheel mode, which is the most important thing on the screen, and swipe down, which is the next long card connected together, and the three cards appear in rotation.

Of course, this design is a must, if there are still three cards side by side in order, then even if the other party can't see your holographic panel, just look at the position of your finger, can't you deduce what card you played?

But with this three-card wheel, players only have to swipe a few times on the wheel, and the opponent basically doesn't know what cards you're going to play.

15 seconds is enough time for everyone to make a decision, Shen Ming didn't think about it for long, and after sliding the card wheel a few times, he directly selected the card and clicked the [Discard] button.

This is the card he decided to play from the beginning, and it is a [cloth].