Chapter 195: The Basic Attributes of the Flood Desolation Territory

With Hong Ye and the others being killed, Tang Mu handed over the other messes to Chu Feiling and others to deal with, but he himself began to come to the Lord's Mansion to check the information of the Honghuang Territory that had just been transformed and completely established.

On the Zhenlongshi of the Lord's Mansion, Tang Mu's mind touched the Zhenlongshi, and soon, all kinds of information about the entire Honghuang Territory came into his mind, and after sorting out and digitizing the information, the entire situation of the Honghuang Territory appeared in his mind to form a table.

【Flood Leader】(Prestige: First Leader of the Earth)

Rank: Primary Village Leader, Primary Spiritual Land

Area: A radius of three miles, and each level of advancement, the territory area increases tenfold.

territorial attributes,

Special Attribute 1: Heart of Plants: Doubles the yield of planted crops and doubles the harvest time.

Special Attribute 2: Heart of Minerals: Doubling the number and efficiency of territory resources generated, and increasing the level of territory resources by one level.

Special Attribute 3: Craftsman's Heart: The skill proficiency of production residents is increased by 50%, and the overall work efficiency in the territory is increased by 100%.

Special attribute 4: Fighting Heart: The level of army soldiers is increased by 50%, the training efficiency is increased by 50%, the success rate of territorial talents breaking through the bottleneck is increased by 10%, and the cultivation and evolution speed is at least doubled.

Special Attribute 5: Heaven-Sent Heart: Naturalized Subject Talent increased by 1 level.

Current Registered Residents: 2010899/1000

Tax rate: 10% (the lord of this tax lord can adjust it at will, but the adjustment of the tax rate will affect the territory at the lord's own risk)

Existing resources: 7 million units of grain, 3 million units of stone, 3 million units of wood, energy has not been counted.

Existing Law Buildings:

Lord's House: A place that manages the entire territory, with the ability to issue territory proclamations and naturalization.

Top Barracks: The number of eight barracks, registered in the barracks, can transform the evolutionary into soldiers, and can master the full essence of battlefield battles, the number of registered transfers is 1000, at the same time, soldiers practice and train in the barracks, and increase the speed for one day in the barracks is equivalent to a month in the outside world.

Top Mage Tower: Fourteen in number, exclusive equipment for cultivators, a combat unit integrating combat, scientific research, life, cultivation, and learning, which can monitor and attack hostile targets within a radius of 8,000 meters centered on the Mage Tower, and the attack ability level is level 3.

Trait 1: Increases the cultivator's cultivation speed by ten times, comprehension speed by ten times, and learning speed by ten times.

Trait 2: Increases the proficiency of research cultivation and combat skills by ten times, and increases the efficiency of scientific research and training by ten times.

Feature 3: Recovery speed increased by 10 times.

Top Library: To store all kinds of books, including all kinds of cultivation exercises, it can deduce the cultivation techniques, secret arts, and combat skills of the upper grade according to the existing knowledge, and can accelerate the comprehension of knowledge by the creatures who enter it, and its effect is twice as great.

Top research institutes: Able to conduct primary simulation research, improve the comprehension of researchers by ten times, increase the research speed of researchers by ten times, and let 100 researchers enter the research together at the same time.

Constructable Buildings:

Primary living room: The number is not limited, it can be provided to the people to live in, each one can accommodate 5 people, which can increase the cultivation speed of residents by 10%, and can be superimposed with the attributes of the territory and the spiritual land, and the building requirements: 10 units of stone, 10 units of wood, 10 units of energy, and 1 junior architect.

Primary Mine: No limit on the number, place for research, refining and excavation of ore veins, construction requirements: 50 units of stone, 50 units of wood, 500 energy, 1 junior architect.

Beginner Tailor Shop: Crafting clothing and some equipment, slightly increasing crafting attributes and efficiency, building requirements: Junior Tailor, 20 units of stone, 15 units of wood, 150 energy, 1 junior architect.

Beginner Blacksmith Shop: Crafting and selling weapons and equipment, farming tools, slightly increasing crafting attributes and efficiency, building requirements: Junior Blacksmith, 30 units of stone, 20 units of wood, 200 energy, 1 junior architect.

Beginner Grocery Store: Special building, which can refresh some special goods, building requirements: Junior Merchant, 20 units of stone, 15 units of wood, 150 energy, 1 junior architect.

Primary Medical Hall: Research and sell elixirs, heal patients, special attribute blessings, building requirements: junior doctors, 20 units of stone, 25 units of wood, 300 energy, 1 junior architect.

Primary market: a platform for trading resources with each other, and can also be traded across territories, the primary market covers a radius of thousands of miles, and the people can also trade here, building needs: 25 units of stone, 35 units of wood, 500 energy, 5 junior architects.

Junior Lumberjack: Making Wood Tools and Producing Timber, with Special Attribute Blessings, Building Requirements: Junior Lumberjack, 20 units of stone, 15 units of wood, 100 energy, 1 junior architect.

Junior Dockyard: Research and Build Ships, Junior Shipwright, Special Construction, Construction Requirements: 20 units of stone, 15 units of wood, 100 energy, 3 junior architects.

Primary Fishery: A place to cultivate, breed and manage the fishery of the territory, construction requirements: 50 units of stone, 50 units of wood, 500 energy, 3 junior architects.

Primary farmland: can be planted crops, special buildings such as non-spiritual fields, construction requirements: 50 units of stone, 50 units of wood, 300 energy, and a junior architect.

Junior Academy: A place to study and educate people, you can enhance the understanding of the evolutionary, building requirements: 500 units of stone, 500 units of wood, 3000 energy, five architects for beginners, three for intermediate, and one for senior.

Platinum Lord's Heart: Durability: 100/100, 1 per attack.

The village leader has been upgraded to an intermediate demand resource: 1000 gas luck, and the number of gas luck currently has not been counted.

The attributes of the Flood Desolation Territory are a bit similar to the territories in the pre-apocalyptic online games, but they are very different.

The first difference is that the buildings of the entire territory, in the case of a professional architect with a law, can build a basic twelve law buildings, which do not require special drawings or treasures, of course, upgrades still require a variety of resources and treasures.

The second difference is that the upgrade does not need to consume resources, but needs to consume luck, which is the same as the upgrade of the Heavenly Summoning Treasure Book, but the territory consumes the territorial luck, and the upgrade of the Heavenly Summoning Book consumes the luck harvested by Tang Mu's own summoning treasures.

The third difference is that in the future, the territory will be upgraded, and the number of buildings that can be built will not increase, and if you want to build a new law building, you must get special building blueprints or treasures yourself.

The fourth difference is the establishment of the territory, and its coverage is the primary spiritual land, and within this range, the evolutionary cultivation speed of the evolutionary can be accelerated a lot.

(End of chapter)