One hundred and two, or three kingdoms

Although determined to be original, it is undeniable that the shameful Three Kingdoms series has had a great influence on Wende, so the shadow of the Three Kingdoms series can be faintly seen in many of his thoughts about the game.

At the moment in 2001, Dark Shame just released the latest work in the series "Three Kingdoms 8" in April this year. It is similar to its predecessor, Seven Generations, and it is also unconventional in that it adopts the personal perspective of military generals, which attracts many new players to join the ranks of the Three Kingdoms series.

But in the same way, if the pace of innovation is too big, it will inevitably lead to eggs, and the seventh and eighth generations are not pleasing in the eyes of old players.

So in the future, in the Three Kingdoms and Nine, the whole series returned to the standard strategic mode.

Not to mention the Three Kingdoms series, although the Three Kingdoms series has a good reputation in China, for players like Wende, who can feel the game wave the most in the late seventies and early eighties, the earliest contact with the Three Kingdoms series is almost from the fourth generation.

Most of the first to three generations only heard their voices and did not see them. And the four generations to the current eight generations can be said to have their own characteristics.

The seven and eight generations have already mentioned it before, not to mention for the time being, the fourth generation has urban offensive and defensive battles that are rare in the entire series, as well as various war weapons; The formation appeared in the five generations, and the weapons were integrated into the formation, and the generals had experience and could have more skills as they grew; Six generations is the first semi-real-time strategy mode in the series, and the classes have also taken the place of formations.

In the future, after the eight generations, farming and internal affairs will gradually increase the proportion of the 9th, 10th, and 11th generations, and the new map will make all this clearly visible, thus giving people a sense of satisfaction; The combination of class adaptability and tactics, coupled with the personal characteristics of the general, makes it easy to bring the general to a higher level......

In the end, with the shift in the focus of the Dark Shame game, the 12th and 13th generations embarked on the road of instant noodle fast food, which also made Wende completely lose interest in the entire series......

However, the memories of the past are still there, and the touches are also there, so some of the good points and shortcomings of the entire Three Kingdoms series that make Wende feel good are all reflected in the ideas.

First of all, internal affairs, Wende is a faction that prefers farming, and the simple "internal affairs" methods of the Three Kingdoms series up to the eighth generation are at most only agriculture, commerce, and civil loyalty (public security), which undoubtedly cannot satisfy him.

He prefers the domestic affairs of later generations, but in 01 due to the limitations of computer power, it is undoubtedly impossible to show all of them on a map. It can only be divided into three parts: the large map, the field war map, and the town map. The way buildings are then added to the map of the city gives a sense of the changes brought about by the development.

Referring to the Three Kingdoms series, Wende wrote a lot of buildings and their functions.

For example, the "barracks" can improve and maintain the training degree of the city garrison; Or the "Blacksmith's Workshop", where you can craft weapons and create new and stronger classes......

At the same time, he tried to define the city into military, agricultural, and commercial developments, each with its own advantages and disadvantages.

In view of the fact that the population of the Three Kingdoms series has always been dispensable, and a city with a population of more than 100,000 can support tens of thousands of troops, Wende refers to the steel ambition series to propose a new resource of "manpower", which is linked to the population in a specific proportion, and the value fluctuates up and down under the influence of "people's loyalty".

In the case of a constant urban population, human resources are limited, and they are in demand for agriculture, commerce, and military recruitment.

If a city's manpower is converted into too many soldiers, its development will become slow; And the vigorous development of the city lacks the protection of soldiers, and the results are easily picked by the forces next to them.

So how to choose has become a matter that players need to study and consider.

At the same time, manpower became a resource, which also made population plunder a new purpose for waging war.

In addition, Wende also tried to join the two projects of "education" and "resources", the initial idea was that education could improve the emergence of urban talents, as well as the efficiency of development; Resources, on the other hand, affect warfare and commerce.

The families of the Three Kingdoms period could not be ignored either, and Wende considered responding with the value of "local control (support) rate", a high control rate that could make administrative orders more efficient, combined with emergencies in some places: such as the impact of hidden households on the population; The appearance of exile bandits, the discovery of treasures, tribute and so on...... It should be quite interesting, too.

Winder had a lot to think about the development of domestic affairs, but he also admitted that all of them were actually for the service of the military.

Wende also has some ideas about military affairs, and the first thing to determine is the basic circumference of military generals: dominance, force, intelligence and politics.

The charm attribute that sometimes appears in the Three Kingdoms series was abandoned by Wende. Anyway, its only role is "wooing, persuading", and it can be replaced by hidden attributes such as phase and ambition, as well as character skills.

As for character skills, Wende's current thinking is to divide them into two categories: "innate mastery" and "acquired learning". The innate talents are from one to four, and the grades of generals are divided by the number of talents and the strength of the generals; The acquired skills are about six empty skill slots, which are gradually refilled over the course of the game.

The acquired skills should be limited by attributes, for example, a scrap material with a force of 60 cannot become a "fierce general" in any case, and at most can master an approximate skill of inferior re-inferior; The way to acquire comprehension should also be related to the experience of military generals, for example, a general who has been in the city for a long time to manage internal affairs, the skills he has learned are all military warfare, which is obviously not suitable.

In this way, it can not only make famous generals "plug and play", but also allow inferior generals to always have a certain place of use through training.

How to cultivate an excellent talent requires computational thinking, which can be regarded as enriching the gameplay; At the same time, it can also satisfy the regret that players have a love for a specific general, but can only be a vase because of numerical values, skills and other reasons.

The only problem in this aspect at the moment is that Wende hopes that his game will have more cities, more martial arts will enrich the game content, more than a hundred cities, and the number of generals will be more than 1,000 is not a dream.

So when the game reaches a certain stage, when the player has more than ten power cities and dozens of generals, how to manage and simplify repetitive orders...... It's a problem that needs to be solved.

In addition to attributes and skills, Winder also hopes to be able to keep both the class and the formation.

The temporary idea is that the troops are divided into four categories: infantry, gun, cavalry, and distance, and the internal refinement of the troops is fine-tuning the attributes, or there are differences between low, medium, and high-level troops; The formation is to maintain a general formation first, and several formations with different characteristics are extended according to different classes, such as emphasizing attack, defense, and skills.

At the same time, the class adaptability correlation tactics will also be added, and it should also have a certain correlation with the formation and the general's skills.

In addition, the influence of the general's attributes on the war is also considered by Wende.

In response to the dark shame, the role of force has always been too emphasized, and as a result, the prime minister, one of the three major military strategists in the history of the Three Kingdoms period, has not been considered the top for several generations.

He adjusted the weight of the orthodox domination attributes, and divided the formation into several types of domination focus, force emphasis or concurrent, so that the wise generals with high and low martial arts could compete with the fierce generals.

Of course, these are only assumptions, and the specific values and balances need to be perfected by a lot of calculations and experiments in the future.

But these alone made Ding Yi unable to take his eyes off it, even if what Wende wrote was actually a little messy, he couldn't take his eyes off it.

Ding Yi raised his head after a long time, subconsciously swallowed his saliva again, and said with a little weakness: "It's not easy to realize all these ideas, I'm afraid it's not easy, right?" ”

"Of course." Winder doesn't deny this, "In fact, these ideas are still very immature, and maybe they are just dispensable. If you really want to put it into action, the first thing you should do is make a plan and mark out what things are central, and you can't call it a game without them; Those things are necessary, without them there would be no appeal; And those are the icing on the cake and the dispensable ......"

These can be regarded as Wende's experience, the thing he once made with Ding Yi was because he was too greedy to have everything, too big, and wanted to eat a fat man...... It turned out to be a buttle.

So Wende hopes that this time Ding Yi can be serious and cautious, at least he has to toss a finished game. Regardless of the final quality, whether it is excellent or not, the experience and experience of being able to transform ideas into finished products is what Wende values more.

01 At present, the number of talents involved in the game industry in China is quite rare, and if you want an experienced and capable talent, you can almost only go abroad to poach.

Wende's lack of channels in this regard, not to mention, has really been wooed, even if Ding Yi is signaled to star, he will also face the possibility of being overheaded, excluded, or taken bad. The probability is not small, after all, the current friend is only a sophomore and has no social experience at all. And Wende is limited by his identity and needs, and he can't always help him keep an eye on it.

So instead of that, Wende would rather burn money for Ding Yi to flutter and exercise, as long as he has the heart, no matter how good or bad the final result is, he can draw nutrients from it......

Wende thinks so in his heart, of course, he can't say this, he still understands the truth of seeking the top and getting the middle, and seeking the middle and getting the bottom. If he starts fighting, he will lose his strength first, and it is difficult to guarantee that the people below will not relax and fool.

So he said to Ding Yi: "Don't worry about the problem of funds, you also know the situation in China." I didn't expect the game to be profitable, but I needed it to build a reputation. It's not a problem that it's not a hit, but it has to be excellent, and I hope that everyone who has played this game will be able to remember our company in the future! ”