Chapter 236: My Secret Castle

3D scenes, 2D characters, very common in the game industry.

To put it simply, the perspective is locked, and the characters still look very flat, but the whole scene is very three-dimensional, most of which are designed in this way.

This is actually a kind of pseudo-3D.

In the field of animation, it is the Japanese side that uses this technology the most.

Unlike the U.S. film animation industry, which has completed the transition to full 3D animation from the beginning, the Japanese animation industry has maintained a 2D style even in the 21st century.

On the one hand, this is because the technical aspect is not up to scratch, and on the other hand, it is also because of the style of Japanese animated characters, and it may look better to keep 2D than 3D.

After all, as many more serious Americans complain, the proportions of the bodies of Japanese anime characters, including the area of the eyeballs on the face, are unreasonable.

This style, once the 3D is closer to the real person, will look very weird.

Therefore, even in the 21st century, 3D technology has gradually matured, and the Japanese animation industry still maintains a 2D character style.

However, that's not to say they haven't made any attempts at 3D technology.

In the end, they chose a 3D setting, a 2D human species style.

Whether it's 2D or 3D animation, the scene design wants to be closer to reality than the characters.

However, Charlotte is now ready to adopt this technical solution, not because she wants to learn the style of Japanese animation.

Purely for money

First of all, 3D animation technology is not yet mature. Especially on the character side, the movements tend to be stiff.

Even if Pixar is currently promoting "Toy Story", which will be launched in more than half a month, this aspect is still not particularly good.

And because it involves some bone rigging, mapping and rendering problems, Charlotte is not good to use the human skin book as a substitute for deduction.

Therefore, in terms of characters, he is still ready to use the already mature 2D technology.

However, considering his own aesthetics, he does not intend to use the ghost animal painting style that is currently popular in Europe and the United States.

After all, it is a bit difficult to appreciate this style of painting unless you cultivate it from an early age.

Of course, he didn't plan to directly use the cute or beautiful style of Japanese comics.

The broadcast market for this animation, after all, is North America. The people here are not particularly receptive to the Japanese style of painting.

What he is going to use is an American Q style that combines the advantages of both.

This style, which is closer to the painting style of later Disney 3D animated films, is relatively well received all over the world.

Although at present, this style of painting has not yet been fully formed, compared to making movies, Charlotte can still afford the money to train a few artists.

After all, with the help of the human skin book, what he really needs is actually a more acceptable animated character design scheme that can be accepted by the public.

In this regard, Charlotte is more confident.

And the scene uses 3D technology, and the reason is similar.

Because a 3D scene is more like a real world than a 2D drawn scene. Once built, it can be reused.

In other words, Charlotte is ready to build a 3D version of Hogwarts in the computer world.

Although the cost of this work is also not small, in terms of 3D technology, compared to dynamic characters, static architecture and object technology matured earlier.

After all, in the field of industrial design, 3D technology is also used. Software like AutoCAD is not for nothing.

The current technology, Charlotte felt was enough.

What's more, the original book of "Harry Potter" took more than ten years to complete, and the animation correspondingly cannot be completed overnight.

At the very least, in the first season of Philosopher's Stone, they only had to complete a limited number of scenes.

Other scenes can be deferred until needed.

In this way, the cost is kept down.

Also, when making TV animation, the model doesn't need to be particularly detailed, which further reduces costs.

Anyway, Charlotte felt that as long as he didn't rush it, he could fully afford the cost of 3D scene design.

Even, with a little luck, you can pay for yourself by relying on the income of TV animation itself.

In the process, he was able to not only train a team of special effects technicians who can produce large-scale 3D scenes, but also get a digital version of 3D Hogwarts by the way.

This kind of plan to kill two birds with one stone, why not?

And when Warner and other big producers officially launch the film plan of "Harry Potter", this digital version of Hogwarts will become an important bargaining chip in his hands.

Think about how much time and cost will be saved in the preparation of the movie by this digital version of the magic school, which has been designed!

Even, some green screen shots can be directly imported into the digital version of the scene in Charlotte's hands during post-production, and at most it is just to further refine the texture.

Charlotte felt that at that time, as long as the producers of the "Harry Potter" series of films did not have a collective brain, he would have no problem winning the set and special effects design of the series with this digital version of Hogwarts.

This alone is enough to ensure its own interests in "Harry Potter", a blockbuster film that relies heavily on special effects.

And that's not even counting the plans for the future use of this castle

Don't forget, in addition to movies and animation, games are also a huge monetization tool for the cultural industry.

The so-called "film and game linkage" is the only artifact for the IP industry to roll up money in later generations.

In World 21, how many well-known movies or animations don't have a game of the same name?

With this digital version of 3D Hogwarts that can be used directly as a game scene, Charlotte has absolute confidence to cut a big piece of fat from the game manufacturer.

After all, for a Harry Potter-themed game, this can be said to be a complete set art outsourcing that can't be more complete.

Unlike the royalties and character scene art style supervision that are disgusting to game manufacturers, this is something you can try to speed up the production progress.

Anyway, Charlotte feels that if she is a game manufacturer and wants to develop a 3D game related to "Harry Potter", it will definitely be a good deal to spend a certain price and buy the right to use the 3D scene from herself.

Later, after the rise of VR, that is, virtual reality technology, he can put the digital version of Hogwarts resources online, so that everyone can travel to the cost, which is much cheaper than a trip to the set in the United Kingdom.

What's more, maybe this digital castle will also become a tool for him to gather mana.

For this point, Charlotte is still speculating whether it will be feasible or not.

Of course, the premise of all this is to win the copyright of the animated version of the "Harry Potter" series.

However, considering that Rowling is still in a state of salted fish with nothing, in order to turn over as soon as possible, Charlotte's conditions will definitely be accepted.

"It's just that it may have its own conditions!"

Charlotte guessed.