Chapter 026: Advantages of Game Characters!
Although the original copy of Dungeons & Warriors linked by Arad Gear has been fully realized, the game characters themselves and their class system have not changed the data-like rule.
Yes!
The game characters created by Mo Yang, whether they are spawned copies or materialized in the outside world, have a lot of conveniences in themselves.
For example: unlimited physical strength, no need to breathe, limb preservation, no injury when landing...... Wait a minute!
You know, because Dungeons & Warriors doesn't have an endurance setting similar to Monster Hunter, the character you control, even if you control it to run around the map for a year and a half, you won't be 'tired'.
Moreover, in this side-scrolling game, there are many copies of the region located in the 'seabed' and 'universe' environments, and even between the space-time and space dimension, there are dungeons.
But in this case, the characters in the game can still survive.
In addition, during the strategy dungeon, no matter what kind of damage the characters in the game receive, unless the HP value is reset to zero, otherwise the combat effectiveness will not decrease in the slightest.
The phenomenon of missing arms and legs is completely eliminated.
Therefore, Mo Yang knows that as long as the game characters he created have all come up in level, then with the principle of 'setting' and shadow clones, combined with it, it is equivalent to having a super army that is immortal and will not be damaged in battle.
It's scary!
And now......
"Upgrading a character from Lv.1 to Lv.2 requires 450 XP, while upgrading from Lv.2 to Lv.3 becomes 1014 XP."
Mo Yang stood in the middle of the Loran Forest, and with a flick of his left hand, he threw away the goblin's headless corpse, but he still kept the wooden bone spur blunt weapon held by the other party.
At the same time, he secretly analyzed in his heart: "After that, to upgrade to Lv.4 and Lv.5, the experience required is 2046 and 3486 points respectively. ”
"Previously, during the mission in the Land of Waves, I sent female fighters to materialize game characters, completely wiped out Cardo and his gangsters, and while getting most of their property, the other materialized game characters who teamed up with them also had experience bonuses."
"This male ghost swordsman is also one of them."
"There are fifty of Cardo's men, and fifty-one of his own men."
"Because of the team, each of them contributed 50 experience points to each of my four game characters, and if you add up, the experience points of each game character have increased by 2,550 points."
"So, at present, including the three female fighters, along with this ghost swordsman, the level of the four game characters has reached Lv.3."
"This game character is much stronger than the initial state Lv.1."
"If nothing else, the amount of blood alone has been greatly improved."
Obviously, now Mo Yang dares to attack the copy of 'Luolan' alone, and it is also thanks to this.
It's just that......
"Brush alone, the efficiency is still not high, next time let the shadow clone help, three more people team up together."
Thinking like this, Mo Yang tightened the dark standard katana in the palm of his right hand and began to move towards the rune stone gate not far away.
He knew that there were at least three or four goblins in his vicinity, and if he was attracted by the smell of blood just now, he was afraid that there would be even more.
And in this case, if you want to attack the dungeon, there is actually a more risky, but extremely efficient method.
That is: kill the boss directly.
That is, as the saying goes, capture the thief first and capture the king first!
It must be known that in the original design of "Dungeons and Warriors", as long as the player controls the game character to kill the lord-level monster as the dungeon boss, then the other miscellaneous cannon fodder elite monsters will die together.
It stands to reason that something as weird as this should only be justified in the game.
But on the contrary, the original copy of the realizations of Arad gear also adheres to this rule.
It's as if all the mobs have signed a master-servant contract with the lord, and the master dies, and the servant has to be buried with him.
Therefore, for Mo Yang, the only player, killing the boss directly is undoubtedly a cost-effective approach.
But relatively, the difficulty will naturally increase significantly.
After all......
"The last time I brushed Luolan, the cat finally arrived at the lord's location, but Nima, a dozen miscellaneous goblins around me, hammered me to death in one fell swoop."
Yes!
Although Mo Yang has not really cleared any dungeons, the message that 'you can clear the area by killing the boss' is a dialog prompt popping up by an NPC inside.
It is estimated that after failing too many times in a row, the original auxiliary function was activated.
And the last time he attacked Luo Lan, Mo Yang, who originally thought of 'finally finding a breakthrough', died on the weakness of 'low blood'.
But now, with his level at Lv.3 and his HP increasing dramatically, he deduced that he should be able to safely farm this 'simplest' dungeon.
"See if I don't kill you this time!"
……
I have to say that compared with those advanced dungeons in the later stages of "Dungeons and Warriors", the scope of Loran's simplest dungeon is actually not large.
Even if it is 'realized' by the Arad gear, the 'map' of the dungeon will not have boundary restrictions, and the monsters scattered all over the place can also run to other maps to visit the door, but its total area is only about the same as an ordinary civilian residential community in Moyang's previous life.
In this case, although Mo Yang can't use ninjutsu, a lot of the knowledge he learned from the memory of the ape flying sun slash can be used directly after he is proficient.
For example: tracking skills, anti-reconnaissance skills, enemy seeking skills, listening to the voice, and defending positions...... Wait a minute!
Even a certain Konoha Flowing Knife Technique, which was created by the second Hokage, which can produce a slight hallucinogenic effect on a visual level by means of movement, can also be used.
In short, if it doesn't involve the supernatural power unique to a certain world, and it's just a simple 'skill', it will not be restricted in the original copy.
After all, these things do not need subsystem hardware as a carrier and are used indirectly.
Because of this......
"Found it!"
At this time, although the male ghost swordsman controlled by Mo Yang could not use Chakra, the simple tree-climbing skills could still be used flexibly.
So, almost like the protagonist of Assassin's Creed, he flexibly climbed the trees, and then found the path between the trees, and was not ready to land at all.
Then, after about a large area of the Lorrain Quest, after a short time, Mo Yang found the boss lord of the Lorrain Quest - Throwing Goblin next to the three stone pillars in front of a big tree!
It is worth mentioning that right now, in Mo Yang's eyes, the throwing goblin that appeared in his field of vision still had the pink words 'Lord-One Throwing Goblin' on his head.
As for the dozen or so ordinary goblins around it, they don't have any font.
Obviously, in terms of 'only lords and mutant elite monsters will display their names overhead', the realistic original copy also inherits the setting of "Dungeons and Warriors".
Present......
"Heaven does justice!"
Mo Yang jumped directly from the tree, the dark standard katana in his hand, as if he was about to plant a flag, and swooped towards the place where the throwing goblin stood.