Chapter 187: Fast-paced version
Naturally, the discussion on the SKT side did not reach Huaxia. If you let the gesture know that SKT, the e-sports giant on the side of the stick, actually values them so much, I'm afraid that you will laugh from ear to ear.
But now, I'm afraid I can't laugh at the gesture.
In fact, from the moment he was killed by the great god alone, he knew that he had suffered.
This wave of solo kills hurt him too much. The loss of experience and the line of troops made him completely lose the initiative in the middle lane.
What happened later also proved Lee Sang-hyuk's point. After the mid-road Weishen got the advantage, Penguin Mutual Entertainment quickly changed its strategy and played snowball tactics.
I have to say that in this regard, Penguin Mutual Entertainment has done a relatively good job. When the game time came to the thirty-fifth minute, IG, who was struggling to support, was finally seized by Penguin Mutual Entertainment and won the game with a wave of great gods.
Since the league has only just been established, the system is not very perfect. Therefore, this opening game is just a BO1 mode of a game.
Penguin Mutual Entertainment, which won this game, temporarily dominated the top of the standings with a three-point advantage.
On the IG side, he left in disgrace.
Next to Li Hong, the handsome face of the burrito onion was black at the bottom of the pot. Compared with the unsightly burrito onion, Brother Xiaoma's face was indescribably happy.
In this opening game, the reason why he came was nothing more than to give Li Hong a platform. Even if he doesn't play the goddess Lianmeng much, he knows the name of IG and posture. Therefore, before coming, Xiao Ma actually had little confidence in this game.
But I never expected that the result of this game would be such a dramatic result.
I have to say that the great god of penguin mutual entertainment left a deep impression on Brother Xiaoma.
Shaking his head, Li Hong said hello to a few people, and then left the Western Suburbs E-sports Stadium.
This game, fans may think that it is an upset battle, and it is exciting. But from the perspective of Li Hong, the organizer, there is really nothing to remarkable.
It's not that Li Hong hopes that IG can win, nor does he not want Penguin Entertainment to win.
In fact, who loses and who wins has little impact on Li Hong. Whether IG wins or Penguin Mutual Entertainment wins, it makes no difference to Riot, the organizer.
What really disappointed him was that the way penguins entertained each other was not the type they wanted to see the most.
After gaining the advantage, Penguin Interactive Entertainment has been snowballing with map resources. In the eyes of the players of the goddess Lianmeng, this is nothing unusual, even if it is an ordinary jungler process, they can watch it.
But this is a little boring for people who have never played the goddess Lianmeng.
At the end of the whole game, the total number of heads in the field did not exceed ten, which was not good news for Li Hong.
Without the fast-paced push tower killing, how can the goddess Lianmeng attract those who haven't played? You can't take the boring jungler to collect troops, right?
Li Hong felt that it was better to let Mark come up with a way to go back. If these teams don't speed up the pace, then we will officially help him.
As long as you speed up the pace of the game in the summoner's canyon, I believe that you will eventually enter an extremely fierce game rhythm.
I'm afraid that if I want to see Penguin Mutual Entertainment this kind of competition that crushes IG with hard power, it will never appear again.
It can't be helped, in order to make the game faster and attract more players, these are all things that can be sacrificed.
Seriously, the League of Legends in the world-covering world also does the same. It's all for the sake of spectacle, at the expense of the professional team.
In the fast-paced game mode, it is not uncommon to see turnarounds that are more than 10,000 years behind. But in this version, that's not going to happen.
This kind of game mode allows two teams with disparity in strength to play a fearful battle. Until the last minute, no one knows who will win.
It's not like now, as long as the game is down by a large margin, it is almost impossible to turn the tables.
This is the power of the team's hard power, and the fast-paced version that follows really weakens the role of the team's hard power in the game.
Whether this is a good thing or a bad thing, Li Hong can't say for a while.
Maybe in the eyes of those professional players, he is a lucky star, at least when facing those strong teams, there will be no chance of an upset.
But in the eyes of the club, I am afraid that I will be the person they hate the most. This kind of fast-paced revision undoubtedly makes it impossible for them to crush other clubs with hard power, which increases the variables of the game.
In the eyes of countless goddess players, the game is a little faster-paced, which makes them a lot more fun to play.
In a game, even if you fall into the predicament of being 10,000 yuan behind the economy, you can have a chance to turn the tables. Instead of sitting back and waiting in the face of backwardness, as was the case before.
In the current Goddess Lianmeng game, the side with a large lead will rarely lose unless a teammate drops or defects to the wave.
Switching to a fast-paced version adds a layer of variables.
Maybe a big dragon, once wiped out, will bury all the previous advantages.
Even, when accidents occur continuously, it is not impossible to be overturned by the lagging side.
This is the power of the fast pace, which will change the appearance of the entire goddess Lianmeng.
Of course, there will be a lot of places involved in the fast-paced version, and it is far from being something that can be summed up by an empty pace of the game.
For example, in the fast-paced version, tower damage is reduced and armor is reduced. Weakening the power of towers will make it easier for players to push towers.
Another example is the increase in the time it takes to resurrect from the dead.
This increase in resurrection time will multiply the harvest of killing, and the loss of death will also increase invisibly.
This change will make players more interested in killing.
At the same time, there will also be a murder bounty system, which will give you an extremely large bounty after killing enemies with a very high streak. The assister will also receive a monetary gain.
These changes will greatly increase the player's enthusiasm for killing. At the same time, this change will also make a phenomenon disappear from now.
In this version of the goddess Lianmeng that has just been launched, there will be a strange phenomenon. Many teams that kill a lot of people end up losing a game without the enemy and only caring about collecting troops and fighting the jungler with more money.
This situation, after this modification to a fast-paced version, will never appear again. The money earned by the killer is guaranteed, which will greatly change the player's initial mind.
Lane and jungler are no longer the only options for development, killing will also become an option. Moreover, compared to the development time of laning and jungler, killing can be said to be the most time-saving.
How long does it take for you to get a piece of gear out for laning and jungler?
What about killing? Killing one person buys a long sword, and two people are two. If you end the killing madness on the other side by the way, the money you get is enough to buy half a large piece of equipment, right?