Chapter 16: The Drow Sacrifice Leads the Rhythm Strongly
"Boom~"
The mudslide is getting closer and closer, the entire coalition has collapsed, and the coalition of believers in multiple gods does not have an absolute authoritative leader, and now no one can stand up and turn the tide.
The armor professionals who were originally the support team were the first martyrs of this natural disaster, and they saw that the mudslide was about to roll them up!
However, just as the mudslide was about to hit the Drow Mage, Treant Warlock, and Goblin Mage at the top, a figure appeared.
【Mantra Technique: Determination】
With a coquettish shout, golden magic ripples shot out from the gem on the tip of the scepter in her hand, and this thin wave of golden light spread out.
The golden ripples seemed delicate, and the mudslides that poured down were stopped by asking, and the mudslides that were still surging behind the ripples were completely stopped.
The gods and goddesses present were already dumbfounded, they couldn't figure out how there could be such a powerful existence in their ranks?
In fact, not only they can't figure it out, but Wang Yonghao himself can't figure it out!
Why is it that in this alliance of god believers that exists specifically to fight against Wang Yonghao, there is actually his temple master sacrifice mixed in it?
"Isn't she supposed to exchange the [Suspicious Eyeball] for me at the temple? Why did you get here? Could it be that he abandoned the light and turned to the dark? ”
Wang Yonghao was very puzzled that the priests of his temple would come here, and for the first time, he found that he did not know the situation at all.
"She's against me too?"
Wang Yonghao looked at the tree demon, and this time he asked the tree demon directly, because the tree demon crown is also the god of this female sacrifice.
This female Zhuoer sacrifice is a sacrifice of two gods at the same time, one is Wang Yonghao, the sun god, and the other is the goddess of the forest, but she is more in contact with the tree demon.
The dryad was embarrassed again, although it was embarrassing, but there was no expression on her snowman's face, but Wang Yonghao, who had been in contact with her for more than two years, knew her.
[That's it, continue to play this way today, there is no other idea, it is a little useful to send anti-theft.] 】
Act 2 is set in The Manaastes, which I translated, and I hope it will be corrected
Act III in Grunnheim
Act 4: Minehead
Major Forces
Isrian Steppe: Isriyan
Magical Wastelands: Zelafis, Ezezeroch
Greenheim: Unknown (Greenheim is supposed to be just a region, no clear evidence has been found in the IKI that it is a subject state)
Top of the Mine: Unknown
In fact, if you are the main force, it is best to see which force has the most NPCs in the game. The landlord's computer card, don't look at it, if there is an enthusiastic bar friend, please help take a look.
Let me explain a little bit about the background of the various forces and the connections between them.
Estherian
A brief introduction -
As an ancient race, the Isrians have long been considered masters of manipulating the elements, and were the first to teach their elemental control skills to humans...... Among the humans is Syl, the main NPC in Torchlight 1 and the female mage who received the bento at the beginning of Torchlight 2.
As a matter of course, they are the indigenous people of the Isrian region and the main inhabitants.
Here are two small details that you might want to pay attention to:
1. The ruins of Israel once appeared underground in the Torchlight 1, but it stands to reason that they were abandoned a long time ago.
2. There seems to be a cult in Isrion, and it is said that such things as ghost dragons were created by them...... It is worthy of a master-level race.
Zeraphi
Note: Not Zeryphesh. Zerafez is the region, and Zerafi is the race.
Briefly: Unknown.
Right...... There is no introduction on iki...... But as for the history, I will elaborate below.
The main place of residence is probably the Zelafiz area.
Ezrohir
A brief introduction: a part of the Zerafi tribe that has broken away seems to have embarked on an evil path and played with mechanization.
To put it in human terms: they transplanted their brains and souls into the "Ash Power Armor", thinking that in this way they would be immortal. But as long as you live, you have to waste energy...... So they ran into a problem: the ash ore energy crisis. Others gained strength from ashes, they used ashes to sustain life, the contradictions were irreconcilable, and so "the insatiable Ezeroh launched a disastrous war." As the last loser, Ezeroch was banished to the ancient cities to survive, and developed a deep hatred for the Isrians and Zerafi.
As with Zerafi, I will go into detail about history below.
Dwarf (Darf)
It can be called the most important and powerful race in the Wildren continent, and there is no one.
The oldest race in the continent of Verdren, originating before the Isrian and Zelafi, these two races only began to develop thousands of years after the dwarves perished. Half of the ruins on the continent of Verderen were made by dwarves, and 90% of the world's ashes-related antiquities were made by dwarves.
It is worth mentioning that the official information has this paragraph: "...... The Dwarves were the first race to discover the power of ash, and used it to conquer the continent of Verderen and most of the rest of the world. ”
Combined with the map and the Empire's "New World" narrative, it is reasonable to suspect that there is a continent above the continent of Verderen where the dwarves once roamed the wild.
So why are the dwarves so strong that they scared the baby to death, but they still wiped out?
…… Officially, it was because "the dwarves' ** against the ashes led to a war with the 'dragons', which directly caused them to push themselves to the brink of destruction." ”
By the way, if nothing else, the final boss of Torchlight 1, Odark, is also a dragon. Although he is fat, he is set to be a red dragon.
Netherim
A typical demon image, I don't think this needs to be introduced, as long as you know that this group of villains only knows how to destroy the world.
Heart of the Wind_ Heavenly Twin Floor Lord: Correction: The Red Dragon Odak was originally named Ordark
Now for what has to be said between Isrian, Zerafi, and Ezejoch.
Combined with the relevant information, I have come to the following conclusions:
The Ash Power Armor developed by Zerafi requires Ash as a power source, but the fight broke out because Ashes were probably "too dangerous" to prevent them from obtaining a large amount of Ash Energy......
Later, there was a disagreement within Zerafi, one side thought about whether to fight or not, and the other insisted that he would continue to study armor. So the latter transplanted their souls and brains into the armor...... Yes, then they became Azeroh and were kicked out.
Istrian: Master of Elemental Control; Zerafi: Spiritual practitioner; Ezelohe: Cyborg - I don't know if I'm right?
Opening animation: In the depths of the mines in the town of Torchlight, the three heroes of Huoyili defeat the demon dragon Odak. However, the heart of Odak has corrupted the alchemist. Later, the Conqueror (Imperial Wehrmacht), the Destroyer (Uncle One-Eyed), and Syl go to stop the Alchemist, but Syl dies, the Destroyer is wounded, and the Alchemist destroys the town of Torchlight. The plot of Fire II begins.
Act I: The Destroyer is mortally wounded, and after escaping to the camp, he tells the player to warn the Isrians and tell them to watch out for the Alchemist. "Unfortunately, the Alchemist has already been here and caused a lot of damage, but now you must protect the Patronus of Water from attack. I'm going to protect the Guardian of the Wilderness. ”
After entering the Temple Meadows, discovering the Water Source Temple, and defeating General Greel, Vill the Conqueror's commander said "When the troops arrived, the alchemists were trying to control the Patronus, and we were just about to attack him when Storm Bear came in"
Enter the Jackdaw Trail and find an Elder Isrian who says, "The last time I saw him, he was very sick. I thought I could find him at the Temple of the Watch, but the door was sealed as soon as he entered. Find another entrance. "Find the Ember Key, enter the temple, defeat Wren who has been controlled by the Demons, and release the Patronus of the Wilderness, ending Act 1.
Things to get from side quests, NPC conversations: The Alchemist has a disease called "EmberBlight", the symptom is an allergy to Emberstone, and he intends to destroy all of them. According to the Isrians, the withering of ash makes people prone to parasitism with something called "Netherim" and turns them into demons. While resisting the alchemist, the Isrians were unfortunately infected with EmberBlight and then Netherim, but were healed by the Patronus of the Wilderness.
Act II: The Patronus of the Wilderness tells you to go to Zelafish to protect the Patronus of the Air, and when you come to Zerafish and enter Zerafish, the Patronus of the Air lets you find the Patronus of Magic.
Enter the Heath of Othea, enter the ForsakenVaults, search for the Guardian of Magic, search unsuccessfully, enter the Magical Wasteland.
Enter the Enchanted Wasteland and find Frieza, the god of lights. Frieza said, "The Guardian of Magic was sealed by Ezrohir. The man who sealed it was my nemesis, EzrekKhan. I only have to draw with him, but his mana is slightly inferior to mine, and I can save the Guardianus of Magic, but you have to do a few things to make me happy. After completing the first two tasks, the god of lights said, "I see that you have the ability to defeat my nemesis, EzrekKhan." After defeating Khan, the Lamp God said, "Now I can help lift the seal of the Patronus, but you have to defeat Ezrohir's army." Defeat Ezrohir's battle robot siege patronus, the magic patronus appears, and the second act ends.
Act III:
The professor (the old man in blue at Camp Glenheim) said, "We're going to activate this robot to open the mine gates, but the power source is missing. "The player finds a power source in the Compost Mine.
[That's pretty much it.,Dump the previous information.,Write each story will find more than tens of thousands of words of information]