equip

"Hint: Silver Sand Eagle successfully progresses from Blue to Silver quality. Pen @ fun @ pavilion wWw. biqUgE怂 info (perfect)"

"Hint: Silver Sand Eagle Boost +3"

Silver Sand Eagle (Trigger-Strike Single Shot Pistol)

Origin: Dragon I Dawn of Fire

Equipment Rarity: Silver (Perfect)

Base Attack Power: 110~160, due to Enhancement +3, the final attack power is 120~170

Material: tungsten carbide metal

Attachables: small sights, silencers.

Maximum range: 300 meters. (120~170 attack power is used as much as possible within 150 meters, and only 110~160 attack power can be exerted from 150 to 300 meters)

Dexterity +3

+3 per PER

Strength +1

Equipment use conditions: Strength must be at least 15 points, agility points must be at least 18 points, and the basic ranged Lv5 or higher.

Unlimited ammo

Weight: 2.05kg.

Caliber 11.43mm

Magazine capacity (13 rounds)

Ammo reload interval (15 seconds, slow.) )

Active Ability: Berserk Sand Hawk.

After activating this ability, the next time you attack an enemy with this weapon, you will shoot all the bullets in the magazine for two seconds, and each bullet hit on the enemy will increase the critical strike chance by 3%, up to a maximum of 21% critical strike chance, and the passive critical strike chance of the berserk sandhawk will last for 2 minutes.

If you use the ability: Raging Sand Hawk: Hit the enemy's head, chest, etc., it will inevitably cause critical damage.

Cost of this ability: 40MP.

Passive Ability: Headshot.

When you aim at an enemy's head for more than 5 seconds and shoot them in the head, a critical hit is bound to occur.

Cost of this ability: 10MP

Active ability: Marksmanship: When you use this skill, your 13 bullets will completely become one bullet, and when you shoot the muzzle, there will be a sonic boom, the penetration will be greatly increased, and the recoil will also be strengthened, this ability does not have any auxiliary aiming, all by virtue of the contractor's perception, but the attack power within 300 meters can reach 300+ (perception X200%), and cause piercing damage, bleeding 10 points every 3 seconds, for 30 seconds.

Cost of this ability: 80MP

Torn body armor

Origin: United States

Equipment Rarity: White

Material: special steel, titanium alloy, corundum, etc.

Coverage area: upper body.

WEIGHT: 18KG

Defense: Ranged attacks will be reduced by 10~20 damage, and melee attacks will be reduced by 10~15 damage.

Durability: 170/200

Conditions of use: 8 points of strength, 8 points of stamina.

"Combat Effectiveness Score: 6"

Weapons: Dusky Dawn (Downgrade)

Origin: Middle-earth, Lord of the Rings

Equipment Rarity: Blue Story Weapon

Materials: Extraterrestrial meteorite, mythril from a post-apocalyptic volcano.

Attack: 90~130

Strength +2

Stamina +1

Dexterity +1

Charisma +1

Attachable devices: sword spike, scabbard (missing).

Length: 125 cm

Weight: 5.35gk

Attack Radius: 2m (melee)

Durability: 270/340

Conditions of use: Two-handed wearing requires more than 18 points of strength, and one-handed wearing requires more than 23 points of strength. (Gandalf's Temporary Blessing: 17 points of strength for both hands, and 17 points for one-handed strength to wear.) )

Prerequisites: Base Melee Lv5 (Gandalf's Temporary Blessing: Basic Melee Lv3)

Initiative: Valian

When the wielder's HP is reduced by less than 50%, it can be activated, increasing the attack speed and attack power by 20%, and if the wielder's HP is reduced to less than 20%, the attack speed will be increased by 40% and the attack power by 80%.

When the active ability 'Valorant' is active, the probability of the special effect 'Lifesteal' will be increased, and it will not expire until the HP has increased by more than 50%.

Passive ability: Demon Slaying

When attacking dark type enemies (orcs, half-orcs, vampires, ghosts, etc.). ), which increases damage by 50%.

Equipment Effect: Lifesteal

When you attack an enemy, you have a chance to drain 30 health.

Night's Death Armor, Leggings, and Shoes increase Defense by 9%, 3 Stamina, 3 Charisma, 180 Health, and a 9% increase in Night Evasion Rate.

Magical Rum (Special Story Item)

Put it in your backpack and it will take effect

Equipment Effect: Naval Combat Lv2 (Passive): As long as you are at sea or on a ship, all attributes +2.

Equipment Effect: Whether it is water or wine poured into it, after 10 minutes of transformation, it will become the best rum, with a spicy and sweet taste, which is simply the favorite thing of all pirates, and has an additional +2 charm for alcoholics.

Equipment Effect: Drunk (Active): Drinking a large sip of rum will make you feel anesthetic, the pain will be reduced by 30%, and the defense will be +1 for 10 minutes, and the moment you drink it again, within 5 seconds, the critical strike chance will be increased by an additional 20%, and the hit rate will be reduced by 20%. (Once the bag is full, you can only take 3 sips.) )

(Note: Gibbs's favorite thing, even if he lost it many times, still came back into his hands, is enough to show how important it is to him, try to keep this wine bag.) )

Polar Bear's Claws (Necklace)

Weight: 135g

Origin: Caribbean, Dead Sea.

Materials: Polar bear's front paws, silver chain.

Equipment Rarity: Light Blue

Base attribute: Strength +1

Base attribute: Stamina +2

Special Abilities: Polar bear's claws have a ferocious smell of blood, give you -1 charisma for women who don't like to kill, and increase hatred attraction by 20% when encountering bear-like species.

Conditions of use: None