Chapter 90: The Parties' Problems

Pan Wen chose to enter K11 to become the owner of the industry when the swarm broke out, and he didn't have much hope for the players, and he was ready to shoot and run away at any time. Pen @ fun @ pavilion wWw. biqUgE怂 ļ½‰ļ½Žļ½†ļ½

However, players have behaved very well so far, and it seems that they have really given up on violating the rules of the region and are single-mindedly dealing with the swarm. They are so well-behaved, I have to say that the industrialization during the truce has allowed the player group to gain a certain degree of self-sustainment, and the idea of attacking all foreign groups has been eased.

But players are still players, and they can never be underestimated, and when they really want to deal with something, they will definitely gather all the favorable factors to reduce costs.

Pan Wen believes that in the six weeks since the war with the swarm, players must have investigated the composition of the local armed forces before they enter the armed infiltration stage, even if they may already know that Pan Wen is a great pirate who has done a lot of bad things. The reason why he didn't do it was probably related to the intensity of the attention that K11 received, and the movement of the fleet that wanted to destroy Pan Wen would never be small, K11 is now a joint defense, not a place where the empire or the federation unilaterally has the final say, and there is no room for mediation after the accident.

The three ships that joined the K11 Resistance 3rd Alert Fleet today are their vanguard.

Confirming the identity is a very simple task, and there is no need to ask, and during the equipment inspection, check the login record of the superpower resonance device to know whether the command level is using the "new ability system".

Pan Wen's special status makes him not have a special hatred for a certain group, and since the player has begun to infiltrate the K11 local organization with armed force, the best response is to guide the direction and make things more favorable. It just so happens that Pan Wen, who has just obtained his senior fleet command license, has a natural advantage and is bound to be highly valued by the player group.

The process didn't take long, less than three days after the player ships from the Iss Empire joined the alert fleet, and taking advantage of an operation to crack down on the small swarm that slipped through the net, Pan Wen let them know his command skills.

……

"Burst! The great pirate actually has the fleet command skills of the commander-in-chief! "Just a few hours after the battle, a message appeared on the players' forums along with some manually entered data sheets.

Seeing this news, some of the players passing by were dark-faced and frightened, and many more didn't understand the use for a while.

As the news spread, later in the evening, the Empire's largest player organization, the Sunset Dynasty management, held an impromptu meeting.

"Gentlemen, the tracking and ambush of the X-Fleet should stop."

"The Tactical Bureau agreed, the X Fleet was cautious, and it was the best time for them to dock at the edge of the MR243 asteroid belt last week, but the Foreign Affairs Bureau said that the ambush at that time would be punished from the country, and it would also affect the right to operate in the future before giving up the operation, and it is difficult to have a better opportunity in the future."

As the people on behalf of the Tactics Bureau spoke, the others also agreed to cancel the various plans against the X-Fleet, which did not see the possibility of profit for the time being, but could lead to sanctions on the guild from all sides.

"Presumably, you already know the news about the boss of the X Fleet, and if the news is true, he will play a more important role in dealing with the swarm. We need to have more contact with him, gather more detailed information, and preferably establish a reliable personal relationship, and leave this matter to the Foreign Affairs Bureau. ā€

"Yes."

The size of the Sunset Dynasty was such that its management had to take care of as much as the leadership of the micro-state, and over a long period of time it did some things that knew too much more than the masses.

The biggest difference between the boss and the commander of the X-Fleet is that he has more space to use.

The Federation and Imperial theater commanders stationed in the K11 galaxy are limited by national responsibilities and cannot go to the front line to directly direct the battle, no matter how good their skills are, in fact, they will not help to invade the area occupied by the swarm, but can only make the defense line more stable.

The boss of the X-Fleet is different, he used to be a pirate, and he will definitely put profit first, as long as he promises enough benefits and a certain amount of security, he is likely to become the flagship of the player's warship cluster and play a role on the offensive end!

Even if the data provided in the forum is exaggerated, based on the calculation of 5,000 warships, it can at least provide a 10% combat power bonus, which is equivalent to an additional 10% more strike power in the same combat range, which is impossible for the player's ability system to do. The combat power of five hundred warships far exceeds the value of a big boss, and it is very clear how to choose.

……

Players have a targeted change strategy, the Empire and the Federation are not idle, and Project BU has reached the official launch stage.

The so-called BU project is a new experimental project dedicated to the swarm. In the early preparation stage, the biological laboratory that had obtained the basal cells of the swarm from Pan Wen had been forcibly acquired, and the laboratories in the two countries were responsible for analyzing the fragments of the swarm collected from the battlefield.

Although the forcibly acquired laboratories have proven that it is difficult for protocytes to produce enough damage to the experimental environment, no one dares to guess what the fragments of the fighting insects will become after the ultra-low temperature freeze is released and enters the experimental stage, so during the preparation period of the BU plan, except for a small number of acquisition tasks, most of them are in the large-scale safety transformation and expansion of the existing experimental base.

This is a research project with the participation of two superpowers, which not only includes domestic experts in biology and weapons science, but also invites visiting experts and ship designers from major shipyards to participate in peripheral work.

Guest experts and ship designers do not participate in the research of core projects, and only cooperate with weapons experts to conduct peripheral research on swarm weapons, so that they can obtain first-hand useful information that has been screened.

Theoretically, once the BU plan has achieved leapfrog results, it can deploy new types of light warships that can participate in front-line battles within 100 hours, produce emergency warships with a total tonnage of 20 million tons (about 300 based on heavy patrol ships) within 300 hours, and produce truly reliable new professional warships within 500 hours.

Being able to calculate the deployment efficiency of a new generation of warships on an hourly basis in a transgalactic environment is something that only the Islamic Empire and the Gabre Federation can do.

Of course, the above is only the best case, under normal conditions, the research is carried out slowly, and it may not be possible to create a main weapon dedicated to the swarm, and more improved weapons should be provided by the shipyard to various front-line customers in the form of accessories and plug-ins.

The Empire and the Federation were able to cooperate in Project BU, thanks to the vicious swarm of the left wing sector of the KT cluster. The front-line warships are attrition every day, and there are new changes in the right-wing star sector, which puts the Gabri Federation, which originally planned to carry out the plan alone, under tremendous pressure, and cooperation has become the only option, otherwise the fragile border balance between the feuds can easily be broken. It is acceptable for both sides to make some concessions in other areas relative to their own security.

……

While everyone is preparing to deal with the swarm, what is the swarm doing?

The biggest advantage of the swarm is the regeneration and proliferation of combat power, and the biggest flaw is intelligence and communication.

The leader of the swarm is known as the "Great Demon King", and has almost departed from the super-intelligent life in the conventional "human" sense, but no matter how high the wisdom is, it can't stand the tragedy of few people!

The Great Demon King is the result of Europa's Underwater City Alliance after many rounds of competition, and it takes an epoch to configure twenty! In the entire Great Galactic Era, there are only five Great Demon Kings with ultimate abilities in total, and one of them is still a non-direct combat type. Most of the others don't know where they are killed by players or NPCs before they grow up, and growing up again is a very complicated and difficult process, and you don't have to count on it for a year and a half.

The command of the Great Demon King's mental command radius can be calculated with AU, but in cross-galaxy combat, they have to rely on command bugs. But when it comes to command bugs, there are a lot of problems.

The most prominent is the clash of command levels with the limits of intelligence.

The swarm is a simple life community, and the rights of the highest-level command worm in the galaxy are equivalent to the "queen" of the ant colony, and there is a rebellion trap here: the higher the intelligence of the command worm, the higher the probability of rebellion in the environment without superior suppression.

In fact, in the six weeks after occupying K10, the Three Demon Kings have eliminated a rebellion, and the location of the occurrence is K2, fortunately, it was discovered early, and it was reserved for logistics production without too many bugs, and the loss is not large.

There is only one way to completely avoid rebellion - the only type of bugs that make them many times more expensive than normal command bugs, just like Natasha and Donia of the Fat Bug King, but since this product is the only level, it means that there can only be one for each class, and there are several big demon kings to divide it, and there are only four of them left for the three demon kings and can be used in space warfare, not to mention how much territory can be managed in the larger scale of the subsequent war, and the only level can't afford the "accidental" toss at all.

Therefore, it is very important to configure a more reasonable conventional swarm command system, so as to eliminate the threat of rebellion as much as possible, and at the same time, it will also suffer losses. For example, if the supreme command insect is accidentally shot down by a stray bullet, and as a result, the staff officer and other insects defect, then the command system is equivalent to no change.

There is another difficulty, communication.

Without the advantage of raiding, after a few weeks of tug-of-war with humans, the swarm's communication weaknesses became more and more apparent.

K8 is a good place to jump straight to K6 or jump straight to K11, and humans can respond within four hours after scouting, and that should be credited to those damn Martian monkeys.

But even without them, once the defense swarm is not completely wiped out, the humans will be able to devote their combat power to any point between K8 and K10 in seven to eight hours.

However, after being attacked, the bugs go to K6 to report, get back orders from K6, and return to the front line to execute, including the journey consumption, which often takes more than nine hours. It is conceivable that after the strategic area continues to increase, the communication weakness will be further reflected when the Demon King's garrison and the front line generate relay points.

The problem is there, neither increasing nor decreasing.

The environment faced by the Three Demon Kings is very difficult, in order to reduce their own losses and ensure growth while consuming the combat power of the human frontline, they themselves occasionally have to risk going out to K7, K8 and other forward force centers to command operations, and those non-violent mining areas left in the early stage also need a certain degree of management, and the development of a new command system and the systematic engineering of the improvement of swarm communication are intermittent and progressing very slowly.

It is worth expecting that those places that are not violently exploited will not be able to be very productive in a long time!

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