Chapter 67: The Last Day of Segeis (I)

On the night of the last day of October, a fleet was gathering in the non-beacon zone of the Sea of Death.

"The third squadron is all shipped."

"The fifth squadron has entered the observation distance and is expected to join the team within fifteen minutes."

All kinds of information on the fleet's assembly are being gathered from all over the command centers of this operation and the battle command ships.

To this day, there are many kinds of command ships developed in the space ship technology of the Galactic Era, some of which are part-time main warships, some of which are logistics such as battlefield medical centers and docks, and some of which have no other functions. At the moment, the command ship in charge of this operation in the non-beacon area is the command ship that has strengthened the communication security and countermeasure electronic warfare capabilities, and the military command ship of the previous generation of the Islamic Empire with the model of "Xiaolu-class" is still equivalent to a medium-sized frigate in terms of tonnage, and the capacity of personnel and communication equipment far exceeds that of ordinary light cruisers.

For this large-scale operation, which had been planned for a long time, there were 10 Xiaolu-class command ships on the scene, and each of them was staffed with 30 tactical groups alone, and each tactical group had a special communications squad.

All the ships on the scene are from the same player group, and in the case of having a professional command ship, this operation cancels most of the command rights of the captains and captains of each fleet, and adopts a full-plane command mode centered on the command ship, and combat orders will be issued directly to the captains of each ship. However, the team leaders and captains did not go to the command ship to help, and remained in the fleets to be prepared to deal with emergencies such as the command ship orders could not be issued in time.

Half an hour later.

"The entire fleet has been assembled, excluding 1,100 ships in the maintenance period, and a total of 3,260 ships of various types have actually been assembled." This is the final report on the build-up information from the commander-in-chief.

The Commander-in-Chief is an electronic warfare interceptor ship, which is different from the Fawn-class mission in charge of plane command, and is only responsible for issuing campaign instructions in subsequent operations, such as attacking a certain direction and what points to take. It does not bear the front-line combat mission itself, so it does not use frigates, but uses an electronic warfare interceptor ship that has just been found from the decommissioned warship, which has a strong anti-magnetic storm and electronic warfare suppression capabilities, and as an interceptor ship, it has stronger interception accuracy and range than conventional warships in harsh environments.

"Well, according to the previous plan, wait for the signal from outside to start fighting, and Segeis must take it today." If it weren't for this goal, no other mission would have called in such a number of warships.

After months of torturing with Segois, the Sunset Dynasty has done a thorough and detailed study of the Sea of Death, and the ability to find its way through non-beacon areas is the foundation of this operation and an advantage for this large group of players. Finding your way in the Sea of Death is not enough to rely on experience, and under the influence of particle storms, it is too normal for a ship's navigation system to deviate, otherwise it would not be called the Sea of Death.

The timing of the action was chosen at this time, because the early arrangements of the Sunset Dynasty had come to an end, and Segeis was weak at this time!

A few days ago, several players, including the Sunset Dynasty, organized a joint operation, and the Sunset Dynasty had to let other teams take advantage of it for strategic purposes, and the Eighth Squadron, as the leading force of the operation at that time, annihilated the Third Mobile Fleet of Segeis and the Fifth Route Escort Fleet at the cost of almost total annihilation!

The price paid to destroy a mobile fleet with a boss running all over the ground is really not small, but it is also this battle that gives the Sunset Dynasty hope to eat alone.

After the Sunset Dynasty gathered all its forces, as long as they did not encounter multiple mobile fleets at the same time, there was no physical difficulty in destroying multiple mobile fleets. The difficulties faced by this huge organization before were only that the cost of full assembly was too great, thousands of warships were idle and waiting for the operation procedures, and there were huge economic and experience losses at every moment, and if anything went wrong in the battle, it would be a devastating disaster for the organization, so until the myth of the defeat of the three mobile fleets was truly broken, the top of the Sunset Dynasty was reluctant to carry out the final battle.

The Sunset Dynasty that has completed the assembly is a money-burning machine, not to mention the food and beverage of hundreds of thousands of sailors, and the cost of thousands of ships jumping in hyperspace is such a big head of organization, it is also terrifying to think about it, so there is no room for error in the action. With the exception of the main fleet, all the means available to the player are used.

Due to some arrangement and luck, the signal from the outside arrived shortly after the assembly was completed, and at the command of the commander-in-chief, the huge fleet began to approach Segeis.

This external signal is a subtle step in the eyes of the player, but it is not like that in the eyes of Segeis. The 2nd Mobile Fleet of Segeis had just dealt with a skirmish on Route 3, when suddenly a group of mercenary fleets openly appeared in the beacon area of Route 2! The beacons of the two adjacent routes have an intersection point, and the second mobile fleet of Segeis will be sent to the second route anyway, as for whether the first mobile fleet will go or not, then it doesn't matter, the Sunset Dynasty at this moment does not need to take a single mobile fleet in its eyes at all.

Ships in the Sea of Death can't be too fast, but this operation doesn't allow the Sunset fleet to be too slow, because according to intelligence, a new reconnaissance net has been added near the asteroid pile where Segeis is located. After estimating the ability of Segeis's reconnaissance net to lay out, the fleet broke through the normal speed of the Sea of Death at a distance of more than 10 million kilometers and caused non-combat damage to 120 ships before rushing into the asteroid pile.

Segeis's stone machine mines did not play their due role at the moment, but "fortunately" the 1st Mobile Fleet was transferred back after the reconnaissance network detected the enemy situation in advance.

However, even the 1st Mobile Fleet of Segeis did not dare to go head-on, but cooperated with Segeis's three-dimensional defense facilities to become part of the defense network.

Like many border fortresses, Segeis's defenses are divided into two types, one is a special cannon on Segeis's body, and the other is a mobile defensive platform built with a full-scale gun emplacement. In terms of fortresses, Segeis is not a qualified fortress, because the location is in the asteroid pile, the super-large range railgun that the general fortress likes to use is useless, so the defense system of the main body uses a weapon similar to the super cannon, and the jet time is longer than that of the conventional gun, which is convenient for strafing.

Naturally, players will not be stupid enough to directly attack the Segois defense system, not to mention that there is also a mobile fleet with many bosses and many ships that may spontaneously participate in the defense.

The Sunset Dynasty has already paid a lot for this battle, and they would rather pay more for victory than the likely outcome, so the players' unconventional trick of playing cards has been taken out again - washing the floor with money!

The battleship interception system is specially designed to deal with space missiles and torpedoes, and the entire defense force of Segeis is concentrated in the spherical shape formed by nearly 100 asteroids, and in this range, it is almost impossible for any support weapon to be able to advance an inch, so spending money is also strategic.

The Sunset Dynasty's attack plan has been eliminated and then selected and re-demonstrated, and the way of washing the ground with money today is also chic enough.

The first target, of course, is the asteroid that acts as a natural barrier.

The span of the Segeis defense circle (the range of mobile defense platform layout) is more than 100,000 kilometers, and the diameter of the interception circle also covers all asteroids, and some asteroids themselves are also part of the defense system, and there are also guns on them, but in any case, the diameter of hundreds of meters to one kilometer formed naturally is the best target, and the supporting firepower behind the asteroid cannot help much.

The early tactics used by the Sunset Dynasty were missile mutual cover propulsion method, which generally used light bombs as cover, and exploded all the way after launching, forming a high-temperature and high-heat light source on the path, and the missiles really used for attack directly penetrated these light sources to carry out the next strike. After the explosion of the light bomb, it can continue to produce light and heat in a range of nearly 1,000 kilometers, and it is a special missile specially used to shield the positioning systems of both sides, needless to say, the missile used to penetrate the thousands of degrees of high-temperature light pollution area cannot be a conventional missile, and it is impossible to implement navigation at this temperature, and any change in flight attitude at high speed will cause its own temperature to suddenly rise by one or two thousand degrees, and only a large-caliber high-temperature resistant missile can ensure the stability of the warhead under this tactic.

Thousands of balls of light spread all the way, and several asteroids in the way were hit without suspense, and the asteroids hit by the hot melt bombs of the large-caliber enhanced tactical department turned into vaporized forms in the blink of an eye, and at the same time became part of the tactics.

The vaporized asteroid provides some defense for the player's fleet, of course, at the cost of not being able to pass through at high speeds with their own missiles, but it doesn't matter, there are no missiles down there for the time being.

The formation of the fleet was changed slightly, and two strange warships hiding in the huge fleet began to exert their might, they were the type that had played a role in the war - electromagnetic gunboats.

Modern warships are equipped with electromagnetic guns, but they are all close defense guns, and they do not use electromagnetic guns to hit long-range objects at all, which is due to some performance defects of electromagnetic guns, such as the warhead that must have navigation ability is too expensive, the sustained combat ability is poor, and the trajectory required to launch a warhead that has the hope of penetrating the interception network is too long, even if the annular mechanism is used, etc. However, EMGs still exist, and they are now generally used as a branch of Starbreakers, which are less expensive to work with than conventional missile Destroyers.

The main weapon and the close defense gun carried by the electromagnetic gunboat are completely different things, its size is comparable to that of a full-size gun, and it can fire more than 200,000 metal balls per minute, each of which can reach a speed of 20,000 or 30,000 kilometers per second, almost forming a physical jet. According to the calculation that a projectile is only 200 grams, it consumes 4,000 tons of material per minute, as a heavy patrol ship of the same tonnage, the total combat time of a voyage is only a few minutes, and it is almost certain that 99% of the tasks are not competent, but it is useful at the moment, because it is not limited by the range of high-energy weapons, and the limit of physical energy is its limit!

As soon as the two ships started, the lava gas mass formed by the asteroid began to protrude in a large area, and from time to time, projectiles broke through the air mass and entered the interception circle.

The strike effect of the electromagnetic gunboat is very strange, the front section of the live projectile will vaporize when it encounters any gas, and in the current environment, it is advancing in the process of continuous gasification, and the shooting lasted less than a minute, and a metal airway of tens of thousands of kilometers has appeared on the side of the asteroid facing Segeis, and its front section is being focused by a large number of laser interceptor guns at the moment.

The effect of the metal jet being focused in the front section is the diffusion of the metal air mass, and the focusing effect becomes worse under the influence of the metal air mass, and the metal jet is approaching the defensive circle step by step.

Finally Segeis began to use the main cannon to hit the metal jet, but in the face of the metal ball calculated by millions of rounds per minute, the occasional interruption was useless, it only increased the area of metal gas diffusion, and as the main guns involved in the defense increased, more and more jets were scattered or refracted to occur, and even two thin jets hit the wall of Segeis!

The strategy of the Sunset Dynasty is very extreme, that is, to use the metal gas generated by live ammunition to force Segeis to change their defense strategy, either they find a way to hit their own fleet, the part of the mobile fleet, or wait for Segeis to be pierced by metal bullets! In order to accomplish this task, the two electromagnetic gunboats are specially equipped with four frigate-class supply ships with a larger tonnage, which can fight for at least an hour! And an hour is simply not enough time to bring back the 2nd Mobile Fleet, which is far away from the Dead Sea!

The live projectile is so strong in the face of a purely defensive enemy that it is against the sky, and even after Segeis uses various missiles to attack its trajectory, there are new projectiles drilled out of the front end within a few seconds, and the visual effect is also very good, but unfortunately there is nothing to do when the battleship fights, and the bullet speed of 20,000 or 30,000 kilometers per second is enough for the enemy ship to find out, complete the counterattack, and then intercept it slowly.

When the live projectile stream stubbornly broke through a mobile defense facility under various blows and began to aim at Segeis, the Segeis side finally couldn't sit still. Once the live ammunition of this density and speed penetrates the outer wall of Segeis, with the leakage of internal gas, it is basically a chain of bombs, and it is necessary to punch a hole in the diameter of several hundred meters in Segeis, in this case, the First Fleet and the fleet assembled in just over an hour have to leave the defensive circle to meet the enemy.

With less than 400 ships, a small half of which are patrol ships, and in the face of more than 3,000 warships, almost all of which have undergone various modifications and have been prepared for this operation for a long time, it is difficult for the asteroid stack to give full play to its range and information superiority, and the outcome of the battle is self-evident.