Chapter 212: The Present Situation

Baldur's Gate, the fastest growing and most changing city in the last 100 years! In just over 60 years, it has developed from a port trading city with a resident population of only 40,000 to 50,000 to a huge industrial city with a resident population of 450,000. In the eyes of the people of this world, it is almost an incredible thing.

The city has countless auras and a dizzying number of titles! In the eyes of different people, he has a very different face.

In the hearts of dwarves and artisans, as well as the devotees of the god of crafts, it is the "City of Steam" and "City of Hammers" with towering chimneys, steaming steam, and the sound of noisy mechanical hammers.

In the eyes of merchants and aristocrats, it was the economic and political center of West Hartland, and the "city of trade" and "city of wealth" where great wealth was created all the time.

In the minds of outsiders and people in the dark world of thieves, papleups, killers, etc., this is a "killing city" and "crime capital" full of killing and intrigue, fraud and lies.

In the western and northern lands of the land of Faerun, there is a newborn proverb: If you hate a man, send him to the Gate of Baldur; If you love someone, then send him to Baldur's Gate as well.

It's a city of wealth full of opportunities, but also a killing capital full of dangers. The people of the Northland and the Westland describe the danger and temptation of the city with vivid proverbs!

Baldur's Gate is the center of the entire Western Soil, and the workshops throughout the city create a great deal of wealth every day. The hub terminal, which links shipping and shipping, handles a huge amount of goods every day. It's not just a trading city, it's also a productive city. The huge leap in productivity brought about by industrialization has allowed the city to create wealth at a rate of thousands of times faster than in the past.

Therefore, although it is just a city, the wealth and benefits contained in it are beyond imagination. Organizations and forces from all over the world are eyeing the city's wealth and trying to penetrate their tentacles deep into the city.

Some of them succeeded, some failed. Some succeed for a while and then fail again! The reasons for failure are varied, but there is only one thing in common among the reasons for their success, and that is to follow the default rules of the city.

Baldur's Gate is the domain of the Silver Shield family and the home of the Lord of Slaughter. In this city, almost the vast majority of thieves, killers, assassins, gangsters, crooks, conspirators, and other practitioners of the dark world believe in the masters of killing and murder. Therefore, almost all the dark order in this city cannot hide from the eyes of the Church of the Lord of Killing.

The day belongs to the lord, the night belongs to the church!

This is a tacit agreement with the acquiescence of the gods and belonging to the Holy Family and the Church.

The Lord of Slaughter is in charge of killing, intrigue, murder, fraud, and other priesthoods associated with the city's dark world, so almost all those who work in the dark world have a high respect for this god. And the city, which is dominated by the Lord of Killing, how can it be less than killing and intrigue?

The conflict between kingship and theocracy is an eternal topic of politics!

After several games, the Church and the Holy Family reached a tacit understanding. As an industrial city, a city of trade, Baldur's Gate must maintain a strong and stable order! As the capital of the Kingdom of West Hartland and the direct domain of the Silver Shield family, the royal family must ensure dominance over the Dominion of Baldur's Gate!

And in return, Baldur's Gate must also loosen some of the restrictions, allowing killing and fighting, murder and fraud!

Therefore, the balance game between the church and the royal family has formed a unique rule of this city!

The day belongs to the royal family, and the night belongs to the church!

Good is under the light, evil is evil under the shadows!

In this city, during the day, like other cities where enlightened and good forces are in charge, it is peaceful and peaceful, and the order is awe-inspiring, and the city guards and law enforcers will strictly crack down on all crimes in the city and maintain law and order throughout the city!

And at night, it's time for killing and intrigue! In addition to the royal palaces, shrines, municipal authorities, the upper town, the commercial district, the aristocratic district and other protected areas, the entire Baldur's Gate in the shadow will be a paradise of killing and intrigue.

Gangsters fight in dark alleys! The thieves sneaked into the room under the cover of night! Nobles and merchants command conspiracies or raids against enemies in eerie secret rooms! The vast sewer network under Baldur's Gate is a paradise for cultists and thieves!

This is a world that belongs purely to adventurers and the dark world, where normal law and order will no longer apply, and will be replaced by the widely accepted "rules of the world".

Battles in the Dark World cannot affect civilians who have been officially certified by Baldur's Gate, and Baldur's Gate officials will not pursue fights and crimes between Dark World personnel! This is the bottom line between the official government of Baldur's Gate and the dark world.

Therefore, although Baldur's Gate is well-known as the "City of Killing" and "Sin Capital", it is also very safe for ordinary people with Baldur's Gate household registration - as long as he stays in the safe area honestly at night, instead of participating in the battle into the dark world to the death.

This rule is not a verbal promise, but an iron law that is truly dyed red by countless blood and lives. Over the past few decades, there have always been people who have deliberately violated the rules of Baldur's Gate, and yet, without exception, they have all paid the price of blood under the double blow of the Kingdom officials and the Church!

The Lord of Killing, who is in charge of the priesthood of killing and conspiracy, is the biggest force in the dark world of the continent, and almost no one can escape the full pursuit of the Lord of Killing Church!

……

The Blush Mermaid Inn is the largest, oldest and safest inn at Baldur's Gate. Clean beds, delicious food, attentive service, and most importantly, safety! Located in the inner city of Baldur's Gate, it is an area protected by the kingdom and the Church, and it is as safe at night as it is during the day.

And, unlike the taverns in the out-of-town towns, which are full of drunken sailors, rude adventurers, slippery goldfingers, wanderers with ulterior motives, and so on. The Blush Mermaid Inn is the finest area of Baldur's Gate, dating back to the days when Baldur's Gate was an ordinary coastal city.

Over the years, countless stories have taken place in this inn, and countless famous adventurers and legends in the realm have crossed paths with this inn!

So, the long history, the great fame, and the excellent location make it the most exclusive hotel in Baldur's Gate today!

Perhaps, he can no longer be described as a hotel, this inn that was originally only a small four-story building has now developed into a towering building of more than 100 meters! The mermaid-like shape and the show-off neon light on the exterior of the building make the hotel one of the city's most prominent icons.

However, perhaps for the sake of nostalgia, the original site of the blushing mermaid has not been demolished, but has been remodeled inside to become a chic bistro for those who come to visit for travelers and adventurers.

The bartender here, Mr. Oscar, is a very kind-looking middle-aged man, he is tall, very kind-faced, and always has a happy smile on his face, which makes people feel good at first sight.

Moreover, the bartender was obviously a very talkative person, and he could talk to every guest, whether it was from Winterfell in the north or from the heat of Kalinsan, he could quickly find a topic and talk with them about the customs of his hometown.

In these gushing conversations, he revealed not only amazing experience and knowledge, which often surprises people, but can't help but guess that he is a very story-telling person.

It's just that if someone asks him about his past, he immediately laughs and turns the conversation to the history of this tavern. He was able to point out every sign of the tavern's breakage, and to tell the guests what a thrilling battle had taken place here, and which legends of the country had visited.

"Mr. Oscar with an arrow in the knee! Please give me a cocktail, a third rum, a third cider, a third champagne......"

While the bartender was bragging and chatting with the guests with great interest, a woman with a pitch-black hood and a tightly covered body approached the counter and said to the bartender in a low voice.

"Oh, do you want the dawn flavor?" The bartender glanced up at the hooded woman before speaking slowly.

"No, it's fruity!" The hooded woman groaned and replied decisively.

The bartender, Mr. Oscar, gave him a deep look, then turned around casually and bartended as the other party requested. It's not unusual in this city that a hooded woman is dressed tightly to cover her whole body. Assassins, thieves, and some conspirators who want to hide their identities for special reasons abound in this killing city, and these mysticists are most commonly dressed in this attire.

The best way to hide a tree is to hide it in the forest. This mystical outfit may be conspicuous elsewhere, but it is the most common attire in a city teeming with wanderers and conspirators.

Of course, Oscar, the bartender, understands who he is, and no one really likes a cocktail made of one-third rum, one-third cider, and one-third champagne, which is only a code word between harpists.

Yes, the harpist!

The hooded woman with the mysterious secret of God is a harpist, and Oscar, the tall and talkative bartender, is also a harpist!

The secret society, the most famous and large benevolent faction in the pan-continent, made up of human and elven minstrels, fell into a brief state of silence after being greatly damaged and split in the year of the harp break.

But after decades of recuperation, they recovered and regained their active form. They are a very loose secret and contradictory organization, with unknown leaders and a very complex internal composition. People who are always hidden in the shadows, will only strike at key points in the situation, and will disappear into the crowd immediately after completing the task.

They fight evil in ways that seem trivial and even somewhat deviant, and even good people in general do not understand them. They are like spies with noble aims, nosy dangers, or undisputed assassins. In almost all cities and in the wild, their members operate in secret. Just to keep the balance in the world in their minds and destroy the noble goal of the conspiracy of the evil one.