Chapter 22: The Player's Troubles
MR241's anomaly is not limited to the corresponding jump circle of Segeis, as Pan Wen's fleet did not detect any ship information an hour after leaving the jump circle.
The last time I left MR241, even the pirates were tightly pressed in the jump circle and didn't dare to come out, but outside the jump circle, I could still find a few small boats from other forces that were not afraid of death from time to time, and now, they are all gone.
"Inform Bernice and ask her to send an overrun mech team to protect 11 from the ship for reconnaissance."
"Understood."
The gold itself has galaxy scanning capabilities, but MR241 is an active nebula, and if you want to get a constant speed navigation channel that activates the galaxy scanning function, you have to do a bunch of calculations in advance, and the timeliness is not as good as in other regions, so Pan Wen simply took this opportunity to see the reconnaissance capabilities of the man-machine combination of No. 11.
Although the 11th human-machine combination can only start galaxy scanning under static conditions, the fleet in the MR241 nebula is only a quarter of the usual cruising speed, including the time for release and recovery, and it takes much longer than the Golden to do the scan itself.
As a test, Pan Wen asked No. 11 to maximize the mecha's analysis capabilities, ensuring that he could scan as large an area as he could without missing any scanning factors.
Due to the unusual situation, after releasing the No. 11 man-machine combination and the oversized mecha group, the Golden took the fleet to deviate slightly from the ecliptic plane, and still conducted a galaxy scan on its own.
The dust and small stones in the MR241 nebula are all objects that interfere with the scanning of the galaxy, and the number is too large, probably because the amount of computation is too large, and the scanning is delayed for up to an hour, and the fleet has to do a half-hour maneuver to recover the overrun mecha team and No. 11.
In order not to lose speed, the thrust during maneuvering will be greater than that of normal navigation, which means greater propulsion radiation, and at the same time, after a change of attitude of 360 degrees in the plane, it is easy to make one's own fleet fall into a position of information disadvantage, not to mention that it lasts as much as half an hour. For this reason alone, the No. 11 man-machine combination has lost most of its tactical value in the absence of ambush warfare, and it is not known what the Segeis higher-ups had in mind to develop it.
After getting the scanning results, Pan Wen was even more dissatisfied, the exclusive reconnaissance mecha of No. 11 only completed the data analysis with a radius of nine million kilometers in one hour, even if there are factors in the MR241 nebula environment, this is only the data that can be processed by the gold number in 15 minutes, and it is still processed in motion. It only took three minutes for the Gold to complete a scan with a radius of 3 million kilometers on its own, in which the number of cooperation between Doudou and the Golden Engine's own host increased, the repeated calculation was reduced and the acceleration time was accelerated, and the total duration of the two continuous dynamic scans was only five minutes.
Sure enough, it's just chicken ribs.
He had already been mentally prepared for this, but after all, the No. 11 human-machine combination was a new laboratory product, and he more or less hoped that she could perform better, but unfortunately he was still disappointed.
The reason why Pan Wen is not optimistic about the human-machine combination of No. 11 is not that she has to do galaxy scanning in a stationary environment, but the volume. The 11th's exclusive mecha is not as big as Doudou's main body EX01 main engine, Doudou's main body only provides computing power, and does not have any other functions, while the mecha also has to be loaded with the power system, crew compartment, scanning system and the mechanical structure of the mecha itself! No matter how powerful the miniaturization technology is, under the same level of industrial base, it is impossible for the machine to provide even one-tenth of the computing power of the EX01 host in a very limited space.
The technology of galaxy scanning itself relies on powerful computing power to barely make the scan map tactically timely, and without tactical timeliness, it is just a galaxy exploration map.
Having said that, the defects of No. 11 are not completely unsalable, and there are also insufficient uses for insufficient computing power. There are two ways to reduce the amount of calculation of the 11th man-machine combination when doing galaxy scanning, one of which collects basic information and is followed up by other ships equipped with the second main engine, but this scheme also has shortcomings, the 11th needs stationary reconnaissance, and the mecha does not have a good guarantee for the distance when big data encrypted communication, and it will be worse when encountering star activity, particle interference, etc., and it has to be equipped with some fighters to act as a special data link. According to her performance this time, if the radius is shortened to 2 million kilometers, the scan data can be processed in about six to eight minutes, and a set of two linkage scanning analysis can be controlled within fifteen minutes, which will have a certain tactical timeliness.
However, no matter how the application method is improved, the gap between the galaxy scanning of the Man-Machine Combination of No. 11 and the original hyperspace information integrated system on the Gold is too large, and it is still a fact that the practical value can be ignored. The mecha was concerned that the face of the top management of Segois could not be lost, and the value of No. 11 himself could only be slowly developed later.
The Golden had confirmed the safety within a radius of three million kilometers in advance, and now with the scanning results brought by the 11th, looking at the surrounding situation, Captain Pan Wen, Deputy Captain Nadezhda and the members of the tactical team did not look very good.
This is not the first time that Phan Wen's fleet has traveled to the various hunting spots in the inner ring of MR241, so there are archives of what it should be when there is no threat to the surrounding area, and comparing the scan results of the 11th, it can be clearly judged that there are at least three fleets of no small size distributed in different directions between 350 and 6 million kilometers from the current position of the Gold.
It's not far from the Segeis Jump Circle, and according to the player's urine, the nearby ships must have been almost cleaned up, and these three large-scale fleets are either passing by or waiting for big fish here!
"Let's start the scan again, increase the scan range, and confirm their activity." Pan Wen didn't want to be a fish himself.
……
Just as Pan Wen's fleet was reconfirming the surroundings, there was a commotion in a chat room on the forum.
"Can you all think of a way?! No, I'll tell my brothers below to run away! The only woman in the room patted her smooth forehead to express her dissatisfaction with the progress of the discussion.
"Sister Shui, don't worry, isn't it too difficult to break through the hyperspatial information integrated system, and everyone is also trying to reduce losses, otherwise your team will go first!?" The last sentence was in an expectant tone.
The woman who is called Sister Water, but whose personality doesn't seem to be on the same page as water, snorted and turned her face away and didn't speak.
Over the past few months, players have found everything they can find on the Caesar III heavy cruiser, but the results have not been satisfactory. Since the Caesar III cruiser is not a conventional ship, its sales have not been able to rise, which in turn has led to a lack of comprehensive information that can be collected, especially information such as equipment and practical data, which can only be accessed by the ship's staff.
Speaking of the unconventional category of Caesar III, it belongs to tactical cruisers from the purpose of hangar configuration and firepower configuration, which is not the same as the general heavy cruiser mainly serving as a strategic/tactical command center.
Tactical cruisers have their own advantages, but their limitations make it difficult to be purchased by the military on a large scale, and private armed forces want to purchase depending on the armed restrictions of their own forces and whether they have enough money in their pockets, so they have always belonged to the type of low sales. Taking the hangar as an example, in the case of the same hangar volume, the Kaiser III can accommodate at least eighteen patrol ships of various types at the same time, and the general hangar cannot accommodate the same number of patrol ships due to the inability to match the equipment. When both patrol ships and frigates are within range of each other's strikes, the firepower of a fleet of eighteen patrol ships will be almost twice as high as that of three or four frigates. However, the ships in the hangar are released within the range of firefights, which makes Caesar III use its own sub-ships to carry out a small-scale suppression strategy, which largely needs to rely on superior terrain, which greatly reduces the tactical application area. It just so happens that the scope of tactical application is a very important indicator in large-scale procurement, and in most cases, it will be preferred not to have this advantage because of the shortcomings, which greatly affects sales.
Of course, as a battleship independently developed and produced by Titan Heavy Industries, how much is sold, and whether you can collect comprehensive information, in fact, just look at the number of the model. The numbering rules of all warships/boats of Titan Heavy Industries are the same, they are all names plus one or two groups of Roman numbers, the name selection rules are not discussed in the internal affairs of Titan Heavy Industries, the first group of Roman numbers represents the ship is the first model of the ship/boat, and the second group of Roman numbers represents the number of performance improvements to the same model and does not include structural changes in equipment upgrades. According to business rules, the more you sell, the more money the development team has, and the more models you will have, so as to win more customers. Therefore, it is very simple to check the exhibition time, quotation changes, and final development model of the ship/boat through the official website of Titan Heavy Industries, and you can judge how much it will be sold, the more expensive it is, or the model has developed to VII, IX or even higher, as long as you ask a person, you can know the general situation, and those who are a little knowledgeable can talk about it for several hours. There is also a shortcut, if you are a senior customer of Titan Heavy Industries, you can sign a confidentiality agreement to get the data that cannot be found outside, but the whole accurate data can only be known by becoming a buyer.
It's a pity that because the cooperation between Titan Heavy Industries and the Isis Empire is mainly carried out through Factory 404, and the Federation players who are closer to the relationship are less reluctant to participate because they are less mutilated by this boss, the Imperial players have taken a lot of detours in the investigation to collect the equivalent of high-level customers at this stage, and the cost has made many people wronged.
The state of today's discussion shows that the more players understand this boss, the more hesitant they become, and the reasons for this are also caused by three aspects.
First of all, of course, is the combat power of the boss itself.
Caesar III uses Shield Delay Recharge technology, which is a very difficult barrier to break through. To put it simply, the energy system of the heavy patrol is also very small when keeping the main fire fully open, and it can provide 800 to 1000 points per second of recovery for the shield, once the interception system is fully used, the value will be lower, but the redundant energy of the energy temporary reservoir will be accumulated, this technology makes the heavy patrol can provide high-speed charging for several independent shields at the same time, and it is possible to break through this shield system with very high density of firepower.
According to the player's firefight, this boss should also be the strongest type, so even if you break the shield, you will have to face a large health bar longer than the normal ship, and you will have to deal with the problem of recharging the shield at any time.
If the first two are not a problem, then the boss's outrageous attack power makes the first two become a big problem, and with the counter-raid ability provided by Caesar III's hyperspace information complex, things become very difficult. If you can't raid, it will take time to get close to the range, and it will take time to break through the shield and health bar, but the boss's strong attack power will cause your side to be rapidly attrition, and when the attrition reaches a certain level and you can't suppress the shield, you can only wait for death.
To deal with this kind of powerful BOSS can only use the crowd tactics, but the crowd tactics will be reversed to the BOSS range advantage, which was originally 400,000 kilometers to start fighting may become 450,000 kilometers to start sweeping, if there is not enough full-size main gun suppression, the loss will only be greater.
The second reason is that the boss has not yet found out the head of the mecha troops.
The attack power of this mech unit is quite presumptuous, and if left unchecked, it may cause more damage to the player's fleet than the boss! The player used a lot of connections to investigate and found out that it was likely to be produced in the Florin Republic, a country that claims to have the highest miniature technology, but the location and national focus of the Florin Republic did not allow ships to pass over, and civilian channels could not access high-level secrets, so the investigation could not be further deepened, let alone obtain information on how to deal with this type of fighter.
The third reason is the players themselves, and the main reason for this.
With the corvettes flowing out of various channels into the hands of Imperial players, Imperial players do have a certain advantage over Federation players in terms of ship level, but when they are at a disadvantage in battle, the cost of ship damage is also increasing exponentially. Because of the high demand of players, there are basically no second-hand frigates in private armed circulation in the empire, and the re-installation after damage can only consider smuggling channels or new ships, which is not something that normal players can deal with in a month or two, even for the commanders of the middle-level fleet.
The rise in damage costs makes players more cautious than in the customization of combat operations, such as dealing with this kind of boss with the highest attack power, everyone wants others to rush forward, but no one is stupid, and the quarrel is naturally endless.
Even if everyone agrees to go out together, the choice of tactics is still a problem.
Directly move the frigate group to do it? According to the previous combat records, the attack power of this BOSS is enough to paralyze the corvette with one main gun, and it can't resist three shots even if it is passively evaded, and the fleets of several people here are not in the same direction, just on the first strike surface of the boss, it can almost be concluded that the frigate will be completely destroyed, and the loss is by no means scraped back by dividing the spoils of war equally.
Even if the patrol ship and the frigate are mixed and rush up, the first blow of the boss will not be uncomfortable, after all, everyone has not forgotten that in addition to the small boss who has been following the big boss, there are a few more ships over there.
The main reason is that several of you here do not belong to the same guild, and there is no unified scheduling of the decision-making level above, so things are back to square one, and they are not willing to bear greater risks and losses than other fleets, if you still want to fight, then there is only one way to go - first complete the joint mix, and everyone will go in the same direction together, but this will undoubtedly delay the fighters and increase the overall losses, and those energy/particle beams that are avoided are likely to cause greater damage to the rear team.