Chapter 42: The Soul of Justice
Time pushed back more than ten days ago, MR240, the planetary fortress Cybers.
Ever since a usually low-key squad leader submitted a confidential piece of information about Segeis's paint, the entire Sunset Dynasty has been busy.
Over the course of more than a year, players have not attempted to enter the Sea of Death, and more often after MR241 fell into the hands of the Federation and the Empire, but each time it was either to no avail or the ship was crippled.
According to experts, the Sea of the Dead is not suitable for modern combat and reconnaissance methods, and can be considered a forbidden zone that players don't believe in but don't have a good way to do. However, according to the intelligence handed in by the team leader, the paint used by Segeis can effectively reduce the effects of particle storms, and with this paint, even if the radar is not turned off in the Sea of Death, electronic paralysis rarely occurs.
Nearly all factories in the Galactic Age were customized, and it took less than thirty hours for the highly organized Sunset Dynasty to get their first batch of imitation paint and repaint it for a reconnaissance detachment.
After the Sunset Dynasty had several failures in some big bosses, it gradually made some improvements to the formation method, among which an independent reconnaissance detachment was formed, and the reconnaissance detachment was equipped with the best reconnaissance ships of the Sunset Dynasty, which was only responsible for tactical and strategic reconnaissance, and the combat reconnaissance was still taken care of by each team. With the reconnaissance detachment, there is no need to transfer or bring a large number of useless combat warships with them to carry out such tasks, and the advantages of the reconnaissance ships themselves can be more effectively brought into play.
Two days later, the reconnaissance detachment, having completed an emergency redress, flew to the MR242 to test the waters, and fifty hours later brought back good news: the new paint worked!
The search capabilities of the ship's coatings, radars and sensors are still limited, but at least 200,000 kilometers of communication can be ensured, and there have been no accidents with the ship's radar downtime during the test period.
With the results brought back by the reconnaissance detachment, the top brass of the Sunset Dynasty began to use their brains.
MR241 is now fully mastered, but in fact, the profit of Star Crystal Ore can only be accounted for by the players, most of it has been taken over by the development companies/departments of the Empire and the Federation, they have professional equipment, and the patience is not comparable to that of the players, so it is common for most of the surface mines to be missed, and it is not uncommon for them to get nothing for several days. In this case, players will no longer open up new battlefields, and can only continue to fight each other between the Empire and the Federation in MR241, and it is impossible for both sides to gain experience or resource growth in this evenly matched fight, even if the Sunset Dynasty is the largest player organization in the Empire, not all of them are composed of elites.
The Confederation and the Empire are too powerful, and although hostile to each other, the possibility of a full-scale war is too small, and the only options left are to push out. A few days ago, MR243's provocative action failed with a small country cutting off the shipping route to make a lose-lose posture, and there was only one way left in the player's face - to take Segeis.
Segeis has few resources, but it provides security for the small neighboring countries. It's ridiculous to ask pirates to provide security, but the truth is that as long as they are willing to pay, Segeis has more powerful forces than any security company, especially in space, and the biggest advantage is that the pirates will not have any political intentions after accepting the mission, and there are no hidden dangers.
It can be said that the existence of Segeis maintains that these small countries have not swallowed each other into a whole, and as long as they are pulled out, the small countries will greatly strengthen their armaments for security, leaving enough "rations" for "unofficial friction".
Segois has been around for a long time, and although the Sunset Dynasty is the largest player base in the empire and has more urgent resource needs than other players, they don't dare to take it lightly, let alone open the way for everyone themselves. You can't sacrifice your own interests, and you can't just give up the sweetness of attacking Segeis first, so you have to make a detour tactically.
A few days before the operation, the dynasty hyped up the paint in the Cybers Fortress, and when the cooperative factory sold the paint, the dynasty also made some publicity money by the way. On the other hand, they also urgently recalled the teams that were fooling around outside and began to carry out modifications.
As a result, it only took a few days for a fleet of players to venture out into the Sea of the Dead.
The progress of the Sunset Dynasty's modification is very slow, and the news side is mainly focused on several other large groups in the player, and the leaders of each group have the same idea, first wait and see if the miscellaneous fish can gain something in Segeis, and at the same time, through their experience, they can also pre-formulate further combat strategies against Segeis, as long as the other large groups do not act, they can always stay still.
Sean leads a large mercenary fleet, or more appropriately a combined fleet, with a hundred ships in the fleet provided by twenty small groups, and now there are more than twenty frigates, which can almost directly fight most bosses. Players such as Sean often work together and are more cooperative than the fleet groups of regular players.
Entering the Sea of Death may seem dangerous, but once a full-scale war begins, cargo ships, armed merchant ships and other ships with rich supplies must be avoided, and there is little trouble for these ships to commit crimes in areas where communication is problematic, so it is easiest for players to pick up cheap in the dozens of hours when they first start the operation, and the case can also refer to MR243's recent airline attack.
Sean's Combined Fleet took this in mind, and set out on its journey when the paint had just been completed and the situation in the Sea of the Dead was not yet clear. They don't have the intelligence capabilities of the Grand Guild, but through the anti-sky news flow of the "forum", they still have a grasp of the entry and exit routes of Segeis in all directions.
With what appears to be a hand-drawn road map circulating in the forums, the Captain Fleet drove straight in and successfully attacked two convoys in the Sea of Death!
It's not how reliable the hand-drawn route map is, it's not that the particle storm has lost its electronic shielding ability, it's purely because the blind cat ran into a dead mouse, and according to the calculations of the ship's main engine, the deviation from the intended channel of the two successful attacks was 30 and 800,000 kilometers respectively.
800,000 kilometers in the conventional area has entered the high-sensitivity detection zone of radars and sensors, but in the Sea of Death, this distance is outside the detection, and they can be hit by only two reasons -- the route map is wrong or the fleet has unwittingly yawed.
After two successful attacks, Sean's fleet also gained a lot, not only in terms of supplies, but also in terms of the tricks that Segois played in the Sea of Death.
After analysis, some light signal points on the route that are suspected to be navigation beacons are actually deliberately misleading the fleet that came for the first time!
It's also strange that NPC experts from the outside world are convinced that Segeis has laid a lot of mines in the Sea of Death, but Sean's fleet has apparently been deceived by the buoys and deviated from course several times without incident. Even risking the risk of sending dozens of warplanes to scout was fruitless, but the particle storm itself cost them more than a dozen fighters.
Feeling that they had been fooled, the Sean fleet was even more daring, or that they had to take other types of risks in order to avoid the appearance of the Segeis Alert Fleet, and they began to stay more in the non-route area, using relay communication and reconnaissance methods to commit crimes.
However, dozens of hours passed, and only one armed merchant ship was successfully attacked again in the middle, which was not enough for a fleet of 100 ships, and in the end, because a huge fleet from Segeis was obviously unable to fight, it had to dig out its own eyes, and lost more than 10 ships upside down!
Having to harm himself in the face of a strong enemy did not make Sean's fleet depressed, but found an opportunity from it.
No matter how much it blows outside, no matter how arrogant the pirates usually are, they can't change the physical size of Segeis - it is a spherical port with a diameter of more than 100 kilometers.
As the only port of MR242, the gray trading center of the entire MR star cluster, cargo ships and armed merchant ships are the main components of this port's traffic, which is destined to not be too exaggerated for the permanent military power of Segeis.
The fleet that had just forced Sean's fleet to self-harm numbered more than a hundred frigates alone, and they were located in just one of the seventeen shipping lanes outside the Sea of Death, assuming that each one of them ...... No, even if only half of the Fairways had to send a fleet to resist due to player harassment, it was a number that would most likely lead to the emptiness of the Segois headquarters.
If you take advantage of the chaos to get in......
Sean's fleet thinks so and does so, and their reliance is not only speculation, but also their own strength to fight the boss.
In order to avoid colliding with the mines that were unknown to exist, the fleet sailed at a very slow speed in the general direction of Segeis on the route map, and after most of the day, the asteroid was finally spotted in the radar.
The asteroid belt of MR242 is unique in that it is not a belt, but a broken lump, each forming a self-stabilizing gravitational system, but the orbit of the stars is not very fixed, making it impossible to find it along the asteroid belt without a road map.
Sure enough, less than an hour after finding the asteroid pile, a small fleet appeared to try to warn them to evacuate immediately, and naturally became cannon fodder.
Just as Sean's fleet was immersed in the imminent unveiling of the true face of Segyi Slu Mountain, an accident happened.
As the white light flashed one by one, the ships in the fleet quickly lost contact, looking at the huge high-energy wave that suddenly appeared in the information bar, Sean only had time to spit out four words before the ship was destroyed:
"What's going on!?"
From space, Sean's fleet exploded inexplicably one by one like fireworks.
…… In fact, the people outside and the people inside are telling the truth, Segeis is really buried in the Sea of Death, especially in the asteroid pile where it is located, but the appearance and trigger method of this mine are different from ordinary mines.
The Sea of Death is a special situation, and it can be said that there is no mechanical energy that is reliable in a particle storm, and even if there is, as long as the inner armor isolation area is broken, it will turn into scrap metal, so getting lost is inevitable even for pirates, and it will inevitably blow themselves up, and the mines laid by Segeis look like broken stones.
The speed of the ship in the particle storm area cannot be raised, and the small broken rock will not cause armor damage at low speeds, so no one will open fire to intercept it, and the collision after entering the asteroid group is unavoidable, but once it hits, the cargo will stick to the armor, just wait for the Segeis Security Service to press the button in the demarcated area in the battle map.
The failure of Seg's fleet is due to the fact that there are many secrets that most NPCs have never heard of, such as the hardware that the Segeis Security Bureau replaced when the ship was localized, and some of it is lightning protection, which can effectively prevent the pirate ship from being blown up by its own mines, but even if the modification engineer only has drawings and does not know what it does.
No matter how wronged Segeis's fleet is, it is still a fact that Segeis is being targeted by mercenaries, and small means such as machine mines will fail sooner or later, so after Segeis's fleet invaded the asteroid pile, Segeis began to release news to the alliance and recalled pirates from all over the country to prepare to enter war mode, and Panvin's fleet also received the information in less than twenty-four hours.