Chapter 119: War (3)

After trying out the overall reaction interval of the bugs, Pan Wen didn't waste any more energy tossing with them, and the fleet maintained a fixed speed cruise, waiting for the convergence with the combined fleet, and began to discuss countermeasures with the other party.

"Let a class of scout ships get in the ranks, and we'll cover them and destroy the bugs' dens." This was proposed by someone in the meeting.

It sounded like that, but Pan Wen just shook his head when he heard it, and didn't speak.

"It seems that Mr. Pan thinks it is not feasible as much as I do." The commander of the combined fleet also did not consider it a good idea.

The first class of reconnaissance ships has the danger of collision and self-destruction, and with the current fleet size, under the premise that the attack density of the swarm does not increase, it can provide them with enough safe space not to threaten conventional ships. But at first glance, the reaction command system in front of the bug is not stupid; Second, after being in place, it is difficult for the fleet to open up enough space to speed up a class of reconnaissance ships, after all, this cargo is a reconnaissance ship, and its own weapons and defense system are very weak, and there is no need to expect to be able to control the swarm without speed.

Fortunately, it was not a question and answer session, and the person who proposed it did not ask why.

Then a few more people spoke, all of them unreliable, either at too high risk of battle damage, or falling into the bug's time-dragging trap.

"Use mechs and fighters, supplemented by a small number of ships with high stealth capabilities, to do sports strikes." Pan Wen still put forward his own suggestions.

The commander of the combined fleet frowned a little: "Can it be done?" Can mechs and fighter units deal with patrol ship-level bug swarms? ”

"The losses will be significant, but it will buy us time to take the K5's lair with the lowest possible loss of the main fleet."

Pan Wen's proposal is based on the fact that the Apostle series, which relies on low-profile versions of Super Cells, already has some sales, and its customer base happens to be various mercenaries. Even if each customer only buys one or two to try, it is not a big problem for the fleet to get together two or three thousand apostle fighters, plus ten times the number of conventional mecha and fighter configurations, it is already a team that can fight independently.

The commander of the combined fleet asked for a suspension of the meeting, and not long after, a message was sent agreeing to Pan Vin's actions, and it seemed that an agreement was reached in the combined fleet.

The compromise of the combined fleet is probably not stronger than the mercenary group led by Pan Wen, the reason is that they are a new army group, even if they have been in contact with a large number of bug materials in the rear, they dare not guarantee what it will be like to deal with bugs head-on, so they simply throw the blame.

In the next collaboration, Pan Wen did not fight for power, and directly threw it to the player's mercenaries to do.

This is also the use of advantages, the characteristics of the players make them basically not collapse due to the disadvantage of the operation, and they are very experienced in fighting in chaos, there is no need for a higher level, as long as the plane command, as a mecha, fighter group command, can maximize the combat effectiveness.

The collaborative preparations were all completed on the ship, and the statistics were quickly obtained by Pan Wen.

The newly acquired Apostle Fighter of the Anike mercenary is actually about the same as the player's possession, just forming a captain and wingman in a ratio of one to one, and cooperating with ten to twelve times the number of regular mecha and fighters to carry out tasks. Pan Wenjia's overrun mecha unit is divided into two parts, the mecha part is responsible for the assistance work, and the fighter part is responsible for the key sneak attack/attack.

Seeing that the players seemed to be doing a good job, Pan Wen didn't interfere with them, and took advantage of the time to rush to the target place to make the captain and team members familiar with each other.

Pan Wen and the combined fleet were not idle, and organized two special small fleets to "play" with the bugs.

Both mission fleets are stealth fleets, and the difference is in the stealth principle. One is the shape anisotropic reflection with high penetration rate plus paint absorption; One is the quantum stealth that only exists in the combined fleet, which can be simply understood as the shield has the ability to detect and conceal, but in the stealth mode, its shield's defense ability against energy weapons is only one-third of that of conventional ships of the same tonnage, which is one-thirtieth of the total shield volume, and can almost be easily penetrated by ordinary fighters.

The number of quantum stealth warships is low, because the stealth method is easy to capture with a special detector, and the effect on reconnaissance ships and cruisers is not good, and the equipment is too cost-effective, and it is not a big problem for insects to occasionally come by surprise.

The fleet kept its speed close to the target, and the stealth fleet was occasionally designated one or two targets to carry out the destruction operation, and the purpose was only so that the main fleet would not be entangled, and an hour would pass quickly.

The swarm then reacted, with a noticeable increase in the mass of unidentified objects at about 0.3 AU in front of the fleet, and the strange thing is that the increased mass was then untraceable!

No one treated the detected data as if it didn't exist, and there were about two hours to go, so it wasn't a good thing whether the bugs had been minefielded or scattered in sufficient numbers. Thinking that the insect infestation behind might make other moths, after a little discussion, the fleet adjusted its course and turned to the S arc that deviated from the ecliptic plane, and it would take more than twenty minutes overall.

The journey is longer, but the switch to a low-arc route has no effect on the speed, the swarm interception becomes more difficult, and as the mechs and fighter units come out of the warehouse in batches for small group gathering, the increased risk of minefields after getting close to the target can also be better prevented.

As the distance closes, the fleet receives more detailed information, which can strip most of the bugs from the near-atmospheric background.

Continuing to get closer, the fleet began to slow down after two consecutive minestrikes, and the mecha and fighter units were not separated from the detention area outside the battleship warehouse before entering the operational state.

The bugs are not idle, the density of the area beyond three million kilometers in the scan map is getting higher and higher, and the insects that were idle outside before are concentrated and moving, and from the distance, the swarm is not very accurate in locating the location of the human fleet.

According to the current arrangement of the two sides, if the battle really starts, the fleet will face a full-load battle that will not last for a short time, and the mecha and fighter planes can help a little, at most they will drag a single aspect of the bug.

The bugs are gathering, the battle site is a little far away from each jump circle, and the success rate of a type of reconnaissance ship to break through at high speed without cover is not large, but what if you are lucky? Therefore, the fleet still has arranged for several first-class reconnaissance ships to cooperate with the time, trying to attack the target area from other discoveries.

In such a situation, missiles and torpedoes that carried the first wave of attacks were launched. Mecha and fighter units also moved with it.

As mentioned earlier, in modern warfare, the number of warships that can be carried in the unit area is limited, and it is more obvious when missiles and other support weapons are put in, and the electromagnetic shielding effect and high-energy response caused by them in the unit area are more intense.

This is the focus of the first wave of attacks, the acceleration ability of fighters and mecha units is not as good as that of missiles, but compared with the torpedoes, which are heavier and pay more attention to stealth than power, they can cut into the battle at a more appropriate time.

Although a large-area missile attack will shield most of the equipment's explosive zone reconnaissance capabilities, it will give the optical reconnaissance equipment an excellent opportunity to collect image intelligence as a supplement.

Missiles and torpedo swarms were accelerated and thrown into the swarm concentration area in all directions, and the bugs once again began to demonstrate their interception capabilities that evolved with the human-insect war.

Under the interception of high-density plasma beams and plasma nets, one by one light balls appeared in space and concentrated into a piece in some areas, and soon the response of electronic equipment to the explosion zone was only mosaic, and only optical equipment improved the detection accuracy due to the increase of light sources.

In previous battles, most of the missile attack time points would be carried out with the main artillery entering the far fire point, and the distance of the attack of the bugs this time was somewhat unexpected, and there was no immediate response.

Under these circumstances, the mechs and fighters took advantage of the situation to attack the swarm gathering point of the fleet on the left flank of the front, and fired the first shot of the battle.

Maybe it's not a bad idea to use a mech cluster to deal with bugs.

The communication system, which was almost completely destroyed in a short period of time, made it impossible for the bugs to organize an effective counterattack, and the poor environment made it difficult for the swarm's main weapon against small objects, plasma, to maintain its shape; On the side of the mecha and fighter troops, although they have to fight against a harsh environment similar to a particle storm, and from time to time the mecha loses its response when it is not attacked, it has long been discussed to carry out the actions of the squad, fight separately, and the overall action is orderly, and in just five minutes of engagement, the battle loss ratio between the mecha and the fighter unit and the insect swarm has actually reached 1:3.

In the blink of an eye, a large number of destroyed bugs were flawed, and then with the decline of electromagnetic shielding and other support effects, a new batch of missiles launched by the stealth fleet entered from the weak fire zone to carry out the second wave of blasting and cover the fighters and mecha troops out of the battle.

The short contact was very successful, and although the second wave of blasting yield was small, the interception system of the swarm could not be maintained, resulting in the results of the battle almost equal to the results of the mecha and fighter units.

The losses of the first combat fighters and mecha units were quickly counted, and the battle losses accounted for about 12% of the total size, and the battle loss ratio of the Apostle fighters was only 4% of the type.

If the presence of airborne shields improves the survival rate only barely enough, combined with the latter statistic, it is very impressive: less than one-tenth of the total number of bugs eliminated by the Apostle fighters accounted for one-third of the total results of the entire engagement, and also covered almost eighty percent of the kills of patrol ship-level war bugs.

Whether the hot sales of the Apostle Fighter will come soon will be discussed, and the bugs must be eliminated first.

At this time, the tactics of the bugs are already very clear, that is, with the help of the increase in air molecules in the near-atmospheric environment outside the native star, to limit the speed and evasion ability of human ships, and to fight with humans!

It seems like an idea, maybe they already know that antimatter weapons won't appear in the regular fleet?

The secret weapon of the player cluster is back - the formation of electromagnetic gunships that had fought a major attack in the Seguis Breakout.

As introduced in the Segeis Breaking Battle, the electromagnetic gunboat is only an auxiliary type of the star-destroying ship, and it cannot cause very strong damage to the planet itself with an atmosphere, but the ultra-long strike distance brought by the live metal jet and the inability to continuously intercept it with high-energy weapons make it have a special talent for dealing with fortresses and orbital stations.

The insect swarm does not have a fortress, and the human fleet does not expect to directly use the electromagnetic gunboat to kill the bugs, but only uses the electromagnetic gunboat to carry out ancient physical minesweeping, and if it can kill some bugs outside the atmosphere, it will be earned.

In the course of ultra-long-distance demining by electromagnetic gunboats, which lasted for several minutes, more than 4,000 air mines were directly detonated in the expected course of action, as well as a small number of martyrs and some insects that escaped from stealth after being killed.

The rest is just head-on.

Just ten minutes before the engagement.

Suddenly!

A piece of the starry sky has been bitten off!

Along with the darkness vanished, a third of the resident stars and the swarm of insects in the vicinity of the right part.

This shocked many people in the fleet into a cold sweat, and the closest point of annihilation reaction was only 800,000 kilometers away from the vanguard of the right wing of the fleet, and most of the fleet could feel that the fleet formation was pulled away by "no reason".

Thanks to the blessing of this first-class reconnaissance ship, the next combat pressure was instantly relieved. The swarm in the entire K5 range was not much injured, but the swarm stationed near the native planet not only had to face the human fleet, but also had to bear the disaster of the disintegration of the planet behind it.

Destroying the swarm's stronghold in K5 is a foregone conclusion.