Chapter 54: State of War (1)
"Deputy Captain, inform the Sixth Fleet to leave the team and lay mines in the non-route area near Beacon 10167, and it is best to let them leave the reconnaissance plane."
When the Fat Worm King's swarm guarded several planets in K30 while scavenging for resources and dealing with the fleet of the Barrow Empire, Pan Wen's fleet was also inextricably linked in the Sea of Death.
After a preliminary trial, the mercenaries gradually figured out the algorithm of the route to the asteroid pile of Segeis through the powerful ability to die without losing memory, and officially began the project of cracking the stone machine mine.
The Stone Machine Mine can be dropped again at any time, and it is no longer a job that a small group of players can bear, and a few big guys such as the Sunset Dynasty have to go into battle in person and order some bizarre experimental equipment to carry out this work. In this process, the Grand Guild did not wait for the cracking result in a regular manner, and they all knew that the first one to rush into Segeis would definitely get more benefits.
The first real strategic operation since the operation against Segeis broke out less than ten days after the departure of the Panvin fleet.
The main fleet of the Sunset Dynasty, with more than 800 ships of various types, rushed into the Sea of Death and made coordinate corrections in the middle of the third route, and the Segeis fleet that was responsible for patrolling the third route at that time was on the edge of the Sea of Death.
The Sunset Dynasty did not intend to carry out a strong assault until the cracking of the stone machine mine was completed, so the fleet did not approach Segeis at all, and began its strategic operation at a distance that could barely locate the asteroid pile.
The weapon of choice for this strategic operation was a space torpedo. Compared with missiles, torpedoes themselves have stronger strike capabilities, longer ranges, and better stealth capabilities; The disadvantage is that the full stealth maneuver can not provide strong enough thrust, the acceleration process is long and can not carry out rapid direction change action, breaking through the end of the interception network basically depends on the enemy's own carelessness, so it can generally only be used to hit fixed targets.
The target of the torpedo was the asteroid pile itself, and while Segeis was still trying to figure out how to deal with this huge fleet, more than a thousand hot-melt warhead torpedoes exploded in the asteroid pile without preparation.
At the same time, there were two professional reconnaissance fleets in the Sunset Dynasty that were arranged in designated positions, and after the hot torpedo attack, they gave information feedback to the main fleet in less than a few minutes through offline means, and the main fleet swaggered away from the Sea of Death after receiving the news.
The operation is called "battle positioning" within the Sunset Dynasty, and through this positioning, the Sunset Dynasty has enough information to no longer need to enter the route area and use beacons and other objects to do positioning, and can directly drive into Segeis from the outside! All they need to do now is wait for the Stone-Machine-Mine to crack it, and once the crack is completed, any flaw in Segeis's actions could turn into a catastrophe.
After the "Campaign Positioning" operation, with the slow attrition of pirates, the flaws in the external shipping lanes became bigger and bigger. Ten days later, a patrol fleet of more than 80 patrol ships and frigates of various types was eaten by the mercenaries, and Segeis's response plan turned out to be to dismantle the beacon and abolish the route!
This action made the mercenaries realize that Segeis seemed to be at the end of their rope and that a general attack was about to come, and in order to speed up the process, the mercenaries launched more frequent harassment and seduction tactics against patrolling other routes and escorting fleets.
While the pirate attrition was accelerating, Segeis activated the wartime material control mechanism.
Since the pirate players themselves are not very high-level, there are always various omissions in the information provided, and no one knows how much momentum this is from the moment the wartime material control mechanism is activated.
In just a few dozen hours, the number of pirate warships in the entire sea lanes of the Sea of Death has almost doubled, and more and more pirates have returned to the Sea of Death in groups, and a few days later, intelligence from pirate players indicates that there is an additional super industrial ship outside Segeis!
The Super Industrial Ship represents the highest hyperspace jumping technology in this era, each component of the industrial ship has independent jumping ability, each of them is more than 1400 meters long, and when it is finally combined, it is an industrial star-base! The manufacturing capacity of a fully complete super-industrial ship is equivalent to half of the Segeis and its affiliated shipyards and factories.
The arrival of this industrial ship shows that pirate sympathizers have enough reason to take real action in support of Segeis, whether for profit or out of sheer morality, indicating that the mercenaries' rude invasion of the Sea of Death has begun to provoke a backlash from other powers.
Players are never stupid, the arrival of the industrial ship immediately aroused a high degree of vigilance, if this unhealthy wind can't be suppressed, not only will Segeis not be depressed, it is likely to become a pure military stronghold, if it is done like that, the goal of bulldozing Segeis will be farther and farther away.
Segeis is the second obstacle to the outward expansion of the player's range of action, no matter how the Federation players and the Imperial players usually mess with each other, the big goal of pushing the level through the era is the same, in the case that Segeis is likely to become stronger, the two sides have to put aside their prejudices, temporarily calm the conflict between players, and hope to gather forces to get Segeis.
After the two-sided consultations, the federal mercenaries and the imperial mercenaries each divided half of the Sea of Death as the scope of their operations, ensuring that they would not interfere with each other to the greatest extent. Large groups are not representative of all players, and the influence is still very wide, although sporadic conflicts still occur from time to time, but they are all independent players with one or two ships, and this power does not affect the overall situation.
Without dragging each other's feet, Segeis, who had activated the control of wartime materials, immediately felt the pressure, and the fleet detected by the beacon aircraft was often hundreds, and the large scale would ask the command center to recall the patrol fleet at any time to avoid a head-on conflict, and the area outside the route was also scattered with enemies.
It was in this situation that Panvin's fleet returned to Segeis, and in order to ensure the safety of entry and exit, the young chick of MR243 gathered more than 200 warships and armed merchant ships to escort the cargo ships at one time. However, even a fleet of this size was ambushed after entering the Sea of Death!
The entire convoy lost just over a dozen ships in that ambush, but Pan Wen immediately sensed that this was the result of the player's increased force, and if it weren't for the fact that attacking the convoy outside of Death was easy to be grabbed and escaped, they might have wanted to blockade the entire MR242 system.
Pan Wen, who returned to Seguis, was quite surprised to hear that the super industrial ship had settled in, it has a complete self-production chain, and only needs raw material input to produce warships, transport ships, engineering aircraft, etc., without relying on parts provided by other manufacturers. As long as the industrial ship is here, all Segeis has to do is to import raw materials from the outside, even if it is in a state of war, the cost will not rise too much, after all, according to the current interstellar convention, as long as it is not star crystals and antimatter, other raw materials cannot be included in the embargoed items.
It is also proved in the inquiry item of the Alliance Points Exchange that with the Super Industrial Ship, there are thirty more types of warships that can be produced locally in Segeis. However, 20 of the 30 varieties are unauthorized, seven are expired patents, and only three are licensed, which happens to be one each of Titan Heavy Industries, Factory 404 and Torreston Industrial Alliance, all of which are products from ten years ago. Space warships are generally built in 30 to 50 years, and the types of ships 10 years ago are not outdated, because each factory will provide technology and design updates for authorized ships, and generally speaking, the hardware is slightly old-fashioned.
Pan Wen's points were directly halved due to the impact of the MR243 cargo route attack, and during the blockade of the Sea of Death, he ran to the resistance front and was deducted a bunch of points, and there were not many points that could be used.
In addition to using points to buy new ships, Segeis also provides another channel - to exchange for second-hand ships, which are guaranteed by the official Segeis engineering team for three years of reliability maintenance. Second-hand ships are left by some shipowners who want to change careers when they see that Segeis's momentum is not good, and there must be some good goods among them, but the situation of Segeis is not good, and the price of second-hand ships is not low.
Because players can make drastic moves at any time, Pan Wen didn't have the heart to spend too much time selecting and inspecting second-hand ships, considering that the pricing was also slightly expensive, he waved his hand and used all his points to buy a light cruiser, or a ship from Factory 404, and it took two weeks to wait for delivery.
The model of the new ship is the 00865B class, which is the successor model of the 00863E class of the fat dun number. Among them, 65 is the capital ship model, 63 is the integrated ship model, the difference is that the integrated ship is more suitable for multi-mission work, the capital ship is similar to the Cam X series, more attention is paid to high-intensity combat capabilities, and the capacity of the hangar and the overall self-sustaining ability are slightly worse than that of the integrated ship.
In this way, when the new ships are listed, there are 3 ships of the 404 factory in the fleet, including the Fat Dun, the Harbor and the new ship 00865B, and each model is different, fortunately, because the three ships are authorized products of the same shipyard, and they are all cruisers, there will be no difficulties in the general parts on the copycat ship, and there is not too much pressure on the logistics supply.
After ordering the goods, Pan Wen hurriedly went to do something that he forgot to do the last time he returned to Saiguis--his own license examination.
"Fleet Control" is a special license for the flagship rank that Pan Wen has long been eyed, but unfortunately the level and spiritual ceiling are a little insufficient earlier, and most of the later rely on the strong combat power of the Golden Number itself, coupled with the semi-dormant memory brought by the offline program, which caused him to forget about this last time.
The Fleet Control License is a leader-level license that works when the data of the entire fleet's superpower resonance system is synchronized.
Main License: Fleet Hit Rate Increase (10% for the primary (aiming accuracy correction, ballistic gravity/magnetic deflection correction));
Subsidiary License 1: Work together: The load of the whole fleet's superpower resonance system has been enhanced, allowing multiple identical licenses to be logged in at the same time, and strengthening the effect of the highest-level commander's license for each post (the enhancement result fluctuates between 0% and 30% depending on the position).
Sub-license 2: Overload Attack: The fleet-wide energy weapon has a certain probability of overload shooting, which requires additional energy reserves or engine power (the primary can perform an enhanced shot every 100 seconds, and the energy equivalent can be up to 150% of the base value (depending on the additional energy reserve and the rich power of the engine)).
Ancillary License 3: Combined Blockade: Fleet Coordination Shootout Increases the duration of the main gun jet additionally, requiring additional energy reserves or engine enrichment power (20% increase for the primary level, and 0%-30% cooldown depending on the weapon system)
The ability is a bit domineering when you look at the description, but this license first requires that you can do superpower resonance system data synchronization, which is of limited use in areas like the Sea of Death where communication is poor; Secondly, the effect of this license depends very much on the ability of the personnel on other ships and the performance of the ship, and many old ships cannot be loaded with this superpower bonus at all.
But no matter how many restrictions there are on the fleet control license, just a subsidiary license for overloading attacks is worth the ticket price, and the high-priced ships of the entire fleet of Pan Wen can play a higher value.
I don't know if he was being targeted, but when he got the license, Pan Wen was arrested by the high-level of the Interstellar Trade Friendship Alliance, and asked him to be responsible for leading a mobile fleet and ready to reinforce all kinds of emergencies at any time.
As mentioned earlier, the system of the League is very loose, and Pan Wen is not obliged to accept the mission, and he accepts the task on the condition that the newly ordered 00865B will be equipped with the best crew at public expense. The current situation of Saiguis, the people who Pan Wen sent to the exchange center to stare at have seen dozens of elite level crew members in two or three days combined, and if you want to gather an elite crew group of at least one hundred and sixty people, it is really difficult to do it without relying on these guys above. As for asking them to pay the signing fee, Pan Wen is pressed by the entire fleet, and it is natural to hire a pirate head of his level to pay something.
The task of the mobile fleet is basically to fight, anyway, the target captured by the Segeis information chain, once it is determined that it can be eliminated with low losses, the mobile fleet with Pan Wen will be dispatched. It is consoling that such an unlucky fleet is not only Pan Wen's family, but also two other guys who also brought a bunch of them.
Now Pan Wen's instructions to the sixth fleet (owner) of the mobile fleet have just been carried out on a mission, and they will be done in passing on the return trip.
The beacon machine is the guide of the Sea of Death, and it is also an intelligence point, and the chance to defeat the beacon will make mercenaries and pirates get lost in the Sea of Death. So up to now, the battle around the beacon machine and the route still has a slight advantage over the pirate side at home, but the next mission received is a little less good.
"Attention to the second mobile fleet, there is an abnormal reaction in the direction of your fleet 162 and 02, and the command cannot judge the type of anomaly, please go to collect information and pay attention to safety."
The direction in the mission is a non-positioning area that cannot be covered by the beacon machine, and the mercenaries' bulls, ghosts, snakes, and gods are all in it, and without an intelligence advantage, it is difficult to say what will happen when you run in.