Chapter 134: The Pirates (Part II)

Both sides achieved their tactical objectives in this battle.

The player can make the mobile starbase look a little lonely by smashing the mobile star-based escort fleet, and then summon a similar fleet, or find a way to stabilize the Federation player and get the fleet on the other side of the blockade line, maybe they can kill the mobile starbase. Even if there is no follow-up operation, the size of the mobile satellite base and its affiliated fleets will be reduced, which will also reduce the bargaining chips of Segeis.

On the side of Seguis, they paid a heavy price to resist an attack, which did put them at a temporary disadvantage, but the temporarily assembled fleet was also considered to have completed the task. Segois would not allow this group to be wiped out, for the obvious reason that the pirates, who fought a lot and fought on the brink of life and death, lacked members who had experienced large-scale warfare, especially since this was an almost complete emergency. Everyone who survived and did not escape was a precious treasure of Segeis, and it was not even bought with money. Therefore, Segeis will definitely use all means to mobilize reinforcements as soon as possible, and exchange the remaining ones before the next battle. If it cannot be mobilized, it will inevitably immediately instruct the star-based fleet to retreat.

Taking advantage of the intermission, the battered Second Lieutenant No. 2 surviving hangar personnel were temporarily transferred to Second Lieutenant No. 1, and after some searching, the fighters recovered five missing persons alive. Ensign 2 itself was also repaired by the entire fleet under emergency repairs, repairing the equipment and lines related to hyperspace jumping.

There was no compromise in destroying the wreckage of the enemy this time, and all the fleets almost robbed them in order to make up for their own losses.

The strength of the Panvin fleet is that the mechanics who operate the engineering ships and the pilots who operate the multi-purpose gunboats have been in frequent contact with the wrecks of the player's ships lately. In the first wave of scrambling, they found the target and recovered three medium-sized patrol ships with relatively minor main damage, and subsequent inspections also proved that all three ships were fully converted cargo. If the wreckage and spare parts on the Gold could be completely repaired, it should be possible to get the cost of the overhaul required for Second Lieutenant II.

After the first wave of looting, the rest are fragments of armor and equipment, etc., which is also a job of eyesight, and the fleet with more equipment recovery times will definitely take advantage of it. Pan Wen glanced at the patrol ship that was stored in the hangar, and didn't care about the rest of the matter, as long as he didn't lose money in this battle.

During the battle, several pieces of armor of the Golden were melted down, but since the Super mode was not used, it was not caused by fire, and the internal structure was not damaged, and the armor was immediately replaced during halftime. The armor of the Gold was reserved during the previous replenishment, and it has been coated with anti-radar, which is very easy to handle.

The two sides rested for about a hundred minutes, and the reconnaissance array on the outer edge of the Segeis side detected the arrival of a fleet, which made everyone who had just relaxed nervous again.

At this time, the mobile starbase sent a message to the pirates to reassure them: the outer fleet was in place, and once it was confirmed that the new fleet was an imperial mercenary, it could be on the scene within ten minutes of the start of the war.

As soon as he received the news, Pan Wen had a group of blue-skinned and hairy guys on his head.

He hadn't forgotten that the committee had said at the previous hearing that there were blueskins in the mobile starbase, and that the blueskins in MR246 should have arrived here one step earlier, and that the Sea of Death Particle Storm area around Segeis could not jump.

With this speculation, Pan Wen dismissed the idea of finding an opportunity to run away, and waited for the players to hit the muzzle of the gun again.

The mercenaries were disappointed this time, the first batch of jumps took only twenty minutes, and there were more than 800 warships in all directions, but they did not attack, but gathered in groups, accidentally jumped out of the point and landed in the rear to assemble in a large circle and return to the central blockade area.

It stands to reason that at this moment, the patrol fleet of the Saigeis pirates has consumed nearly seventy percent, and the escort fleet has also lost almost half, and the eight hundred patrol ships that have been strengthened and transformed to a certain extent will definitely be able to severely damage the pirates, and may even seriously damage the mobile star base. The longer the time drags on, the lower their success rate will be due to rear support, and it will not be higher, so there is only one reason why they will not fight again - there is a problem with the blockade line in the federal direction.

It's a pity that the mobile starbase and the temporary gathering fleet are still millions of kilometers away from the blockade line on the other side, and unless a full-scale battle breaks out, it will be difficult to detect even a little energy reaction, let alone figure out what's going on.

However, this time, Pan Wen only guessed half right.

The Federal Blockade has indeed increased its troop build-up, but that is not a reason for Imperial players to abandon the attack. Most of the leaders in the player group know each other, and some even have good personal relationships, and it is easy to negotiate some benefits such as the short-term non-participation of elite troops on the battlefield, and so on, so that the Federation players can make corresponding compromises. Even if not all Federation players are under their control, at least they can limit a large number of elite players from participating, and they can release a considerable amount of pressure, at least until the official fleet participates in the blockade, and the Federation blockade line does not need to invest in more warship confrontations.

The problem of the federal blockade can be solved by means of negotiation, and the reason why they will not give up the attack is that someone has leaked the news that the pirate reinforcements have arrived!

That's right, the players who joined the pirate camp and were still mingling with other ship owners finally did the next big thing - betrayed the news of their own faction.

Whether the news is true or false, you don't need to go to the periphery to verify, just cool down a little and think about it. The Segeis Pirates have a huge mobile star base as a tactical command center, and the wave of clashes just now also retains some of their strength, although they are not able to fight with the defenders in the direction of the Imperial Outpost or the player's follow-up troops, but it is still easy to evacuate to the Segeis Jump Circle. Since they are not leaving, they must have something to rely on, and it is really not a good idea to blindly fight a war of attrition at this time.

The player's fleet that jumped to the rear also released the aircraft to reconnoiter outside of the Fog Zone, where it was the only one that could evade the scouting and support the battlefield for a short time. The reconnaissance was immediately effective, and there was indeed another fleet outside in a state of hovering and standby, ready to reach the battlefield through the fog at any moment.

This support force was not numerous in number, only thirty ships. As a result of the reconnaissance, some people felt that they should ignore them and continue the attack, crippling the Sageis fleet. However, more commanders were cautious and decided to do a reconnaissance in the vicinity, and while this time was in place, the work of calling reinforcements in the rear would continue, and if there was a chance, they would naturally do another one.

The results of the approach reconnaissance made all the player commanders stunned, and the Segeis support force turned out to be all cruisers, and the earthy red paint tone had never been seen before!

Thirty cruisers! Coupled with at least seven or eight large and small bosses left on the scene, three squadrons of cruisers can come out, which is not good news.

The advantages of the forum's speeding intelligence transmission were once again reflected, and the domestic guys immediately got the information from the archive, proving that this group of guys came from the MR246 galaxy and belonged to a group of blue-skinned aliens! According to the information, these blue-skinned guys are supposed to belong to the chaotic type of pirates, how could they get together with Segeis's? No one can answer this question right now, and the players who have infiltrated the pirates are only low-level personnel, and it is too early to get their hands on Segeis's diplomatic tactics.

Regardless of how the two waves of pirates came together, thirty cruisers roamed the perimeter, forcing players to abandon their plans for subsequent attacks. Cruisers also use full-size guns as their main guns, but lightweight cruisers are also equipped with three main guns, and the degree of completeness of functions such as interception and support attacks, as well as the combat effectiveness formed by using patrol ships as carrier aircraft, are higher than frigates, and thirty cruisers, even if they are all light, must be dealt with as a hundred frigates. And from the player's point of view, MR246 is farther away from the border between the Empire and the Federation, and the level of the command staff is likely to be higher than that of the pirates of Guys, and the Super Resonance system may make these cruisers more powerful.

It would be too expensive to wipe out all the pirates, including Starbase, in the current situation, and as they continue to gather forces to form a superior combat force, the support fleet of Segeis's headquarters will also arrive, and the scale of the battle will not be able to be done by one or two thousand patrol ships.

The player is very simple, since we can't deal with it, let's stop doing it, and leave it to the country!

As a result, the situation in MR240's jump circle in MR241 is developing a bit too fast, the mercenaries have fought a fight, and decided to give up continuing the battle according to the situation, and the corresponding strategy of the Imperial side to stimulate the unofficial forces to solve the incident has not yet been introduced! The only good news left was that the mercenaries on the scene did not evacuate directly, but gathered near the outpost with other civilian forces.

Although it was decided to leave it to the state to deal with, the mercenaries did not want to give up the MR240 corresponding jump circle easily, the circle on the left is the feud Gabri Federation, and on the right is the large NPC gathering place Segeis, which can provide a lot of convenience for leveling and playing money, and staying here can also maintain a confrontation situation to some extent.

At an awkward moment, Segeis's genuine support fleet finally arrived one after another, and the first batch consisted of only thirty frigates and more than fifty patrol ships.

The player has some scattered scout arrays left in the Segeis Jump Circle, which are captured when the support fleet gathers and accelerates, and if they do intercept it, they can definitely be taken down because the blockade line is not a short distance from the jump circle. However, after the commanders met and discussed, they decided to give up the interception, this incident was caused by their poor consideration of the overall situation, and now that it is confirmed that they cannot eliminate the pirates and severely damage the star base, it is not meaningful to fight a few more pirate ships, and it is possible that the headquarters will directly represent Segeis, and it will bring more trouble to the empire to solve the incident.

The players also miscalculated, mainly because the players who have infiltrated the pirate camp now have no climate, the number is too small, and the information is not accurate enough. The first batch of support fleets were originally intended to go to MR241 to pan for gold, but were stopped by Segeis at the time of the incident.

All kinds of clever mistakes made the fleet urgently assembled by Segeis finally safe, and as the supporting fleet entered the field in batches, Pan Wen and other pirates of all sizes were also asked to withdraw in advance as expected.

Pan Wen, who got the news of leaving, wiped a cold sweat that didn't exist, and felt a little weak, the player base was really vicious enough, if it weren't for Segeis's temporary decision to disrupt their pace, they would almost spoil themselves in it because of a little provocation.