Chapter 104: Anti-Living Weapons

The goal of returning to K11 was well achieved.

With the gradual improvement of the functions of the representative administrative organs and the concentration of various large and small problems, the construction of the joint parliament has also become an unavoidable hurdle.

In normal times, it is impossible for Pan Wen to enter the core of power with such a tainted experience. However, K11 at this time is not an ordinary period, everyone hopes that the sky will fall and there will be a tall man on top, and the contradiction of industrial interests is almost zero, but Pan Wen, who has a strong fleet and appeal, is undoubtedly a very good candidate.

Although Pan Wen returned in order to have a say in the new administration, he had other considerations: he would clash with the biters next, and in order to maintain interaction with the player mercenaries, he would not be able to stay in his duties as a K11 traveling councillor for long.

After some hauling, Pan Wen finally received the post of chief of staff.

The Chief of Staff of a civilian quasi-administrative body has little real power, but there is no reason for the Joint Council to dismiss it until a more combat-capable individual emerges in K11, as long as his order is not intended to send other groups' fleets to death.

In addition to expanding the scale of his K11 civilian movements, the post of Chief of Staff has the greater benefit of unifying logistical resources through his influence on the Joint Parliament.

A small number of L1 factories that previously produced logistics materials will also integrate logistics channels to reduce costs and risks, and with the unified planning of the quasi-administrative body, the internal logistics costs of K11 will be further reduced to reduce the financial pressure in the supply chain.

Soon the K11 had two and a half complete supply systems.

The supply system on the side of the Combined Fleet needs to provide the Combined Fleet, large-scale mercenaries to use, and it also needs to make a certain degree of tactical reserves, which cannot provide much supply to the outside world. The new Eastern Defense Command system is not perfect enough, and it needs external material assistance, not to mention the export of logistical materials.

Therefore, the role of the supply system after the integration of the militia front is reflected, which not only meets the original civilian needs and the new Anike mercenaries, but also sells a small amount of supplies to the Eastern Defense District Command.

It is not that there will be more materials after integration, but there is administrative management, which can avoid some behaviors of hoarding materials while the chaos is avoided, the distribution is more reasonable, and the utilization rate will naturally increase.

Higher material circulation efficiency has stimulated the follow-up of production capacity efficiency, and the income of various chambers of commerce has increased in just a few days without changing the price! The good trend, in turn, stifled internal opposition and further accelerated the administrative construction of the militia front.

What are bugs doing?

The bugs are also gathering their last strength.

Maybe the demon kings had the idea of bulldozing K11 in a hurry, but the combined fleet was stimulated by the last trauma and had already put a class of reconnaissance ships into intelligence gathering before the troop reinforcement procedure came out.

As mentioned earlier, a Class 1 reconnaissance ship is the only ship in active service with an antimatter engine, and it is also the only aircraft that does not remain relatively stationary after completing a jump. Although the risk of large-scale material annihilation due to antimatter leakage may arise at any time, the detection efficiency is far from being comparable to that of other ships that require nearly 100 minutes of disengagement.

The input of a class of reconnaissance ships makes it possible for information from the K8 to K13 areas to be returned to the K11 command center in as little as thirty minutes, or to provide the command center's instructions to the front line in a very short time. In the transmission of intelligence without the need for relay points, the time efficiency is no longer comparable to that of a player intelligence system with the "ability" to transcend space.

As a strategic-class intelligence ship that cannot be bought or sold by civilian forces, there is a price to be paid for being put into the battlefield as a first-class reconnaissance ship. On average, every 200 high-speed jumps, a Class I reconnaissance ship is scrapped due to collision with celestial bodies and other reasons, and with their scrapping, some additional disasters will occur, and it is only the result of individual actions.

According to the data of the Joint Fleet's External Information Release Office, in the short six days since the launch of the first class of reconnaissance ships, five have lost contact, one of which led to the disappearance of a certain unlucky fleet evacuated from the right-wing star sector, and it is said that the fleet has three ships, and one was hit by a small group of "gatekeeper" swarms, but then the past reconnaissance ships did not find the swarm at the scene of the incident, and most of them were also "gnawed" by antimatter that did not distinguish between friend and foe.

With the introduction of strategic-level scouts, the results of the anti-invasion operation were also expanded, and after several rounds of annihilation of the fragmentary swarm in the K8 to K10 areas, the left-wing swarm chose to stay out of the way, seemingly intending to wait for the right-wing swarm to stabilize the K14-post-K14 area.

Unfortunately, the right flank swarm did not progress well after penetrating the K21-K23 defense.

The first-class reconnaissance ships move almost without jumping intervals, making their intelligence transmission extremely penetrating, and the real control range is far from the area of K8 to K13. With their help, ships in the K12-K17 area that are evacuating or escorting can be given a certain degree of warning, and the occasional internal troublemaker will quickly notify the K11 command center, and the anti-human crime fleet entering the area will be surrounded and suppressed within three to five hours, and the mercenaries of similar operations players are very active.

So far, I haven't found the bunch of ships that chose to blow themselves up before engaging in battle, and I don't know if they hid or changed their way of action. At this moment, the entry and exit inspection mechanisms in areas other than KT cluster K11 have all collapsed, and it is difficult to catch them by reconnaissance ships alone without carrying out temporary ship inspections.

……

The fact is that the human warships controlled by the Demon King are indeed hiding in the retreating fleet group to collect intelligence!

The fact that the flour population robbery fleet was forced back not only made him very unhappy, but also caused him to play no role in the subsequent K21-K23 defensive line breakthrough, and if it weren't for the tactical and strategic lack of him, he would have been killed headlong.

At this time, the plan to advance the swarm was blocked for some inexplicable reason, and the flour fleet, as a special force, began to do intelligence gathering work instead.

In the area occupied by the right-wing swarm, the space power of the human race has either been emptied or mutated by parasitism, and there are still some living people on some of the former resident stars, but it is not realistic to want them to be trained as astronauts under the leadership of the swarm, and the time cost is also very high. At this time, the astronauts who grabbed the flour in front of them came into play.

Just by making a small bug that can inject toxins, it is easy to select a group of guys who are willing to serve the swarm from among the captives, and after a short test, a batch is eliminated, and the rest become the swarm's helpers as pure humans who are not parasitized.

They drove several ships back and forth between the evacuation area and K11 to collect the latest intelligence for the swarm, and the demon king knew that the human race had invested in a strategic intelligence ship, which was a type of reconnaissance ship, and the disadvantages of the demon kings, who were already few people and many insects, were further magnified by the delay in front-line command, and the scheduled tactics had to be temporarily put on hold and return to the road of steady progress.

Humans have a single-point defense advantage in K11, so they shouldn't be in a hurry, but the appearance of strategic-class ships has made the demon kings smell danger.

There is one, there are two, and then there are three, four, five. The appearance of strategic intelligence ships shows that humanity is in a hurry, and the defense force of K11 may be greatly strengthened in a short period of time, and maybe some other strange weapons will be deployed, such as antimatter mines or something.

The rapid advance is blocked, and the human race is still making a name for itself in the rear, and the Demon King must make a choice.

The left and right wings together, leaving no back road A wave pushed K11? It seems easy, but it will become difficult in the future.

Once the density of space warfare is high to a certain level, even if humans can't win the battle, the means to die together are much more powerful than the swarm. Once the loss of the swarm is too great, even if K11 is occupied, the two NPC countries behind the player will pour out, and I am afraid that the advantage will turn into a disadvantage in an instant.

The only way left is to find a way to get inside or behind the human defense line to cause trouble.

There are two options for troublemakers, one is to let those human doglegs go directly through the defense line to make trouble, but the number of doglegs is limited, and there is not much movement.

Or let the mutant human fleet even send out the swarm directly and run through the ice to the interior of the MR cluster!

The difficulty is that the positioning ability of the swarm is worse than that of humans, the time to pass through the ice area is incalculable, and the positioning error in the movement of the cross-star cluster is even greater, maybe it will not be able to reach it in a month, and it is difficult to cooperate with the front-line situation in terms of time.

Choose one of the two, the result is clear, the only question is who will do this big thing. Now there are only a few demon kings who can participate in the battle, and Flour shoulders a task that cannot be replaced by ordinary insect swarms, and it seems that he can only choose from the three demon kings on the left wing.

In fact, the action of crossing the ice area and smashing the Yellow Dragon has long been an option in the strategic deduction of the demon kings, and it has only been delayed until now because they could not make up a swarm of enough scale to affect the strategic pattern without affecting the overall situation.

If it weren't for the entry of a first-class reconnaissance ship, it would have been delayed for a while. The ideal moment is when humanity once again becomes accustomed to the expansion of the swarm occupation area, and the two sides enter into a cold confrontation.

……

Just when the demon kings were plotting a big operation, the front line of human resistance to the swarm, K11 finally waited for a long-lost new weapon, a shipborne anti-living weapon!

Among the particle-type full-scale main guns that human warships have been carrying, the neutron cannon can barely be regarded as an anti-living weapon. However, this effect is only an additional effect of the particle characteristics in addition to the target of the strike, and cannot be compared with anti-living weapons that are truly prohibited by the Interstellar Treaty in terms of killing and injuring living targets. To make a simple distinction, the neutron cannon is only a line kill, and this time it is a surface kill weapon, and the specific effect needs to be seen on the battlefield.

The anti-living weapons authorized to shipyards this time are divided into three categories, a total of 12 models, which can meet the needs of 90% of all types of ships released in 30 years.

The specific models corresponding to various types of ships will not be introduced one by one, and the three categories are the main gun type, the external type and the projection type.

As the name suggests, the main gun type anti-living weapons are used to replace the conventional main weapons when building new ships, and the difference between them and conventional main weapons is that they have a short range and a large effective area for a single strike. Taking full-scale artillery anti-living weapons as an example, the diameter of the effective killing surface between 25 and 300,000 kilometers is about 5,000 kilometers for a single strike, and the form of diffusion waves makes them 300,000 kilometers away, and the intensity of irradiation per unit area is sharply reduced, and there is no threat when it reaches 350,000 kilometers.

The external type is specially prepared for ships that are already in service, and compared with the main gun type, the striking distance of the external type is much, much shorter, and it will destroy the original shape of the ship. There is no definite conclusion as to whether destroying the original shape will allow the ship to be detected by bugs at a greater distance, but it will definitely affect the performance of the shield, and the strike distance is significantly shorter than that of the main gun type, so they will definitely not be too popular.

The reason why the firing range is far from the main gun type is because normal ships cannot provide the energy of the main gun level to the external device, which involves the problem of internal lines and even the energy supply system. The strange thing is that the BU Planning Department actually comes with an extended range scheme for the external type, the extended range type will use more advanced materials, and the external device will have its own energy reserve slot, but even if these range extender types are more than twice the price of the ordinary type, they can only reach two-thirds of the range of the same main gun type, and it is gratifying that the striking surface and strike intensity have kept up.

Projection, without a doubt, is the best choice for those who, like Pan Wen, don't like to get close to bugs and don't have the extra money to buy a new ship.

The difference between the two is that the missiles that are specially equipped with the missile compartment are not general-purpose structures and cannot be exchanged with warheads and missile bodies. The anti-living series of missiles is not an explosive weapon, but a disposable short-range frequency releaser.

It was not the Combined Fleet of the Empire and the Federation that received the first batch of anti-living weapons, but the Vigilante Front and the newcomers of the Blue-skinned Anike.

Obviously, they have to carry out a "send you to death" mission for everyone, and try the effect of anti-living weapons!