Special Position: Federal Marine Corps Advance Reconnaissance Group
Special bits
Federal Marine Corps Advance Reconnaissance Group - 150pts
Although the Federation's information warfare capabilities are extremely strong, it is not possible for the Federation to operate in a state of complete control in all cases. Pen? Interesting? Pavilion wWw. biquge。 infoIn a galaxy that is not controlled by the Federation, the complex and impenetrable world of the nest and the extremely terrifying, almost impossible for humans to survive in the world of death are a huge obstacle to the Federation's use of forces, and the Sentinel Combat Robot cannot adapt to this highly complex combat environment.
Therefore, advance reconnaissance teams are trained to adapt to such high-risk combat environments. Their physical enhancements allow them to adapt to almost desperate living conditions, and their sophisticated equipment allows them to walk on the ground even in the harshest terrain conditions, and to gather and organize the enemy's situation while striking the enemy, so as to lay the foundation for the final victory of the Federation.
Type: Infantry
Composition: four advance scouts, one scout non-commissioned officer
Advance Scout WS4BS4S4T4I8A1LD9SV4+
Scout Non-commissioned Officer WS4BS5S4T4I8A1LD10SV4+
Equipment: Infiltration Power Armor, Fuzzy Force Field, Electromagnetic Assault Gun, Electromagnetic Fighting Knife, Electromagnetic Sniper Rifle (Non-commissioned Officer Equipment), Gravity Mine, Plasma Grenade, Smoke Generator
Options:
Join up to two advance scouts - 20pts each
Join a Data Non-commissioned Officer - 30pts
Join an observing non-commissioned officer - 30pts
Observing Non-Commissioned Officer\Data Non-commissioned Officer WS4BS5S4T4I8A1LD10SV4+
Equipped with the same equipment as the advance scout
Up to one Scout replaces the Electromagnetic Assault Rifle with the Electromagnetic Sniper Rifle 5pts
Up to two Scouts replaced the Electromagnetic Assault Gun with a Force Field Blaster (12-inch range, 7 armor-piercing, 5 flamethrowers) 5pts
Special Rules: Scouting, Infiltration, Vanguard Deployment, Masking, Hit and Run, Precision Sighting
Federal Special Rules: Mind Perfecting, Independent Soldier, Flexible Thinking, Self-Save, Ambiguous Presence, Terrain Adaptation, Scan Reconnaissance (Data Non-Commissioned Officer), Information Suppression (Data Non-commissioned Officer), Fire Correction (Observing Non-commissioned Officer), Shelling Adjustment (Observing Non-commissioned Officer)
Vague exists
The equipment of the ambiguous position makes it extremely difficult for the enemy to spot the advance reconnaissance group, and the unit is always considered obscure, and charging and firing at it must pass an additional command test.
Topographic adaptation
Optimized training and advanced adaptive power armor allow the unit to be seen as if it were going through open terrain when passing through difficult terrain.
Scanning reconnaissance
Data Non-commissioned Officer activates his advanced observation procedures, and any unit within 24 inches of the unit is considered visible if it ignores the field of view. If the unit is infiltrating, two command tests are conducted, and if it cannot pass them all, it is considered a normal movement.
Data suppression
When the squad is infiltrated and the place is carried out by reconnaissance methods such as long-distance scanning, each side throws a dice, unless the local point is greater than two points or more of our side, the scan is automatically invalid, if the enemy is determined to win this time, the judgment will continue according to the original rules.
Firepower modifiers
The observer can give up firing, increasing the range of all weapons of the rest of the squad by 6 inches during the turn, BS+1 (cannot be used in conjunction with the Shell adjustment).
Shelling adjustments
Observing non-commissioned officers can abandon shooting and make data corrections to our artillery. Assign an artillery unit to reroll the offset die this turn, and if the result is still offset, the offset size will be automatically reduced by 6 inches, and if it is less than 6 inches, the artillery attack will hit