FA bit: Wolf
When faced with such an enemy, the Federation's Wolf Combat Robot, a small four-legged combat robot developed by imitation of canines, will be put into hunting for the enemy, and the Wolf Battle Cluster with basic virtual intelligence can fight on its own, but if it is coordinated by the field engineers, these dedicated and simple and intelligent battlefield scientists, then the battle group will hunt the enemy with greater efficiency. And to ensure the survival rate on the battlefield. Pen "Fun" Pavilion www.biquge.info
Tactical robot Wolf battle group
FA bit - 50pts
Wolf Combat Robot
WS3BS3S3T3W1I3A1LR8SV5+
Contains: Ten Wolf Fighting Robots
Equipment: Electromagnetic pistol, double razor electromagnetic cutting claw
Option: Add a Field Engineer - 25pts
Join up to ten Wolf Battle Robots - 5pts each
General Special Rules: Firewall, Dreadnought, Counteroffensive, Painless, Dash (after Combat Engineer joins), Rage Blasts (after Combat Engineer joins)
Federal Special Rules:
Cold logic
Wolf robots don't lose morale for any reason, and they don't get a morale penalty.
Field Engineer WS3BS4S3T5W1I5A1LR7SV3+
Equipment: Engineering Power Armor, High Energy Stance Shield (4+ Special Defense), Particle Disintegration Gun, Integrated Information Platform
Special abilities (only works if the Combat Engineer is in the party)
Hunt the Weak:
When the battle cluster enters the hand-to-hand combat and shooting phase, the Combat Engineer can issue special instructions to the battle cluster and make adjustments.
Perform a d6, if the result is greater than or equal to four, WS+1 (in hand-to-hand combat) or BS+1 (in firing) for each combat robot in the battle cluster
Transfer Repairs:
When a battle swarm loses more than five Battle Robots, the Combat Engineer can fire a retreat message.
Perform a d6 throw, if it is greater than or equal to 4, the battle cluster retreats 3d6 distance, then the battle cluster does not move for a turn, you can shoot, but will not actively fight and move, when the round is over and the combat engineer is still alive, then perform a 2d6 throw, if the result is greater than 10, then two battle robots will be added to the battle cluster, if it is between three and nine, it will be one, if it is less than three, the repair will fail, and no battle robots will join the battle cluster.