Chapter 600: Legendary Spells

Generally speaking, the biggest difficulty in learning legendary spells is always getting a model of legendary spells, and it's harder than that...... It's all about getting a legendary spell model that suits you.

You must know that even in the era of Netheril, the most glorious magical civilization, each legendary spell still requires a lot of resources and even combat exploits to be exchanged, and even the legendary spells collected by the "Far Sky Scholar" Vedra Xia "are only a few or a few, so if you see a mage who specializes in shaping energy in the battle suddenly uses the "ultimate" But it's an advent legendary spell, so don't be surprised, it's not easy for him to get a legendary spell, and the extravagant idea of picking and choosing something doesn't exist in the hearts of the vast majority of legendary powerhouses.

However, Punk was lucky, at least before he made it to the Morning Star, he still had the opportunity to pick a little bit of legendary spells, and thanks to the fact that the Grand Master Vedracia was a knowledgeable "scholar" who liked to do research, if Punk inherited the memories of those Specialization mages who used a spell to death...... Then his choice is really "no choice".

Now the punk is lucky to have a choice, but ...... In the eyes of the somewhat greedy spellcaster, his options are still not wide enough.

There are a total of sixteen legendary spell models possessed by Grand Arcane Vedraxia, six of which are Morning Star-level legendary spells, and the precondition for learning these is that the "Morning Star Killing Move" punk with "forty levels of spell casting" is obviously not qualified to learn it yet.

Among the remaining ten ordinary legendary spell models, five of them are spells that are in line with the "law of goodness" majored by the great master Vedrashia, and the legendary spells of this kind of "conceptual" law system must be restricted to the camp, and the legendary spell punk of the good camp such as "Call of Goodness" and "Advent of the Sage" can't learn it at all, so ............ Punk has only five legendary spells left to choose from, with no faction restrictions.

"It's a pity, Grand Master Vedraxia is a spellcaster of the Good Order camp."

Shaking his head helplessly at the "knowledge barrenness" that had begun to appear, the punk could only let go of his greed.

If you think about it, you can understand that if Vedrashia was not a mage of the good camp, then how could he be so selfless and willing to put his memories as "inheritance" in the ruins of Netheril? Even though Vedrashia had done some research on many "evil" forces as a scholar, it was really too natural to find a lot of legendary spells from the evil chaos camp in the memory of a good spellcaster.

After feeling the disgusting stuff of "factions" and "legendary spells", Punk turned his attention back to the five legendary spell models in his mind.

The last five legendary spells are not legendary spells of the "Conceptual Law" system, so there are no faction restrictions for their learning, and these five powerful legendary spells are:

"Spell Legendary Spell - Splitting the Demon Star"

"Legendary Spell of Plastic Energy - Meteor Shower"

"Summoning Legendary Spell - Return of the Dead"

"Spell Legendary Spell - Singularity of Annihilation"

"Alchemy Legendary Spell - The Twisted World of the Muse"

There are a total of five legendary spells, of which there are two spell systems, one is the plastic energy system, one is the summoning system, and the other is a rare alchemy legendary spell.

Among them, "Meteor Shower" and "Return of the Dead" are legendary spell models that belong to the kind of street trend, at least in the Nethrel era, both of which were the most traditional and "popular" Plastic and Summoning legendary spells.

Of course, just because they're a little common doesn't mean they're weak, and their "commonness" is only "common" in the Netherel era, and it's still hard to find in this era of legendary-level knowledge barrenness.

In fact, there is absolutely a reason why these two spells can continue to exist as "iconic" legendary spells of the Shaping and Summoning systems, and there is no doubt about their power.

With a better option, though, these two spells are certainly not on Punk's choice list.

Punk is not good at sculpting spells, "Meteor Rain" is not suitable for him, "Return of the Dead" but quite good, this legendary spell that can summon a legendary level corpse giant to fight is "very powerful" in all aspects, but Punk is still reluctant to choose it as his first legendary spell to protect himself in the early stage.

After all...... Summoning spells usually need to continuously transmit magic power to maintain, and the maintenance of mana required for a summoning legendary spell is simply astronomical, and Punk only has twenty-one casting levels now, and his existing mana reserves are not suitable for supporting such a high-cost legendary spell, maybe when Punk reaches level 30, "Return of the Dead" is more suitable for learning and fighting.

In addition to these two spells, Punk had been thinking about the legendary alchemical spell "Muse's Warped World" for a while.

Of the five legendary spells that Vedrashia remembered that could be learned, the "Twisted World of the Muses" was arguably the most powerful legendary spell, but ...... Correspondingly, its learning difficulty has almost doubled, and the laws involved are extremely complex.

Punk is quite optimistic about it, but ...... Self-aware mages don't think they can be genius enough to learn and master this difficult legendary spell in a short period of time.

Therefore, in the end, Punk's choice of legendary spells will be between "Cracking the Demon Star" and "Collapse Singularity".

There was no need to think about it at all, and Punk almost didn't hesitate to draw a red tick under the words "Singularity".

You know, the core rule of this spell is the real law of destruction, and the law of destruction is the main law of punk, and being able to learn a legendary spell with his major law as the core is definitely twice the result with half the effort, which can undoubtedly save punk a lot of time.

Moreover, as a legendary spell, the difficulty of "Collapse Singularity" is basically at the same stage as that of legendary spells such as "Meteor Shower", and it can be compared with some plastic spells in terms of power.

Although in terms of defensive ability, the "Singularity of Annihilation" with a strong offensive nature may be weaker, but it is not easy to find a spell that "matches" the law of one's major, and "getting a precious legendary spell", which is already a bit of luck, is destined not to ask for too much.

In this way, the legendary spell that Punk intended to be the first to learn was determined - "learn to "destroy the singularity" and master it within a thousand years"!