Mecha & Weapon Information (Continuously Updated)
() Appearance: Humanoid mecha, airfoil mecha, non-humanoid mecha
Thermal weapons: machine guns, artillery, rockets, missiles
Cold weapons: short knives, swords, shields (only humanoid mechs are equipped with cold weapons, which are used for internal explosion-proof combat, and backup weapons when they run out of ammunition)
Protective Armor: High-strength steel, titanium alloy, secret steel, super-density alloy (black iron, gold essence, and mythril are smelted in a certain proportion)
Powerplant: Fuel engine, small nuclear furnace
Hercules, a humanoid mecha, an engineering mecha produced by the Great Wall Company
Excavator, non-humanoid mecha, engineering mecha produced by the Great Wall Company
Wild Wolf (Coyote), a humanoid mecha, produced by Wilderness Heavy Industries, is the most common mecha in the garrison of the Northern Wilderness.
Description: The Wolf Mecha, commonly known as Coyote, is codenamed X3, which is the most common mecha in garrisons around the world, and is also the mecha with the highest production and largest number of mecha in the world. The mecha is about 2.5 meters tall and 1.5 meters wide. Each of the two arms is equipped with a rotor Vulcan cannon, which uses 12 mm armor-piercing shells with a rate of fire of 200 rounds per minute. The mech's right shoulder is loaded with two blasting rockets, which are weapons of wide area destruction. In addition, a greatsword is mounted on the back of the mech as a backup weapon after running out of ammo.
Hyena type (earth dog), humanoid mecha, produced by Wilderness Heavy Industries, a simplified version of the wolf type, is between military mecha and civilian mecha, and its performance is so poor that it is said to be unable to beat the engineering mecha "iron can" produced by the Great Wall Company.
Black King Kong (tin can), humanoid mecha, produced by the Great Wall Company, engineering mecha, can be converted into a combat mecha.
Flamingo (pheasant), wing-shaped mecha, produced by Western Heavy Industry, has good maneuverability.
Description: The mech's two mechanical legs are extremely long, the soles of the feet are wide, and there are no mechanical arms loaded, and it is shaped like a flamingo or ostrich with a short neck. Two machine guns are mounted on the balance wings on both sides of the fuselage, which can be loaded with rocket launchers or missile racks. Thanks to its slender legs, the mech is agile and agile, but its armor is weak, and its slender legs are easily discounted by shells.
Thunderfire (earth cannon), non-humanoid mecha, produced by the central heavy industry, loaded with artillery, cheap to build.
Description: This mech has six stubby mechanical legs, and the lower plate is extremely stable, allowing it to climb over various terrain and hold the fuselage in place for artillery fire, but the disadvantage is that it is slow to move. The mecha is composed of three parts: the chassis, the rectangular box-shaped cockpit, and the turret, which is the lowest cost and most powerful mecha among all the mechas. At the same time, it is also the mech with the least flexibility and the least tactical variation.
Tiger (humanoid mecha), Falcon (winged mecha), produced by Harley Industries
Zero (humanoid mecha), Wind Shinobi (winged mecha), Fog Hidden (humanoid mecha), produced by RC company
Dart (humanoid mecha), produced by the Great Wall Company
Golden Knight (Humanoid Mecha), Silver Marvel (Humanoid Mecha), Harley Industrial Custom
Musashi (humanoid mecha), customized by RC Company
Tarantula (non-humanoid mecha), custom made by Wilderness Reindustries
Thor (humanoid mecha), customized by Central Heavy Industries
Dragon Roar (humanoid mecha), customized by the Great Wall Company
Cannon: 1 caliber, 2 warheads (armor-piercing, high-explosive)
Shells: 1 caliber, 2 warheads (armor-piercing, high-explosive, incendiary)
Rockets: 1 length, 2 warheads (armor-piercing, high-explosive, incendiary)
Missiles: 1 length, 2 warheads (armor-piercing missiles, high-explosive missiles, incendiary missiles), 3 guidance methods (heat source tracking, sensor locking tracking, radar positioning tracking)