Works related: The Worlds

The strange space is the gap between all the worlds, connecting countless worlds. Pen, fun, pavilion www. biquge。 info

Some of these worlds are big and some are small; Some are extremely dangerous, some are relatively safe; Some are vibrant, some are lifeless.

When the controller of the strange space wakes up for the third time, in order to better increase the interest of the "game" and increase the survival rate of the "gamer", this powerful being divides the strange space into thirteen layers, and it also divides the life level under itself into thirteen layers, divides the "gamer" of the corresponding strength into the corresponding layers, and gives different world-crossing permissions. In this way, there will be no serious deviations, and the mortality rate of the gamers will be greatly reduced.

As a result, the corresponding worlds are also divided into thirteen orders, and this classification method has become the most conventional world classification method.

However, limited to the player's own level, they usually have to advance to the seventh level or above to learn about this classification from the ancient gamer. Before that, there were as many ways to classify worlds as there were players.

But for those of the older gamers, there are only two kinds of worlds, namely the "main material plane world" and the "derivative plane world". Some gamers believe that each world is actually a living entity, and each world also has its own "dream", and this "dream" is the so-called "derivative plane world". A "main matter plane world" may correspond to multiple "derivative plane worlds", according to incomplete statistics, a small "main matter plane world" has 320 "derived plane worlds".

Compared with the "Main Material Plane World", the "Derived Plane World" has shortcomings such as imperfect and unstable world laws, and what is worse is that the "Derived Plane World" is not suitable for the thirteenth-order world classification method. However, in general, the strength of the "Derived Plane World" will be much lower than that of its corresponding "Main Matter Plane World".

Therefore, the player may stray into the "derivative plane world" corresponding to the thirteenth-order "main matter plane world" on the first layer. Due to the unstable nature of the "derivative plane world", if you unfortunately encounter a disaster such as "world mutation", the mortality rate of the gamer will increase significantly.

But fortunately, the instability of the "Derivative Plane World" is only relative to the "Main Material Plane World", as long as the gamer is not too unlucky, he will not encounter such an unfortunate situation......