Chapter 232: Idea Technology

The import process took more than an hour, and by the time all the procedures were completed, Mo Hui was able to control the characters in VR with great precision, and basically equal to his own movements. Pen & Fun & Pavilion www.biquge.info

However, the more embarrassing problem is that Mo Hui has never been able to accurately realize only issuing instructions, but his body is not moving, and he basically wants the VR character to do any action, and Mo Hui's body will definitely have synchronous movements, almost without exception.

When the characters in VR jump up and down, Mo Hui is like a fish on the shore, tied to the bed and jumping up and down, if there is no restraint belt to fix, he himself has to jump up first.

This feeling was very annoying, Mo Hui was not interested after playing for a while, and got out of the restraint belt and complained to Su Qingji, "The recognition is indeed very accurate, but do the movements of the human body have to be made?" ”

"We're improving, and we're going to be smart soon, and when we have a sense of movement in our minds, but we don't actually send a signal for movement, our machines can recognize it."

"How long does it take?"

"Soon, now basically the hardware and software framework are fine, just under some fine-tuning, it is estimated that this problem will be solved next month."

Su Qingji did not break her promise, and in the second month, she built the first generation of prototypes, this brainwave reading machine has been able to interpret various movement instructions generated by the human brain very accurately, and can make people interact with VR very well.

The breakthrough of brainwave recognition technology means that a new field of science and technology is open to human beings - the mind machine will enter the human world from now on.

With unique technology in hand, Mo Hui will definitely not waste it, and he quickly established the 'Idea Technology Company', which focuses on the field of brainwave interaction between man and machine with the idea recognizer as the core.

The first product produced by Ideation Machinery is a virtual sensing helmet, which can interpret brain waves and send various instructions directly through brain waves, while the helmet integrates detachable VR glasses, and can also be attached to a holographic imaging module.

Idea Machinery is a standard product-based company, which is responsible for the hardware platform of ideas, and the content development is entrusted to other companies.

The timing of the emergence of Idea Technology is very good, just when the VR industry is developing, there are a lot of content developers in VR-related fields, doing games, training, display, e-commerce, almost everything, all the business models that have ever existed on the Internet have been moved to the VR network.

Taking advantage of this shareholder trend, Idea Technology quickly entered the market and quickly became an indispensable key part of the VR industry, and Idea Helmet appeared in markets around the world as if overnight.

The advent of the idea helmet has completely changed the experience mode of VR games, a person with a huge helmet, lying motionless on the bed, and shouting twice from time to time, or being alone in the silly music, which has gradually become the norm and appears in the homes of ordinary people.

The idea helmet has made earth-shaking changes in the game and entertainment mode, first of all, the battle game is on fire, all kinds of fighting games, shooting games, because of the super immersive experience mode of the idea helmet, it has set off a popular trend, and for a time the streets and alleys are full of advertisements for all kinds of battle games.

Those with the lowest incomes who can't find anything to do at home all day have been attracted to the idea game, and for a while, the major game companies have made a lot of money.

Ideation Technology is not only closely integrated with VR technology to form an extremely competitive VR game industry, but also combines with holographic technology to develop advertising and interactive competition to a new height.

In the past, all kinds of underground black boxing matches, this time followed by the development of science and technology, and appeared in the public's field of vision in a grand face, and often various boxing companies contracted a certain stadium and then organized a large-scale boxing competition.

Bored people who are idle every day come to simply pay the registration fee and experience a hearty bloody fight with people.

With the help of technology, the two holograms are as real as real people, all kinds of impacts, shocks, muscle bulging, fists hitting the blood foam of teeth, everything seems so real, even falling to the ground seems to make the ring with shocks.

The near-real gore stimulates the human senses to the extreme, and the gore itself seems to be the selling point and the driving force that allows this live-action holographic fighting tournament to flourish.

Soon some organizers went one step further and were no longer satisfied with bare-handed fighting, and all kinds of cold weapons began to be added to the fighting tournaments, and samurai wearing shields and armor, armed with swords and spears began to appear in the tournaments, and boxing matches began to become unlimited fighting tournaments.

For a while, the exchange of swords became the theme, and medieval warriors and swordsmen appeared in the center of the stadium, surrounded by tens of thousands of spectators to watch two giants more than ten meters tall attack each other.

Holographic technology can realize a variety of murderous scenes almost at no cost, and soon after the popularity of machine fighting competitions, more realistic battle scenes were brought to the arena, first small-scale team competitions, then large-scale team competitions, and finally developed into super-large-scale wars.

Not only has competitive fighting been moved to the stadium to display and sell tickets in public, but all kinds of games have also begun to spread from online to offline, once squeezed the head to the Internet +, and now the head is also going to land offline, it seems that if a full stadium hologram is not sold, it does not deserve to be called a successful game.

For a time, large stadiums around the world are extremely popular, and various venues are scheduled for next year, today is the ancient Roman war, tomorrow is the Mediterranean sea battle, the day after tomorrow is the Jutland sea battle, and the day after tomorrow is the galactic alliance war......

Sports everywhere are full of artillery fire, wars, and the lowest-income people who are bored all day long are gathered in the gymnasium, and at the same time, game stars begin to emerge, and the game industry and various entertainment peripheral industries begin to prosper greatly.

Human beings will always find their own way, or it can be said that there must be a road before the car reaches the mountain, and the emergence of the leisure class has promoted the great development of the VR industry, and the great prosperity of the VR industry has in turn created a large number of jobs, and absorbed those players who are committed to this in the leisure class.

Entertainment to death seems to have slowly become a social phenomenon, into the ideals and pursuits of a considerable number of people, and into the lifelong career of many people...... (To be continued.) )