Off topic: Gangs
Because the gang is going to be built later.,The good gang battle on the nine yin doesn't you know.,I'll introduce you to the same Jiuyin gang battle.,And you don't mind.,This is a realistic and realistic game.,So I'll introduce it to you.,If you add an introduction in the book.,It's not very so it's introduced separately.
Gang fighting
Jiuyin Zhenjing aims to create a real martial arts world, and the gang is undoubtedly an important part of the Jianghu forces, the gang system of Jiuyin Zhenjing is committed to giving players the feeling of real martial arts, on the basis of first-class graphics and realistic architectural style, several innovations of the gang are believed to make players shine!
Feature 1: The seamless connection between the gang territory and the big world
In the world of the Nine Yin Sutra, you no longer need to click on the NPC and then teleport to enter the gang territory, the gang territory in the Nine Yin Sutra is directly and seamlessly connected with the big world, this gang territory setting method undoubtedly gives players a more personal and real experience, the gang territory no longer only exists in an unknown space, it is really connected to this game world!
Feature 2: All kinds of buildings with complete functions
At present, in the gang territory of the Nine Yin True Scripture, there are as many as 12 buildings with functions, each building has its own unique function, some can help increase cultivation, some can help the master practice life skills, some can study martial arts formations, and some can buy mercenary institutions and NPCs.
Feature 3: Colorful gang battle gameplay
Are you tired of gang warfare that just kills? Have you lost your passion for boring gang wars? Let's try the gang warfare of the Nine Yin True Scripture! In the world of true martial arts, gang warfare is not just about killing people! You have to burn down the opponent's buildings, plunder the opponent's maids and wealth, destroy the opponent's carefully arranged mechanisms, defeat the opponent's heavily hired masters, burn and loot to your heart's content with the tense music and the gradually blood-red sky, and ignite the fire in your heart!
Here's how gang warfare goes into gang warfare between gangs:
1. Create a gang. Players must first join the sect to create a gang, and a gang can be created at the administrator of the government gang in major cities, and it takes 5 taels of silver to create a gang.
2. The gang becomes a formal gang. After the gang is created, the gang is an informal gang, and the gang will only be converted to a formal gang after 4 people respond, if there are not enough people to respond within 3 days, the informal gang will be forced to disband.
3. Gang upgrades. When the gang's popularity reaches 100 and the gang's funds reach 20 taels of silver, the gang leader can upgrade the gang to level 2 at the gang administrator.
4. Purchase and expansion of gang territory. After the gang reaches level 2, you can buy land from the gang administrator of the government government in major cities, each gang can only buy one territory, the gang territory is divided into 3 areas, buying the territory is only the first area, if the player wants to buy more areas, you need to expand the scale of the gang at the gang administrator, and each time you buy the territory and expand the scale, it costs 100 taels of silver.
5. A declaration of war between gangs. Gangs need to reach level 2 before the gang leader can declare war at the administrator of the gang in major cities, and gangs with turf need to ensure that at least one turf is out of the protection period before they can participate in the declaration of war, and gangs without turf can directly participate in the declaration of war (the turf will enter the 72-hour turf protection period after the gang war, and the turf protection period is viewed in the gang territory interface, and the gang leader can manually cancel the turf protection). All gangs with territory are displayed in a list at the War Administrator, and the gang will display 2 statuses, which can declare war and cannot declare war. Gangs cannot declare war in two situations: the gang territory is within the territory occupation protection period; The gang leader used the Freedom from War Pass.
6. Gang War Preparation Period. After the attacker declares war on the defender, both sides have a period of preparation time for the gang battle, and the defending gang leader can set the placement of the gang throne in the underground area of the gang war, if it is not set within a certain period of time, it will be randomly placed by the system. During the preparation period, the captains of each team on both sides can teleport their team members to the attacker/defender rally point by using the teleportation order, and the captain himself will need to go to the gang rally point himself. During gang preparation, the attacker will be ejected when they enter the defender's gang turf.
7. Gang warfare. During the gang war, both sides of the gang war in the gang area see each other's names are red, and the members of the two sides need to turn on the Jianghu mode to attack each other, and killing red players is not counted in the value of good and evil. During the gang war, the attacker can kidnap the defender's maid to get money, and the defender can assist in the defense through various traps and the purchase of hired NPCs. In order for the attacker to win the gang war, it needs to: 1. Destroy the 3 Stone Lion Traps in the defender's territory, and the defender's banner will only be spawned in the underground area of the gang battle after all 3 Stone Lion Traps are destroyed; Two. Snatch the portal. After the gang battle starts, the defender has 4 portals to teleport to the underground area, which are located in the main hall of Area 1; Area 2: Gathering Hall, Gazebo; Area 3 Treasure Room. In addition to the portal of the gazebo, the other 3 portals can be captured by the attacker, and the right to use the portal can be obtained by burning the building where the portal is located, and the right to use the portal will be returned to the defender if the building is rescued by the defender. If the attacker only captures the Sector 1 main hall portal, the attacker will need to burn at least one of the 4 stone doors in the Underground area to open the building: the Council Hall corresponds to the North Underground Gate, the Vault corresponds to the West Gate, the Yanwu Hall corresponds to the South Gate, and the Organ Room corresponds to the East Gate. Three. Pull out the flag, after the attacker enters the underground area, search for the defender's throne in the four secret rooms in the southeast, northwest and northwest, and occupy the throne to win the gang battle.
Here is an introduction to all the identities of the characters:
Status designation
Respect and humility, traditional China is a country that pays attention to identity, the survival resources of members are mainly based on identity and the relationship between identity and allocation, ancient Chinese society can be said to be an identity society, identity as an ideology is the main part of the Chinese national cultural spirit and important moral norms and codes of conduct, its effect on the Chinese is continuous, this continuous effect makes the members of it form the above value orientation, and at the same time in the depths of their psychological level also condensed into a complex, even if its producer - The system began to disintegrate, but this deep complex persisted in people's consciousness structure for a long time and was not easy to open. Therefore, Chinese are particularly sensitive to identity, which can be described as "talking about identity color change". The ideology of the identity system has controlled the order of Chinese society for many years, formed an important structural part of Chinese culture, and as the basic content of Chinese socialization, it seems to have become a matter of course.
The long-term identity system makes people think that only achieving a high status is the greatest success and the greatest need in life, and getting a good reputation is a symbol of having a high status. Therefore, it is possible to make great sacrifices for this and hard work, and to think that it is a sign that a person is upward, otherwise it is considered unproductive. They have long suffered from low status, scorn and humiliation in society, and always hope that one day they will be able to occupy a high position. However, in reality, most people have not yet been able to step into the ideal high status, and the psychology produces a kind of impetuousness and anxiety, which we regard as a manifestation of identity complex, and these people are different from people who are aggressive and improve their individual social values. The latter has differentiated the motivation for achievement, that is, it does not regard fame and fortune as the only pursuit of life, not to do it for fame and live for fame, but to pursue the work or career that interests oneself.
【Activation & Acquisition】
Players can press [u] to open the identity interface to view the identities of [Jianghu], [Sect], [Life], etc.
When the identity is not activated, you can't see the [Acquisition Condition], but the [Activation Condition] will be displayed, which is generally the previous identity that obtains the current identity, for example, if you want to know the [Activation Condition] of the [Fledgling], you must first obtain the [Nameless] identity, once the player reaches the [Activation Condition], the [Obtain Condition] and [Get Reward] of the identity will be displayed completely, and the unmet condition is shown in red, and the player has achieved all the conditions through hard work. The system will pop up the waist card icon that symbolizes the identity system at the bottom of the screen, players can click the icon to switch to the identity screen where the identity can be obtained, at this time the condition has turned green, click [Get Identity] to obtain the identity, and also activate the next identity, and then, the player can click [Get Reward] at any time to get [Reward Title], [Reward Attribute] and [Reward Item].
【Identity Introduction】
In-game identities are broadly divided into the following categories:
1. Sectarian identity
The childishness has not been exposed, and the hard work and diligence are high.
Dip in the flowers and rain to encourage diligence, step by step to the sky for nine days.
There are eight major sects in the Nine Yin martial arts world, and the identity of each sect is divided into 3 stages of [Sect Rookie], [Sect Backbone], [Sect Pillar] and [Sect Rank] identity. By increasing the prestige of the sect, and at the same time improving the internal strength of the sect to a certain level, you can obtain the corresponding sect identity, starting from the third column of [Sect Rookie], the class branch will appear, and the player can choose 2 routes with different identities, and the 2 routes have the same status as the same column, but the title rewards are different, and the conditions for obtaining the identity are also slightly different.
Among them, the identity in the [Sect Rank] is unique, each server has and only one, the first player who wants to get it needs to challenge the NPC with this identity at the division conference, and the system will announce the whole server after obtaining it, to show its particularity and uniqueness, if other players want to have the [Sect Rank] identity that has been obtained by the player, they need to challenge the identity owner in the division conference, and they can get it after victory.
2. Jianghu identity
The bloody rain and bloody wind will never return, bitter and sweet and sour rivers and lakes.
Love and hatred are intertwined, and grievances, good and evil hide thousands of sorrows.
Jianghu identity is divided into [Jianghu experience] and [Jianghu achievements], of which [Jianghu achievements] include three categories, [killer], [mortal enemy], and [confidant] ([friend] and [best friend]). In the Jianghu identity, in addition to the status title, there are also rewards such as cultivation, in-game currency, Jianghu prestige or [Mystery Item].
From being a nobody, experienced in a hundred battles, and bloodstained scarface all the way to the world, until it becomes a legend of retiring martial arts, or making grudges, stabbing enemies, being wanted to incognito or meeting friends with the piano, chatting about the wind and moon, and traveling all over the world, it is all up to your choice.
Martial arts is born as a kind of civilian plot, they have a commonality with martial arts in their bones, if martial arts are compared to swords, then the rivers and lakes are scabbards, the key is to find their position in the rivers and lakes, the Nine Yin True Scripture is to convey such a concept to players, you are martial arts; You are in the rivers and lakes; You can be a legend.
3. Life identity
Chisel and plough to find songs in the wilderness, and the poems and treasures will be absolutely indispensable.
For people's food and clothing, sharpen the edge of the secret refining and dew.
The game gives players who have worked hard to practice life skills to reach a certain level with corresponding titles and items, and the life title of the game restores the title of various laborers in ancient China, and gives a deeper meaning, players can associate with the scene of the hard work and exquisite craftsmanship of the ancient working people from the title. Each of the game's 4 categories of life skills [Gathering], [Manufacturing], [Culture] and [Market] has its own life identity.
Among them, the gathering department is divided into [miner], [hunter], [farmer], [woodcutter], and [fisherman], the manufacturing department is divided into [tailor], [cook], [poisoner], [craftsman], [blacksmith], and [pharmacist], the culture department is divided into [qinshi], [chessman], [scholar], [painter], and the market department is divided into [beggar] and [hexagram master].
Character Attributes:
Role attributes
1. Basic attributes of the character
Blood:
The character's health, when the blood is 0, the character is seriously injured. If no one is rescued, they will go into shock. Qi and blood can be recovered faster through meditation, medicine, etc., and will also be recovered at a slower speed in non-combat states (the rate is related to physical attributes). When the character is buffed and the health regenerates quickly, the color of the health bar will become brighter, and vice versa.
Internal force:
The important attributes of the character, most of the moves need to have enough internal force to use, the internal force can be recovered quickly through meditation, medicine and other means, and it will also be recovered at a slower speed in the non-combat state (the rate is related to the Gang Qi attribute). When the character is buffed and the internal force is recovering quickly, the color of the Qi and Blood Bar will become brighter, and vice versa.
Light work:
The important attributes of the character, most light skills need to have enough light power value to use, some continuous light power skills need to continue to consume light power value, light power value is generally restored by automatic recovery, the more light power value remains, the faster the recovery rate. A few tricks also require light power.
Physical:
Important life attributes,Engaging in the vast majority of production and life requires the consumption of physical strength,Physical strength automatically restores every 5 minutes,The rate is related to the satiety attribute,The maximum amount of physical strength points equivalent to the upper limit of physical strength is restored every day。
Satiety:
Assisted living attributes, the higher the satiety, the higher the speed of physical recovery, satiety is generally restored by eating food produced by chefs, and satiety will be automatically consumed over time.
Slaughter:
Misdeeds increase the kill value, a chase is triggered when the kill value is high, and you will be put in a prison jail after shock, and the higher the kill, the longer you will be imprisoned.
Arm:
The basic attributes of the character can increase melee power, external power critical hits, and a small amount of qi and blood limit.
Body:
The basic attributes of the character can increase long-range power, hit, dodge, and a small amount of parry stamina.
Interest:
The basic attributes of the character can increase the power of internal power, as well as more upper limits of internal force.
Gangqi:
The basic attributes of the character can increase internal power hits, internal power critical hits, a small amount of internal force upper limit, a small amount of internal strength defense and internal force recovery speed.
Body:
The basic attributes of the character can increase the upper limit of qi and blood, sealing strength, and parry endurance.
2. Combat attributes
Dodge:
Can be obtained from the Body Stat, which affects the accuracy of other people's attacks on you. The higher the dodge, the less likely it is to be hit.
Sealing Strength:
It can be obtained by physical attributes, which affects the chance of being hit with a critical hit when attacked, and the higher the sealing strength, the less likely it is to be hit with a critical hit.
External power parry:
Determines the percentage of external damage that the player can reduce after successfully parrying.
External Defense:
It can reduce the external damage taken by the player, which can be obtained by equipment.
Internal power solution:
Determines the percentage of internal damage that the player can reduce after successfully parrying.
Melee Strength:
Can be obtained from the Arm Strength stat, which increases the damage of melee attacks.
Outside Power Hit:
It can be obtained from the attribute of the body, which affects the hit rate of the player's external attack, the higher the external power hit, the greater the hit chance of the external attack.
External Critical Hit:
It can be obtained from the arm strength attribute, which affects the chance of hitting a critical hit when attacking externally, and the higher the critical hit, the easier it is for an external attack to hit a critical hit.
Ranged Power:
It can be obtained from the body attribute, which can increase the damage of ranged attacks such as hidden weapons.
Internal power:
It can be obtained from the Inner Breath attribute, which can increase the damage of internal attacks.
Internal Power Hits:
It can be obtained from the Gang Qi attribute, which affects the hit rate of the player's internal attack, the higher the internal power hit, the greater the hit chance of the internal attack.
Internal Power Critical Hit:
It can be obtained from the Gang Qi attribute, which affects the chance of hitting a critical hit when attacking with internal power, and the higher the critical hit of internal power, the easier it is to hit a critical hit.
Parry Endurance:
It can be obtained by body method and physique attributes, and parry and attack will consume parry stamina, and parry stamina will not be able to parry when parrying stamina is exhausted.
Just Defense:
It can reduce the damage taken by the player, which can be obtained from the Gang Qi attribute.
Soft Defense:
It can reduce the damage taken by the player, and can be obtained from the Gang Qi attribute.
Yin Defense:
It can reduce the amount of Yin damage taken by the player, which can be obtained from the Gang Qi element.
Yang Defense:
It can reduce the amount of yang damage taken by the player, and can be obtained from the Gang Qi element.
The following is an introduction to martial arts routines:
Martial arts routines
Since the Ming Dynasty, Chinese martial arts have formed many schools, and people often describe martial arts as broad and profound, rich and colorful, including countless routines and exercises. Each school of Chinese martial arts has many routines that express the characteristics of its own school, and these routines have different purposes, rigidity and softness, and have a variety of playing styles, which fully demonstrate the characteristics of Chinese martial arts with huge and complex forms and diverse styles and schools.
In the world of Jiuyin, it can be divided into two types of routines from the attribution of routines: sectarian routines and Jianghu routines.
Sect routines, as the name suggests, are routines that can be learned after joining a sect after meeting certain conditions, which are easy to obtain, such routines are gradual, have genre inheritance, and clearly reflect the style characteristics of the sect.
Jianghu routines can only be obtained in the rivers and lakes, and the difficulty of obtaining them is relatively high, and they can only be obtained through [Adventure], but the effects of Jianghu routines are varied, the styles are very different, and the power and effect of the routines are generally good.
【Introduction to the routine】
Taolu is a unique form of Chinese martial arts, and it is also a major technical feature that distinguishes it from other martial arts. The essence of the routine is a series of action combinations with the meaning of technical attack and attack and defense, which is a form of attack that is based on the material of technical attack and action, and is composed of the changing laws of contradictory movements such as offensive and defensive advance and retreat, movement and stillness, rigidity and softness, and virtual reality.
Chinese martial arts routines are mostly gradual, and the routines learned by beginners and those who have practiced for a long time are different, with low-level routines and high-level routines. The practice of the Taolu is the true essence of Chinese martial arts, and it is often necessary to comprehend and comprehend the meaning of it over several years or even decades. The power of the routine can be increased through cultivation, and you can consume the power of the moves in the routine to increase the cultivation of the routine, of course, the power of different routines and the number of times they can be improved are different.
Taolu is a high degree of refinement and artistic reproduction of technical strikes, which comes from and is higher than technical strikes, and is the highest form of expression of martial arts. The reason why it is the highest form of expression of martial arts is that it comes from technical strikes, and it is further regularized and artistic.
【Composition of the routine】
Chinese martial arts have always focused on "internal and external integration". The so-called "inside" mainly refers to the inner psychological qualities such as the mind, spirit, mind, and qi, and the so-called "outside" mainly refers to the external physical movements such as hands, eyes, body, and steps. In the routine, it not only focuses on the technique and skill of one move, one punch and one kick, but also focuses on the skills and skills expressed in the whole set of strength, coordination, spirit, rhythm, content, style, structure and layout.
For "inside", the power of the routine can be improved through [internal strength], each move in the routine has its own attribute tendency, and the attributes of each move can be divided into five attributes: [yin], [yang], [rigid], [soft] and [taiji], when using the moves of the routine, activate the [internal power] of the same attribute to increase the power of the move. The attributes of the moves and their attributes in each routine are different, which is in line with the style orientation of the routine itself.
For the "outside", the types of moves in the routine can be divided into [real moves], [virtual moves], [frame moves] and [qi moves]. According to the [Fighting Rules], there is a mutually beneficial relationship between different move types. The type and number of moves in each routine are different due to the style tendency of the routine, most of the routines will have a complete system, which contains the basic [real moves], [virtual moves] and [tricks], of which the main output of the routines is based on [real moves], the effect of defense depends on [moves], and you can use [virtual moves] to break the enemy's defense, and the additional [qi moves] can be used to strengthen yourself and weaken the opponent.
【Move Type】
Real moves: Most of the commonly used attack moves are real moves;
False moves: Mainly used to break the enemy's parry state and attack slightly weaker moves;
Tricks: Add to yourself to increase the parry effect, and use it with [Active Parry], and only when the parry is successful can the special effect of the fight be played. You can only have one trick effect on yourself at the same time;
Qi moves: Most of them are moves to strengthen oneself or weaken the opponent, but there are also attack moves;
There are many changes in moves, and only by understanding "move restraint" can you easily see the moves and defeat the enemy.
【Active parry】
1. Only when you enter the battle state, you can parry (bind buttons, the default is the right button, and the buttons can be customized);
2. When parrying, the character's movement speed is reduced by 70%;
3. When successfully parrying the enemy's attack, the damage received will be greatly reduced, and the damage reduced and reduced will be determined by the two attributes of "external power parry" and "internal power resolution" according to the different internal and external power damage;
4. When successfully parrying the enemy's attack, you can get rage, which is one of the main sources of rage;
5. When successfully parrying an enemy's attack, it will consume its own "parry stamina"; The upper limit of parrying stamina and the recovery speed are related to the basic attributes; The cost of a successful parry is related to the attack strength of the attacker;
6. When the parrying stamina is consumed to 0, the character enters the state of breaking defense, and cannot parry for a period of time;
7. The parry state will be broken by false moves, enter the state of breaking defense, and cannot be parried for a period of time;
【Preparation】
"The first strike is strong, and the last attack suffers" is outside the attack range, you can use the move first, there will be a period of preparation time, during this time to run to the attack range of the move and meet the release requirements of the move, you can make a move in the first time, no need to manually release it (only for the move that needs to be locked to the target is effective, the move without the target release, after you press the move release condition will be released immediately). You can change your moves at will during the preparation time.
When "Move 1" is successfully released, you can immediately use "Move 2" to prepare, and when the action of "Move 1" is finished, the prepared "Move 2" will be automatically released.
Clever use of preparatory moves will make your moves more consistent, and the continuous attacks will make it impossible for the enemy to parry.
【Auto Sprint】
1. Make the move can be used outside the attack range, and will quickly rush to the enemy to attack;
2. The sprint needs to consume light power, and when the light power is lower than the sprint consumption, there is no longer an automatic sprint effect;
3. The distance of the sprint is related to the type and level of light work you have learned;
4. Dash can be dodged, and when the enemy rushes in front of you, you can dodge this attack by running out of its attack range;
5. There are keywords such as "this move can quickly approach the opponent with light power" in the move description, indicating that this skill has the effect of automatic sprint.
【Cooling Rules】
1. Public cooldown: There is a 1 second cooldown between moves;
2. Cooldown between routines and routines: Switching moves using different routines will have a cooldown time, and the cooldown time is different for different routines. (Three-legged cat moves are not limited by routine cooldowns)
Thank you for looking down, it's Mo Nan's brother who looks down, I can't see it, I don't blame you, I just want to play z, h