Sanctuary Creation Rules [Take the Time to Look]
1) Shelter World
The sanctuary is a high-dimensional creation zào realm. She is shrouded in a materialized world. The embodiment is characterized by a cylindrical spiral nebula. The black hole in the center of the vortex is the realm of the main god, and the stars surrounding the black hole are the permanent residents of the shelter - the player.
As a representative of the low-dimensional four-dimensional beings, the person who enters for the first time will exist in a 'gaseous' way. The prerequisite for attaining a physical body is to have an exclusive sanctuary.
The person who created the zào sanctuary world is called 'Zero'. Until now, it is not known where Zero came from. A single qiē about Zero is still a mystery. She calls herself an architect. The only thing that is certain is that it was indeed she who created the world of sanctuary.
2) Homogenization
The process of obtaining exclusive shelter is called 'homogenization'. To put it simply, it is to transfer the creations in the plot world to the shelter world. This process of transfer is colloquially called 'removal' among players. And Master Zero would poetically describe it as 'turning into a star'.
The definition of an exclusive shelter is broad. It can be a car, a hotel, a castle, or even a continent, a planet. In the eyes of Master Zero, there is no difference in the length, width, height, or even the three-dimensional itself.
3)NPC
If the player is the heart of the shelter, then the NPC is the cornerstone of the shelter. What else can we play without these adorable NPCs? It's like a movie has a lead star, a second star, and a third star; 1st Supporting Role, 2nd Supporting Role, 3rd ...... Special introductions, friendship appearances, passers-by, and unsung heroes, the importance of NPCs should also be treated differently. Killing a protagonist, and killing an unknown martyr who will not appear in the subtitle group, obviously have a different impact on the plot world. The more important the NPCs, the more powerful they will be protected by the rules, so don't get hot-headed when you encounter them, because legend has it that every world has a powerful being similar to the Guardian of the Plane.
4) The player's character
Players enter the story world, to put it bluntly, it is a role-playing process. Referring to the division of NPCs, the player's role in the story world is also ranked. Generally speaking, newcomers entering the plot world are passers-by. So, try to squeeze your name into the end credits, boy!
5) Plot integration
The story world can be integrated into each other. It's like space-time overlapping. The integration of the plot often means the expansion of the worldview. Experience has proved that worlds with similar plots are prone to integration. For example, the initial D of the same racing movie, Very Human Trafficker, Fast and Furious, Need for Speed, Death Speed, Cannonball Speed, etc. After blending into each other, most of the characters and their interpersonal relationships in the original story world will be retained, just like there are many teams in Formula 1, such as the Initial D team, the Extraordinary Human Traffickers team, the Fast and Furious team, the Need for Speed team, and the death team...... We're all on the same bigger starting line.
6) Classification of the story world
The hierarchy of the plot world is closely related to the hierarchy of the movie. Movies are generally divided into: super blockbusters (S-level), A-grade, B-grade (Hong Kong films are all B-grade films), C-grade (third-level films, everyone likes to see them?) )…… And so on. Therefore, the worldview of the A-level plot world is far more than that of B-level films, and the B-level is far beyond the C-level, and when it comes to D-level, there is only one mattress in the entire worldview, right?
So when the plot is fused, it must be B-level integrated into A-level, A-level integrated into S-level, and so on.
If, when two A-class unfortunate meet, roar! That's Plane War!