#42 Frontline Business & Entertainment District(2)
It's called the Commercial Entertainment Zone, so there are commercial sales, and of course there is entertainment. There was no entertainment on the upper three floors, but when we reached the second floor, we finally saw a scene of excitement.
According to Amron, the second floor is frequented by soldiers. There are many video game stores here, and soldiers choose to come here to have fun and relax in their spare time. At first, I was a little surprised, and I was a little surprised that in the era when the spread of spiritual culture was prohibited, there should be no entertainment equipment such as video games. I didn't expect that the political axe actually didn't ban things like video games.
Surprised, I randomly found a shop that seemed to have fewer people to watch. Because people in this era have undergone genetic merit adjustment before birth, there are handsome men and beautiful women everywhere, and the height is naturally not low. Faced with this kind of situation, I naturally have my own solution.
Just fly!
Apply some anti-gravity force directly to yourself, and then you can float smoothly by yourself. Then you can condescendingly look at what is being watched in the crowd.
At this time, I understood: the video game that Armlang Jun refers to is actually just a training instrument in disguise. As I see now, a man in a military uniform is holding a gun with a serious face and pointing forward, in front of him is a holographic display device, from time to time there will be a monster-looking creature floating through the device, and what the player needs to do is to kill those floating demons.
Each time a demon is killed, the number on the scoreboard increases the number of points for the demon killed, and when the time is up, the score obtained is the final result. And what makes every gamer yearn for is the leaderboard that seems to have a sense of achievement.
According to Amlang, the person with the highest score in this game is usually not weak in shooting ability in battle.
Okay, but that's nothing more than an advanced version of the shooter in the twenty-first century arcade city. In my opinion, it's not so much a game as a means of venting and showing off. It may be effective to use it for relaxation and to increase a sense of honor.
Then I walked around and found that there were no role-playing games or games with a story. The protagonists of these video games are the players themselves who participate in the game. And the content of the game is always reminiscent of the courses of military training.
For example, the shooting game of "killing foreign enemies" has an obvious meaning of practicing shooting.
Another battle flag game called "Commander" can train one's strategy to a large extent.
There are also two-player games that use the physical skills of the participants, or the use of mental interference fields. In short, although it is indicated that these are video games, the content of the game is inseparable from enhancing the quality of soldiers.
Mr. Armlang seems to be a regular here, and he is also a master of one of the games. The name of that game is "Battle Incarnation" - it's actually a game that uses a mental interference field and some vertical keys to fight against your own characters in the sand table.
This finally allowed me to find some timely PvP game feel.
Armron-kun's ostentatious decision: to defeat a man in front of me who had won several games in a row in front of the console. I had some feelings about the game, and even wanted to try it, so naturally I didn't object to his idea.
Because I saw such a pvp battle game, I couldn't help but think of the King of Fighters series of games I saw many years ago, and then I thought of some otaku pvp games. For example, mugen, Dongfang Scarlet Fantasy, etc., a large number of actions are generated in the brain in an instant.
I feel like I can beat countless people and dominate here!
The gameplay of "Battle Avatar" is rather peculiar. Both sides need to wear a helmet as the input port of the mental interference force field, and the opposing individual can choose to use the joystick to control the movement of their character, and use the mental interference force field to control the action; Of course, you can also choose to use all the mental interference force fields to control the movement and movements of the character.
This game has an obvious meaning of exercising the soldier's mental interference force field.
I saw that Amron's battle began, and he used the mental interference force field and joystick to control the "self" in the sand table, and quickly fought with the opponent. The two used the terrain to have a battle of wits and courage, and then used the control skills of the mental interference force field to fight with their own fighting skills, and the fight was a wonderful battle, and the onlookers around them also exclaimed from time to time.
Although this game has the meaning of training the mental interference force field, it seems to be very fun.
I've decided to take down Amrand!
It didn't take long for Armlang to live up to expectations and defeat his opponent. After showing respect to each other, I also said I wanted to give it a try. But...... I expected to be treated like a child. These stupid futuristic people! Don't you know that my Spiritual Interference Force Field Level is actually the strongest!
However, after all, there was a strong man in the crowd, and after that person observed that he had suspended me in the air steadily, he judged that I had a very strong level of mental interference force field, so with his encouragement, I sat in front of the game console.
Putting on the helmet and releasing a little mental interference force field, I soon felt a subtle sense between the character on the holographic sandbox and my spirit. This helmet is like another handle, and I can clearly feel that the various sensing points in the helmet correspond to each joint of the character on the sand table.
At first, I was a little unaccustomed to it, but I only needed to get familiar with it a little, and I could easily indulge the sand table villain.
After seeing my performance, Amron-kun's face was full of incredulity. But then what appeared on his face was a fiery battle intent.
Soon the battle began, and this guy didn't think about me at all that I was a newbie to playing this game for the first time, and as soon as he came up, he seriously chased and beat "me" fiercely. With my dexterous movements and attacks, I could barely find a respite. This feeling of aggrieved made me feel angry.
Then I let it go. Even if you can't beat it, you can't always run the right way?
So I used the mental interference force field to control my character, turned around, and accurately dodged Amron's attack that suddenly made me feel sluggish, and then a sentient face-breaking fist directly greeted his character's face.
Originally...... It's not hard to control.
I immediately gained confidence, and gradually gained the upper hand in the following period, so much so that Armron-kun sweated profusely. The more I play this game, the more sophisticated it becomes, so much so that in my eyes, I feel that this is a very common ACT game, and the general positioning and dodging methods in the game can be vividly and exquisitely reflected in this subjective control sand table.
I could feel the onlookers stunned.
As I control my character to complete a side dodge, I smoothly reflexively make another move to Amron's villain, and Amron's character's HP will go to zero.
I won this game!
But at this time, the "portable terminal" in the satchel suddenly rang.
lt; /agt; lt; agt; lt; /agt;;