Chapter 250: Building a Superweapon
"The unlocking of super weapons has brought our technology level to a higher level, but we will not be satisfied with this level, in my eyes, there is no strongest, only stronger, don't look at me now, maybe when will it collapse, there is no end to the development of strength." βFrom Deng Jian's journal.
"Hahaha, now it's finally time to build a superweapon!" One of the benefits of the superweapon is that both of them can use it, whether it was built by Deng Jian or Su Luo.
In fact, Deng Jian didn't really want to build a nuclear bomb silo, because although the power of a nuclear bomb is great, the nuclear radiation left behind will also have a great impact on his people, which is very difficult to solve, so what Deng Jian wants to build is a weather controller and an iron curtain device, and the chrono-temporal teleporter is not necessary, after all, he already has this ability.
"Aren't you going to build a chrono teleporter?" Su Luo's thoughts are different from Deng Jian's, he doesn't have the skill of teleporting in time and space, although Deng Jian can also teleport his people, but it is always not as convenient as his own skills.
"You can build one if you want."
"Then you're welcome, don't blame me for taking your place!" Su Luo carefully selected a place, and then ruthlessly spent a lot of money to build a chrono teleporter.
The Allied superweapon in Red Alert, which can be built for an additional 2500 with the Allied Construction Shop and the Allied Combat Lab. Chrono technology is one of the main technologies of the Allied Forces, developed and researched by Albert Einstein and used in actual combat.
The Chrono Teleporter needs to wait every time it is activated, and the role of this machine is to enable troops to achieve rapid spatial transfer and give the enemy a surprise blow.
But there is a limit to the number of troops that can be teleported at a time. Chrono teleportation is limited to teleporting tanks, and teleporting soldiers will cause them to die.
The Chrono Teleporter is an important building unit in the real-time strategy game Red Alert. Allied superweapon. Invented by Albert Einstein in the Black Forest, Germany, teleportation is no longer a dream, and this technology can be used to teleport friendly units and even enemy units to any position, achieving a surprising effect. (The disadvantage is that humans cannot be teleported directly).
"You kid finally bleed once this time, it's not easy." Deng Jian looked at Su Luo's somewhat distressed expression and felt very funny.
"No way, after all, I am not as advantageous as you at the beginning of the last days." The flesh on Su Luo's face kept twitching, "I killed too few zombies at that time. β
"Don't blame me, okay, I'm going to bleed once anyway. And I must have more blood than you. Deng Jian found those super weapons and chose to buy them.
After careful consideration, Deng Jian decided to build a weather controller first, which had the smallest footprint. And the skill of lightning storm is so fierce that even the power of EMP is not small.
Lightning Storm is an Allied 5000 series superweapon in Red Alert 2 (and Yuri's Revenge).
Allied Weather Controller skill, the power of which is comparable to that of a nuclear bomb silo! After the Lightning Storm weapon preparation time (10 minutes of gameplay, 4 minutes and 23 seconds of reality at 4 speeds) is activated, a large lightning and thunder will appear in the designated area for 10 seconds. Greatly damage the lightly armored important buildings in the enemy base, causing serious chaos in the production and defense of the enemy base. Enemy radars can even be disabled during lightning storms. Only one lightning storm can be used in all areas. It is not possible to fire two lightning storms at the same time. (Of course, if used with a nuclear bomb, the effect is quite strong)
"Sure enough, you really spent more energy points than me this time, and my chrono-temporal teleporter only has 20,000 energy points, and your 40,000 points are already twice as many as mine." After Su Luo saw Deng Jian's weather controller, the distressed feeling disappeared all of a sudden, and he seemed to feel a lot more comfortable.
"Do you think I'm just going to have that one thing enough? Superweapons sometimes work best when they are used together. Deng Jian thought about the combination of super weapons for a while, and decided to build the Iron Curtain device first. Then there must be a nuclear bomb silo as a backup, and Deng Jian will definitely not use tactical nuclear missiles unless it is absolutely necessary.
The Iron Curtain was a Soviet superweapon on Red Alert. Temporarily makes units invulnerable.
A weapon found in Red Alert 1, but in Red Alert 2, it no longer only protects one unit, but can create a protective force field. However, it can only protect mechanical units and buildings, and using it on an infantry unit with life will kill the unit instantly, and the protected unit can ignore any attacks.
Objects of protection: tanks, buildings and the navy, the Air Force does not accept protection, and only uses the Iron Curtain before takeoff. It can only be taken off again, it cannot be used on lifeform units, and once used, it will die immediately
Protection Duration: Regardless of the 45-second near-absolute invincibility of the enemy's defense, the protected object will appear with a black flashing marker.
Effect: Not affected by chrono teleportation or mind control. And immune to the parasitism of terror robots and giant squid. Buildings that are protected cannot be captured by enemy engineers. Enemy Spies cannot penetrate, and even if other tanks are smashed into protected units via chronoteleportation or Yuri's magnetoelectric tank, etc., they cannot deal damage. Or it can kill a large number of enemy lifeform units.
In Red Alert 3, the Iron Curtain device works much the same as Red Alert 2. However, unlike Red Alert 2, there are only a maximum of 9 vehicles protected by the Iron Curtain in Red Alert 2 (i.e., the 3 x 3 protected area), while the energy field generated by the Iron Curtain in Red Alert 3 will remain for a short period of time. Suppose there are 3 rows of 6 columns of tanks, and after the release of the Iron Curtain, the first 3 columns are immediately protected. At this time, 6 columns of tanks could be ordered to advance at once. When the last 3 columns pass through the energy field, the last 3 columns can also be protected by the Iron Curtain. Objects of protection: tank units, buildings, floating naval forces (underwater units such as submarines are protected only when they are on the surface), air forces that have not taken off. Protection Duration: Absolutely invincible defense for 30 seconds regardless of friend or foe (units at the center of the explosion that have been sucked in by the "Vacuum Implosion Bomb" will still die even if the Iron Curtain is covered). Effects: 1. Protect buildings, vehicles, or ships. Unlike Red Alert 2, units protected by the Iron Curtain can still be teleported over time, and if a unit is teleported into water, the unit dies instantly, even if it is still protected for the duration of the protection. Buildings during the protection period cannot be captured by enemy engineers, and enemy spies and ninjas cannot infiltrate. However, our infantry will still be able to enter and exit protected buildings freely, unlike Red Alert 2. 2. Kill infantry units in seconds, the Iron Curtain can kill all infantry units in seconds, including hero units. There were, however, exceptions: the "artillery locomotives" produced by the Soviet barracks in the "Hour of the Uprising", which were protected by the Iron Curtain. (To be continued.) )