Capuchin IV
Question: About experience points
The setting for XP trigger level increase.
Some classmates reacted, the experience points can't be messed up, you can't say that you kill a few enemies, and you can rise dozens of stages at once! Of course, xx has good reason to say that the previous chapters were not messy at all.
Students who have played online games should know that even if you fight an opponent who is stronger than you, you must gain more experience than you can gain by fighting an opponent who is weaker than you. In fact, in reality, how much more is this not the case? No matter what aspect of the competition, there's definitely a huge difference in the experience you gain from bullying the newbies all day long and you constantly challenging the masters.
Here, a brief word about the ratio of experience points. So how about a hypothetical H10 nematode? How about setting the XP of one stage to "1000" first?
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1. Between peers
H10 nematode, fight a nematode classmate who is also H10!
Then, no matter how the battle is, as long as the two classmates are fighting each other, the experience will increase:1
If you fail, XP is increased by 2
If the battle is won, XP gains: 10
If you are chased by an enemy or a life-and-death opponent, you will not die, and you will not die, experience points: 20
If you fight a life-and-death duel and finally kill the opponent, experience points: 100
Then the result is out, kill 10 enemies of the same level, and you can upgrade to a level stage.
Note: The above needs to be stated that all must belong to the normal situation! (Don't think about acting, fake experience, etc....... )
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2. Facing the low level
For each lower level, XP gain decreases by 50%.
To put it simply, if you kill an enemy, the H10 soldier will gain 50 experience points for killing an enemy soldier in H09; If you kill h08, the experience is 25 points; h07, 12.5......
Everything else is naturally reduced by 50%, so I won't give examples one by one.
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3. Facing the advanced
Each level above oneself doubles the experience points.
Or the battlefield soldier scene: H10 soldiers kill H11 enemy soldiers, experience points are 200; Kill h12 for 400 experience; Kill H13! 800...... XP
In the same way, no matter what kind of competition, competition, competition, etc., it will be doubled accordingly according to the opponent's level higher than you.
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4. Team sharing
This one is a bit more complicated.
To put it simply, if you rely solely on the experience shared by the team, it is very small.
In detail, the distribution of team experience points is determined by many elements such as basic combat effectiveness, corresponding threat to the battlefield, and final contribution value.
Since there are so many related elements, I won't analyze them all here......
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In the absence of any major questions from students, this is the end of this special chapter of this volume.
There are no more chapters today, and the fifth volume will begin tomorrow......
To be honest, the fourth volume is a bit messy, so that the ending is unexpectedly tense, and even squeezes out part of the plot that should be there, of course, it is transferred to the beginning of the fifth volume, which can be regarded as a handover.
Let's talk about xx's writing style, everyone should have found it, there are only 30 chapters in each volume (the first chapter is an extended version, equivalent to two chapters), yes, the reason why the chapters of each volume should be controlled at 30 chapters, because xx likes to change, just like deciding to write a different type of style, xx doesn't want a plot to be dragged out too long, whether it's exciting or not, whether it should stop or not, when the number of chapters is reached, the plot will come to an end, so as to enter the next link, the next theme......
To reveal, starting from the next volume, xx is going to start using the powerful "Flying Rice" as a body type unit, so let's hurry up and say goodbye to "Ami"!
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One femtometer is equal to one quadrillionth of a meter
Namely:
1fm=1/1000000000000000m