Resident Evil II - New Special Zombie Chapter
Special zombies can be said to be a reference to the special infected in the game - Survival Road 2
Reader: "Soul fade~!" It's clearly copying! ”
Here are the descriptions and pictures of various special zombies
Hunter:
A type of special infected person, characterized by hooded clothing. It is the fastest and most mobile of all the special infected. Hunters make unique and eerie calls while crawling, and can perform long-range pounces and triangular jumps on walls and ceilings. Hunters are able to pounce on survivors and can suppress the downed survivors to attack constantly. The downed survivor cannot save himself, and must be killed or pushed away by other teammates in order to be rescued, otherwise the downed survivor will be continuously attacked by the hunter to death.
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Smoker:
A type of special infection with a green cluster of cells (green smoke) on the body, a constant cough, a slightly taller body, and a tumor on the half of the face. The Smoker will stick out his tongue to tie up the survivor and drag them along. When a Survivor is dragged by the Smokeman, the Smokeman will also attack the bound Survivor with both fists. In addition, if a bound survivor gets stuck in something else while being dragged by the smoker, the bound survivor will also be injured by the smoker's tongue.
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Charger:
A special type of infected person, characterized by suspender overalls, a large body, a large right hand, a small left hand, and a low roar. It will rush straight at the survivor, grab the survivor, and then grab the survivor and rush forward until it hits an obstacle such as a wall, and will continue to knock the survivor to the ground. If you are blocked by other survivors while grabbing a survivor and rushing straight away, you will knock away other survivors in a straight line.
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vomiter spitter:
A type of special infection characterized by a female appearance, the mouth can open wide, and the mouth is constantly flowing green liquid, making a high-pitched cry. Sprays a corrosive green liquid into the distance, and when a survivor touches the liquid, the survivor will continue to be injured until it is out of range. When the spitter is killed, the body oozes the same green liquid.
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Jockey Jockey:
A type of special infected person, characterized by a hunched back, who emits strange laughter. Will jump on the back of the survivor and ride the survivor, and the survivor who is riding will walk uncontrollably.
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Vomiter boomer:
The vomiter moves slowly and has very low health. However, vomiting can be directed to the survivor, and when the survivor is vomited, their vision will be greatly obstructed, and they will also infect other infected people who have not been vomited. The distinctive smell of vomit will also immediately attract a large group of zombies, who will prioritize the survivors with the vomit on their bodies. When the vomiter is killed, the vomiter will produce a corpse explosion, and anyone hit by the corpse explosion will be shaken open by the blast wave (if you are next to a high place without a railing, it will be killed instantly by the shockwave of the boomer's corpse explosion), and if the survivor gets too close to the boomer, the vomit attached to the zombie explosion will splash on the survivor, which will also trigger an attack by the zombie horde.
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Two mini-bosses:
Tank tank:
A special type of infected, extremely large, characterized by thick arms and a low roar, with extremely high attack and health. In addition to punching, tanks will also dig through the ground to create concrete and rubble blocks to throw at them. When hit by a tank, in addition to taking strong damage, its amazing attack power can also easily knock survivors into the air.
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Witch Witch:
A special type of infected, with little to no clothing, a pair of bright red eyes and blood-red claws. The backdrop of Survival Road 2 is divided into day and night. During the day, the witch walks around crying, and at night the witch squats on the ground and cries. Within a certain range, the player can hear the sound of the witch crying. Witches do not actively attack, but are provoked by external stimuli, such as light sources, sounds, attacks, and close contact with survivors. If the survivor shines a light (flashlight) continuously, attacks the witch, or gets too close to the witch for a long time, the witch will be enraged. When overstimulated, the witch attacks the survivors who provoke her.
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