Curly tail II
Differences: Talent vs. Genre
Regardless of the previous setting, "xx" now has a special chapter to emphasize, or rather announce, the magnitude and difference between talent and genre improvement.
(xx's former pen name is a madman setter, nicknamed madman.) In fact, the book was registered as early as March 10, but it was not officially uploaded. Now I am honored to be appreciated by Qiuda and summoned to Zongheng, and will use the pen name "2012xy" to continue the creation of crazy style! The pen name "2012xy" is broken down, "2012" represents the end of the world, and "xy" originally thought of "effect", of course, the meaning is much more than that, everyone is bored and can ponder! So now officially start using "xx" as a new nickname for madmen. xx is understood alphabetically, which means very powerful, very powerful! As for the words to understand from the expression, eyes or thoughts, etc., in fact, it only represents extreme and focused, not what some students say, so please don't think about it...... )
Straight to the point.
【The difference between talent and genre】
Let's take the talent [Giant] and the genre [Giant] as examples.
Talent [Huge]: Increases body size by 1% for each level level.
Genre [Giant]: Each level level increases, the body size increases by 10 times. [It should also be noted here that no matter how many stages of level increase, the changes in the body of the genre are based on the initial body type, and are not superimposed. These have been explained in detail in the previous article. 】
In the above two improvements, it is easy to see that since talent is calculated as a percentage of the final body size, it is obvious that the stronger the strength, the greater the improvement. And because the genre is fixed, even if the promotion is so huge, when it reaches a certain level, the effect will naturally seem small.
For example, martial arts is like a person's qualifications, and genres are like a peerless skill, when you first start practicing, with the same effort, there is not much difference between people, but as you practice for a longer time, the impact of talent will become greater and greater, and then it will cause an infinite cycle - people who are corresponding to talents and genres will improve faster and faster, and vice versa.
Of course, this does not mean that talent and genre must be matched, because there are gains and losses. If you choose A, then B will not be promoted; And vice versa.
……
Some students may have noticed that there are 6 relatively ordinary talents, which can correspond to 6 equally relatively ordinary genres.
So speaking of which, I'll announce the odds or difficulties related to [genre] here.
As we all know, genres are different from talents, and [talents] are almost innate, mainly based on their own various factors, and are obtained from reincarnation.
Genres, on the other hand, require personal awareness, which means that you need to have an extremely strong intention, and then genres will appear. In layman's terms, a genre is also a profession. In addition, after the genre is formed, it can change through the change of intention. Well, that's it, and we'll talk about it later, after all, this book has just begun.
Traditional genres - giants, supermen, aliens, samurai. Again, according to its difficulty, the final percentage of cultivation is 99 percent. (From this point of view, Dongguo is really good enough, hehe...... )
Semi-auxiliary schools - healers, parasites. The percentage of cultivation is less than one percent.
Non-human genres - mother, demon, mountain beast, beast. The proportion of cultivation is less than 1 in 10,000.
Of course, since the genre can be double-cultivated or multi-cultivated, there is also a half-baked setting. For example, if you only cultivate 50% of the Healer School, then the proportion of cultivation, or the success rate, will increase according to the reduced multiple. In other words, if you cultivate 50% of the doctors, the success rate is about 2%!
……
Let's talk about the accurate settings of the non-human genre, the beast level increase, the reduction of human nature, the heart of the beast, the rage level, and so on.
As mentioned before, the [Beast] genre, with each level level, the human nature will decrease. In order to unify the data, it is now possible to use a new way of calculating the data.
[Beast] - Each level of the creature, the beast nature of the creature is increased by 10 times. (This mainly depends on the animality value of the creature itself, simply put, if the previous life itself was very beastly and savage, then the improvement is naturally very large, and if the previous life has a mild personality, then the improvement is naturally very small.) )
Speaking of which, I have to explain that reincarnated creatures have many related attributes, and like talents, they are all determined by previous lives. For example, if you were very cowardly in your previous life, you will never become very brave for no reason after your rebirth.
Let's talk about the Heart of the Beast.
[Heart of the Beast] - the basic ability of the genre. When the Heart of the Beast is activated, the creature's basic combat ability is doubled for each level it rises! Stackable infinitely.
The so-called "Heart of the Beast" activation, simply put, is a kind of will to fight. (For example, when a thief comes into your house and you find him small and unarmed, you roar and go up and beat him up.) This is the will to fight. )
Finally, let's briefly talk about "rage".
To use the simplest example, when the Heart of the Beast or Battle ** is ignited, it is 100 assuming rage. Then, depending on the opponent's words and actions, or when you are hit or insulted by yourself, your teammates, etc., your anger will accumulate as a percentage based on 100.
Since the circumstances involved here are so huge, I won't explain them all, after all, there are differences in the inner state of living beings at all times......
So, that's all for this time!
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