Chapter 969: The Three Fierce Lands

The empire was vast and dangerous. But there are three of them, and they can be divided into one in the north and two in the south according to the region. The South has two Murder Lands, one in the Blood King's Graveyard in the Valley of the Dead behind the trading capital of Sardinia, and the other in the Dark Lands to the northeast of the Iron Spear Realm. The Northland Fierce Realm is the basin known as the Devil's Throat.

The three murderous places, the fierce name is widely spread in the empire, but the sinister aspects of the three murderous places are different.

Located in the Valley of the Dead, the Blood King's Graveyard is known as the most murderous place. Although it is not the oldest, although this murderous land dates back at least two hundred years, the Blood King Graveyard is definitely the most dangerous. It is precisely because of the existence of this fierce land that the empire will set up a so-called ancient investigation committee, all because this fierce land is actually the remains of heaven and man.

The ruins were discovered by a well-known team of adventurers, but only one of them escaped from the Valley of the Dead. The news of the Blood King's graveyard came from the survivors, and in the next seven or eight years, there were constant teams of adventurers entering the valley, but only 12 out of 10 survived. In the past ten years, more than 100 adventurous teams have been buried in that valley forever, and the adventurers who have become fertilizer in that valley are not 1,000 but 800, so that originally nameless valley has been called the dead.

Later, the Empire's eyes finally paid attention to the existence of this evil land, and when it learned that it might be a celestial ruin, the Empire set up a team of investigators, which was the predecessor of the Ancient Investigation Committee. Over the next decade, Imperial forces moved into the Valley of the Dead, making it a forbidden place for the Valley and the Blood King's Graveyard. In the subsequent research and investigation, alarming news continued to come out.

The investigation found that the Blood King's Graveyard is a pyramidal labyrinthine building, and the deeper you go underground, the wider the area of the labyrinth. Moreover, there are terrifying and powerful remnant creatures in each layer of the labyrinth, and the adventurers who were buried in the Blood King's graveyard before are only four layers deep into the underground labyrinth. After the Empire was put into the army, the number of layers of the labyrinth that were broken increased by leaps and bounds.

In just three years, the Imperial army had advanced to the tenth level of the Blood King's Graveyard. However, behind this rapid advance, it comes at the cost of accumulating white bones. Immediately afterwards, due to the large-scale invasion of the Shadow Principality, the empire could no longer continue to invest troops in the bottomless pit of the Blood King's Graveyard, so it had to be sealed. And it hasn't been restarted since then.

For more than 100 years, the Empire's research on the Blood King's graveyard was also intermittent. Until this generation, Emperor Targario, after listening to the advice of the Imperial Prime Minister, simply lifted the ban on the Blood King's Graveyard and opened it to all adventurers instead. In addition, the empire has provided corresponding supply points in the first ten layers of the maze that have been opened in the graveyard, so that adventurers can rest while exploring the labyrinth. Not only does the Empire open its graveyard to adventurers to explore, but it also does not prohibit adventurers from taking out of the graveyard what is found in the ruins. However, if the adventurer is willing to give it to the Empire, he will be rewarded by the Empire.

To this end, the investigators also set up a special identification team to give adventurers to identify the value of the ruins and antiquities in exchange for corresponding rewards.

In this way, the empire does not have to invest too many troops in the Blood King's Graveyard, and can continue to recover ruins and antiquities. As for the adventurers, if they find something in the Blood King's Graveyard, it is often fame and fortune. There are also many teams of adventurers who have just debuted, and they use the Blood King Graveyard as a springboard for their lives. After making a name for himself in the graveyard, he immediately transformed into a mercenary group, and there are countless examples of this.

Of course, since the Blood King Graveyard is ranked as the first murderous place, it is not in vain. The mortality rate in this underground labyrinth has always been high, but there are still a large number of adventurers who can't resist the temptation of overnight fame and rush to the Blood King's graveyard.

If the sinister part of the Blood King's graveyard lies in the powerful and terrifying relic creatures, then the evil of the devil's throat is in the terrain environment.

The Northland is cold.

Once you cross the Oselina, you'll notice a significant difference in temperature between the north and the south. Anyone who has lived in the North knows that the autumn and winter seasons are particularly long, and the spring and summer seasons are very short. In the Northlands, especially in the area near the imperial capital of Olisga, glaciers that have been difficult to melt for millennia can be found everywhere. Especially the Bingxing Port, which is close to the imperial capital, that port city is simply built on a 10,000-year-old ice layer.

Crossing the Oselina River, there is one city that is almost universally known to business travelers, and that is Frostwind. Frostwind is located near the Frostridge Valley, and after the snow melts in the north, the cold snap will continue to move south due to the action of the air current. When passing through the Frostridge Valley, due to the special topography of the valley, a cold wind will be formed to blow constantly, hence the name of Frostwind City.

Even Frostwind City, the closest to the Oselina River, is still like this, and the cold of the north is not hard to imagine.

But in such a place, there is such a special landform as the Devil's Throat.

The Devil's Throat is a basin, but the gap between this basin and the plain is staggering. And the center of the basin is a magma zone, because of the geothermal heat and high temperature all the year round, so the devil's throat is white smoke all year round, which is the result of the meeting of the hot flow of the basin and the cold air of the plain. In the basin, there is only a glimmer of natural danger to cross.

In the last dark place, there are many bands of thieves in the poor mountains and bad waters. The forces inside are divided, intertwined, and the situation is complicated.

The Bailegon Empire was very loose in its management of the rest of the country, otherwise it would not have allowed the local lords to fight for power. Wars between lords will always be the only ones who will suffer. In the beginning, the Dark Lands were nothing more than a treacherous forest and a place infested with ferocious beasts. But as time went on, as the war-displaced people gradually took refuge in the dark places, the bandits began to multiply.

So much so that now, in this lawless and dark place, there are hundreds of large and small thieves. The "Fire King" who was surrounded and suppressed by Huo Yi back then came from the dark place. Originally, according to common sense, not to mention the empire, even the lords of the few territories adjacent to the Dark Lands could not tolerate such a den of thieves at their doorstep. But the dark place has been here for so many years, and I haven't seen anyone clean it up, but several large thieves in it are running a good business.

Therefore, if it is said that there is no relationship between the dark land and the lords and nobles, I am afraid that no one will believe it.

Generally speaking, business travelers would rather take a detour than pass through the dark places. However, some caravans or short-distance caravans will choose to enter the Dark Lands. Of course, they are required to pay a poll tax to one or more bands of thieves when they pass, which has become an unwritten rule in the Dark Lands.

Over time, some people who could not survive in the territory and did not dare to do their lives would gather on the edge of the Dark Lands and extort business trips under the banner of a certain bandof thieves. However, these guys didn't dare to kill anyone, and most of the time they started by staring at small caravans. Even sometimes when they bumped into the caravan with strong guards, they had to do the shrunken turtle silently, and they didn't dare to jump out to intercept it.

For these guys, the big guys in the Dark Lands usually turn a blind eye. But if those guys step on the line, they will be destroyed. So for the guys who make a living from it, a pair of smart eyes is particularly important. The eyes had to tell which caravans could eat and where the invisible boundaries of the dark places were. In this way, you can not only keep your job, but also not be suppressed by those real villains.

Abel is such an eye.

Abel is only fourteen years old, but he has been a spy for the thieves "Dark Spear" for four or five years. The name of the bandit sounded majestic, but the dark spear was a rough wooden spear sharpened from some local black wood. Using this black wooden spear as a weapon can just scare people. When Abel was ten years old, a territorial war broke out, and his father fled with him to the Dark Lands, where he later died of illness. Able was orphaned, but was fortunate to be taken in by Birek, the leader of the bandits. The old man, who looked scary but was actually timid to death, always said to Abel: "I can't support you for nothing, so everyone will have opinions, so you kid has to work." ”

So the boy, who was only ten years old at the time, had to play various roles on the edge of the dark place. Like a lost boy, a wandering orphan or something, to win the sympathy of the caravans. After infiltrating the caravan, he is responsible for observing the size and number of people in the caravan, so that the old man Byric can refer to it and decide whether to blackmail or not.

That's four years.

Abel, who has now grown into a tall and thin boy, no longer needs to rely on sympathy to obtain information about the caravan, and now he relies more on his own eyes. An experienced teenager can roughly estimate the number of people in the caravan by looking at the size of the caravan, and the weight of the cargo can be discerned from the marks left by the wheels. It can be said that the Dark Spear, a group of thieves, was able to take root here in the Dark Land for four years, and the vast majority of the credit was earned back by Abel.

The number of times a young man has seen the wrong person in four years is only a handful, and the invisible boundaries in the dark places that change from time to time cannot escape his eyes.

At this moment, Abel hid in the canopy of a black wood tree, biting the core of the green grass that had just grown, and counting the copper coins he had saved with his fingers. When the war broke out, the armies of rival lords stormed their small village on the border. The war came so suddenly that Abel's house was torn apart. He still remembers his sister, Mena's panicked and frightened look as she was separated from the crowd.

Every time Abel thought of that little face that was red by the flames of war, he couldn't help but clench his fists.

He believed that Mena was still alive, and that as long as he saved enough money to pay for the road, the boy would leave the Dark Lands.

At this time, he heard the sound of horses' hooves, Abel's eyes lit up, and another business came to the door!