Chapter 171: Mighty Alice
The white light spread out at an extremely fast speed, setting off a huge impact of the area, and the white light instantly filled the entire field, and this shockwave caused a lot of damage to the surrounding abominations, causing them to stagger and stand unsteadily.
As Alice's teammates, Wu Yi and the others are different, these white lights give people a very warm feeling, and Wu Yi, who is standing next to Alice, is irradiated by this white beam, and the attributes of his whole body have been enhanced a lot.
Wu Yi checked his attributes and found that he had a beneficial state called the Illumination of Light, with four basic attributes such as strength and agility increasing by about 10%, while attack and defense increased by 20%, which was really a big improvement.
And when this light impact reached its peak, and the light was the most dazzling, a black dot appeared in the center of this light, and this black dot instantly swallowed up the surrounding light, and then devoured the flesh of the Mad Titan and the surrounding air.
This black dot quickly grew into a small black hole-like being, devouring a piece of matter around it, causing the Mad Titan to let out an angry roar, but it was sucked in place by this black light, unable to get rid of its restraints.
Because a large amount of air was swallowed and absorbed almost instantly, a vacuum was formed in that area, and the surrounding air frantically replenished inside, bringing a violent wind, and the huge force actually pulled the huge Abomination Butcher to move closer to the center.
Wu Yi and the others only saw that within the time that the black light lasted, all the hatreds under the Crazy Butcher's men were affected by the vacuum, and they were involuntarily sucked into that area, crowded together like arhats.
Name: Alice
Level: 14
Class: Gunner (Strength +1, Agility +2, Constitution +1, Spiritual +2, Gun Mastery +5, Gun Skill Level +1.) )
Enhancement: Genetic Enhancement Potion Type VI Enhancement (Strength Growth +, 1, Agility Growth +1, Constitution Growth +1, Spiritual Growth +1.) )
Combat ability: Genius
Occupation: None
Strength: 68
Dexterity: 82
Constitution: 64
Spirit: 84
Health: 1240
Energy value: 420
Attack: 72-94
Defense: 98
Title: Evolver: A person whose genes have begun to fully evolve, +5 for all attributes, +1 for all skill levels.
Dual Gunner: A person who is proficient in using dual guns and has great achievements, dual wielding firearm skill level +1, and attack damage +10 when holding dual guns.
Ghost Hunter: +20% damage to creatures carrying the Ghost Virus, attacks ignore 20 defense.
Skill: Dual Gun Mastery (Natural Skill): Level 4 (1+3). With dual guns, gain +8 for Strength, +8 for Dexterity, +8% for Movement Speed, +16% for Shooting Speed, +8 for Attack Damage, and ignore enemy defense for 12.
Gun Mastery (Basic Skill): Level 16 (14+2). When using a firearm, gain +22% power, +22% accuracy, +150m range, and +1 firearm skill level.
Headshot (1st Tier Skill): Level 3 (2+1). Self-mastered skills in using firearms, +70 bonus damage when hitting an enemy in the head.
Dual-wielding firearms (2nd tier skill): Level 4 (1+3). Can dual-wield similar guns, while dual-wielding, gain +20 attack and +10% fire speed.
Dual-Gun Concentrated Fire (2nd Tier Skill): Level 4 (1+3). Attack the enemy with two guns, each bullet will deal 10 extra damage, and each bullet will reduce the enemy's defense by 2 points, which can be stacked, the upper limit reduces the defense by 40 points, consumes 30 energy, and the concentrated fire attack lasts for 15 seconds. Buffer time 5 min.
Aim and Shoot (2nd Tier Skill): Level 3 (1+2). After a second of aiming, it fires a powerful blow that deals 150 bonus damage, consumes 20 energy, and has a 30-second buffer time.
Dual-gun headshot (Tier 3 skill): Level 4 (1+3). Shoot two accurate bullets at the same time with two guns, +100% Hit Chance to hit the enemy's head, and when the double headshot effect is triggered, the damage of the double headshot is the true damage of the headshot bonus damage *4, with 200 bonus damage, and stuns the enemy for 1 second. Consumes 40 energy and buffers for 10 minutes.
Psychic Impact (Level 3 Skill): Level 2 (1+1). With strong mental power, he set off a huge mental impact within his 10 yards, causing (200+50% spiritual value) absolute damage to all enemies within the range, and making the enemy enter a state of chaos, the duration of the state of chaos is related to the mental difference between the two, and the state of chaos lasts for a maximum of 10 seconds. Psychic Shock can be cast on a single target, dealing (300+80% Psych) absolute damage and causing the enemy to enter a stun state, the duration of which is related to the difference between the two spirits, and the stun state lasts for up to 3 seconds. Consumes 50 energy and has a buffer time of 30 minutes.
Equipment: Black & White Twin Stars, White Stars (Set 1): Silver 3 Pins. Attack damage is 75-90, dealing 30 non-attribute magic damage when hitting an enemy, and an additional 20 absolute damage when hitting an enemy at the same time as a black star.
Special Ability: +20% damage to creatures carrying the Ghost Virus.
The set is complete, activate the set effect: rate of fire +30%, number of bullets that can be loaded +5 rounds, when hitting the enemy with the black star, damage +30%, with a two-second defense reduction effect, reducing the enemy's defense by 5 points, and the defense reduction effect can be stacked.
The set is complete, activate the exclusive skill: Incandescent Bullet: Shoots a white bullet with powerful energy, which causes 200 damage after hitting the enemy, and blinds the surrounding enemies for 3 seconds, and when used with the Black Devouring Bullet, the effect and damage are +50%, and the second stage damage is dealt after two seconds, the second stage damage is (50 + agility value)*1.5 absolute damage, consumes 30 points of energy, and the buffer time is 3 minutes.
Bullet of Light: The black and white twin stars each shoot a special bullet that matches their attributes, the white star shoots a bullet of light, the two bullets will be combined, ignoring all the enemy's defenses, and hitting the enemy will cause the enemy to enter a state of stiffness, lasting for two seconds, causing 50 absolute damage per second, the burst of the light bullet causes (100 + agility + spirit value) *2 absolute damage, and the light bullet and the dark bullet excite an explosion effect, and together they cause 300 damage to the target. The Light Bullet then erupts with a Light Blast, dealing 150 damage to enemies within 30 yards, and allied units within the impact area are affected by the Radiant Radiation, gaining +10% Base Stats and +15% Attack and Defense for 15 seconds. The Light Bolt consumes 60 energy and has a buffer time of 6 hours.
Magazine: 15 rounds.
Durability 60/60.
Equipment requirements: Strength 13 points or more, firearm mastery level 5 or above.
Note: The specially designed firearms of the company are generally only equipped by the company's internal employees, and can be upgraded by killing zombies. The pair of black and white stars have gone through a lot of battles, countless biochemical ghosts have died at the muzzle of its guns, they have evolved many times, and they have been strengthened and modified by countless weapons researchers at Nolen Corporation, adding particles of unknown meteorites, which have almost been strengthened to the limit. The light of the bright twin stars pierces the despair of the apocalyptic world, and it is the star of hope for the surviving humanity.
Black & White Twin Stars, Black Stars (Set 1): Silver 3 Pins. Attack power is 75-90, and it has 30 non-attribute magic damage when it hits an enemy, and an additional 20 absolute damage when it hits an enemy at the same time as a white star.
Special Ability: +20% damage to creatures carrying the Ghost Virus.
The set is complete, activate the set effect: rate of fire +30%, number of bullets that can be loaded +5 rounds, when hitting the enemy with the white star, damage +30%, with a two-second defense reduction effect, reducing the enemy's defense by 5 points, and the defense reduction effect can be stacked.
The set is complete, activate the exclusive skill: Black Bomb: Shoots a black bullet with powerful energy, causing 200 points of damage after hitting the enemy, and reducing the enemy's defense by 20 points for 3 seconds, when used with incandescent bullets, the effect and damage are +50%, and after two seconds, the second stage damage is (50 + power value) * 1.5 absolute damage, consumes 30 points of energy, and the buffer time is 3 minutes.
Dark Bullet: The black and white twin stars each shoot a special bullet that matches their attributes, the black star shoots a dark bullet, the two bullets will be combined, ignoring all the enemy's defenses, hitting the enemy will cause the enemy to enter a state of stiffness, lasting for two seconds, causing 50 points of absolute damage per second, the explosion of the dark bullet will cause (100 + strength + spirit value) * 2 absolute damage, the light bullet and the dark bullet will inspire an explosion effect, together to cause 300 damage to the target. The Dark Bullet then erupts into a Dark Envelope, dealing 150-300 damage to enemies within 30 yards, and devouring air within the damage radius, inflicting a vacuum effect that causes enemy units within 15 yards to be forcibly gathered together, suffocating all enemies and slowing their movement speed by 50% for 3 seconds. The Dark Bolt consumes 60 energy and has a buffer time of 6 hours.
Durability 60/60.
Equipment requirements: Strength 13 points or more, firearm mastery level 5 or above.
Note: The specially designed firearms of the company are generally only equipped by the company's internal employees, and can be upgraded by killing zombies. The pair of black and white stars have gone through a lot of battles, countless biochemical ghosts have died at the muzzle of its guns, they have evolved many times, and they have been strengthened and modified by countless weapons researchers at Nolen Corporation, adding particles of unknown meteorites, which have almost been strengthened to the limit. The light of the bright twin stars pierces the despair of the apocalyptic world, and it is the star of hope for the surviving humanity.
Dual-wielding Demon Exorcism Holy Flame: Silver One Grade. Attack damage: 100-150.
Shotgun: Attacks once every 1 second, dealing damage to all enemies within 5 yards in front of you.
Exorcism: Passive, hits enemies within 5 yards deal 50% extra damage, with 100 absolute damage, and force knockback.
Holy Flame: Passive, with Holy Flame damage per bullet, dealing 30 fire damage and 30 holy damage to enemies, and doubling damage to creatures infected with the Ghost Virus and dark creatures.
Exorcism Holy Flame: Fires a ball of bullets with Holy Flame, dealing 200 fire damage and 200 absolute damage to enemies, forcing them to fly 5 yards, and paralyzing them after landing, slowing their movement speed by 30% for 5 seconds. Consumes 40 energy and buffers for 30 minutes.
Special Ability: +20% damage to creatures carrying the Ghost Virus.
Magazine: 8 rounds.
Equipment requirements: Strength 20 points or more, firearms proficiency level 8 or above.
Durability 98/98.
Dual-wielding bonus: Attack +30, attack time reduced to 0.75 seconds, Exorcism and Holy Flame damage +10%, Exorcision Holy Flame damage +20%.
Notes: The Flame of Exorcism is a shotgun with a knockback effect, which is very effective against surging bio-ghosts, especially petite ones, who will be knocked away by a single shot, causing them a huge suppressive effect.
Ghost Hunter: Silver Item. Attack damage 70-80.
Hunting: For every 100 biochemical ghosts hunted with the Ghost Hunter, this weapon's attack power is +1, and the attack damage has been increased by 10 points.
Ghost Hunter: Passive, deals 50 extra damage to creatures infected with the Ghost Virus, and reduces their base stats and attack defense by 10% when they hit an enemy.
When active, it will attach a special layer of power to the blade, gain +30% Attack Power, and deal 30 bonus damage per attack, dealing double damage to Biochemical Ghosts.
Slash: Raise the blade high and slash at the enemy's vital point, dealing 100% double critical damage, and with 100 absolute damage, this skill has +50% damage to biochemical ghosts. Consumes 25 energy and buffers for 10 minutes.
Special Ability: +20% damage to creatures carrying the Ghost Virus.
Equipment requirements: 24 points of strength or more, with the title of Ghost Hunter.
Durability 116/116.
Notes: The Ghost Hunter is a machete made with special materials such as ghost magnets, which has a great restraining effect on biochemical ghosts, and the more blood of biochemical ghosts is stained on the blade, the sharper it will become.
The ghost hunter is the exaggerated machete that Alice carries behind her, and the strange curve and sharp blade are really like chopping vegetables.
Almost all the abomination and abomination butchers were huddled together, Wu Yi and the others' eyes lit up, knowing that this was a good output environment for Alice to create for everyone, and they immediately launched various skills, inflicting a devastating blow on this group of abominations.
Zhang Qiang threw a barrage impact at the right time, and after the thunder fired a special bullet, countless scorching shrapnel filled the area, reducing their movement speed while dealing damage.
After the effect of the dark devouring of the black and white stars passed, the huddled abominants were finally able to move, but they found that the air around them was still very thin for a while, and they all fell into a state of suffocation, making it difficult to breathe every time, and their bodies became extremely sluggish as a result, and their movement speed was greatly weakened by the slowing effect of the barrage impact.
Li Weijia and Yang Qinghui erupted at the same time, both of them turned on the Infernal Red Lotus's blasting flame bomb effect, and several bursting flame bombs blasted into the abomination group in a row, because they were huddled together and could not be separated in a short time, the blasting flame bomb caused great results.
After each blasting flame charge hits the primary target, the scattered sparks can envelop a large area of abomination, causing their bodies to catch fire and fall into a state of severe burning, plus the cross-fire of the two, almost all of the abominants are injured by the blasting fire projectile.
Some of the hapless abominations were still in a state of multiple burns, and their health was decreasing at an extremely rapid rate.
The Medic seized this rare opportunity, and the thunder in his hand shook, and a blue ball of thunder was shot out, and after hitting an abomination butcher, the effect of the thunder rage exploded, and a cloud of plasma caused damage to all enemies in the range.
What's even more terrifying is the static field left behind, the abomination in the field can no longer be described as dense, and people with dense phobia may faint directly when they see this scene.
With so many enemies, the effect of the electrostatic field has been greatly enhanced, constantly triggering the bioelectricity, and in the flashing of electricity, the area is reflected in the blue, and the bioelectricity causes a small amount of damage at the same time, so that the abominants receive electrical damage, and the muscles are paralyzed, making it even more difficult to escape from this thunder and lightning hell.