Some setup instructions

Let's make a brief summary of the setting questions.

The cultivation set in this book is almost a complete drug flow, and there is absolutely no unstable foundation, or drug resistance, if possible, the faster the upgrade, the better, at most, there will be problems with the mentality.

And the elixir, not so much medicine, is essentially a special energy, and the medicine itself is only a carrier of energy.

The talent template is roughly divided into three parts: qualifications, physique, and various talents.

Qualification is the strength of the vitality base at the same level, and the strength of qualification is like the difference between a wolf and a tiger, which determines the upper limit of achievement.

The constitution determines the absorption and digestibility of the agent, and the better the resource utilization, and the faster the upgrade rate.

All kinds of talents belong to things that are inaccurate, but actually exist, such as: the talent of spiritual cultivation, the talent of cultivating lifeblood, the talent of cultivating combat skills, the talent of fighting, etc., I will not go into detail here.

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There are four main factors that affect the upgrade speed:

1. The higher the qualification, the higher the upgrade index.

2. The constitution determines the digestion rate and absorption rate of the agent.

3. The higher the quality of the agent, the more and stronger the energy in the unit dose.

4. The spiritual realm can affect the lifting effect when absorbing energy, which is expressed as an index of 0-5, which is usually several times the effect.

After quantification, the simple upgrade formula is: Physique * Elixir Quality and Dosage * Spiritual Realm Influence Index/Upgrade Index

According to each person's physique, after absorbing a certain elixir, the body will enter a state of fatigue, there will be temporary resistance, the effect of absorbing the elixir will become worse and worse, and the state can be emptied after a day of vacancy, and the use of refining method can accelerate this process.

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In addition, there is a life cycle: juvenile, grown, mature, complete, senile.

After the juvenile period is fully developed. Entering the growth period is the golden period of cultivation and improvement, and you can have complete improvement efficiency.

After entering the mature stage, the origin of life will gradually become stubborn, the efficiency of cultivation will become lower and lower, and the success rate of breakthrough will become lower and lower.

After the complete period. It is completely solidified, the vitality is fixed, and it cannot be improved.

In the aging period, the vitality will gradually weaken until death.

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Classification of combat power levels:

Secondary combat effectiveness: 0-9 (10th grade, 1st grade is a level gap)

Standard combat effectiveness: G-SSS level (a total of ten levels, the difference between each level is about one grade, that is, a grade difference, and one level is -=+ three levels)

(Here the author swallowed a setting, and the lowest standard combat power was F-level.) Later, the setting was added, so one level was added, and the G level was added)

The limit of standard combat effectiveness is the limit that can be achieved by an individual under normal conditions.

Super Combat Power: Super 1st Order, Super 2nd Order...... Super 10th order, super limit. (There are 10 orders in total, and the difference between each order is one level)

The gap between high-level combat power and low-level combat:

The difference between 0 and the ultra-limit is between a million and 100,000 times.

The gap between the G-class combat effectiveness and the ultra-limit is between 10,000 and 5,000 times.

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On the issue of overly complicated representations of strength:

The vitality level is only one part of the impact on combat effectiveness, and does not represent strength, so the basis used to judge strength or weakness is wrong.

After quantification. The simple formula for combat effectiveness is: Qualification * Vitality * (Lifeline Level * Fit) * (Combat Skill * Completion) * Fighting Core

The combat effectiveness algorithm is all an amplification, and each link is equally important. The shortcomings in any aspect will cause the overall weakening.

Among them, lifeblood, combat skills, and fighting cores are only equivalent to amplifiers, while qualifications and vitality determine the content of basic energy, that is, durability is only determined by these two items.

This book considers strength in five areas: attack, defense, speed, durability, and combat awareness.

It's just that the simple combat effectiveness is still unable to accurately locate the strength, so the marking judgment is added.

The system of combat awareness is more complex. The effect should be similar to the combination of evasion rate, hit rate, critical strike chance, and so on.

To be realistic, these attributes are floating, and they are not the same for different people and under different conditions.

Let's say A vs. B. It has an absolute advantage in the sense of battle, and every move must be hit, every move is full, absolute dodge, and the key move is 100% hit rate, 100% hit effect, 100% crit rate and 100% dodge.

But if you face a C with a level similar to his, then it is naturally impossible to have such an effect.

Durability (equivalent to total health) is only related to qualification and vitality level, and is a fixed attribute, so it is often only used as a reference and not as an indicator to measure combat effectiveness.

Therefore, the maximum compliance rate of attack power, defense power, speed, and combat awareness is marked, one standard is "false", two are "accurate", three are "true", and four are "special"

If there is only one level difference between the two aspects, it can be recorded as a standard.

Marking + combat effectiveness level, as a measure of a person's strength, is more accurate.

To locate a person's true strength, it takes a lot of data analysis, and for the new generation that is growing, it also needs to be predicted, and the accuracy rate is often not high.

Those who have been stagnant in strength, have been slow to progress, and have had a large number of open battles, will be able to make a precise division of their combat effectiveness.

Combat power is an explosive value, so it does not necessarily mean that a person with strong combat power is necessarily stronger, but it is just that he can play at such a strong level.

Strong attack power is more efficient in destroying weak defense, and the same is true for defense, so generally speaking, stronger combat power is more advantageous, but it is not necessarily necessary to say absolute strength and weakness.

Also, combat effectiveness is calculated by the same life level, cross-life level comparison, but also to offset the level differences, a life level can offset about ten levels of combat effectiveness levels, in fact, there are some level differences, I will not mention it here.

So in fact, it means a person's combat effectiveness, which should be: marking + combat effectiveness level + life level

Such as: quasi-A+ level gold fighter

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Final Words:

I used to read fantasy novels, and I always didn't seek to understand the reason why the protagonist crossed the level of battle, but after writing the book myself, some things were uncomfortable if I didn't understand them, and I was guilty of obsessive-compulsive disorder, and I couldn't stop it.

The author thinks so, as a core industry, there is always a study of the strength and weakness of combat effectiveness, since there is a huge difference in the strength of the same level, it is unscientific to simply use the grade to express the strength and weakness of a person.

For example, the protagonist has the strength of the late stage of gold, and then the strength of the early stage of gold has the strength of the early stage of diamond.

So what is the significance of the late gold and early diamond periods here as representatives of strength?

Each of the hierarchical units that represent strength here is a floating value, and a separate representation of a person's strength should be an objective representation.

In a world where civilization is backward, it may be normal to have such a wrong attempt to judge.

But as a worldview of a developed civilization, this should not be the case.

Therefore, there is this set of combat power divisions.

A level is a class A, and a class can defeat an S class, but it is not that he has the combat power of an S class.

Fundamentally, the challenge of skipping the level is likely to be a bully of the weak.

The level is lower than you, but not necessarily weaker than you, it can even be much stronger than you.

In the final analysis, because rank is only a part of strength, not the whole story.

In this case, it is completely wrong to use the basic hierarchy to divide strength.

Therefore, an objective combat effectiveness system is needed.

The author believes that this is a kind of advancement, which should and needs in the context of this setting.

Because the beginning is the setting of the world's top level background, coupled with the author's poor pen power, many settings can only be thrown out in one go, and readers don't like to read it, and they can't understand it.

That's probably it, and there are some background settings, so I won't mention it here.

In fact, the author just wants to build a new world that is a little different, write a story that is quite interesting, and in addition, try to be reasonable and logically self-consistent.

The grades seem to be getting worse and worse, and I think something is wrong, and the author also reflects.

After thinking about it carefully, it seems that there are a lot of historical problems, such as such an idea is not suitable for adding too many new and over-the-top settings, etc. Some things are spread out, but they can't be discarded directly, and there is no turning back when you open the bow, so you can only die like this.

So many settings, in fact, it can be regarded as a matter of the author's belief, it should be good to have a heart, but readers don't buy it, and there is no way to do it.

Writing a book is like spiritual practice, there are times when the glass heart is shattered to the ground, and there are also those who are praised and almost forget who they are......

When there is a lack of passion and inspiration, you will be confused, entangled, and then self-doubt and lose confidence......

Hawkers, anyway, I just want to finish this book well now, and I believe that I will grow by then.

In addition, I would like to take this opportunity to thank all the children's shoes who have been rewarded, subscribed, supported, commented, encouraged, and voted every day, and I wish you all a good mood every day ^o^

I WANTED TO MAKE A GRAND WISH, BUT AFTER THINKING ABOUT IT, I STILL DON'T SET UP A FLAG...... (To be continued.) )