Chapter 127

Minerva has been standing firmly in the middle of the battle, the chariot drawn by two extremely majestic war horses like bronze, the chariot made of Mithril and Pure Gold is driven by a dragon tooth veteran, and next to Minerva stands Tianjin Disaster Land wearing a special witch costume, Tianjin Disaster Land has never liked to talk, and Minerva did not give any orders during the battle, she just calmly watched the unilateral slaughter in front of her. Pen? Interesting? Pavilion wWw. biquge。 info

All tactical orders were given spontaneously by the centurions who led the team, and Claudius's dragontooth soldiers were such an outstanding legion combat race, and the centurions spontaneously cooperated even without the control of their superiors, but still showed outstanding adaptability. Whether it's cultists, bandit gangs, or even clusters of monsters, there is no chance in front of them. So Minerva never gave any orders, she just watched her men fight. And now, it's time to need her.

With an angry roar, the overwhelming dragon power suddenly erupted, and one of the backstage of the monsters and bandits in the desert, a blue dragon blasted open the sand dunes from under the sand dunes, and soared into the air to pounce on the dragon tooth soldiers. In the farther desert, a pair of cold eyes looked at the huge crystal ball in front of him, and inside the crystal ball was the picture of the blue dragon jumping out. "Let Klinsmann try it first....." said the cold-eyed master softly—Heinz. Ludwig. Feng. Ostomac, the ancient blue dragon who has controlled the Karlin Desert for hundreds of years, uses his cold and ingenious skills and great strength to control a small group of relatively young blue dragons as his subordinates, not only controlling the desert, but even extending his tentacles to nearby cities - such as Port Carlin, where Ostomac has a force that obeys him to serve his interests within the town hall.

Faced with the army that suddenly appeared in the desert, Ostomak would not come forward himself, of course he ordered a young blue dragon, the prime blue dragon Klinsmann to test the strength of the other party - Ostomac had already judged at the first time that none of the military forces under his command or the troops after all the assembled troops could fight the army in front of him, both qualitatively and quantitatively. Then it's time to try the difference between high-level combat power.

The Dragontooth Soldiers and Centaurs, as members of Claudius, were naturally immune to dragons, and the serious problem was that Ostomac did not know that this army was actually a subordinate of Claudius the Red Dragon, who had not yet learned the power of the Red Dragon...... It's just that Minerva finally raised the spear in his hand at this moment, "Array!" She gave the first order.

The shrinking dragontooth soldiers quickly dispersed again, they were facing a blue dragon, not an army, so the dense battle formation was not suitable. "Surround it!" This was the order given to his centaur by Calon, who was constantly galloping in the desert, and he led by example to draw his strong bow and shoot an arrow at the blue dragon Klinsmann in the sky.

Claudius had almost seen the place now, and there were thick clouds thousands of meters below him, and from the place where the clouds were broken, more than 10,000 meters down was the sea, and what he could see was the dark green forest that separated the blue ocean. Judging from the magic sign he carried, he should have arrived at the coast of Comanso, above the large forest. "Where the hell is this place of Mistrano? Let me take a good look, fortunately, Lao Tzu has been eyesight well lately, hahaha, it should be here! The red dragon hovered high in the sky, scrutinizing the hole in the clouds as he searched below, and finally he almost confirmed his target.

Claudius wasn't going to be fast right now, and he wasn't thinking about going straight to a vertical dive to pull the speed to supersonic speed and then give the place down there a hard shot - everyone came out to work, there was no need to be so serious, was there. So the red dragon spread its wings as far as it could, and like a powered paraglider, it began to fly in a huge spiral circle and began to lower altitude. It was a very effortless flight, but the descent was not fast, but the red dragon enjoyed it, and he wanted to admire the look of the pointed ears below when they saw his form.

Mistror has a complex puzzle that visually covers the entire city, and also has a strong defense and counterattack force against the invasion of foreign enemies, and the high-level elves in the city are also not to be underestimated.

It's a pity that this is useless for Claudius, and the red dragon who has unfolded the materialistic aura feels that the so-called magic magic lock is not as useful as directly camouflage camouflage, even if it is more powerful than this kind of thing with an inflatable false target. Within the Red Dragon's vision, a strange and beautiful city of huge trees and the ruins of huge stone buildings entwined with vines was clearly visible, and Claudius's terrifying hunting vision could see even the small figures shuttling between the trees.

The huge red dragon was constantly circling and descending, and when it was about six thousand meters away from the city, the magic operation below suddenly accelerated. "Did you find it? But it's useless! The red dragon let out a dragon groan that shook the sky, carrying flames, and the huge crimson figure continued to descend. The magic locks began to run chaotically, and the magic rings that had been working together beautifully began to become distorted like poorly lubricated gears, so that the inducement and defense of the dragon above continued to fail.

Claudius quickly landed hundreds of meters above the ground, and at this distance, the fear of the dragon's power and the sheer size was enough to break the spirits of the elves here - mainly civilians and low-level professions, of course. But the elves still want to negotiate and not give up peace until it is hopeless..... It just so happened that Claudius was too, and he didn't have much interest in helping Talos as much as he could, and it seemed to him that it would be almost the same as burning him a dozen elven temples. It is certain that the elves would never agree to Claudius burning down their temple, as evidenced by the presence of several elven warriors and elven mages in front of Claudius after he landed.

"A million gold coins or the equivalent of a piece of art or a magic weapon? Hahaha, what do you want money for? Feed! You gave up a few temples for me to burn, and my life is the most important thing, isn't it? Hahaha, there's no need to die for those guys in the outer realm! "In front of Claudius, those elves were really small and small.

Due to the size of the Beby, the elves already knew which red dragon was attacking this time, "Crimson Calamity!" It's Crimson Calamity, Claudius! This madman! "These are the words of a few noble elves with gleaming blonde hair as they look at the crystal ball in the midst of a hall of divine light among the huge trees." I felt the attention of the gods! God hasn't given up on us! ”

Of course, Claudius also sensed the fluctuations of divine power that made him sensitive, and it was obvious that as the most important elven city on the continent, Mistror had always been under the attention of the elven gods, and now it was obvious that when Claudius uttered such blasphemous words, it seemed that several gods were going to "talk" to him "personally".

Enthusiastic group friends sent a card about Claudius, just look at it and smile, Claudius is 10,000 times stronger!

Claudius (Crimson Calamity)

Randa the dwarf thief stares at the walls of the cavern, trying to find a secret passage, a secret door, or a phase door from above. However, he failed again. On the other side of the cave, the mage Alan was unwilling and tore another scroll. Rhonda recognized the light as Ellen's usual magic: Detect the Secret Door. This time better than the last one, the magic worked. The downside is that there are no secret doors. Langda felt that it was better to fail in casting the spell, so he still had a thought. "WTF, it looks like we've been tricked by that dwarf, don't let me catch him again, it's not this place." Although it is ridiculous to say that a dwarf is coming out of the mouth of a dwarf, especially if there is a dwarven warrior in the team. However, it seemed that everyone was in no mood to laugh, only the dwarf Engil glared at Ronda fiercely. At this time, a voice suddenly came from outside the cave, "What are you looking for?" Let's hear it. Engil picked up his axe and ran towards the hole, and Querry had already mounted the arrow. Ronda glanced at his companions, and then cautiously sneaked to the entrance of the cave. Then he saw the half-solidified lava crack, and the place where he thought it was a cliff suddenly lit up in two places, just as he had seen the glittering light reflected from the bronze mirror on the lighthouse in the southern harbor. Rhonda turned and ran deeper into the cavern. In the next second, the palpitations like the sky collapsed from the depths of Langda's soul, his mind was blank, his whole body was convulsed and paralyzed to the ground, and the lower half of his body was already **. Behind him, the lava lake boiled and tumbled, as if it were boiling, and half of the mountain collapsed and collapsed, turning and swaying in the lava lake, slowly sinking. With all this, the majestic dragon power enveloped Vesuvius.

Claudius, also known as the Crimson Calamity, is the legendary tyrant of Hell Island, the scourge of the continent of Feren, the great enemy of the righteous cause and the good race, and many other titles. However, his family gave him the titles: the Radiant, the Wind of Liberty, the sole master of the Isle of Sea and Fire and the Sea of Plenty, the Knights of Flame who coexisted with valor and mercy, the father and leader of the Dragon's Tooth warriors, the protector of the freemen, merchants, peasants and craftsmen, the chief senator of the Roman city-state (absent), the dictator (absent), the commander (absent), Caesar, and Augustus. Behind many titles, this guy who is called the Führer is actually a boring man (dragon) who has nothing to do, is idle, and causes trouble everywhere. If it weren't for the construction of his clan Dragontooth, Metal Mushroom Man, and chaotic industrial goblins, as well as his daughter, the Iron Knight, the First Dragontooth Warrior, the patriarch of the Roman city-state, the procurator, the tribune, the Praetorian Guard, the triumphant general, and the chief priest Minerva, Hell Island would have been transformed into a veritable Hell Island by kobolds and goblins, and needless to say, he was born the leader of the evil race. At the moment, Claudius is ready to wander to the mainland to find trouble with some old friend.

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Species: Dragons (Vertebrates, Sauromorphs, Dragons, Sauropods, Eusauridae, Pentasauridae, Red Dragons)

Faction: Chaos Neutral

Faith: None/Yog Sotos (Hypocrite)

Body Type: Giant

Age: 130+

Sex: Male

Height: 60 feet (hereinafter referred to as ruler)

Weight: 234375 lbs

Occupy/Reach: 20'/15' (20' bite)

Basic speed: 40 feet, 200 feet (flexible)

Passive Class: Dragon

Languages: Dragon, Lingua Franca, Elf, Orc

Class Level: Adult Red Dragon (Theoretical)

XP Points: Next Growth Cycle

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Buy Bonus: +6, +4, +6, 0, 0, 0 (32Buy)

Strength: 44

Dexterity: 20

Constitution: 50

Intelligence: 16

Perception: 19

Glamour: 16

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Health: 45d12+900=1198

Defense Level: 56 (+5 Agility, -4 Size, +44 Born, +1 Evasion), Contact: 11, Surprise: 50

First strike modifier: +5 (+5 agility)

Base Attack Bonus: +45, Grappling: +74 (+17 Strength, +12 Size)

Speed: 40 feet (basic speed, zero weight)

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Tenacity Immunity +66 (+37 Adult Legendary Dragon, +7 Stat Difference, +20 Constitution, +2 Tenacity Boost)

Reflection Immunity +34 (+24 Adult Legendary Dragon, +5 Attribute Difference, +5 Agility)

Will Immunity +33 (+17 Adult Red Dragon, +8 Skip Bonus, +8 Perception)

Ferocious (DC) 46 (Adult Legendary Dragon)

Spell Resistance 39 (Adult Legendary Dragon)

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Attack (Melee):

+58, bite, 4d6+17

+56, (double) claw grip, 2d8+8

+56, (double) wing strike, 2d6+8

+56, tail, 2d8+25

Rolling, 4d6+25 (reflective DC=52)

Tail sweep, 2d6+25 (reflective DC=52)

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specialty

Dodge (1HD), Agile Movement (3HD), Power Jump (6HD), Flyby Attack (9HD), Tenacity Boost (12HD), Desperate Hold (15HD), Onslaught (18HD), Multi Attack (21HD), Dash Mastery (24HD), Dreadful Assault (27HD), Orbit (30HD), Aerial Spinning (33HD), Powerful Flyover Attack (36HD), Mastery of Flyby Attack (39HD), Swoop Dive (42HD), Mastery of Leap ( 45HD)

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Ethnic Identity:

Dragons have the following characteristics:

d12 life dice.

The base attack bonus is equal to the sum of the life dice (similar to a Warrior).

Exemption tests that he specializes in: Tenacity, Reflexes, and Will.

Skill points are equal to each life dice (6 + intelligence adjustments, minimum 1), and the first life dice has four times the number of skill points.

Traits: Dragons have the following traits (unless otherwise stated in the mob description).

60 feet of dark vision and low light vision.

Immune to magical sleep and paralysis.

It is only proficient in its own innate weapons, unless it is in humanoid form (or can have a humanoid form), in which case it can become proficient in all simple weapons and any of the weapons mentioned in its description.

Not proficient in the use of any armor.

Dragons need to eat, sleep, and breathe.

True Dragons (and not other dragon-like creatures):

All dragons gain more power and strength as they age (this is not the case with other dragon-like creatures). Dragons are only a few feet long when they first hatch, and can be over 100 feet long when they reach the archaeosaurus.

A one-stop digestive system is like an extremely efficient furnace that can digest even inorganic substances.

Although dragons' goals and ideas vary greatly depending on the species, they are all very greedy.

All dragons use the dragon language.

Dragons use powerful claws and fangs to attack opponents, but they also use spitting attacks or special physical attacks, depending on their size. Dragons like to fight in the air and don't get too close before using long-range attacks to wear down opponents. Older, intelligent dragons are adept at estimating the strength of their opponents and then prioritizing the most dangerous enemies (or avoiding them when destroying weaker ones).

Spit Weapons: Using a Spit Weapon is a standard action. Once a dragon has used a Spit weapon, it cannot be used again in 1d4 rounds. If a dragon has more than one Spit weapon, it will also only be able to Spit once every 1d4 rounds. If the Spitting weapon deals damage, mobs within range can attempt to halve the damage with Reflection Immunity, and the DC against the Spitting weapon is equal to 10 + 1/2 Dragon's HD + Dragon's Constitution modifier.

Ferocious: A young dragon or older can make an opponent extremely unsettling with his momentum alone. This ability automatically works when the dragon attacks, charges, or flies over an enemy's head. All dragons are immune to the ferocious abilities of other dragons.

Spells: Dragons can obtain and cast spells just like Warlocks of the rank listed in the table, and can be rewarded with spell slots for their high Charisma stat. Some dragons can also cast spells from the list of priest spells or spells from the list of priest realms as if they were arcane.

Spell-like abilities: Depending on the age group and type, dragons will gain different spell-like abilities. It can gain the abilities of the current age group as well as all previous age groups. The higher of its age or warlock level is the caster level of the spell-like ability. All spell abilities can only be used once per day unless otherwise noted.

Damage Reduction: Young or older dragons have damage reduction. Their natural weapons are considered magic weapons when piercing damage reduction.

Immune: All dragons are immune to sleep and paralysis. Each different dragon is immune to one or two additional attack forms, regardless of age, given in their respective descriptions.

Spell Resistance: As dragons age, they become more and more resistant to spells and spell-like abilities. Spell resistance is given in the respective descriptions.

Blindness: Dragons can locate creatures within 60 feet. Opponents that the dragon does not directly see are still completely hidden from the dragon.

Sharp Vision: Dragons can see four times as much as humans in dim conditions and twice as much as humans in normal light. It also has 120 feet of dark vision.

Skill: All dragons have skill points equal to (6 + intelligence modifier, minimum 1) x (life dice +3). Listening, searching, scouting, focusing, negotiating, escaping, intimidating, knowing (any), looking at faces, and using magical devices are considered to be dragons' primary abilities (each dragon has some additional abilities in their own descriptions).

Feat: All dragons have a feat, and they get the feat, just like any other creature, based on extra life dice.

Red Dragon:

Because red dragons are extremely confident, they rarely pause their actions in order to estimate their opponents. As soon as they spot a target, they immediately decide whether to attack or not, and immediately choose a tactic. The Red Dragon will use its claw and bite attacks instead of spitting weapons against small, weak creatures, so that the treasures it may be carrying are not destroyed.

Spit Weapon: The Red Dragon has a Spit Weapon that spits out cone-shaped flames.

Item Locator: Teenage or older Red Dragons can use this ability as if they were using a spell of the same name, once a day per age.

Other Spell Abilities: 3 times a day - Suggestion (old age or older); 1 time per day - look for shortcuts (ancient dragons or older), sense the location (ancient dragons).

Abilities: Valuation, bluffing, and jumping are considered to be the Red Dragon's primary skills.

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Skill points: Hatchling 6x (7+3), Infant Dragon (6+1) x3, Teenage Dragon (6+1) x6, Teenage Dragon (6+2) x6, Young Dragon (6+2) x6, Adult Dragon (6+3) x17, 372 points

Listening 20, Search 10, Reconnaissance 20, Escape 20, Intimidation 20, Knowledge (Mystery) 20, Knowledge (Architecture) 5, Knowledge (Dungeons) 20, Knowledge (Geography) 5, Knowledge (Place) 10, Knowledge (Nature) 20, Knowledge (Religion) 20, Knowledge (Plane) 20, Observing Faces and Colors 10, Using Magic Devices 20, Valuing 10, Bluffing 10, Jumping 10, Balancing 5, Climbing 5, Craft (Planting) 8, Medical 5, Hiding 10, Stealth 5, Survival 8, Rope Trick 5

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Caster Level: 7

Spell Book

0DC13 All Tricks

1DC14 Protection against Chaos/Evil/Goodness/Order, Greasy, Mage Armor, Weakening Ray, Activation Rope, Oiling on the Soles of the Feet, Featherfall, Swift Wings

2DC15 Flash Dust, Cobwebs, Tasha Laughter, Invisibility, Command Necromancy

3―

4DC17 Transfiguration

Daily spell slots: 42

* Rumble briefly studied magic at Sylvia the Green Dragon, then taught himself for a while and inspired his own Warlock magic. Rumble is equivalent to a part-time mage and warlock of several levels. Due to the distortion of magic for unknown reasons, Rumble is able to cast Warlock magic at will with his Mage and Warlock spell slots. In a sense, Rumble is the Blue Striped Mage, and Blue is his spell bit. In addition, Rumble can also choose a spell from his own spell table like an archmage, which is always a quasi-spell, and can be cast twice a day. At the same time, for unknown reasons, Rumble can't get Priest Spells and Realm Spells.

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Special abilities

Immune to fire, double cold damage.

Item Locator: Teenage or older Red Dragons can use this ability as if they were using a spell of the same name, once a day per age.

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Anomaly

Huge Body:

If Rumble hadn't grown on his own, his parents would have noticed his abnormal growth very early. Although there are not no large individuals in the Red Dragon Race, it is rare for them to grow too high and too fast to his level. If it is still on Earth, this condition is generally referred to as excessive growth hormone secretion by the anterior pituitary gland, commonly known as gigantism. But that's not necessarily a bad thing on the Torrell Crystal Wall. Rumble gained a stronger physique, greater strength, higher magic resistance, and more scorching flames because of his huge body, and more than once, he relied on this to save the dog's life.

Incineration Ring:

When Rumble was a young dragon, perhaps because he grew too fast and his thermoregulatory organs were not fully developed, the sphere with a radius of 1 foot around his body often emitted high heat energy. As Rumble grows into adulthood, this radius expands to 300 feet and can be opened and closed and distanced by closing pores.

Aerodynamics:

Before the rumbling crossing, he belonged to the type of person with a wide range of interests, that is, the kind commonly known as "proficient in the door and sparse". He learned to fight in battle, obtained first-hand data on aerodynamics during flight training, and became a master of piloting. This skill has given him more than one chance to start over.

Incendiary Bomb Spit:

Before the crossing, Rumble saw Maozi putting Christmas sparks on the green head on the video. Finally in the world of Faerun, Bang Bang found a chance to try. His air sac secreted various catalysts, strong oxidants and hyperthermic agents, and with the help of fluid mechanics, the boom made the beings of Feilun experience the baptism of thermite bombs, white phosphorus bombs and coagulation. The Boom Spit weapon has 24D10 damage and 52 DC, covering a 60-degree sector with a radius of 200 feet. Without changing the total area, Rumble can even change the shape of the area in the same way that the Archmage's shaping control does. Rumble can also take another way, which is to freeze the ejector into a ball and isolate each other, and then drop it high in the air, and when the doabol crashes into the ground, it will ripple everywhere, and of course the damage will be reduced to 10D6.

*The 3-ring spell Fireball has up to 10D6 fire damage, and it can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. Among them, the copper with the highest melting point is 1083.4 °C. The booming spout reaches more than 3,000°C, enough to melt graphite, or boil steel. Let's assume that the relationship between temperature and damage is that when the temperature reaches the maximum temperature of the fireball technique n times, the damage is 2 times (n-1) times the maximum damage of the fireball technique.

**Graphite has a melting point of 3652°C. Toilet paper actually counts it as a metal with a low melting point, so I really don't know what a metal with a high melting point is.

Thermonuclear ejection:

For unknown reasons, Boom has a small nuclear reactor in his body, and Boom has never found the control rod, so he can only replace the high-heat and high-pressure steam by taking a deep breath, which is the whole crystal wall talk about the color change "Claudius took a deep breath". Currently, a sphere with a radius of 60 feet around the rumbling mouth can reach over 5000°C, and the Spit weapon damage is 96D10, which is not exempt. Exiting the range quickly cools down to normal spitting (incendiary bomb spitting).

Materialistic aura:

Before Rumble came to Torrell Crystal, he lived in a low-demon, or non-demonic world. After a long period of exploration, mankind has finally come out of ignorance and become the master of the self. The Scientology and the Random Number Gods swept the ancient gods and whispers into the garbage. Influenced and guided by materialism and scientific thought, Bang Bang discovered, explored, and mastered the laws in the new world. Scientific materialism protects Rumble's mind and becomes a factor that distorts the magical dimension of Torrell's crystal walls, based on Rumble's body, absorbing the magical power around it like a black hole. This is the unknown reason for the Rumble Boom and the source of the terrifying power and the reason for becoming a Blue Striped Mage. Originally, the aura could only exist in Rumble's body, providing him with twice the spell resistance and insulating divine power. Later, the aura expanded outward with the center of the booming body, like an anti-magic field. The current aura radius is 300 feet. Rumble can choose to press the aura into the body or release it outward, up to 10 kilometers in diameter, and the area will be turned into a wild magic zone. At the same time, affected by the aura, in addition to casting spells on oneself, Rumble casts spells and quasi-spells as if casting spells in the Wild Magic Zone. In addition, when Rumble is attacked by instant spell magic or other magic that is not affected by the anti-magic field in the aura, it is calculated as double spell resistance.

Supersonic flight:

The dragon's size, while suitable for flight, is limited to regular flight. When a dragon is forced or attempted to move at a speed greater than five times its normal flight speed, it will face strain or other physical injuries. Rumble can fly by many times faster than normal flight speed, and take sustained non-lethal damage per hour (n-4)D6 during overspeed. When he attempts to break the sound barrier, he will take another impact damage, similar to dash damage of the same size. Then, when he is not dead or in a coma, paralyzed, etc., then he can fly at supersonic speed, hover, climb, descent, combat turns, sideslides, dives, and jumps. A Boom Supersonic Dive deals 30x damage (Crush) and is worth a boost during Dash and Ram. Of course, the correct use of supersonic speed should be a round of spitting that will cover an area 60 meters wide and 1,800 meters deep, or a thermonuclear spitting to chase whoever is 1,800 meters, this picture is too beautiful.

Heterogeneous Cultivation:

The rumbling cell fluid is impregnated with magical substances, and the dead cells that fall from his body and his secretions infect other species, giving rise to all sorts of strange creatures. For example, from his saliva and femoral moss, a metal mushroom grows, and his femoral moss infects an industrial goblin, and a dragon's tooth soldier grows out of his teeth, and a Piliwen horse shoots out of a single shot.

Constant Morph:

If Rumble casts Transfiguration on himself, he can use all spell slots to maintain the spell (i.e., use all MP for Transfiguration). In this case, it can continue to transform until it dissolves its own magic, is dismantled by others, or has less than 0 health.

Turning into the wind:

Rumble is special, good at judging the situation, especially when he is still weak. When he faces strong opponents or unfavorable circumstances, he will most choose to come back another day. Of course, when he is in a desperate situation, he will fight with all his might, and then fight his way out of a bloody escape, and then come back to take revenge after recuperating for decades.

Love for Peace:

Strictly speaking, Rumble likes to think of himself as a dealer, although he doesn't have a little bit of skill in his negotiation skills. However, when the Boom was able to negotiate peacefully, he rarely resorted to other means, although most ended up using his fists to persuade him. Bang Bang is not very appreciative of the violent beauty of plunder, fraud, robbery, etc., but he still has the virtues of revenge without staying overnight, taking artistic revenge, and being willing to see people unlucky, and taking pleasure in destruction.

No Money:

You're not a dragon. This is the first word of all those who know about Rumble. Gold and gems are just a necessity for Rumble. If it weren't for the fact that he would have solved the food and lodging after the transformation, he would not even bend down to pick it up. Of course, the occasional snack can spice up the taste. In a sense, Rumble did treat Campbell as dung. Especially when Minerva told Rumble in the golden hall that he had only five gold coins and thirty-seven silver coins, he actually believed it.

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Attached: Bang Long Extended Edition

Body Type: Super Jumbo +

Length: 200 feet

Weight: 12,500,000 lbs

Occupy/Reach: 120'/80'(120' bite)

Basic speed: 60 feet, 250 feet (flexible)

*The length of the silver dragon meat urinal is about 24 feet or less

Strength 64 Agility 20 Constitution 70 Intelligence 16 Perception 19 Charisma 16

Health: 70d12+2100=2560

Defense Level: 66 (+5 Agility, -8 Size, +69 Innate), Contact: -3, Caught Off-Guard: 61

First Strike Adjustment: +9 (+5 Agility, +4 Mastery First Strike)

Base Attack Bonus: +70, Grapple: +113 (+27 Strength, +16 Size)

Tenacity Immunity +99 (+60 Ancient Legendary Dragon, +7 Attribute Difference, +30 Constitution, +2 Tenacity Boost)

Reflection Immunity +49 (+37 Ancient Legendary Dragon, +5 Attribute Difference, +5 Agility, +2 Lightning Reflection)

Will Immunity +46 (+17 Adult Red Dragon, +21 Skip Bonus, +8 Perception)

Ferocious (DC) 69 (Ancient Adult Legendary Dragon)

Spell Resistance 54 (Ancient Legendary Dragon)

Attack (Melee):

+93, bite, 8d8+27

+93, (double) claw grip, 6d6+13

+93, (double) wing strike, 4d8+13

+93, tail strike, 6d6+40

Rolling, 8d8+40 (reflective DC=75)

Tail sweep, 4d8+40 (reflective DC=75)

Specialty: Mastery of First Strike (48HD), Mastery of Innate Weapons (51HD), Mastery of Multi Attack (54HD), Homeopathic Slash (57HD), Jump Attack (60HD), Battle Reflex (63HD), Lightning Reflex (66HD), Grabber (69HD)

Burning bomb spit: the flat spray distance is 7-9 kilometers, the landing area covers more than 100,000 square meters, reflects DC75, and the damage remains unchanged. At the same time, it can be thrown at an altitude of 10,000 meters, known as the 2B bomber. As for the area of the in-situ spit, it's all a modern war, who cares about that.

Thermonuclear spitting: The spit distance is 100 meters, with supersonic flight, tsk.

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Claudius (humanoid)

Crimson Calamity became a human, and for this lost the strength, constitution, dark vision, innate weapons, innate defense and spell resistance brought by the dragons and their size, and even lost the supernormal life dice in exchange for a (smaller) medium size, (slower) speed, no dim vision and magic immunity and elemental resistance, and (fewer) skill points, additional skill points and feats (which is a bit of a benefit, isn't it), and unlimited gifted classes (in fact, this is why human adventurers are at the top of the race). In addition, it is more convenient for Boom to infiltrate the forces of civilization, and Boom can choose more ways to work, including train Bendang, inverted rice planting, and human helicopter.

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Race: Human (Transfiguration)

Body type: Medium body shape

Height: 7 feet

Weight: 276 lbs

Dominant hand: Right hand

Base speed: 30 feet

Gifted Class: The highest level class

Class Level: Level 22 Warrior

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Buy Bonus: +6, +4, +6, 0, 0, 0 (32Buy)

Strength: 18 (+2 stat boost)

Dexterity: 14

Constitution: 19 (+3 stat increase)

Intelligence: 16

Perception: 19

Glamour: 16

*[Transfiguration] Target creature gains a new form of strength, agility, and constitution, but retains its intelligence, perception, and charisma. The target creature also gains all of the new form's special attacks, but does not gain any of the new form's special abilities, nor does it gain any of the new form's supernatural or spell-like abilities.

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Health:

Defense Level: 28 (+0 Agility, +17 Armor, +1 Evasion), Contact: 10, Surprise: 27

First Strike Adjustment: +6 (+2 Agility, +4 Mastery First Strike)

Base Attack Bonus: +21 (+20 Warrior, +1 Legendary Class), Grapple: +25 (+4 Strength)

Speed: 20 feet (base speed, light weights, heavy armor)

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Tenacity Immunity +19 (+12 Warrior, +1 Legendary Class, +4 Constitution, +2 Tenacity Boost)

Reflex Immunity +9 (+6 Warrior, +1 Legendary Class, +2 Agility)

Will Immunity +11 (+6 Warrior, +1 Legendary Class, +4 Perception)

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Attack:

outline

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specialty

After Rumble transforms, you retain the pre-22HD level feat, but you can't use the monster feat. At the same time, level 20 fighters have 11 additional specializations, humans have 1 additional specialization, and level 22 warriors can get a legendary specialization. Take the Great Shun Split, Jump Battle, Weapon Specialization, Mastery of Heavy Attack, etc., and the Legendary Specialty Use Destruction Heavy Attack

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Professional Competence:

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Ethnic Identity:

Medium-sized body type: Due to their medium size, humans do not have any added or subtracted value in size.

The basic land speed of a human being is 30 feet.

There are 4 additional skill points at level 1, and then 1 extra skill point for each level up.

Automatically gains an additional feat.

Born to use language: lingua franca. Additional Languages: All languages (except for some secret languages, such as Druid). See Language skills.

Gifted Class: Any class. When calculating the XP penalty for a human part-time character, its highest class class is not counted.

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Equipment: +5 Resistance (19) Dragon Leather Bust + 5 Sharp Adamantite Two-handed Greatsword + 5 Shadow Strike Adamantite Straight Blade Knife + 5 Bombardment Adamantite Double Bladed Battle Ax + 5 Pursuit Adamantite Mace Wanderer Loafers

Items: Space Bag, Weapon Belt, 5 Gold Coins, 37 Silver Coins

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Anomaly

Rumble retains all anomalies. Of course, due to its loss of body shape, Tianwu, Tianfang, spit weapon, and legal resistance after its transformation. However, due to the effect of the materialistic aura, when he is attacked by magic, he retains the additional magic resistance brought by the materialistic aura (54)

Powerful body type (new anomaly):

Boom humanoid is two meters tall, and he can be regarded as powerful among medium-sized creatures, and he is small and flexible for large-sized creatures. Its size allowed him to think of a creature that was one level larger than it was in many cases. In the confrontation tests for various body types (e.g., grappling, ramming, tripping), if the size is large in favor of the rumble, then he can be considered large. It is also considered large when determining whether a creature's special attack is effective against it (e.g., wrapping, swallowing). Rumble can also be used normally with weapons made for large creatures. However, his face width and reach remain his current size. This advantage stacks with a variety of spells, abilities, and abilities that create size changes.

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Minerva. Imperato

Minerva sat in the center of the Senate circular hall on the right, dressed in a purple trimmed robe, her curled hair loosely coiled on the top of her head, pulled into a bun, wearing a crown of leaves under the bun, she listened intently to the speech of the senator in front of her, while looking at the report on the parchment in front of the table, her fingers tapped lightly on the edge of the table, and on her fingers was a sign ring engraved with a dragon holding a claw-holding staff.

Minerva, the patriarch of the Senate of the Roman city-state, held the positions of tribune and prefect of the Praetorian Guard for a long time, alternating between procurator and consul. After crushing the invasion of the Fire Giants, the Senate held a triumphal ceremony for her and awarded her the title of Imperator (along with the ritual and title, a dragon, if he participated). After the temple was built, with the permission of the red dragon, she also served as the chief priest. Currently, the de facto ruler of the city-state and Hell Island, known as the First Veteran by the Dragon's Tooth Warriors and the Iron Knight by the Gentiles, works with the front-row senators to supplement laws, craft plans, manage cities and ports, deploy legions and navies, and protect and expand the interests of the Senate and the city-state. At the same time, it is necessary to whitewash the conspiracies against her or the city-state one by one, and choose the opportunity to fight back and cut off the opposition forces.

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Race: Humanoid (mythic, dragontooth subspecies)

Faction: Order-neutral

Beliefs: Republican and Legal Order (Roman Republic - Pre-Empire), Civilization, War, Dragons (Conquer of Kingship)

Body type: Medium body shape

Age:

Gender: Female

Height: 6 ft 7 in

Weight: Standard

Dominant hand: Right hand

Base speed: 20 feet

Gifted Class: Warrior

Language: Lingua Franca, Dragon

Class Level: Level 20 Warrior (Knowledgeable Guard) / Level 10 Atheistic Priest

Experience points: 351,000/378,000

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Starting Stats: 21, 17, 20, 14, 16, 8 (25Buy)

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See Character Cards for details

Note 1: The Dragontooth is out of [PF] (Class 3.75), so the [PF] rule is used here. Also, I'm not familiar with the [PF] rules (in fact, it only opens when the car card is opened), so it's a messy template.

Note 2: The [PF] purchase point attribute algorithm is different from [3R], and 25Buy is the highest buy point. The conversion is close to [3R]32Buy.

Note 3: Although Minerva was a legendary hero of the city of Rome, she was not the first group of dragon's tooth soldiers, and some of the veterans did not accept her power, and some of them even held important positions such as consuls, administrators, and 100 centurions of the Praetorian Guard, and there were several conspiracies against her. {The following is purely YY, including the title of princepsjuventutis (the title of prince of the early Roman Empire) and the authority of imperium proconsularemaius, which was conferred on Minerva through the proposal of the Senate.} The former sought to seize the position of tribunicia potesta, while the latter sought to take the post of praetorian prefect (praetorianprefect) and tried to arouse the displeasure of the veterans, who drove them out of Rome. Minerva rejected both proposals and proposed that the latter be granted to the Red Dragon, due to the fact that the Red Dragon had been given similar powers as Dictator. Minerva then allied with the veterans, sowing discord among the opponents, dividing them and defeating them one by one, and then sending them out of the provinces or localities, eliminating the opposition in the Senate and removing the Janissaries from the post of 100 Centurion. }

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