Chapter Sixteen: The Ranger
The two classes, Ranger and Dark Ranger, look somewhat similar at level zero, both are good at using bows and arrows, both are good at hiding and detecting, and the effect of the Ranger's "integration into nature" in the jungle area is even comparable to the stealth of the Dark Stalker.
After reaching the first level, the two professions diverged and embarked on two different paths.
After level 1, the Dark Ranger mastered the magic "Blood Sacrifice Arrow" and gained the ability to restore divine power in battle, and combined with the zero-level divine skill "Corrosive Arrow" that saves divine power, they won the title of battlefield perpetual motion machine, which can greatly make up for the lack of endurance of the caster, allowing them to gain their own status among ranged attackers.
After reaching level three, the Dark Ranger mastered the spell "Malevolent Seed".
Malevolent Seed: The Dark Ranger's arrows contain an evil seed that hatches in the body of the Archer and quickly grows into a vicious parasite that travels around the Arrowjack's body, destroying health and causing intense pain.
Note: The Dark Ranger needs to hold a black bone arrow, and in a certain state of concentration, it takes ten seconds to give birth to a vicious seed, and after successfully spawning a vicious seed, it must be shot out within ten seconds, otherwise, the spawned vicious seed will die naturally.
The powerful sustained damage ability of this spell has allowed the Dark Ranger to get rid of the dilemma of strong endurance but weak damage ability, and has become a qualified battlefield perpetual motion machine, in a protracted war, no one can compete with the Dark Ranger for damage output.
After the official advancement, the Ranger embarked on a path that was suitable for both near and far.
A level 1 Ranger has mastered a level 1 spell called "Nature's Blessing".
Nature's Blessing: The Ranger can gain a buff status for the duration of the buff state at the cost of continuously consuming the natural divine power in the Ranger's body. The Ranger's agility and strength stats will be greatly increased, and this increase will ignore the limit of the stat cap.
Note: The duration of Nature's Blessing depends on the level of the Ranger's basic class skill "Nature's Prayer". Level 1 "Nature's Prayer" lasts for about ten minutes of "Nature's Blessing", with each skill level being increased in the future. Maintaining the "Nature's Blessing" duration increases by approximately two minutes, and the Ranger can cancel and activate this buff at any time.
Nature's Blessing's powerful buff not only allows the Ranger to use a stronger bow and shoot arrows faster and more accurately, but also gives them a lot of melee ability.
Moreover, the first-level skill of the first-level ranger also has a set of melee martial arts "Wind Sword Technique" specially coordinated with "Nature's Blessing".
The Ranger, who is proficient in the sword technique of the wind, is like a powerful agile warrior in hand-to-hand combat, but lacks skills that require qi and blood such as charging and heavy attacks.
Although the Tier 1 Ranger does not gain a powerful ranged attack spell, he gains a stronger normal attack ability than the Dark Ranger because he can use a stronger bow. With the "Piercing Arrow" magic technique, it also has a good ranged attack power,
In addition, the Tier 1 Ranger also received a single control spell, "Arrow of Thorns", which makes their combat very diverse.
If the Dark Ranger went to bow and arrow specialization, then the Ranger went to the path of a generalist.
At level 3, the Ranger obtains the skill "Force of Nature", which allows the natural divine power in the Ranger's body to produce an effect similar to the power of a warrior's qi and blood, of course, the power is not as good as the power of qi and blood. But it's enough to further improve the ranger's melee ability.
At the same time, at the third level, the ranger also obtained the two second-level spells of "Natural Communication".
Natural communication gives the Ranger the ability to communicate with plants and animals in a simple way, further expanding their combat advantage in the forest. And the tracking capability has also been further improved.
Natural Cancer is a damage over time ability.
Natural Tumor: The Ranger can use natural spells to create a malignant tumor spore attached to his arrow, which will cause a malignant tumor after hitting a person's body. When malignant tumors grow, they absorb a large amount of life force from the person who has been hit by the arrow. Weakens the person who is hit by the arrow.
Note: The Ranger needs to hold a Green Arrow while in focus. It takes ten seconds to give birth to a tumor spores, and after successfully producing tumor spores, they must be ejaculated within ten seconds, otherwise, the spawned tumor spores will die naturally.
The sum of the Nature's damage over time is even stronger than the Mage's most powerful second-level spell, but this damage effect takes a certain amount of time to manifest, and is far inferior to the caster in terms of explosiveness.
The severe pain effect caused by the "natural tumor" is not very effective on the Zerg, but if it is used in the civil war of space soldiers, it is extremely terrifying, and it can even disintegrate the will of some soldiers with weak willpower, even if it is a person with strong willpower, the combat effectiveness will be reduced.
The damage effect of the Natural Tumor is not as good as that of the Vicious Seed, and its total damage is only equivalent to a level 1 arcane missile, but it will attach a weak state to the attacker, and its effect is not even worse than the Dark Priest's level 1 spell "Dark Curse", but the duration is much shorter.
Due to its diverse combat methods, if combined with some special arrows, its battlefield endurance is not much worse than that of the Dark Ranger.
There is a limit to the amount of "Blood Sacrifice Arrows" that the Dark Ranger can make in advance, and the Level 3 Dark Ranger can make four Blood Sacrifice Arrows in advance, and each Blood Sacrifice Arrow can restore almost half of the Ranger's dark divine power.
Barian orders a Ranger and a Dark Ranger to work together to attack a target, so that the Zerg can be inflicted with the debilitating effect of a natural tumor, and the continuous damage effect of both spells is enough to kill a tank bug.
There is one Ranger left, and Barian ordered him to use the "Thorn Arrow" to cooperate with several internal martial artists, who are specifically responsible for imprisoning the fish that have broken through the defense.
"Thorn Arrow": Let a green arrow full of natural power come back to life while landing on the ground, and burst out of vigorous vitality, instantly growing into a thorny vine, winding the nearest enemy within three meters, and the thorn spike can cause some damage to trapped people with armor less than 150 points.
This spell is somewhat like a monolithic version of the druid's second-level nature god "Thorny".
Since the power of nature required for the growth of the Thorn Vine comes from the Green Arrow itself, this spell can be cast even in rocky areas, which is not comparable to "Thorny".
Listening to Barrian's almost watertight arrangement, all the space soldiers had nothing to say, and obediently followed Barrian's command and formed a defensive formation, and only Bai Qi was free from the formation. (To be continued......)