Protagonist attributes
Character: Wu Yi
Hero Template: Juggernaut (Template Bonus: Strength Growth +2, Constitution Growth +2, Agility Growth +3, Spirit Growth +2, Swordsmanship Skill Level +1, Sword Mastery Level +5.) )
Class: Summoner (Class bonus: Strength +1, Constitution +1, Agility +1, Spiritual +1, Summoning Skill Level +1.) )
Level: Level 9
Combat ability: Genius
Strength: 136 (Strength Growth 6)
Dexterity: 80 (Agility Growth 4)
Spiritual: 64 (Spiritual Growth 3)
Constitution: 75 (Constitution Growth 5)
Health: 1450
Energy value: 380
Defense: 160
Attack: 165-225 (Dragon's Horn)
Soul Energy: 2899
Title: Delcher: Skill Mastery Increase Speed +10%
Blood-dripping cucumber: +30% damage to the Fallen Demon
Muscle Man: Attack +5
Demon Buster: +50% damage to the Demon of Destruction.
Ghost Hunter: +20% damage to creatures carrying the Ghost Virus, attacks ignore 20 defense.
Junior Troll Challenger: A Champion who has fought with large creatures, gaining +5 on all stats, dealing an additional 10% damage to troll-like creatures, ignoring their 20 defense.
Beginner Dragon Warrior: A warrior who has fought with dragon creatures, never fears the coercion of dragons, +5 for all attributes, and deals an additional 10% damage to dragon creatures, not affected by low-level dragon power.
Devil Muscleman: Attack +20.
Skill: Rune Tattoo (Gifted Skill): Level 3 (2+1). The magical rune power is all over the body and can absorb runes. +4 for all stats. Activated Blade Rune, Shield Rune, Fortitude Rune, has Blank Rune 2, and has absorbed Rune Lightning.
Blade Rune: Growth Effect: Increases Attack by 6 + Level *3.
Shield Rune: Growth Effect: Increases Defense by 8 + Level *3
Fortitude Rune: Growth Effect: Increases Max HP by 100 + Level x 30.
Runes - Lightning: 3 tabula rasa. +6 Agility, +6% Attack Speed, +3% Movement Speed, 6 Lightning Damage, +6 Lightning Resistance, +18 Energy per attack.
Rune - Fury: Three products of the tabula rasa. +6 Strength, +6 Attack Damage, +3% Attack Damage, Ignores 6 Defense and +18 Energy when attacking.
Innate Divine Power (Gifted Skill): Level 3 (2+1). Born with strong strength, +15 strength, absolute damage of 10% of strength, +3 strength growth. activates the burst of power.
Power Burst: +100% strength for a period of time after use, duration 140 seconds, buffer time for one day.
Energetic Blood (Gifted Skill): Level 2 (1+1). Constitution +10, HP +150, Constitution +2, Health Regeneration +75%.
Sky Eye (Innate Skill): Level 3 (2+1). Passive effects record and analyze the skills and items you see, and detect the information and weaknesses of others. Ignores 15 defense.
Summons Innate Wood Spirit (Innate Skill): Level 5 (2+3). Summons a group of innate wood spirits in his body, fuses with plant summons, and the two grow together to obtain wood spirit bonuses. Current Status: Ferocious Viper Vine has been fused. The main body gains bonuses, HP +150, energy +80, plant skill level +1, and obtains the effect of invulnerability. Poison is invulnerable: Poison Resistance +50, the effect of toxins received is reduced by 75%, and most of the toxin damage is borne by the Vicious Viper Vine.
Sword Mastery (Basic Skill): Level 17 (8+9). When using a sword weapon, gain +29% damage, +29% attack speed, and +1 sword skill level.
Spike (1st Tier Skill): Level 16 (8+8). Pierce your opponent with a long sword in your hand at breakneck speed. Gain +200% Attack Speed, add 80% Agility +176 damage, and ignore 40 Defense. Consumes 15 energy and buffers 10 seconds.
Heavy Split (Tier 1 Skill): Level 12 (8+4). Crush all enemy defenses with sheer strength. Adds 55% Strength + 108 Damage, plus 2 * Absolute Damage of Strength Difference. Consumes 12 energy and buffers 10 seconds.
Sweep (1st Tier Skill): Level 9 (5+4). Sweeps through multiple targets in front of you, dealing Area of Effect and adding 30% Strength +56 Damage. Consumes 9 energy and has a buffer time of 10 seconds.
10,000 Cold Star (2nd Order Skill): Level 5 (1+4). Pierce 4 swords at a blazing speed, gain +150% attack speed, +50% damage, consume 10 energy, and buffer time for 10 seconds.
Wind Walk (2nd Tier Skill): Level 7 (6+1). When invisible, your movement speed is increased by 20%, and when you break the invisibility, you will have 150 absolute damage. Consumes 20 energy, 120 seconds of invisibility, and 20 seconds of buffer.
Firearms Mastery (Basic Skill): Level 24 (18+6). When using a firearm, gain +39% damage, +39% accuracy, +200 meters, and +2 firearms skill level.
Headshot (1st Tier Skill): Level 6 (1+5). Self-mastered skill in using a firearm, +140 bonus damage when hitting an enemy's head, and a forced stun for 0.1 seconds.
Sniper Assassination (Level 3 Skill): Level 8 (2+6). After a period of aiming, very great damage is inflicted on the target at great distances. Aim time minimum 4 seconds, range +800 yards, deal 800 bonus damage, ignore 40 defense, hit rate +100%, energy cost 100 points, buffer time 10 minutes. Can be used in conjunction with other sniper skills.
Dual-wielding firearms (2nd tier skill): Level 4 (1+3). Can dual-wield similar guns, while dual-wielding, gain +20 attack and +10% fire speed.
Second Burst (2nd Tier Skill): Level 4 (1+3). The skill of using a firearm that you have mastered on your own, you have a chance to shoot a second bullet when attacking with a firearm, and a 10% chance to trigger a second combo when attacking with a normal attack, and the second bullet will deal 100% damage. When using a firearm skill, there is a 5% chance to trigger a double hit, and the second bullet deals 50% damage to the corresponding skill, and consumes 100% of the energy of the corresponding skill. A double hit can trigger a headshot or other special passive effects or special bullets.
Summons a Vicious Snake Vine (2nd Tier Skill): Level 6 (3+3). Summons a venomous serpentine vine to fight for you, spreading poison on all it attacks.
Viper Vine: 500 HP, 60 Defense, 15-40 Attack, 24 Toxin Damage per second for 3 seconds. Possess the skill snake body entanglement, fierce venom injection.
Snake Strangulation: Wrap your body around and bind enemies, dealing 20 damage per second until they die. After taking 250 damage, release your body and release the enemy for 180 seconds.
Venom Injection: Infuses the enemy with its fangs with deadly toxins, dealing 50 toxin damage per second for 5 seconds. Buffer time: 300 seconds.
Poisonous Appearance: The surface of the snake vine is covered in toxin, and any melee attack will cause it to take 10 toxin damage per second for 3 seconds. The toxin increases all magic resistances of the snake vine by 10.
Combat ability: Boss
Summoning Wolves (Level 3 Skill): Level 6 (3+3). Summons 10 wolves to help in the battle, and the head wolf can invite other wolves to join the pack. Consumes energy 45.
Wolf Xiaobai (Growth): 600 HP, 72 Defense, 24-48 Attack.
Skill: Critical Hit: 30% chance to deal 2x damage.
Command Aura: Increases the attack power of the wolf pack by 15%.
Canine Instinct: This is the instinct hidden deep in the canine creature's body to like to eat bones, +50% damage to bone creatures, and has a natural enemy-like coercion on bone creatures.
Incognito: Enter the stealth state, which lasts for 360 seconds and has a buffer time of one hour.
Combat ability: Boss
Ghost Wolf Guard: 450 HP, 54 Defense, 15-36 Attack.
Skill: Critical Strike: 25% chance to deal 2x damage.
Canine Instinct: This is the instinct hidden deep in the canine creature's body to like to eat bones, +40% damage to bone creatures, and has a natural predator-like coercion on bone creatures.
Invisibility: Enter the stealth state, which lasts 240 seconds and has a buffer time of one hour.
Combat ability: Boss
Ghost Wolf: 300 HP, 36 Defense, 12-30 Attack.
Skill: Critical Hit: 15% chance to deal 1.5 times the damage.
Canine Instinct: This is the instinct hidden deep in the canine creep to eat bones, +30% damage to bone creatures, and has a natural predator-like coercion on bone creatures.
Incognito: Enter the incognito state, which lasts 180 seconds and has a buffer time of one hour.
Combat ability: Elite.
Call of the Wild (2nd Tier Skill): Level 6 (4+2). Summon a Scout Eagle and a porcupine to aid in the battle, and the number and ability of summoned beasts increases with the level. Summoning costs 30 energy.
Scout Eagle: Can share vision with the owner, has an Eagle Eye effect, and can use stealth skills. Health 350, Defense 45, Attack 18-36. Eagle Eye: At an altitude of 10,000 meters, you can clearly see the prey on the ground, and you can see through the stealth to a limited extent. Stealth: When not attacking, passively enter a transparent stealth state and not be noticed by others.
Boar: 600 HP, 68 Defense, 35-48 Attack. Ranged Stinger attacks, reducing the target's attack speed and movement speed by 15%.
Summons Skeletons (2nd Tier Skill): Level 16 (9+7). Summons 20 skeletons to aid in the battle, consumes 100 energy and buffers for 30 minutes.
Domination Skeleton (1st Tier Skill): Level 12 (6+6). Passively increases the attributes of the dominant skeleton, +200 health, +30 damage, and +15 defense. Summons skeleton level +2.
Skeleton Elf: 1200 HP, 280 Ability. Attack 49-72, Defense 80.
Skill: Strong Bone Powder: It can extract the original strong bone powder from the corpse, and after giving it to bone creatures, it can permanently increase its attributes.
Teeth: Summons five barb-like teeth of bone that shoot at enemies in succession, dealing 60 magic damage each, costing 10 energy and buffering for 3 seconds.
Bone Essence: Sprinkle a piece of bone essence to restore 240 HP to bone creatures, with a range of 15 yards, 30 energy and a buffer time of 30 seconds.
White Bone Armor: Use white bone to create a defensive armor, +50 defense, absorb 300 damage and shatter, can be used against other bone creatures, consume 10 energy, and have a buffer time of 20 seconds.
Damage Amplification: Inflict a terrifying curse on the enemy, deepening the opponent's wounds, so that ordinary blows can deal terrible damage, after using it on the enemy, the enemy will take an additional 30% physical damage, the duration is 30 seconds, the buffer time is 15 seconds, and it cannot be stacked.
Combat ability: Boss.
Notes: Skeleton Elves who are dedicated to bone research believe that if they don't want the skeleton soldiers to lose at the starting line, they should take Bone Booster.
Skeleton Warrior: 1500 HP. Attack 80-108, Defense 150.
Skill: Domination Aura: Increases the attributes of yourself and the surrounding skeleton creatures, +20 attack damage, +30 defense, and a radius of 50 yards.
Vampire Aura: Restores melee damage dealt by all nearby bone creatures to 14% of their HP for a radius of 50 yards.
Shield Strike: Slam an enemy in the head with a shield, dealing 70% bonus damage and stunning them.
Slash: Slashes enemies within 2 yards of the blade, dealing 150% damage to multiple enemies with 80 bonus damage and a 10-second buffer time.
Heavy Attack: Deliver a powerful blow with your weapon that grants +150% bonus damage and a 10-second buffer time.
Combat ability: Boss.
Notes: Skeletons are the most powerful troops of the skeleton time, led by skeleton warriors, and they are invincible.
Skeleton Archer: 900 HP. Attack 72-90, Defense 50.
Skill: Strafe: Increases attack speed by 40%, duration 6 seconds, buffer time 60 seconds.
Fire Bullet: Inflicts Soul Fire on each bullet, adding an additional 20 fire damage to each bullet, no cost.
Aim Shot: After a second of aiming, fires a powerful blow that deals 150 bonus damage and has a buffer of 30 seconds.
Black Gun: Shoots a sinister bullet when the enemy is unsuspecting, dealing lethal damage to the enemy, must be used when the enemy has no vision of their own, ignoring 80% of the enemy's defense, dealing 300 bonus damage, and buffering time for 5 minutes.
Special Ability: +25% damage to creatures carrying the Ghost Virus.
Combat ability: Boss.
Notes: After fusing the Whirlwind AK, Little Skull has become a real skeleton shooter, and its firepower is more ferocious than you can imagine.
Skeleton: 700 HP, 96 Defense, 60-84 Attack.
Heavy Attack: Unleash a powerful blow with your weapon that grants +80% bonus damage and a buffer time of 10 seconds.
Combined Strike: Two or more skeletons can cooperate to strike the enemy, each skeleton soldier will deal (30 * the number of skeletons participating in the combined strike) additional damage, and have a great chance to knock back the enemy, up to five skeletons can participate in the combined attack, and the buffer time is 10 minutes.
Combat ability: Elite.
Note: Skeleton soldiers summoned from the Atlas, they are soldiers among skeletons, and after a certain amount of actual combat, their combat ability is higher than that of ordinary skeletons.
Werewolf Transformation (2nd Tier Skill): Level 7 (2+5). Transforms into a werewolf, significantly increasing the health regeneration rate at night, and has the skill howl when transformed...... Werewolf form: Strength +45%, Agility +70%, Constitution +45%, Attack Speed +40%, Movement Speed +55%, Health +25%. Duration: 150 seconds, buffer time: 6 hours, and energy consumption of 30 points. Howl,: The howl evokes the inner strength of oneself and the wolves. Increases self attack damage by 12 and wolves by 4. Duration 15 seconds, buffer time 50 seconds, energy cost 10.
Transfiguration (1st Tier Skill): Level 8 (2+6). Gain +55% HP when transforming, extend transformation time by 165 seconds, and gain +1 transformation skill level.
Wild Drive (2nd Tier Skill): Level 2 (1+1). The power of the wild fills the body, improves its own wild instinct, improves the tacit understanding and communication ability with beasts, and increases the attack power and attack speed of the units and transformations controlled by 15%.
Duel (3rd Tier Skill): Level 2 (1+1). Requires a duel with an enemy whose combat ability or level is not lower than his/her own, the duel will take place in a separate space, during the duel, both sides will not be able to use all active skills and item effects, the duel lasts for 10 seconds, and if it is a mortal enemy, it will not die. Consumes 50 energy points for a day of buffer time. Killing the opponent during the duel time will win, and the winner will receive honor, and the attack power will be permanently increased, and the improvement is related to the opponent's strength. Notes: A man's romance is a fist-to-flesh duel to the death. Duel has increased attack damage by 34.
Tracking (Tier 3 Skill): Level 6 (5+1), track a person for 120 minutes or until they die, reducing the target's defense by 70 and gaining their vision, while all allied units within 1500 yards of the target gain a 20% increase in movement speed. If the target dies during the period, Tracking will gain a large amount of additional skill experience. Consumes 40 energy, casts 1500 yards, and buffers 5 minutes.
Skill Points Remaining: 0
Soul Equipment Slot (2/2): Blade of Suppression: Black Iron Item. Suppression: Suppress enemies whose combat ability is lower than your own, and for each difference in combat ability level, you will deal an additional 20 absolute damage in your physical attack, ignoring the opponent's defense by 10 points when attacking. Timber: Doubles the suppression effect of the Suppression Blade on tree creatures. Equipment Notes: Gold and silver axes, not as good as my logging axes.
The best eagle magic beads: whiteboard level 4. Attack 2-7, +1 Telekinesis, +2 Frost Nova, +10 Energy, 26/26 Durability. Equipment Requirements: Mage class, level 6 or higher. Notes: A small staff with strange magical powers.
Equipment Slot: Amulet: Mysterious Little Amulet: Bronze Five Grades. +1 for all skills, +1 for Necromancer, +2 for summoning skeletons, +3 for dominating skeletons. Notes: The amulet full of mystery, which greatly enhances the skills of the necromancer, does not seem to be what it is now, so try to unravel its mystery.
Transformation amulet: Black Iron Five Grades. There are many additional benefits to staying in the item space. Druid skill level +1, transformation skill level +1. Notes: Once a piece of Druid Equipment, it was a rare treasure for Druids who specialized in transformation.
A small talisman of strength: three whiteboard products. There are many additional benefits to staying in the item space. Durability 30/30. Strength +3. Notes: An amulet that adds a small amount of strength, but no matter how small the mosquito leg is, it is still meat, so it is a good choice to put it in the item space.
Defensive Talisman: Staying in the inventory has more additional benefits, +5 defense. Notes: An amulet that adds a small amount of defense, but no matter how small the mosquito leg is, it is meat, so it is a good choice to put it in item space.
Professional's Medal: Whiteboard Level 3. HP +20, Energy +10.Equipment Description: A symbol of the Profession.
Wolf-shaped helmet: Black Iron Item. +15 Defense, +1 Werewolf Variety, +2 Transfiguration, 28/28 Durability. equipment requirements; Strength 12 or more. Notes: The soul of a fallen druid who specializes in transformational skills is condensed, representing the amount of effort he has put into his transformation.
Delicate leather gloves: white outfit level 3. Defense +8, Durability: 18/18. Equipment Requirements: 8 or more strength. Notes: Finely crafted leather gloves that provide a small amount of defense without hindering the dexterity of the palm.
Reincarnation watches: a tabula rasa. All Stats +1, Attack +1, Defense +1. Note: The symbol of the reincarnation has various functions, but no permissions have been enabled at this time.
Aqua Ring: Whiteboard Level 3. Poison Resistance +6. Equipment Requirements: 5 or more Strength. Durability 32/32. Notes: The navy blue ring is beautiful enough to please some girls.
Boots of Speed: A tabula rasa. Movement speed is increased by 50. Equipment Notes: Super running shoes, give you the feeling of flying, my dream is to have a pair of my own Adi King.
Ring of the Hulk: Bronze first product. +5 Strength, +10% Attack Damage, and Skill Rampage. Rampage: Enter the Rampage state, increase movement speed by 20%, take an additional 10% damage, last 10 seconds, and buffer time for 10 minutes. Notes: The power of the Hulk makes you invincible.
Gatling gun: Bronze third fret. Attack damage is 30-40, and bullets have a 3% chance to knock back enemies.
Full Fire: After 2 seconds, the fire will enter the full fire state, with +50% fire speed and a 5% chance to knock back enemies.
Equipment requirements: strength 30 points or more, firearms proficiency level 8 or above.
Note: If you are a legendary devil muscle man, you can use this human murder weapon with super recoil normally.
Beidou Demon Suppression: Silver Three Grades. Effective range 2500, m, attack power 120-140, +2 level sniper skills, +3 level gun mastery, +1 level assassination skills, +500 m range, can use special bullets, guns deal +10% damage.
Comes with a piercing effect that ignores 70% defense and can penetrate most defensive spells.
Comes with a headshot effect that hits the head with 100% critical hits and deals 200 bonus damage.
Comes with the skill Beidou Demon Suppression, at night, you can gather the energy of the starlight to launch a super powerful blow, with 600 points of holy damage, 50% additional damage to non-human creatures, and a buffer time of 6 hours.
Durability 70/70.
Equipment requirements: strength 15 points or more, firearms proficiency level 10 or above.
Notes: A magical firearm created by a certain master, which is said to be a knock-off of a certain firearm. When the silencer is installed, the killing is invisible.
Biochemical protective clothing: bronze three products. Defense +40, Max HP +100, 15% damage reduction from creatures carrying the Ghost Virus, and 20 less physical damage taken.
Note: The biochemical protective suit for zombies developed by Nolun can effectively prevent infection from being scratched by zombies, and imitate the skin composition of steel-toothed giant jaws and black steel beasts, which can effectively resist physical damage received.
Dragon's Horn: Silver three pins. Attack damage 70-100.
Dragon's Horn: +10 Agility, +10 Strength, +30% Attack Speed, 30 Ignores Enemy Defense when Attacking, Piercing Skill Level +3, Thorn Sword Skill Level +1, Thorn Sword Skill Power +30%, Sword Skill Level +1.
Dragon Power: Infuse the dragon's power into the whole body, +20% strength, +30% attack power, lasts 1 minute, consumes 40 energy, and buffers for 60 minutes.
Dragon Horn Spike: Use the dragon's horn in your hand to stab the enemy, attack speed +150%, cause 300% physical damage, with 2 * agility absolute damage, ignore all the enemy's physical defense when attacking, have a shield breaking effect, consume 60 energy points, and buffer time 60 minutes.
Durability 106/106.
Equipment requirements: strength of 24 points or more, swordsmanship proficiency level 8 or above.
Notes: It is a long sword made from the dragon horns of the Demon Wing Dragon, and it is the hardest and sharpest part of the Demon Wing Dragon's body.
Demon Slayer Warrior - Hellfire: Silver Four Grades. Attack damage 95-110.
Assault Rifle: +30% rate of fire, +20% accuracy rate.
Demon Slayer Power: Deals 30% extra damage to non-human monsters, ignoring 10 defense when attacking.
Demon Slayer Warrior: Enter the Demon Slayer Warrior state, attack speed +20%, damage +20%, bullet with 20 holy damage, deal 50% extra damage to demonic creatures, last 5 seconds, consume 30 energy, buffer time 10 minutes.
Plug-in Special Magazine: Each bullet becomes a special armor-piercing bullet that deals +30 damage, ignores enemy defense by 15, and reloads +50%.
Fire Charge: Inflicts 15 fire damage on normal attacks, dealing double damage to mobs with the Spectre Virus, with no cost.
High Explosive Grenade: Fires a high explosive grenade that deals 100-200 damage to enemies within a 5-yard radius, with a maximum of 10 grenades and 1 per minute.
Golem: Fires a grenade with powerful flames, dealing 150-300 fire damage, consuming 30 energy, a 10-yard radius, and a 30-minute buffer.
Special Ability: +20% damage to creatures carrying the Ghost Virus.
Magazine: 125 rounds.
Durability 94/94.
Equipment requirements: strength 18 points or more, firearms proficiency level 9 or above.
Note: The Warrior series is the top variety of firearms developed by Nolen, only the most powerful human warriors are qualified to use them, due to the extremely complex production process and the need for many rare materials to process, so the production of guns in the Warrior series is extremely small, extremely rare! The Cutting-Edge Warrior is the lowest version of the Warrior series, while the Demon Slayer Warrior is the higher version of the Warrior series, a symbol of the ability to slay demons, and has a terrible damage bonus against any monster. However, this firearm seems to be missing the bayonet and scope, and it is not yet the final form of the Demon Slayer.
Tian Leizi; Bronze three pins. Attack power is 70-120, and there is a chance to knock back enemies after hitting them.
Magazine: 9 rounds.
Special Ability: +10% damage to creatures carrying the Ghost Virus.
Retreat: Hits enemies within 5 yards deal 50% extra damage and force knockback.
Spring Thunder: Fires an exploding bullet that deals 150-300 damage to a group of enemies in an area of effect with a radius of 5 yards, consumes 20 energy, and buffers for 3 minutes.
Notes: The designer of Nolen went home for the Chinese New Year, and he was inspired to design a shotgun. It's dark, but it can also make enemies want to die. After being transformed and strengthened by Leet, it has a new name: black and hard.
Plasma Terminator EX: Silver Four Pins. Attack damage 50-75.
New Heavy Machine Gun: Instantly hit full fire, +50% fire speed, 5% chance to knock back enemies per bullet, -10% accuracy and -10% movement speed.
Mobile Turret: Enter Moving Turret Mode, gain +30% Attack Speed, +30 Attack Damage, and -30% Movement Speed.
Plasma Energy: Built-in miniature nuclear batteries, each bullet carries 20 Electro damage.
Plasma Laser: Activates the energy of the nuclear battery, emitting a high-energy laser beam from the muzzle, each laser deals 100 damage to the enemy, with a 10 scorch effect per second for 3 seconds, the scorch effect can be stacked 5 times, and each laser consumes 10 energy.
Plasma Cannon: Fires a plasma cannonball that deals 300-600 damage to enemies within 10 yards, consumes 40 energy, and has a buffer of 3 hours.
Ultimate Self-Destruct: Activates the nuclear battery's self-detonation device, which initiates a self-detonation after 10 seconds, dealing devastating damage to enemies within 100 yards.
Magazine: 350 rounds.
Durability 98/98.
Equipment requirements: strength 30 points or more, firearms proficiency level 9 or above.
Note: The Plasma Terminator EX is the ultimate version of the Terminator series, completely getting rid of the shortcomings of the low-level version of the Terminator that requires barrel rotation preheating before shooting, and the new barrel standby preheating rotation function can provide instant and rapid fire cover in any situation. And it is equipped with a miniature nuclear battery, so that its bullets contain terrifying energy. The terrifying weight also makes it require a tremendous amount of power to harness it, and the average person cannot withstand its recoil. The ultimate resort is to blow up the Terminator, but I believe that no one is willing to do so until the end of the mountain.
Black & White Twin Stars, White Stars (Set 1): Bronze 1st Item. Attack damage is 36-46, and it deals 15 uncharted magic damage when it hits an enemy.
Special Ability: +20% damage to creatures carrying the Ghost Virus.
The set is complete, activate the set effect: rate of fire +30%, number of bullets that can be reloaded +3 rounds, when hitting the enemy with the black star, damage +30%, with a two-second defense reduction effect, reducing the enemy's defense by 5 points, and the defense reduction effect can be stacked.
Complete set, activate exclusive skills: Incandescent Bullet: Shoots a white bullet with powerful energy, dealing 150 damage when hitting enemies, and blinding nearby enemies for 3 seconds, +50% effect and damage when used with Black Devouring Bullet, consuming 20 energy and buffering time for 3 minutes.
Magazine: 15 rounds.
Durability 50/50.
Equipment requirements: Strength 10 points or more, gun mastery level 3 or above.
Note: The specially designed firearms of the company are generally only equipped by the company's internal employees, and can be upgraded by killing zombies. The light of the bright twin stars pierces the despair of the apocalyptic world, and it is the star of hope for the surviving humanity.
Black & White Twin Stars, Black Stars (Set 1): Bronze 1st Item. Attack damage is 36-46, and it deals 15 uncharted magic damage when it hits an enemy.
Special Ability: +20% damage to creatures carrying the Ghost Virus.
The set is complete, activate the set effect: rate of fire +30%, number of bullets that can be loaded +3, when hitting the enemy with the white star, damage +30%, with a two-second defense reduction effect, reducing the enemy's defense by 5 points, and the defense reduction effect can be stacked.
Complete set, activate the exclusive skill: Black Bomb: Shoots a black bullet with powerful energy, which causes 150 damage and reduces the enemy's defense by 10 points after hitting the enemy, lasts for 3 seconds, and when used with incandescent bullets, the effect and damage are +50%, consumes 20 energy, and the buffer time is 3 minutes.
Durability 50/50.
Equipment requirements: Strength 10 points or more, gun mastery level 3 or above.
Note: The specially designed firearms of the company are generally only equipped by the company's internal employees, and can be upgraded by killing zombies. The light of the bright twin stars pierces the despair of the apocalyptic world, and it is the star of hope for the surviving humanity.
Titan Power - Belt: Silver Grade. +15 Strength, +100 Health, +20 Defense. Comes with a lethal assault skill.
Deadly Assault: Strikes targets within 20 yards, gaining +50% movement speed, reducing all damage taken by 20%, dealing 100 bonus damage, consuming 20 energy, and buffering for 3 minutes.
Durability 60/60.
Equipment requirements: 40 points of strength or more.
Notes: The Belt used by the Titans, giving you terrifying powers comparable to those of the Titans. One of the Titan Power sets, collecting the set will give you the power of the Titan.
Titan Power - Bracer: Silver Grade. +10 Strength, +100 Health, +20 Defense.
Comes with a deadly mad hammer blow. Crazy Hammer Strike: Hammer the target five times in a row, with a shatter effect, attack speed +50%, 30% extra damage to buildings, a buffer time of 10 minutes, 30 energy consumption, and can be used with bare hands.
Durability 68/68.
Equipment requirements: 40 points of strength or more.
Notes: Bracers used to be used by the Titans, giving you terrifying powers comparable to those of the Titans. One of the Titan Power sets, collecting the set will give you the power of the Titan.
Titan Power Two-Piece Set Effect: Strength +10 points, Strength +10%, Attack Power +20 points, activate the skill Titan Power.
Titan Power: Passive: When using a damage skill, the damage dealt by the strength is doubled. Active Effect: Actively turn on the Titan Power Effect, Strength +50%, against enemies whose strength is not higher than their own, each attack triggers a crushing effect, causing absolute damage to the strength difference. Duration: 1 minute, consumes 40 energy, and buffers 6 hours.