Chapter 245: Amplification

The lantern is here!

Under the gaze of the soul shepherd's almost angry eyes, Punk took a leap to hold the lantern in his arms, and then blessed himself with "kinetic energy ejection" + "magic compression" without hesitation!

The punk that quickly slashed close to the ground narrowly dodged a "negative energy finger" released by the soul shepherd at the fastest speed!

Punk clutched the handle of the lantern and rolled up from the ground, now he looked almost unprecedentedly embarrassed, the sackcloth clothes were torn and tattered when he was told to roll just now, and the skin on Punk's back was torn off by the high-speed friction that had just approached the ground, although there was no dust in this proving ground, and Punk was not disgraced, but a bloody body like crawling out of a pool of blood was indeed unavoidable.

However, as long as the lantern is in hand, these are worth it, and as a formal-level powerhouse, these skin injuries will not be life-threatening.

In Punk's opinion, his situation is already very good now, although it is bloody, but it is all skin trauma, which does not affect his actions or thinking, and he is lucky enough to get a lantern at this price, as for the pain or something............ Punk said that kind of thing was really not worth mentioning.

The quaint lantern looked tattered and rusty, but when he got it in his hands, Punk found that the weight of the lantern was definitely more than the same volume of lead, and the lantern that looked like a small thermos was actually heavier than an oversized dumbbell, even if Punk picked it up, it felt a little difficult to lift, after all, he was a mage and not a warrior.

"If you have this kind of weight, one is the limit, and if you do it a little more, it will affect the dodge speed, and deliberately setting this weight means that you can only hold one lantern at a time?"

Punk weighed the lantern and calculated the mana cost to match the weight as quickly as he could, and finally came to his own conclusion.

Although it is a little disappointing that you can't hold two or three lantern punks at the same time, but if you think about it carefully, the soul shepherd will probably guard the remaining three lanterns tightly, and then imagine that it is basically impossible to play a little trick like this time to trouble the lantern, even if those two sharp-toothed resentful souls are still brainless and easy to play, but the soul wrangler who has calmed down will definitely be vigilant!

Since he can't get other lanterns for the time being, Punk naturally wants to use the lanterns in his hand to the best interests.

The function of the lantern was transmitted directly to Punk's mind the moment he got it.

The full name of this lantern is "Heras Torch", and its original purpose was to allow some master casters who have just advanced and do not have enough master spells to have spells to protect themselves.

Each "Herath Torch" has been solidified with three "Master Enchantment Spells - Master Amplification Spells", this amplification spell can increase the power of a formal spell to the master level, and the continuous spell can maintain its effectiveness for thirty minutes, if you have just advanced to the master level and have not had time to learn the master spell, this means of amplifying the low-level spell can effectively alleviate the urgent need, of course, this is a complete killer for the official caster!

Now, Punk has got this killer feature, he can have three spells that can be directly promoted to the master level, although generally speaking, this kind of "pseudo-master spell" obtained with amplification spells is always much weaker than real master spells, but the amplified attack will not even be able to break through the enemy's defense, and the amplified defense will not be instantly killed by a casual master spell.

With the three "Master Amplification Techniques" on this lantern, Punk finally has the ability to initially protect himself and initially counterattack under the attack of the Soul Shepherd, although he is still in a dangerous downwind state, to the extent that he is not so vulnerable that he can't withstand a single attack.

At this point, the most important thing for punks to think about in a short period of time is how to use these three precious "Master Amplifications", or more specifically, which three spells should be amplified.

These three spells must be able to block the Soul Shepherd, at least not even a Toothed Wraith, it does not have to cause direct damage to the Soul Shepherd, but it must create opportunities and convenience for the punk to get another lantern.

Punk searched his memory for spells that matched his requirements as quickly as he could, and finally, he locked his eyes on a summoning spell.

"Official-Level Summoning Spell - Summoning Wind Elemental": Instantly summons a level 10 Wind Elemental Sluggish battle that lasts for an hour.

"Super Magic Trick - Magic Compression"!

In order to strengthen the basic attributes of this wind element as much as possible, Punk gritted his teeth and used the super magic technique, not only that, but he also took out a small bottle of purified liquid wind element as a spell casting material, and the ancient Byron incantation began to chant for the first time.

It's only been a second since the last time the Soul Wrangler has unleashed an attack, and it's been two seconds before the Wrast can unleash the next attack, and the two Wraiths have just left the other lanterns in the corner, so the punks have plenty of time to maximize the boost for this spell!

This "summoning wind elemental" consumed two-thirds of Punk's remaining mana in one go, and now Punk's magic has truly reached an unprecedented dangerous trough, and all the remaining mana is only enough for him to cast six spells, in other words, if he can't solve the enemy after using six more spells, Punk will fall into a dangerous state of empty magic.

At that time, Punk will only be able to recover a little mana and use a few spells, and Punk's recovery speed dictates that it will take him at least three seconds to recover enough magic power to use a spell, during which time the Spirit Shepherd will be enough to kill Punk directly.

In fact, the recovery speed of the punk is definitely fast enough, and the total amount of punk mana in the winning state can release more than fifty powerful formal-level or countless formal-level spells below the formal-level (the formal-level powerhouse recovers faster than the consumption when using formal-level spells), and his recovery speed can ensure that it only takes about three minutes for him to return from empty magic to full mana.

It sounds very powerful, much stronger than the mages in online games on Earth, but you must know that the confrontation between formal-level powerhouses is measured in seconds, and the cooperation between spells and spells is very crucial, and the waste of any formal-level spell is a huge loss, not to mention that now Punk is facing an enemy who must not go wrong!

This wind element is a true gamble of punk, if it doesn't get up to punk's intended............ Then the punk can only hope for ethereal luck!