Chapter 732: Skeleton Archer
After the completion of the skull shooter's baptism and transfer, Wu Yi just looked at the change in the appearance of the skeleton shooter, and he really couldn't see much difference, at most, the weapon in his hand was more domineering and cool, and the doomsday flames were burning, which was really eye-catching, but Wu Yi would not be deceived by this appearance, he saw from the changes in the attributes of the skeleton shooter that its strength had really changed dramatically.
Doom Warrior - Skeleton Archer: 18,000 HP, 2,560 HP. Defense 2580. Attack 1020-1760.
Hero Template Skeleton Archer Bonus: Health + (2000 + Skill Level * 100), Energy + (500 + Skill Level * 30), Defense + (400 + 20 * Skill Level), Attack + (220 + 10 * Skill Level). Gain skills Scorching Breath, Straf, Wind Walk, and Death Pact.
Class Skeleton Archer Bonus: Health + (1200 + Skill Level * 60), Energy + (300 + Skill Level * 18), Defense + (300 + 12 * Skill Level), Attack + (150 + 7 * Skill Level). Gain the skills Cloud Piercing Fire Dragon, Burst Fire Bomb, Ignite Fire Bomb, Molten Armor, Doomsday Fire Rain, Doomsday Curse.
Skills: Gun Mastery, Precision Headshot, Aim Shot, Black Gun, Demon Slayer, Strafing, Infernal Flameball, Soul Piercing Bullet, Hell Warrior, High Explosive Fire Grenade, Hell Flame Whirlwind, Golden Headshot, Invincible Warrior, Searing Breath, Wind Walk, Soul Chaser Flameball.
Scorching Breath: The Skeleton Archer fires bullets inflicted with its own Soul Fire, increasing the fire damage of its Normal and Skill Attacks by 50%. Ignoring 50% of the target's fire resistance, normal attacks will scorch the target, causing the target to enter a scorching state, taking 200 fire damage per second for 5 seconds, while reducing the target's maximum health by 20 per attack, and the scorching effect can be infinitely stacked. Skill damage causes the target to enter a severe burn state, taking 400 fire damage per second for 7 seconds, and reducing the target's maximum HP (skill damage taken *2%). The Severe Burn effect stacks infinitely. A target killed by a skeleton shooter. The opponent's soul will be burned by the soul fire, turning into a part of the skeleton shooter's soul fire, increasing the fire strength of the skeleton shooter, killing a target. Scorching Breath's scorch damage is increased by 1-5 depending on the enemy's soul strength (the target's combat level must be greater than the elite level). Critical burn damage increase is doubled. Damage has been increased by 0.
Wind Walk: The Skeleton Archer goes into stealth. Inflicts Wind on you, increasing your movement speed by 50% and consuming 120 energy. Lasts up to 160 seconds, after appearing, the wind blesses the Skeleton Archer's weapon, the fire borrows the wind, the Skeleton Archer's attack speed is increased by 50% for 15 seconds, and can make the Skeleton Archer's normal attack and skill attack spread with the wind, normal attack splashes targets within 5 yards, and skill attacks splash targets within 10 yards. The buffer time of the blast walk is 3 minutes.
Strafing: The skeleton archer opens strafing, the attack speed is greatly increased, the attack speed is increased by 100%, for 30 seconds, it can be stacked with the attack speed increase effect of the wind step, when strafing, if the same target is attacked, the damage of the skeleton archer will continue to increase, each attack will increase by 2%, up to 300%, and the attack of the skeleton archer will continue to reduce the target's fire resistance, each attack will reduce 1 point of fire resistance, the effect can be infinitely stacked. The strafing buffer time is 3 minutes.
Death Pact: Directly incinerates an enemy unit with Soul Fire and Doom Fire, dealing 8,000 fire damage when the enemy unit's combat power is equal to or higher than that of the Skeleton Archer. When the combat ability of an enemy unit is lower than that of the Skeleton Archer, it will directly kill the unit in an instant, and restore the health equivalent to 100% of the enemy unit's maximum health, and will also provide the Skeleton Archer with 80% of the fire damage and 40% of the upper health for 5 minutes, consume 150 energy, and buffer time for 60 minutes.
Cloud Piercing Fire Dragon: The Skeleton Archer continuously shoots a Cloud Piercing Fire Dragon, dealing scorch damage to enemies in a straight line, the Cloud Piercing Fire Dragon is up to 50 yards long, dealing 700 fire damage per second, no damage decay after piercing the target, and the Cloud Piercing Fire Dragon consumes 50 energy per second with no buffer time.
Burst Fire Bomb: The skeleton fires a burst fire bomb that deals 1200 fire damage to the target, after hitting the primary target, the burst fire bomb will burst open, dealing 800 damage to enemies within 15 yards around the target, and at the same time forming a scorched earth in the range, the target on the scorched earth will continue to take fire damage, the faster it moves, the more scorched earth damage it receives, the scorched earth lasts for 15 seconds, and when the burst fire bomb is used continuously, the scorched earth will constantly refresh the duration and deepen the scorching effect, Scorched Earth also triggers the Skull Archer's Searing Breath effect. The Burst Firebomb consumes 120 energy and has a buffer time of 5 seconds.
Ignite Flameball: The Skeleton Shooter fires a Ignite Bullet that detonates the burn effect on the target at one time, completely igniting the target, dealing 240 fire damage per stack, 480 fire damage per stack of severe burn effect, and 150 energy for the Ignite Rocket, with a buffer time of 3 minutes.
Molten Armor: The skeleton shooter's normal attacks and skills will constantly dissolve the target's armor and defense, causing 40% additional damage to the shield, if it hits the target itself, each normal attack will reduce the target's defense by 5 points, the effect lasts for 30 minutes, and can be infinitely stacked. Each skill attack reduces the target's defense by 20 for 60 minutes and stacks infinitely.
Doomsday Rain of Fire: The Skeleton Archer summons a doomsday fire rain that inflicts a devastating blow on enemies within 100 yards, causing a doomsday-like scene, causing 1000 points of fire damage per second to enemies within the range, and forming a scorched earth effect, if there is a scorched earth effect on the ground, the damage of the doomsday fire rain in the area will be increased by 50%, and there will be meteorites at the same time, and if you are hit by a meteorite, you will take additional physical damage and fire damage, and the damage of the doomsday fire rain will be increased by 10% per second. It can be increased infinitely, the Doomsday Fire Rain initially consumes 1000 energy, the Doomsday Fire Rain lasts for 10 seconds, and then consumes 300 energy per second, with a buffer time of 3 hours.
Damage Amplification Curse: The Skeleton Archer's attack, after dealing damage to the enemy, will put the enemy in the Damage Amplification Curse, while in the cursed state, any damage taken will be increased by 50%, the Skeleton Archer will deal double the additional damage dealt to it, and the Damage Amplification Curse will last for 15 seconds. No energy is consumed. Valid for up to 10 targets.
Doom Curse: After comprehending both the Doom Flame and the Curse Power, the Skeleton Archer can use the Doom Flame to curse the target continuously, causing the opponent to take continuous damage and unable to use all active skills and skills attached to the equipment, and the bonus effect of some passive skills will also disappear. Doomsday Curse deals (5% of current health + 2000) fire damage per second. Lasts 15 seconds. The Curse of Doom costs 1000 stats. Buffer time 12 hours.
Combat ability: Leader.
Notes: After fusing with the Demon Slayer Warriors, the Skeleton Archer mastered the Hellfire ability, and it became the Hellfire Warriors. Even in hell, he can move forward bravely and is the nemesis of demons. The skeleton shooter, who controls both the fire of hell and the fire of the soul, becomes a terrifying being. Now that the Skeleton Archer has mastered the upgraded version of Hellfire's Doom Flame, it will have an even more powerful fire ability to bring doom to its enemies.
After the Skeleton Archer changed classes in the baptism, his attributes have changed a lot, and he has also added class bonuses, which is very beneficial to his growth, and he has also mastered the Doomsday Flame, so he has a lot of skills, such as the area-of-effect Cloud Piercing Fire Dragon and Burst Fire Bomb.
The Cloud Piercing Fire Dragon is similar to the flamethrower, both spray a straight line and sweep the target with flames, while the Burst Fire Bomb relies on the burst damage and the scorched earth formed afterwards to damage the enemy, both of which have extremely high coverage, not to mention the Doomsday Fire Rain, the coverage of 100 yards is almost the same as the forbidden spell, so that the skeleton shooter has a lot of group attack ability, and the firepower has increased greatly.
After fusing the Doomsday Flame of the Doomsday Demon and experiencing the baptism of the class, the Skeleton Archer has completely digested the power of the Cursed Demon, and fused the Doomsday Flame and the Curse Power to have the ability of the Doomsday Curse, the Doomsday Curse can seal all the active skills of the target, and even the equipment accompanying skills cannot be used, and some passive skills will not work, not to mention the terrifying damage of the Doomsday Curse, this ability sealing effect alone is enough to be perverted.
If you use it on the Hundred Faces Yin Demon, in addition to the ability of the soul to be immortal, its ability to travel through time and space, without a trace, etc., can not be used, in addition, mage enemies are also the most afraid of this skill, after being added to the doomsday curse, no matter how powerful the mage is, he will fall off the altar and become mortal, at the mercy of others.
Wu Yi was very satisfied with the effect of the baptism of the skeleton archer, although it consumed a full two million soul energy, but Wu Yi felt that it was completely worth it, and he immediately started the transfer of other skeleton soldiers, the Skeleton King has selected the existence of skeleton soldiers suitable for conversion to skeleton archers, a total of thirty-five skeleton soldiers have been selected by the Skeleton King, ready to let them be turned into skeleton archers.
This number has probably accounted for about a quarter of all skeleton soldiers, which is about the same as the number expected by Wu Yi, Wu Yi thought at first that there would be forty skeleton soldiers who could be converted into skeleton shooters, but this number did not disappoint Wu Yi too much, in fact, as long as there were more than twenty-five Wu Yi, he felt that he almost met his firepower requirements.
Because baptism and job transfer can only come one by one, Wu Yi had to choose a skeleton soldier to walk under the skeleton statue, after the bone king activated the skeleton statue, Wu Yi put his arm on the bone statue, as before, began to infuse soul energy, and the skeleton elf also took a small amount of bone powder extracted by the doomsday demon, and used it on the skeleton soldier at a critical moment to strengthen its bones, and at the same time let it be calcined, so that it can get used to the ability to master fire.
In the process, a longbow made of bones gradually formed in the skeleton soldier's hand, which is the most important weapon of the skeleton archer, using the skeleton soldier's own bones, but also adding doomsday flames and soul fire, the last form of the flame bow has a certain red color, which looks very eye-catching.
After consuming 150,000 soul energy, the skeleton soldier's flame longbow was finally finalized, and the skeleton soldier also completed this baptism and became a skeleton archer, its soul fire was much brighter than before, Wu Yi immediately checked its attributes, and the result made Wu Yi very satisfied.
Skeleton Archer: 9600 health. 880 stats, 1200 defense, 480-650 attack.
Class Skeleton Archer Bonus: HP + (500 + Summoning Skeleton Skill Level *20), Energy + (200 + Summoning Skeleton Skill Level *5), Defense + (200 + 8 * Summoning Skeleton Skill Level), Attack + (100 + 5 * Skill Level). Obtain skills Soul Rocket, Cloud Piercing Rocket, Burst Rocket, Ignite Rocket, Molten Armor, and Rain of Fire.
Bone Armor: Heavy armor made purely from white bones, which increases the survivability of skeleton archers, +180 defense, and reduces inability damage taken by 30.
Soul Rocket: The Skeleton Archer is able to manipulate Soul Fire to attack, and shoots arrows with their own Soul Fire attached to them. Increases the fire damage of its Normal and Skill Attacks by 30%. Ignoring 20% of the target's Fire Resistance, Normal Attacks will scorch the target, causing them to enter a scorching state and take 50 fire damage per second. Lasts 3 seconds. At the same time, the target's maximum health is reduced by 5 per attack. The scorch effect stacks infinitely. Spell damage causes the target to enter a severe burn state, taking 100 fire damage per second for 4 seconds. Skill damage reduces the target's maximum HP (taken skill damage *1%), and the Severe Burn effect stacks infinitely. For targets killed by the Skeleton Archer, the opponent's soul will be burned by the Soul Fire and turned into a part of the Skeleton Archer's Soul Fire, increasing the Skeleton Archer's fire intensity, killing a target, the scorching breath's scorching damage will be increased by 1-5 points depending on the enemy's soul strength (the target's combat level must be greater than the elite level), and the severe burn damage increase effect will be doubled. Damage has been increased by 0. When the Soul Rocket and the Skeletal Archer's scorching aura attack the same target, they can increase each other's power, effect, and duration by 30%.
Cloud Piercing Rocket: The Skeleton Archer continuously shoots a Cloud Piercing Rocket, forming a fire dragon that deals scorch damage to enemies in a straight line, the Cloud Piercing Rocket is up to 30 yards long, dealing 600 fire damage at one time, no damage decay after penetrating the target, and the Cloud Piercing Rocket consumes 50 energy and has a buffer time of 10 seconds.
Burst Rocket: The Skeleton Archer unleashes a burst of fire that deals 600 fire damage to the target, after hitting the primary target, the burst fire bomb will burst open, dealing 400 damage to enemies within 10 yards around the target, and at the same time forming a scorched earth in the range, the target on the scorched earth will continue to take fire damage, the faster it moves, the more scorched earth damage it receives, the scorched earth lasts for 10 seconds, and when using the burst fire bomb continuously, the scorched earth will constantly refresh the duration and deepen the scorching effect, Scorched Earth also triggers the Skull Archer's Searing Breath effect. The Burst Fireball consumes 120 energy and has a buffer time of 10 seconds.
Ignite the rocket: The skeleton archer shoots a rocket, detonating the scorching effect on the target at one time, completely igniting the target, each layer of the scorch effect causes 100 points of fire damage, each layer of severe scorch effect causes 200 points of fire damage, and the ignition of the rocket consumes 150 points of energy, and the buffer time is 3 minutes.
Molten Armor: The skeleton archer's normal attacks and skills will constantly dissolve the target's armor and defense, dealing 30% additional damage to the shield, if it hits the target itself, each normal attack will reduce the target's defense by 2 points, the effect lasts for 30 minutes, and can be infinitely stacked. Each skill attack reduces the target's defense by 8 for 60 minutes and stacks infinitely.
Rain of Fire: All skeleton archers work together to shoot a burst rocket, summoning a rain of fire, inflicting a devastating blow on enemies within 50 yards, causing an apocalyptic scene, causing 500 points of fire damage per second to enemies within range, and forming a scorched earth effect, if there is a scorched earth effect on the ground, the damage of the doomsday rain in the area will be increased by 50%, and there will be a burst rocket that will continue to fall, and being hit by the burst rocket will take an additional burst rocket damage, The damage of the Rain of Fire is increased by 10% per second, which can be increased infinitely, the Rain of Fire initially consumes 400 energy, the Rain of Fire lasts for 10 seconds, and then consumes 150 energy per second, with a buffer time of 3 hours. When combined with the Skeleton Archer's Doomsday Rain of Fire, they can increase each other's power, effect, and duration by 30%.
Combined Shooting: Two or more skeleton archers can cooperate to shoot the enemy, each skeleton archer will cause (400 * number of skeleton archers participating in the combined strike) additional damage, and have a great chance to knock back the enemy, up to 20 skeleton archers can participate in the combined attack, consume 60 energy, and have a buffer time of 3 minutes.
Blade of the Dead: +200 Attack Points, steals 30 health points for each attack to restore itself.
Death Curse: When the Skeleton Archer dies, it converts its own death energy into a Death Curse, dealing cursed damage equal to 40% of the Skeleton Archer's maximum HP to the enemy who kills the Skeleton Archer, with 10 stacks of severe burn effect, which can be actively released when the HP is below 10%, and the cursed target must deal more than 30% damage to the Skeleton Archer.
Combat ability: Boss.
Notes: Created by members of the skeleton squad who have a certain shooting potential under the skeleton statue, they inherit various talents and skills of the skeleton archer class, and can use soul fire to strike enemies, burn the target's soul, and after killing the target, burn their soul to enhance their own soul fire strength, with strong destructive power and growth. (To be continued......)