Chapter 61: The Little Village in the West
"Am I the only one who thinks I'm dreaming? Still too boring or. Pen @ fun @ pavilion wWw. ļ½ļ½ļ½Uļ½Eć ļ½ļ½ļ½ļ½ćć You're all crazy? A girl with a Gucci body, a sweet look but a bewitching makeup face, said with a contemptuous expression.
Hee didn't pay attention to her, and briefly introduced the half-soul world and the invitation.
The number of invitees this time is a bit large.,A whole dozen (12 people),And judging from the appearance alone... All were human, 7 males and 5 females, all between twenty and twenty-seven eighteen.
"Prick up your ears and listen to me, and if anyone dares to interject when I'm talking, don't blame me for being rude! I hate this kind of complicated theme the most."
Xi is not exaggerating, his current mood is very irritable, the number of people is one thing, the key is the script... Originally, it would take a lot of time to explain the matter of the half-soul world and the invitation letter clearly, and I actually encountered one of the most difficult tasks - the killing game, "Werewolf Killing"!
This is a suspenseful reasoning table game that is very popular in the real world, the number of players is generally 8 to 18 people, each person will get a specific identity, ordinary killing games are nothing more than three identities, "civilian", "killer" and "policeman", but "Werewolf Kill" has made some upgrades and changes on this basis.
The background of the story is roughly as follows, in a calm and peaceful small village, there are terrifying werewolves, which are equivalent to killers, they disguise themselves as normal humans during the day, and behave like ordinary villagers, but when night falls and the new moon is full, they will reveal their original horror and kill a kind villager until the whole village is slaughtered. Of course, the villagers are not helpless, as long as they wait until daytime, when the werewolves lose the ability to attack the beasts, they can choose the fake villagers who think they are "werewolves" through reasoning and voting, and execute them.
In addition, in addition to these terrifying creatures, there are also some people with special abilities, known as "clergy", who have a designated skill to help the villagers identify or hunt werewolves.
The configuration given by the half-soul world this time is like this, among the 12 people, there are 4 werewolves, 4 villagers and 4 priests, the condition for the werewolf to win is to kill all the "good people" in the village, that is, 8 non-people including 4 clergy, and the standard of the "good people" is relatively simple, find and execute all the werewolves to win.
Every night, werewolves will choose a non-companion target to kill them, and the werewolves know each other's true identities, while the good people are mostly unable to judge, and if they are not instructed to do so at night, they can only stay in their own homes, and they are not allowed to go out, and they cannot see what is going on outside.
Civilians don't have any skills.,The 4 clergy are.ććć
The "prophet" with the eye of the sky, this identity is very important, he is the only good person who can spy on the true body of the werewolf at night, but it is not as simple as a glance, everyone will get a number number before the game starts, in the link of the prophet's action, he can specify a number other than himself, and the referee called "God" tells him whether the person is a "human" or a "wolf", and he can only verify the identity of one person every night, of course, the prophet is equivalent to an ordinary killing game" police", werewolves and even other villagers can confuse the public by impersonating his identity, after all, the prophet has no exact symbol;
The second cleric is the "witch", who has two vials of magic potions, one for salvation and one for poison. The witch acts after the werewolves, and when the werewolves hunt a villager, she is instructed to resurrect the good guy who was killed that night with a potion, or to use poison to kill the player that the witch herself thinks is a werewolf. The specific method of operation is as follows: after the deceased is determined, God will tell the witch the number of the deceased, and ask her if she will use the salvage to save people, and whether she will use poison to kill people tonight, and the witch can refuse to save people or refuse to poison people, because both potions can only be used once, so it is up to the witch to decide how long the potion will be kept, and when the salvage is used, he will no longer know the number of the victim the following night;
Then there is the "guard", his action time is usually set before the werewolf, with a strong defensive shield, every night can be placed at the door of any player's house, forming an invisible barrier, the werewolf and other identities can not determine the target of his protection, if the player who is protected is attacked by the werewolf that night, he can survive a death, the guard can choose to protect himself, but one night can only protect one person, and can guard two nights in a row, that is, For example, if he chooses to protect Player 1 on the first day, then he cannot continue to protect him on the second day, and can only wait until the third day to re-place the shield on Player 1's doorstep.
Finally, there is the "Hunter", who, like the Witch, has the ability to hunt any player at will, but only after he dies can he pull the trigger and shoot a silver bullet to pull a person's back.
But he is not like other clergy or werewolves, he has the link to act at night, like ordinary villagers, he can only stay at home at night and sleep until dawn, even if he is killed by a werewolf in his sleep, he can't immediately activate the skill, so even he himself doesn't know who the werewolf who killed him is, and can only rely on short-term soul power to tell God the object of his suspicion after death, and God will help him shoot a parting shot, and the target can be any other player.
The order of action of each identity at night is, guards, werewolves, prophets, witches, civilians have no time to act at night, and they must not "wake up", let alone peek! The other identities also had to fall asleep as soon as the action time was over, and if any of them dared to break the rules of the game, whoever they were, would be immediately put to death by God. If there is a deceased person every night, the cause of death will be announced during the day of the next day, and if there are no dead people on a given night, then it is called "Christmas Eve", and it is up to the players to decide why no one died.
Notes: 1. A true prophet can leave a death message if he is killed by a werewolf at night, but if he is mistakenly sentenced to death during the day, or by a witch or hunter, he does not have this permission.
2. The guard's shield can only defend against the physical attacks of the werewolf, and is useless against the witch's poison or the hunter's bullets.
3. Take the witch's poison first, if the prophet is poisoned, he can't leave a last word, and the hunter can't fire bullets if he is poisoned!
4. The witch's salvage can only save the player who is killed by the werewolf, and the other causes of death (being shot by the hunter, being executed, and being erased by God) are useless, but the hunter's bullet can be activated when he is executed.
5. There are many other clergy in the real-world "Werewolf Kill" game, but they are affected by the number of people and change, and there is also an identity called "Sheriff", which is different from other specific identities, it is a kind of secondary identity, in principle, each player has only one vote when executing the suspected object during the day, but the "Sheriff" has two votes, and this identity is fluid, if the former Sheriff dies, you can give the police badge to another player you trust, But this identity was abolished in this killing game arranged by the half-soul.
6. God's judgment is the supreme authority, and any player who dies due to breaking the rules of the game can no longer activate post-mortem skills (for hunters and prophets)