Let's move on to zombies, and then start fighting zombies

Pen "Fun" Pavilion www.biquge.info personally thinks,In the case of the other party's zombies,It's easier to deal with the living dead than to deal with the living,There was an uncle who said that he wanted to ride a bicycle and use a bow and arrow to deal with zombies,And then raise a few Loli to live a happy life......

2. Zombie Action Mode

A. Intelligence

This has been proven time and time again that our greatest advantage over the undead is our ability to think. The average mental level of all zombies is lower than that of insects. There is no time when they have to show sanity or logic. Trying to complete a task, failing, and then trying and making mistakes to find a new solution is a skill that is widespread in the animal kingdom but lost by the living dead. Zombies in the lab have repeatedly failed experiments designed for rodents. There was a field incident where a man was on one end of a broken bridge and a dozen zombies were on the other. One by one, the living dead kept falling off the edge as they tried to reach him. None of them realized what was going on or had tactics to try to change them. Contrary to myths and speculations, zombies have never been observed using any tools. Even grabbing a rock and using it as a weapon is beyond their reach. This simple task creates a mental connection that makes them realize that stone is a more effective weapon than bare hands. Ironically, the development of artificial intelligence has made it easier for us to compare the intelligence of zombies with our more "primitive" ancestors. Even the most advanced computers do not have the ability to think for themselves. They won't do anything but what they're told to do. Imagine a computer that is programmed to perform a function. This feature cannot be suspended, improved, or eliminated. No new information can be stored. Cannot install new commands. This computer can only perform one function, over and over again, until finally its power is turned off. This is the brain of a zombie. An instinctive, never-ending, unmodified, only destroyed machine.

B. Emotion

The living dead are not known to have any emotional science. All methods of psychological warfare, from attempts to provoke zombies to make them feel pity, have only led to disaster. Happiness, sorrow, faith, worry, ah, hatred, fear—all these and thousands of other beings that build the human "heart" are as meaningless to the living dead as organs of the same name. Is all this humanity's greatest weakness or greatest strength? The debate continues, and I'm afraid it will go on forever.

C. Memory

The idea is not new, that zombies still retain their knowledge of life. We hear things like the deceased being able to familiarize themselves with the machines when they return to the place where they lived or worked, or even show kindness or behaving in a way that is behaving toward their loved ones. In fact, there is not the slightest evidence to support this empty fantasy. It's impossible for zombies to keep memories of their lives, whether conscious or subconscious, because they don't exist anymore! A ghoul will not be disturbed by former house pets, close people, family environment, or anything else. Whoever did what he did during his lifetime, that person was long gone, replaced by an automaton that had no mind but the instinct to eat. Note that this is actually avoiding the essence of the question: why do zombies prefer urban areas over rural areas? First of all, zombies don't prefer cities, they just stay in places where they are zombied. Secondly, the main reason why zombies stay in the city instead of scattering to the countryside is that urban areas are the places with the most prey and denser.

D. Material needs

Aside from hunger (more on this later), zombies do not exhibit any other material needs of human life. Zombies have never been observed to sleep or rest in any environment. They will not react to extreme hot and cold temperatures. They don't seek shelter even in the most terrible weather. Nor is a need as simple as thirst manifested in the living dead. Defiing all scientific codes, Solanum has created a creature that can be considered completely self-sufficient.

E. Communication

Zombies have no language skills. Although their vocal cord tissue is capable of being used for conversation, their brains are not. Their only vocal behavior is a deep moaning sound. This moan is emitted when a zombie finds its prey and dies. The sound will remain low and steady until physical contact occurs. After that, it changes to a specific tone and volume that is intended to indicate that the zombie has launched an attack. This terrifying sound has become one of the inseparable characteristics of these walking dead. Recently, it was discovered that this roaring sound like the assembly of the zombie army is actually an effective psychological weapon. (See "Defense.")

Social dynamics

There are always theories circulating that zombies are constrained by some kind of collective power, from an army commanded by Satan, to the latest insects, with their hive-like pheromone mechanisms, and even their ability to act in unison telepathically. The truth is that zombies don't have any social organization at all. There are no classes, no chain of command, no collectivized operating mechanism. A group of undead, regardless of their size or behavior, is just a combination of large groups of individuals. If hundreds of ghouls gather around one victim, it's just because each is driven by their own instincts. Zombies show indifference to other individuals. The individual will never react in the slightest to any other individual in their field of vision. This brings us back to the question of the senses: how can a zombie distinguish its own kind from humans or other prey at an equal distance? The answer remains to be found. The zombies avoid each other as if they were inanimate objects. When they are in contact with each other, they do not attempt to communicate or communicate at all. Zombies sharing the same corpse would rather fight each other over and over for a piece of the flesh than try to push a competitor away. The only thing that can be considered public efficacy seems to be the notorious horde hunting: the moaning of ghouls is capable of summoning any hearable kind. Once they hear the wail, the rest of the walking dead will almost always converge to the location of the sound's origin. One early theory was that it was a premeditated operation, with one scout using a groan to give the other an offensive call. However, we now know that this was all by chance. Those ghouls who start moaning when they find their prey are simply acting on instinct and not taking it as an alarm.

G. Hunting

Zombies are wandering creatures that have no territorial or family values. They will travel miles, possibly across continents as long as they have time to find food. Their hunting patterns are random. Ghouls eat day and night. They'd rather hobble through the area than deliberately search. Central areas or buildings are not picked to be more likely to be prey. For example, some have been found searching farmhouses, others searching in rural buildings, and others in the same group have not glanced at the premises at all. Urban areas require more time to explore, so the undead will stay in these areas longer, but no buildings will be prioritized over others. Zombies don't seem to care about their surroundings at all. For example, they never move their eyes to a location that might convey a message. Silently wandering around, with a gaze from a thousand yards away, they wandered aimlessly, regardless of the premises, until they found their prey. As mentioned earlier, the undead possess an inexplicable ability to locate the exact location of a victim. Once contact occurs, the previous silence and forgetfulness will automatically transform into a state closer to that of a homing missile. Its head immediately turned to the direction of the victim. The chin droops, the lips retract, and, from deep within its diaphragm, moans. As long as contact occurs, zombies cannot be disturbed by any means. They will continue to chase their prey until they lose contact, achieve a successful hunt, or be destroyed.

H. Motivation

Why do the undead prey on the living? Now that it has been proven that human flesh and blood are not the source of nourishment they need, why would their instincts drive them to murder? The truth has always been elusive. Modern science, combined with historical records, shows that the living are not the only thing that the immortal likes. Rescue forces entering areas of mass breeding always report that they deprive all of life. Any creature, regardless of their size or species, will be wiped out by an attacking zombie. However, human flesh and blood are always the most preferred by other species. An experiment based on a captured specimen with two boxes of fresh meat in front of it: one human and one animal. Zombies choose the human ones again and again. The cause of this phenomenon is still unknown. Above the shadow of suspicion, one thing can be confirmed: it is the instinctive tendency of Solanum to kill and devour any life found. There is no objection to this view.

I. Killing the dead

Destroying a zombie may seem simple, but it's not. As we know, zombies don't need all the physiology that we humans depend on for a living. Destroying or causing damage to the circulatory, digestive, or respiratory systems of a member of the living dead has no effect, as none of these functions are used to maintain the functioning of the brain. To put it bluntly, there are thousands of ways to kill humans, and there is only one way to destroy zombies. Get rid of their brains, no matter what method is used.

J. Disposal

Studies have shown that Solanum can survive up to 8 hours in a dead body. Make sure to maintain the highest vigilance for the corpses of the undead. Given that the head is at the heart of the connection between viruses, special attention should be paid to it. Never touch or carry the corpse of a zombie without wearing protective clothing. Treat it as if it were some kind of highly lethal toxic substance. Cremation is the safest means of disposal and is the vast majority of disposal methods. Don't worry about the rumors that burning corpses will spread Solannm through clouds of smoke, common sense tells us that no virus can survive the heat, let alone open flames.

K. tame?

Again, zombie brains have long been proven to be impossible to fix. Tests ranging from chemical methods to surgery to electromagnetic waves have only proven that this goal will not yield any results. Movement modification healing, or any other attempt to train zombies to become domestic animals, will fail. Again, this machine cannot be reinstalled. It will either remain that way forever or it will never exist again.

Voodoo zombies

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Hollywood Zombies

Since the living dead first appeared on the silver screen, their worst enemies have been no longer hunters, but critics, academics, scientists, and all the ordinary people who hold the view that the living dead depicted in the movies are fanciful and unrealistic beings. Visually shocking weapons that don't actually work up to the task, heroic human characters, and, most importantly, magical, invincible, or hilarious ghouls are all known in this section as "zombie movies." The controversial rainbow is painted with its own colors. Further criticism suggests that this "non-realistic" zombie movie will subtly teach human audiences something that will kill them in real encounters. These serious accusations demand a fair and serious defense. Although some zombie movies are based on real events*, their goal, and the goal of any genre of film, will always be, first and foremost, to be entertaining. Unless we're talking about a true documentary (and even this kind of film has an example of having a "happy ending"), the filmmakers have to use some artistic means to make their work more enjoyable to the audience. Even those films that are based on real events will cut their realism for the sake of storytelling. The main character may still be the essence of the real person. But other characters may be fictionalized to explain the story, move the plot forward, or simply to add to the fun of the picture. One might argue that it is the artist's job to challenge, educate, and ultimately inspire his audience. That may be true, but try to teach a little to the audience who will fall or will fall into their dreams within 10 minutes of the show. Once you've recognized the basic responsibilities of a producer, you can see why Hollywood's zombie movies deviate from and in some cases even misrepresent the truth on which they are based. In short, as the authors of these film scripts deliberately put it: it is a temporary, cheerful entertainment rather than an intuitive teaching aid for survival.