Chapter 32 Current Situation
(Most of this chapter is about Ayn Grant's current condition, from the novel: Sword Art Online)
Two thousand people died in the first month of the game. Pen, fun, pavilion www. biquge。 info
In the end, there was no way to solve the problem from the outside, and to make matters worse, there was no information coming in from the outside.
Although Kirito didn't witness it with his own eyes, when he heard that he finally believed that there was no way to leave this world, the panic among the players was extremely crazy. There were people yelling, people crying, and even people yelling to destroy the game world and prepare to dig up the stone slabs of the streets.
Of course, all the buildings were indestructible objects, and these attempts were in vain, but it was a few days before I heard that all the people accepted this reality and began to think about their future policies.
The players start out roughly divided into four groups.
First of all, about half of the number of people, who did not believe in the conditions proposed by Akihiko Kayaba and waited for outside rescue.
Kirito is very able to understand their thoughts, because their physical bodies are obviously still leisurely lying on the chair or bed breathing, for them, that is the real self, the current situation is only "illusory", as long as there is a little chance, a small opportunity, should be able to return to the real world.
There's really no way to log out of the menu right now, but if you find anything inside that you haven't noticed before, you can-
Otherwise, in the real world, the operating company ARGUS and the government must be doing their best to save all the players.
In fact, there is no need to panic at all, as long as you stay here and wait for a while, you can wake up in your room safe and sound, reunite with your family, and then become a topic of conversation at school or work.
In fact, it is understandable that they would think so, because in fact, Kirito still has some such expectations in his heart, and the actions they take are basically "standby". Never leave the street at all, relying only on the in-game currency allocated in the early days, using only a little money every day to buy food, live in cheap hotels, and then form a team of several people to live in a mess.
Luckily, the "Beginning Town" is about two-tenths of the ground floor area, which claims to rival a neighborhood in Tokyo, so there is enough space for 5,000 players to live without being cramped.
However, no matter how long they waited, help still did not appear.
Every day when they wake up from their sleep, they are forced to take action instead of a blue sky and a gloom covering the upper bottom of their heads, and they cannot live forever with the initial funds alone.
The second group makes up about 30% of all players.
This group of about 3,000 people is a group that aims to help each other actively survive, and their leader is the male manager of Japan's largest online game information site.
Players are divided into groups under his command to manage the items they have acquired and gather intel before heading to the labyrinth area where the raiders lead to the upper stairs.
The leader's own group occupied the "Black Iron Palace" facing the central square of the starting town, and used it to hoard supplies and give various instructions to his group.
The huge group didn't have a name at first, but after they began to give all the participants uniforms, it is unknown who began to refer to them by the sarcastic name "army".
The third group is presumed to be about 1,000 people, and this is the group of people who wasted Koll without planning in the first place, but couldn't muster up the energy to fight the monsters to get supplies, and their lives were in jeopardy.
By the way, even in the imaginary world of SAO, there are still two physiological needs: sleep and appetite.
Because the brain has no way to distinguish whether the sensory information obtained is from the real world or the imaginary world, it is natural that players will want to sleep, and when players want to sleep, they go to the hotel on the street, choose a suitable room according to their financial resources and go in to rest.
If you have a large amount of Kell, of course, you can buy your own room in your favorite town, but that is not an easy amount to save.
As for appetite, many players find it incredible.
Although I really don't want to imagine what the state of the body is like in the real world, I think there is some way to force the body to give the nutrients it needs, in short, even if you eat here because you feel hungry, there is no food in the stomach in the real world.
However, if you actually eat imaginary bread or meat in the game, you will feel empty and feel full.
On the other hand, as long as the feeling of fasting appears, if you don't eat, the feeling of hunger will never go away.
Although Kirito didn't think he would die from a hunger strike, it was still a rather unbearable desire, so players rushed into the NPC-run restaurant every day and tried to stuff virtual food into their stomachs.
Although it is a bit redundant, it is worth mentioning that there is no need to excrete in the game, and as for the problem of excretion in the real world, it is more undesirable to imagine than eating.
Okay, back to the point -
Those who ran out of money at the beginning, not to mention a place to sleep, because they couldn't eat, most of them chose to join the "army", the common strategy group mentioned earlier, because they couldn't eat.
Because as long as you follow the instructions of your superiors, you can get the food rationed.
And a small number of people have become, as mentioned earlier, players who make a living from robbery.
Robbery is robbery, and they are not going to "kill" - at least in the first year, the number of this group has increased little by little, and as mentioned earlier, it is estimated that the number should be about a thousand.
Finally, there is the fourth group, which is simply the people who are left.
There are about fifty small groups of players who are not part of the huge syndicate but are aiming for the Raiders, and the number of people is about 500. These groups are called "guilds", and they make good use of the mobility that the military does not have, to carry out real raids and combat enhancement operations.
In addition, there are very few people who choose the profession of a craftsman or a businessman. Although they were only about two or three hundred in size, they also formed their own guilds and practiced skills in order to earn the Kol needed for life.
There are less than a hundred people left, and they are the group to which Kirito belongs, a group of people known as the "Lone Wanderers".
This is an egoistic group that believes that the most effective means of survival is to strengthen it alone, regardless of whether it belongs to any group. Almost all of these people were participants in the closed beta. Using their knowledge to sprint from the very beginning of the game, they have leveled up in a short period of time, and after gaining the power to fight monsters and thieves on their own.
To be honest, there is no benefit at all in fighting with other players.
What's more, this game called SAO, because there is no "magic", that is, the existence of "long-range attacks that must be hit", so a single person can easily deal with multiple monsters.
With skill, solo players are much more efficient at gaining XP than in a group.
Of course, solo travelers also have their risks.
For example, if you form a team, you can ask your teammates to help replenish your health, but if you are alone, you may face death as long as you are attacked by "paralysis".
In fact, at the beginning of the game, solo players had one of the highest mortality rates of any player class.
However, as long as you have enough knowledge and experience to avoid danger, you are guaranteed to get a reward rate that is higher than risk, and closed beta players, including Kirito, have long had this experience and knowledge.
The solo players, who monopolized valuable knowledge and leveled up at a violent rate, had serious disputes with other players.
So after the situation in the game is relatively stable, each solo player leaves the first floor and uses the higher towns as their base.