Chapter 420: Insect Nest

The Zerg Mother's Hive suddenly exploded into a cloud of blood rain, and Wu Yi happened to be shrouded in the blood rain, and the countless blood poured on his head and face, Wu Yi instantly became a bloody person, mixed with the blood flowing from the wounds on his body, which looked very poignant.

"Brother Wu Yi!" Yue'er screamed, she was afraid that he would suffer a loss after seeing Wu Yiwolf's appearance.

"Don't worry, I'm fine! This is the successful upgrade of the Zerg brood! Wu Yi replied.

This scene is not that the Zerg brood was blown up, but the big scene when the brood successfully completed its transformation and broke out of the cocoon, alarming both sides of the battle.

As soon as Wu Yi opened his mouth, blood was left along his chin, and he hurriedly shook the blood on his body away, and his body was a lot refreshed, but the smell of blood always lingered.

The Zerg Nest that has completed its transformation has finally been upgraded to a third-order Nest, and its name has also changed to Insect Nest at this time, and its image has become very different from before.

The Worm Nest still maintains the Zerg's usual barbaric and primitive architectural style, the Worm Nest has eight tentacle-like branch buildings, and these tentacles the thickness of giant stone pillars are constantly swinging, which can directly grasp the crystal energy ore on the ground and convert it into pure energy.

These antennae embody some of the biological characteristics of the Worm Nest, with extremely hideous barbs on the antennae, which, together with the countless barbs on the back of the Worm Nest, form a special protective layer.

There are a large number of passages on the mother nest of insects, and the mother nest of insects has just been established, and there are many larvae and worker bees entering and exiting it, which is extremely busy.

Wu Yi saw that several worker bees began to turn into a blood cocoon around the alien mother nest. This is the prototype of the new Zerg building, which is firmly protected by many Zerg bunkers and Zerg troops, and is very important for the mother nest of insects.

"Sao Nian, although this Zerg Brood has been successfully upgraded to a third-order Worm Nest, it still needs to complete some buildings to transform into enough combat power, so that the Worm Nest can produce high-level Zerg troops!" The elf said to Wu Yi.

Wu Yi's eyes lit up, and he asked, "In other words, we still have time and opportunities." ”

The elf nodded and replied, "Theoretically, as long as you can destroy the Worm Hive before it produces an army of Zerg, this is your last chance." Otherwise, you'll be overwhelmed by the Zerg's advanced troops! ”

Listened to the words of the elves. Wu Yi also knew that the situation was urgent, and he immediately used his soul energy to increase his level, and his level also reached level seventeen.

Summons Skeleton Mage (Level 3 Skill): Level 11 (1+10). Summons 12 Skeleton Mages to aid in the battle, and Skeleton Mages have four attributes.

After upgrading, Wu Yi used this extra skill point to learn the skill of summoning a skeleton mage. This skill is learned. There was a strange change in the immediate future.

I saw that the skill symbol of summoning the skeleton mage began to merge with the skill of summoning skeletons. In the end, it became a common form of existence.

The Summoning Skeleton skill is inlaid with the runic language of the Graveyard of Death, and when the two skills are fused together, the skill of summoning the Skeleton Mage is also affected by the Graveyard of Death.

Summons Skeleton Mage (Level 3 Skill): Level 11 (1+10). Summons 12 Skeleton Mages to help in the battle. Skeleton mages have four attributes: thunder, fire, poison, and ice. The summon consumes 300 energy, has a buffer time of 30 minutes, and has a graveyard effect.

Thunder Skeleton Mage: 2000 HP, 360 Energy, 220 Defense, 100-160 Attack. Comes with skills Thunder Light Ball and Chain Lightning.

Thunder Ball: Gathers lightning energy to form a thunder ball, when the energy of the thunder ball is gathered to the extreme, throw it to hit the target, deal 400 damage to the target, and have a chance to paralyze the target. The Thunderbolt consumes 15 energy and has a buffer time of 5 seconds.

Chain Lightning, use a chain of lightning to deal damage to enemies, after dealing 500 damage to the first enemy, the chain of lightning will jump around the target of chain damage, dealing damage to up to 6 enemies, and each jump, the damage of chain lightning is reduced by 10%. Consumes 30 energy and buffers for 60 seconds.

Source of Thunder and Lightning: The lightning energy in the body of the Thunder Skeleton Mage forms a continuous loop, and the energy recovery speed is +50%, which can devour the lightning crystals to gain growth, increasing the power of spells and the upper limit of energy.

Combat ability: Boss.

Notes: The Thunder Skeleton Mage was a mage who mastered the true meaning of Thunder spells before his death, and was reawakened after death and was able to use a small amount of Lightning spells.

Fire Skeleton Mage: 2000 HP, 360 Energy, 220 Defense, 100-160 Attack.

Large Fireball: Shoots a large fireball that deals 400 damage to the target, consumes 15 energy, and buffers for 5 seconds.

Flame Fireball: Gathers fire energy to form a flame fireball, which explodes upon hitting an enemy, splashing flames in all directions, dealing 450 fire damage to enemies within a 5-yard radius. Consumes 30 energy and buffers for 60 seconds.

Infernal Flame: All of the Fire Skull Mage's fire-based spells will have Infernal Flame, which has a continuous scorching effect that deals 30 burn damage per second for 3 seconds, stacking up to a maximum of 3 stacks. Source of Flame: The flame energy in the body of the fire skeleton mage forms a long-lasting furnace, with an energy recovery speed of +50%, which can devour fire crystals to grow, increase the power of spells and the upper limit of energy.

Combat ability: Boss.

Notes: The Fire Skeleton Mage was burned alive before his death, and it is resurrected with the flames of vengeance, burning all enemies in front of it to ashes.

Poison Skeleton Mage: 2000 HP, 360 Energy, 220 Defense, 100-160 Attack.

Bone Fang: Shoots a Bone Fang with a violent toxin, dealing 200 physical damage to the target and causing 60 poison damage per second. The toxic effect lasts for 5 seconds. Bone Fangs consume 15 energy and have a buffer time of 5 seconds.

Toxin Cloud: Throws a viscous cloud of toxin over a 10-yard radius, causing all targets in the cloud to take 100 points of toxin damage per second, reducing the movement speed of enemies in the cloud by 20% and storing the cloud for 5 seconds. Consumes 30 energy and buffers for 60 seconds.

Source of Poison: The poisonous substance in the body of the Poison Skeleton Mage forms a sporadic poison mass, the energy recovery speed is +50%, the poison damage will be transmitted to enemies within 3 yards of the surrounding area, and the enemies infected by the poison will receive 50% of the poison damage. Devouring Poison grows, increasing spell power and energy caps.

Combat ability: Boss.

Notes: The bones of the Poison Skeleton Mages contain poison. In his hands, he holds the source of poison. Any spell that is tainted with a source of poison will turn into a highly toxic hair element.

Ice Skeleton Mage: 2000 HP, 360 Energy, 220 Defense. Attack damage: 100-160.

Frozen Ball: Throws one. A frozen ball formed by the condensation of ice energy. Deal 420 damage to the target and freeze them, slowing their movement speed by 25%. The slow lasts for 3 seconds. The Frozen Ball costs 15 energy. Buffer time: 5 sec.

Ring of Frost: Summons the Ring of Ice to spread out to form a large ring within 7 yards, dealing 400 damage to enemies and freezing enemies, slowing them by 20% for 2 seconds. The Ring of Ice costs 30 energy and has a buffer time of 60 seconds.

Source of Frost: The Ice Skeleton Mage's ice energy forms a Frost Crystal in his body, with an energy recovery speed of +50%, which can devour Ice Crystals to grow, increasing spell power and energy cap.

Combat ability: Boss.

Notes: The Ice Skeleton Mage is resurrected in the Extreme Cold, and the chill in its bones will overflow, but it will not freeze on its own, which will not affect its flexibility.

The skill of summoning a skeleton mage is not completely integrated with the skill of summoning skeletons, but it makes this skill affected by the runes of the graveyard of the dead, and the summoning space of the summoned skeleton mage becomes the graveyard of bones.

The attributes of the skills of summoning skeleton mages have been qualitatively improved, both the number of summons and the attributes of summons are amazing, and more importantly, when Wu Yi opened the death channel, dozens of skeleton mages of various departments also came out of the death cemetery.

The number of skeleton mages in the four systems of thunder, fire, poison, and ice is very uniform, and each skeleton mage holds a cloud of magical energy in his hand, and according to the color and appearance, the attributes of the skeleton mage can be recognized.

The energy in the hands of the Thunder Skeleton Mage is blue, like holding an unstable plasma ball, from time to time there are flashes of lightning, and there is a crackling explosion, the power is very amazing.

The fire skeleton mage is the soul fire in the eye socket burning the most vigorously among the skeleton mages, their whole body is bathed in flames, plus the fiery red hell flame in their hands, it looks extremely windy.

The toxin skeleton mage holds an emerald green poison mass, which seems to have many small creatures like the spores of the wyvern, and these small creatures are constantly beating, making the poison mass appear very active, and the toxins thrown out will be transmitted to other enemies.

The Ice Skeleton Mage has ice energy on its body, and its soul fire is just the opposite of the Fire Skeleton Mage, which is a little pale and weak, but in fact, the strength of its soul fire is not much inferior to that of the Fire Skeleton Mage.

Each of the four skeleton mages has its own attribute energy source, which not only makes their energy regeneration speed faster, but also can devour energy crystals that match their attributes to strengthen their energy source.

This allows Skeleton Mages to not only strengthen their bodies with bone powder, but also devour energy crystals to strengthen the source of energy, plus the ability to kill other skeletons in the Graveyard of Death to increase the most essential power of soul fire, and under multiple growth effects, their growth is even greater than that of skeleton soldiers.

Wu Yi and the summons fought all the way to the seventh layer of the ladder space, and the skeleton elves collected a large amount of bone powder from the White Camel Mountain, and the amount of bone powder absorbed by the skeleton soldiers had reached the upper limit, and the skeleton elves still had a lot of surplus of bone powder, which was just enough to strengthen the skeleton mages.

I saw that the skeleton elves swayed bone powder again and again, and the bones of those skeleton mages became harder, and their health and defense were increasing rapidly, and the output that could stand was a good output. (To be continued......)