Chapter 1: The Illusory World

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In 2250, with the rapid development of science and technology, machine intelligence has basically replaced humans, and humans have become more idle, resulting in the rapid development of the game industry. Today's games have long replaced the era of typing on the keyboard and staring at the screen a hundred years ago, and the advent of smart helmets has made it easier for players to integrate into the computer and make it easier to operate.

The world's strongest game development company, Huaxia Game Group, and top game design experts in various countries jointly developed the closest to the real game [Phantom], and now it is finally going to enter the public beta globally, the game has been in development for 5 years, and it took half a year to close the inside before it was baked, as early as last month, the sales of game helmets hit a record of 3 billion, for this 15 billion people of the earth, this number is still increasing day by day, although the helmet has been out of stock many times.

The story structure of the game is very old-fashioned. 2,000 years ago, the invasion of demons caused the mainland to be full of smoke and devastation. The human warriors of all countries put aside everything, united, and under the leadership of the major professional gods, finally defeated the Great Demon King and resealed the Demon Race in the Black Demon Continent. After 2,000 years of history, countries have long returned to their former prosperity. However, there is no human being who has broken through the limits of human beings and reached the pinnacle of martial arts more than 2,000 years ago. And now, after 2,000 years of time, the barrier that sealed the demons back then has been on the verge of shattering, and the human race urgently needs to become strong and appear strong beyond the human race, to lead the human race to seal the demon race again, and even completely destroy them.

Now [Phantom World] has opened 1-40 levels, and levels 1-10 in the early stage of the game are the apprentice stages of each profession, and the experience requirements for level improvement are low, and the upgrade comparison can quickly enter the first level 10 transfer. After the game is transferred, the character's profession will be finally established, and they will officially enter their respective main city continents, and then the game will officially begin, and you can enjoy a variety of game experiences. After the 10th level is transferred, you can change jobs once in every 10th level, which are junior occupations, intermediate occupations, and advanced occupations.

【Phantom World】Main Career Introduction:

Warriors, brave and fearless, use their solid bodies to guard their companions behind them, and they believe in the god of war, Sustar. Skilled in physical damage and physical defense, they use their axes to slash through thorns and shields to defend their mission. Level Advancement: Level 1-10 Warrior Apprentice, after level 10, you can advance to the Physical Output System Berserker and Physical Defense System Shield Warrior, 10-20 is the Junior Berserker and Junior Shield Warrior, and 20-30 is the Intermediate Berserker and Intermediate Shield Warrior. 30-40 for high-level berserkers and high-level shield fighters. Weapon knives. Axe. Greatsword. Can be equipped with plate armor and shields.

Paladins, the embodiment of light and justice, they are the backbone of the fight off the demons, and they believe in Uther, the god of light. Specializes in physical and light magic output and magic defense, and has good healing effects. They use a mixture of hammers and swords to crush enemies with light magic, and shields to fend off powerful magical attacks from enemies. Level Advancement: Level 1-10 Knight Apprentice, Level 10 and later can be full-time as a Punishment Knight with strong physical and light spell output, as well as a Guardian Knight with strong physical defense and spell defense, Level 10-40 is also divided into 3 stages like Warriors. Weapons: Greatsword, hammer. Can be equipped with plate armor and shields.

Hunters, they are a sharp arrow, they have a strong long-range physical output ability, some of them can summon powerful pets to assist them, some have the ability to make traps, they are athletic, they believe in the elven queen Azhara, they shuttle through the jungle directly, thousands of miles away from the enemy's life. Level advancement: 1-10 hunter apprentice, after level 10, you can transfer to the beastmaster hunter who summons powerful pets and the survival hunter who is good at creating traps, and levels 10-40 are also divided into 3 levels. Weapon bow. Equip leather armor.

The Assassins, they are a group of people who hide in the dark, they are silent, and they are already terrifying to their enemies before they even appear. They use daggers and short blades to take down enemies, and can wield a variety of poisons, and they are followers of the Night Elf King Illidan, who always strike at the most critical moments to kill or contain them. Level Progression: 1-10 Assassin Apprentice, Level 10 can be transferred to the Shadow Assassin with high critical damage and the Poison King who uses powerful poison to destroy enemies, and levels 10-40 are also divided into 3 levels. Weapons: daggers, short blades. Can be equipped with leather armor.

Mages, they are the messengers of the elements, they are good at communicating the fire and ice elements in nature, they have a strong long-range magic output, or burst to kill the enemy, or control the enemy, they believe in the fire god Stoth and the ice goddess Ibn respectively. They communicate with the elements of fire and ice in nature, and use their magic wands to cast powerful skills to strike enemies. Level advancement: 1-10 magic apprentices, level 10 can be full-time ice and fire, and level 10-40 is also divided into 3 levels. Weapon, magic wand, equipped with cloth armor.

The priests, who are the embodiment of the goddess of light, are peace-loving, but have to join the battlefield and use their magic to save their fallen companions, and even save others by sacrificing themselves, they believe in Athena, the goddess of light. They sacrifice their magic or their lives to heal wounded allies with their magic staffs, and they have a great ability to export magic. Level Advancement: Level 1-10 Priest Apprentice, Level 10 can be dedicated to the Holy Priest with strong healing ability and the Discipline Priest with good magic output ability, Level 10-40 is also divided into 3 levels. Weapon, magic wand, equipped with cloth armor.

[Phantom World] sub-profession is a commercial profession that players provide entertainment to players after level 10, and it has little impact on the battle, each player goes to the main city after level 10 to find each sub-professional division to learn, respectively, there are tailoring, leathermaking, forging, alchemy, identification 5 kinds.

A tailor who can pick up cloth from the corpses of humanoid monsters and use it to craft cloth armor.

The tanner, who can pick up leather from the carcasses of wild beasts and use it to make leather armor.

Blacksmith, who can collect ores to forge plate armor and weapons.

An alchemist, who can collect medicinal herbs to make various potions.

An appraiser who can identify the hidden attributes of various pieces of equipment and improve their experience.

The equipment of [Illusory] is divided into cloth armor and leather deck armor, and the equipment is divided into gray, white, green, blue, purple and orange.

White equipment is the easiest equipment to get in the game, monsters drop, merchants sell, and subclasses can make a large number of white equipment, white equipment can only provide the most basic attack and defense, and no other attributes are attached.

Green equipment, elite monsters have a certain chance to drop green equipment or equipment blueprints, and the Ranger merchants in the major cities may also refresh. Players can buy or make their own, green equipment can provide an additional attribute in addition to the basic attributes, and a lot of green equipment can form a suit, after collecting a set can trigger hidden attributes, a set of green equipment can be compared to blue equipment.

Blue equipment can only be found through rare elites and bosses, and it is also possible that blueprints require subclass crafting, and blue equipment has two additional attributes. Blue gear is also the main piece of equipment for each player later in the release.

Purple equipment can only come out of each **oss,It is also possible to burst out of the blueprint,Purple equipment has three additional attributes,And more powerful,You need a team of people to push to the boss to obtain。

Orange equipment is also an artifact in the game, which is unique. The legendary bosses in the game have a very low chance of bursting out of various orange outfits. Players have a very low chance of encountering Legendary Quests, and when you complete this series of Legendary Quests, you may be rewarded with orange equipment. Orange gear has a very high stat bonus.

Gray equipment, when the player's weapon durability is 0 and it is displayed as damaged, the equipment will be gray, and gray weapons cannot provide any bonuses. Some of the equipment that the monster broke out needs to be identified before it can be used.,Unidentified equipment is grayed out and can't be worn.,If the equipment is not successfully identified 5 times, it will be destroyed directly.。

Attributes are divided into main attributes: Endurance, Strength, Agility, Intelligence, Business Attributes: Perception, Luck, Charisma. Sub-attributes: Critical Hit, Haste, Dodge, Parry.

Endurance: Improves personal blood line, the higher the stamina, the thicker the blood. Endurance is the main attribute of the Shield Warrior and Guardian Knight. 1 stamina provides 10 HP, an additional 10% bonus for Warrior Knights and Clerics, and an additional 10% for defensive classes.

Strength: Affects the physical output of melee classes, 1 point of strength provides 1 point of physical damage ability, which is the main output attribute of warriors and knights, and other classes cannot enjoy the bonus of strength. For defensive classes, 1 point of strength also provides 0.1 parrying ability, and strength also increases the light spell energy of 0.5 for knights.

Dexterity: Provides Hunters and Assassins with physical output, one agility provides 1 physical output, and increases critical hits by 0.1 and evasion by 0.1. Other classes do not gain agility stat bonuses.

Intelligence: Provides spell output and spell healing abilities and magic caps, 1 intelligence is equal to 1 spell energy, 5 mana, and can increase mana regeneration by 0.05/s. Other classes are not subject to intelligence stat bonuses.

Perception: Improve the comprehension of business skills drawings, the higher the understanding, the easier it is to comprehend other drawings when comprehending drawings or making equipment. Increased business skill experience bonus. Makes the class level of professional subclass players increase faster.

Luck: Increase the explosion rate of monsters, have a certain chance to get other hidden items, have a certain chance to increase the level of crafting equipment, increase the success rate of crafting and identification, and have a certain chance of crit for refining potions to make multiple bottles of potions.

Charisma: The higher the level of intimacy between NPCs, the higher the Charisma, the easier it is to get various benefits and tasks from NPCs, and you can enjoy discounts from NPC merchants.

Critical Hit: Each class has a chance to trigger Critical Damage, dealing 200% of the original damage.

Haste: The higher the haste, the faster the attack and increases the spell bar reading speed.

Evasion: The evasion attribute gives the player a chance to dodge output from all directions.

Parry: Melee classes have a chance to parry physical damage from the physical output in front of them.

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