Chapter 68: The Black-Cheeked Tribe
The soft soil, the dark ground, the overgrown weeds, the sound of frogs, the sound of water, the sound of the sky, the towering trees obscured the already sparse starlight, and occasionally the huge black birds swept over the top of the trees, making a huge strange cry, adding a touch of fear to this quiet black marshland.
On the soft path, a large group of players walked over, and everyone laughed and laughed, instantly destroying the quiet environment around them.
"Rub, waterway", Brother Kiss walked in the front, looking at the guidance of the map, actually asking the player to cross this huge lake.
Looking up, this distance, it is estimated that it will take nearly half an hour to swim, not to mention that there are strange inside.
"Yes, I know it's not easy, I've just walked a safe distance of less than 100 meters, and I'm in trouble again", Hell stood next to him, looking at the endless lake, slightly painful. The surface of the lake is sparkling and sparkling with stars, but don't expect it to be the reflection of the stars in the sky, but the mobs in the lake.
"Go down, there's no drama next to it", Brother Kiss checked the map, if you take a detour, it will be farther, this lake is not small. And since the mission directs this way, in the end, it is better to follow the mission instructions.
After killing several water snakes and water frogs on the waterfront, everyone collectively began to enter the water and began to swim to the opposite bank.
"Hey, this is sour, it's delicious, it's exciting enough", there was a silver light in the water, and everyone's bodies were collectively excited a few times, but the source was a few electric eels that were attacking the three tanks.
Electric Eel: Ordinary aquatic species, high energy ahead, please be cautious, level 25, life 14000, attack 350, defense 200, skill 100,000 volts: activate the body's electrical energy to disperse, all enemies in the surrounding 30 yards of water cause 50% magic damage; Paralysis: Passive skill, each attack near the paralysis effect, after stacking 5 stacks, inflicts an additional 100% magic damage, and stuns the target for 2s, and the paralysis effect lasts for 10s.
A few electric eels were finally killed, and everyone felt a tingle all over their bodies, but in this cold lake, there was a different feeling.
Fortunately, the distribution of electric eels is not dense, and there are several groups, but between the groups, separated by this large distance, everyone can easily pass by by a little detour.
More wild monsters, that is, all kinds of strange fish in the lake, these are just ordinary mobs, with only a bite skill, dealing 200% physical damage, and have no effect on the team.
Of course, the pace of progress will be slowed down a lot.
Even if there are no elites in the lake, by the time everyone walks out of the lake, it will already take almost 1 hour.
The hands and feet are a little weak, and the whole person has a feeling of coldness.
After resting for a while, some team members took out all kinds of food that was still steaming and distributed it to everyone, and after eating it, they really felt a lot more comfortable.
The main reason is that there are more pets in the player now, and a large number of them are omnivores or carnivores, and everyone will keep some food in their packages in case of emergency.
"Okay, the battle is on", everyone got up, moved their muscles and bones, and everyone geared up, looking at the freshwater beast in front of them.
Several small freshwater beasts were sleeping in the middle of the road around a huge freshwater beast, and their loud snoring sounded like thunder.
Freshwater Beast: Normal beast, likes to eat fish, shrimp and meat, level 25, health 15000, attack 350, defense 220, skill hoarse: deal 200% physical damage to the target.
Mud Skin: Elite beast, likes to eat fish, shrimp and meat, level 27, health 550000, attack 620, defense 350, skill hoarse: deal 200% physical damage to the target; Water Curtain: Deal 200% water damage to all enemies within a 30-yard fan on the opposite side, and reduce the opponent's movement speed by 20% for 5s; Charge, aiming in the direction of the target, charging forward for a short time for a distance of 40 yards, dealing 200% physical damage to all enemies it collides with, and knocking them into the air; Tail Swing: Mud Skin wields his giant tail, dealing 100% physical damage to enemies in melee range behind him every 3s; Earthquake, slamming the ground, dealing 100% physical damage to all enemies within 10 yards and slowing by 30% for 5s; Wound Infection: Passive skill, normal attack infects the target's wound, increases all damage taken by 5%, reduces healing effect by 5%, can be stacked, and lasts for 10s.
"Hell, you pull the boss first, the others, kill the mob quickly, pay attention to the blood of the t, the crowd will kill the mob here first, handsome mage, you know the drop."
Everyone was in position, and the three tanks had already rushed forward, and the Hell Ascetic pulled Mudskin back a few steps, slightly separated from the mob, and then adjusted his position so that Mudskin turned sideways at the mob.
The handsome mage ran behind the mudhide, outputting mobs at the longest distance.
"Get out of the way, everybody", Mud Skin suddenly turned around, the giant tail slapping the ground, his muscular limbs slightly bent, and the target was the group of players who were cleaning up the mobs.
Everyone scattered to both sides, and after the mud skin was charged for 2s, only a "poof" sound was heard, and then it rushed forward with a bang, and the huge body slapped the ground, and everyone could clearly feel the shaking of the ground.
Charging to his destination, Mudskin turned and ran towards the location of the Hellish Ascetic. The mob has been dealt with by the other party, and everyone's attacks have turned and attacked the huge fortress.
Three layers of T, all DPS and healing are output on both sides of the mud skin, only the handsome mage is alone, standing behind the boss's ass, throwing a big fireball at the farthest distance.
There is only a small range of group AOE, and the pressure of treatment is not too great, except for the treatment assigned to the main brush T blood, some have begun to throw punishment to fight DPS.
Mudskin's second charge did not disappoint everyone, and the target was directly aimed at the handsome mage, but this thing flashed and didn't need it, but slapped his ass with a cheap smile and ran to the side, making it clear that it took 2s to charge up for bullying this big man.
There was no pressure in the whole process, except for two charges that were named to the distance on both sides, and it happened that the melee was injured by the earthquake, and it was still slowing down, and the other party took away three people, and finally pushed down this big guy in 3 minutes.
The handsome mage ran over very arrogantly, and looked at the three people who had just been pulled up with contempt, the meaning was obvious, my brother was rushed seven or eight times and didn't die, a few of you, you hung up once, shame.
A few people blushed, and it was not easy to quibble, if they were more focused and not slow to move, they could actually not die.
Feng Shao picked up the corpse, five pieces of blue equipment, and a pet egg. After the identification was completed, it looked like the proficiency had only increased by 5 points, and Feng Shao was slightly painful. Now the intermediate appraisal technique, the failure of the blue equipment identification will not increase the proficiency, and the identification is successful, and it will only increase by 1 point, and the upgrade requires 1999 proficiency points, which will be identified to what year and month.
Continue to push forward, along the way, only a few sparse mobs are infested, which makes the speed of everyone's march increase a lot, but I don't know what else is waiting for everyone in the darkness in the distance.
The front was full of fire, and they had already walked half the way, and everyone thought that there was some stronghold or fortress in front of them, so they hurriedly rushed over, only to find that this was just a wild monster tribe.
The Black-Gilled Tribe, in which many mutated fish-people walk. Houses built with rotting trees everywhere, some were just a bush with a hole cut in it.
Everyone looked at these ugly guys with a fish head on their heads, but they were black and chubby, and there was a gurgling sound and a rotten smell wafting in the air, and they couldn't help retching a few times.
The ground was already a real swamp, and there was a lot of turbid water on it, and from time to time bubbles bubbled up, emitting a trace of black gas.
Everyone endured the nausea in their hearts and began to push forward. Fortunately, this is a game, and even if you step on the mud, your shoes and pants will not be soaked in by the sewage sludge, but this sticky and cold feeling is uncomfortable.
The attack methods of these black-gilled fish are also varied, there are melee combat, each attack with sewage and mud waving, as well as long-range archery or spear throwing, and even more, there is a kind of fish-man sacrifice, which can actually play with fire, read the healing chain and brush up the blood, which is very unscientific.
Fortunately, these strange attributes are not very strong, and they can easily be taken down by everyone, and soon, they are pushed to a large wooden building in the middle.
The reason why it is called a building is because it has two floors, but there are no walls on all sides, but some sparse long leaves, and a large grass roof on top, you can vaguely see the starlight leaking down.
However, this area is quite large, at least everyone walks up together, and it does not occupy one-fifth of the range. It's the creaking sound coming from under your feet, which makes people a little worried, so it won't collapse.
The black-gilled fish people on the first floor and the periphery have been cleaned up by everyone, and the wind is less hidden, and they carefully step on these wooden ladders and go upstairs. There was no guardrail, Feng Shao felt that it was safer to crawl, but he felt that he couldn't afford to lose this person, so he had to continue to go up slowly and tremblingly.
Upstairs are three dwarf, poor and ugly monsters. Why are they poor, because they don't let Feng Shao steal, so they are identified as poor by Feng Shao.
Black-gills warrior Bagu: Elite aquatic creatures, mutant fishmen, the most powerful warrior of the Black-gills tribe, level 27, health 400,000, attack 550, defense 320, skill hard strike: deal 200% physical damage to the target; Whirlwind Slash: Bagu wields the weapon in his hand, spins at high speed, increases movement speed by 20%, is immune to all ailments, and deals 80% physical damage to all enemies within a radius of 5 yards per second for 8s; Slam: Deals 100% damage to the target, and adds an armor-piercing effect, reducing the target's defense by 20% and increasing physical damage by 10%, stackable, and lasts for 10s; Rage: Passive skills, Bagu, Balu, Bara As three good brothers, each time you lose a companion, your damage and attack speed are increased by 20%.
Black-cheeked Archer Balu: Elite Aquatic Species, Mutant Fish-Man, Black-Cheek Tribe's Most Powerful Spearman, Immune to Taunts, No Hatred, Level 27, Health 350,000, Attack 650, Defense 250, Skill Spear: Normal Attack, Throws a spear every 3s, attacking any target within 50 yards; Immobilized Spear: Throws a spear at any random enemy within 50 yards of the target, dealing 100% physical damage to the target and all enemies within 10 yards of the target, and immobilizing the target, taking 50 deep bleeding damage per second, unable to move, and the spear can be destroyed; Quenching Poison: Normal attacks have a chance to poison the player, dealing 20% poison damage every three seconds for 15s; Rage: Passive skills, Bagu, Balu, Bara As three good brothers, each time you lose a companion, your damage and attack speed are increased by 20%.
Black-cheek Patriarch Bala: Elite aquatic species, mutant fish-people, patriarch of the Black-cheek tribe, the greatest and most powerful black-cheek sacrifice, level 27, health 350,000, attack 650, defense 240, skill fireball: fire a fireball to attack the target, dealing 150% fire attribute damage; Fireball Combo: Fires three fireballs to attack the target in a row, each fireball deals 150% fire damage, which can be interrupted by reading bars; Ring of Fire Impact: Summons a ring of fire from under its feet and quickly spreads outward for a 50-yard radius, dealing 100% magic damage to units it collides with; Healing Chain: Launches a healing wave, jumps between any ally within 50 yards, each beating recovers 1000% of the attack's HP, the same unit can be healed by the healing chain multiple times, and the reading bar can be interrupted; Rage: Passive skills, Bagu, Balu, Bara As three good brothers, each time you lose a companion, your damage and attack speed are increased by 20%.