Chapter 195: Caand
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A beast roar startled everyone, and then they remembered that the battle was not yet complete, and the buckets still needed to work hard.
Feng Shao hurriedly ran up and picked up Mo Yunkai's body. An engineer professional roll, a purple mechanical core, equipped with ten plus, and the wind that looks less laughing and laughing.
In fact, it was the first time everyone had seen the engineer's career draw, and they all asked about his style, and when they learned that he had obtained the fifth share, they were all surprised.
Engineer, at first glance, is a sub-class of making these machines, very powerful, and these things are indispensable on the battlefield in the future.
And his side got five copies at one time, so he had a greater advantage than others.
However, the distribution of this thing has to wait until after going out, and find a few trustworthy people in the guild to learn.
Now, the main thing is to move on to the next battle.
Returning to the square in the middle along the same road, everyone discussed and took a look at the forum by the way.
The appearance of the new dungeon did cause an uproar, but this boss is not so simple.
The goalkeeper has a strategy, and a relatively part of the team has passed smoothly.
However, the next two waves of bosses on the left and right, no matter which side, have extremely high requirements for the overall strength of the team.
If the overall strength is not strong, and you are rubbed twice by the skill, or you fight for ten minutes, the healing is out of blue, and the boss still has half health, then it is impossible for your team to pass.
There is also team execution, that is, the operation of all players must reach a certain level, but the hòu team cooperates tacitly, and there are few mistakes on the battlefield, so it is possible to pass without attrition.
This,It's possible to slowly run in a few times at this stage.,The actual operation of these bosses,Actually, it's not particularly difficult.。
Therefore, the general equipment requirements have been met, and those teams have passed a small part of the reasonable tactics after many run-ins and have understood the boss skills.
For example, Qitian Immortal Killer, the Wind Rise Guild also has three teams that have passed one of the bosses each, and are now fighting another boss.
As for the rest of the teams, it's still organic, but not now.
Quests are always there anyway, and you can always lead your team into them.
The reset CD of the dungeon is half a month, that is to say, every half month, you have a chance to kill all the bosses, and in the second half of the month, all the bosses will be reset and refreshed, and you can kill them again.
When the level is increased a bit, the quest will be much easier.
When they arrived at the square, the fourth, a huge heavily armed mammoth appeared in front of everyone and was standing on the other side of the square.
"I'm rubbing, it's so handsome, this thing is going to explode the mount."
The handsome mage shouted enviously.
Indeed, the big heavily armed mammoth looked really handsome.
The long fangs were wrapped in a layer of iron, and in this low castle, it also exuded a penetrating cold light.
Behind him, with two huge cannons on his back, and the dark hole in the hole, everyone watching was chilled.
The whole body, from the stout four to the sturdy huge body, was inlaid with sharp spikes, and even on the giant tail, there was a huge iron ball.
It's not a simple guy, everyone ran over, stopped not far from each other, and looked at each other with a look of admiration.
Because there is less wind that runs fast, it has already sent out the opponent's attributes.
Caand, beast, bronze boss, and mount of Gary Vickers, the goblin king.
Level 45, Health 40000000, Attack 7500, Defense 2500.
Skill:
Fangs Pierce: Impalates the target, dealing 100% physical damage to the target that ignores defense, and attaches armor shattering, which reduces the target's defense by 20% and increases all damage taken by 10% for 60s.
Head and Tail Slap: Deals 100% physical damage per second to all enemies in an arc of 20 yards directly in front of and directly behind for 3s.
Trample: Deals 100% physical damage to all enemies throughout the arena and stuns for 2s.
Stampede Combo: Caander will run wildly, dealing 100% physical damage to all enemies within 10 yards of him per second, slowing him by 30% for 3 seconds, and stampede for 10 seconds, during which Caand's movement speed is increased by 50%.
Call Call (Must Hit): Name a ranged player, charge for 3s, and unleash a head and tail slap at the same time, charging the target, dealing 100% physical damage to enemies in the path, and knocking them into the air, dealing 200% physical damage to the target, and knocking them away for a distance.
Falling Rock: Caand's violent action has a chance to cause the boulder above his head to fall, and the boulder will fall to the ground, dealing 10,000 physical damage to all players who hit it, and knocking him into the air, stunning him for 3s.
Roar: Kaander takes a sharp breath and then lets out a loud roar that deals 100% sonic damage to all enemies, interrupting them and silencing them for 12 seconds if they are reading a bar of magic.
Artillery: Fires a gun at any two ranged ranged guns every 5 seconds, dealing 200% fire damage to all enemies within a 5-yard radius when the cannon hits the ground.
Artillery Bombardment: Charges for 2s, then fires a large number of bombardments to the ground, each cannon deals 100% fire damage to enemies within five yards of the surrounding area, and the artillery bombardment lasts for 3 rounds.
Thick Skin: Reduced by 20% of all damage taken by the dòng skill.
Spike: 20% melee attack damage taken by the dòng skill that reflects the back.
Berserk: After 20 minutes of entering the battle, Kaande will enter a berserk state, increasing attack power by 500% and attack speed and moving dòng speed by 200%.
"Let's play once first, learn about the skills, and then hòu will go offline to eat, and gather at one o'clock in the afternoon."
Looking at the time, it was already half past eleven, and it was impossible to push this big guy at once, so I had to try it once.
The approximate position is clear, the front row of the tanks, except for the main tank, the other two tanks are standing on either side of the opponent's forelimbs.
All melee DPS fight on the left and right sides of the boss, with long-range scattered output, and the handsome mage is alone, standing behind the boss's chrysanthemum.
The battle began, and soon, one piece of information was slowly groped out.
Pierce 5 layers to change tanks, but when shooting head to tail, the main tank must wait for the secondary tank to be in the same position as itself, and after taking over the boss, it can run out of the range of the shot.
Because of the head-to-end slap, Caand's head has always been pointed at the first hateful target.
The cannon flies at a speed of about 20 yards per second, and when the cannon comes out, there will be a big red circle on the ground, so the player who is named only needs to run away in advance.
Before striking the skill, Kaander will bend his limbs and have 0.5s to prepare.
Especially when charging by name, the player must move around Kaand's body as fast as possible, making sure that he is on the opponent's side all the time.
The same is true for stampede combos, Kaander will raise its front hooves, and rotate its body, but hòu is stepping down hard, the action time is 1.5s, everyone only needs to turn the opponent, quickly run away behind or on both sides, you can avoid a lot of damage.
Kaand's turn speed is relatively slow, taking about 2-3 seconds, so when stampede combos, the player can dodge the direction the opponent is heading in advance, or run away from the side depending on the direction it may make by its movements.
When trampling, Kaander will jump up, and the action time is 1s, so you can take advantage of this time to spread out a little, because then there is artillery bombardment, but at the same time, Kaander will also enter a state of 5s inaction.
The artillery bombardment is in a wave every 1s, and 1s before landing, there will also be a large number of staggered red circles on the ground, but there are still some gaps in them.
So after the stun is over, all players have to run quickly to find an open space, and at the very least, not stand in the overlapping red circles.
The location of the three waves of bombardment is uncertain, so everyone needs to dodge it three times.
Falling rocks, Kaand's trampling, and slapping these abilities can all cause boulders to fall from the top of the head, the roof of the roof near it, and definitely on top of the player's head.
The boulder is quite large, about 5 yards in diameter, before landing, there will be a black and larger shadow on the ground, the time for the boulder to land is about three seconds, in addition to the black circle on the ground, you can also pay a little attention to the top of your head, the process of the other party's landing, is still obvious.
But the bad thing is that after the boulder falls, it will not disappear, and at the same time, the huge boulder also has the effect of an obstacle.
Blocking the player's path also includes vision.
Fortunately, Caand's charge can shatter these boulders.
The speed of the charge is about 15 yards per second, and the named person has three seconds to run, plus the time of the charge, he can completely adjust his position, so that a large number of boulders are in the middle of him and Kaand, before destroying these boulders.
To tell the truth, this field is quite large, but the boss needs to spend too long, if the boulder is not cleaned up, the more you go to the back, the more boulders on the field, don't wait for the rage, it will be because of the card vision, the running position is blocked, etc., and the group will be wiped out directly.
There is also the other party's roar, and the skill description is the same, Kaander will have a sharp inhalation action, and at the same time his head will continue to rise.
The time required for the action time is 1s, all the legal systems and healing, this time must interrupt their reading, and then hòu lose an instantaneous skill.
The first battle, it only lasted more than a minute, but fortunately, I saw all the boss's skills.
Among them, the good guy tactics worked, but the most dà mistake was because of the good guy tactics.
The opponent's first roll call charge, the head and tail slap when accumulating strength, a slow turn, disabled most of the unprepared melee and too close range, and by the way, directly shot a few people to death.
"Okay, go offline to eat, gather at one o'clock in the afternoon, and strive to get rid of this as soon as possible, and there should be the last boss left by then."
ran back to the corpse and resurrected, and everyone didn't run to the square or sit down to recover, and went offline directly at the door of the dungeon.
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