Incomplete finishing of some settings
Some readers have reported to me that the attributes of the protagonist have been somewhat diluted, and I will sort it out here so that everyone can get back the feeling, after all, sometimes I can forget it when I write it myself.
These finishes are all from the original text clips.
Some items are not completely organized
Orlando's Puppet Core (Ring): The soul carrier of the stone puppet Ente, made with the painstaking efforts of the wizard Orlando, and the heart of Orlando's guardianship.
Grade: Legendary
Attributes: Knowledge +10, summoning magic consumption reduced by 20%, consuming 100~500 energy to summon Orlando's stone puppet Ente, with material space.
Stone Golem Ente (Ultimate): 3000 health, attack defense and body shape affected by cast materials, with primary intelligence
Additional Trait Restoration: Wounds on the ground will automatically heal, and health will be restored to 4 per second
Additional Trait Regroup: After being shattered, the golem will quickly reorganize as long as it does not run out of health
Additional Trait Elemental Resistance: Increases the magic resistance of each faction and casts the influence of materials
Additional Trait Solidity: The armor type is engineering armor, which increases physical resistance and casts material effects
Additional Trait Crush: Massive size and weight give more attack damage and deal more damage to smaller targets
Skills: Sweep, Big Loop, Regret, Hammer Charge, Projectile.
Synopsis: I'm stupid, but I'm strong.
Recast Blue Stone Vitality Pendant: A gift from an unnamed ancestral spirit, it has been damaged and restored, and ancient wizards often used its soaked spring water to make tea.
Grade: Rare
Attributes: Knowledge +5, Charisma +3, Physical Recovery Speed increased by 30%,
Comes with skill refreshment: You can soak and make a refreshment potion (small) every day, and recover at midnight
(Refreshment potion: It can restore a certain amount of physical strength and a small amount of energy, and invigorate the spirit)
Summary: A drink before bed, guaranteed nightlife"
Owner: Howard (Supporting Role)
The Sacred Sword of Prance (Unrecognized): The treasure of the Ente Dynasty, it is said that the weapon that Ente I obtained from a high-ranking goblin from another world was used to suppress the fortunes of the country, and has not been used by Kaifeng to this day.
Grade: Unique (later numberers cannot be duplicated)
Attributes: Strength +3, Agility +3, Knowledge +3, Charisma +10, Will +2, with Light Elf Sword Spirit (Level 0), Light Attribute Attack, can grow.
Additional trait Energetic: Warriors wielding the sword are more durable
Additional Trait Element Affinity: Excellent mana amplification conduction material, with a magic pattern that can be used as a magic sword
Additional Trait Light Recovery (Seal): Restores 1 HP per second for the wielder
Additional Trait Holy Spirit Blessing (Sealed): Increases the resistance of negative statuses and effectively blocks single elemental attacks
Skill Holy Sword Impact: The holder injects energy into the holy sword, sending out a light-attribute sword ray to hit the enemy, consuming 50~∞, with a range of 20~200 meters, and no cooldown
Sword Spirit Skill (Seal): Channeling light attribute mana can reduce the cooldown time.
Holy Healing: Restores 100 HP, can be used 1/1, cooldown for 2 hours
Holy Light Judgment: Inflicts an additional 50 Light Attack on enemies, which can be used by 2/2 and has a cooldown of 1 hour
Forbidden / Initial Light (Unavailable): Unknown
Introduction: What the brave has in his hands is only the weapon, and what the hero has in his heart is the power
"Prince Leiden's amulet (Horcrux)
Attributes: Warband World Rhodok Power Opinion - 3
Grade: Special
Synopsis: A gift from a father to a son, here holds a vile and noble soul"
"Heart-shaped delicacy fruit: an unknown plant fruit whose main body withers and has no seeds after picking.
Class: Strange Object.
Attributes: Legend has it that you will enjoy the taste of your first love after tasting it.
Introduction: Aftertaste the unforgettable first heartbeat.
The lucky potion of alchemy
Grade: Rare
Attribute: Luck +1, when luck is negative, it will be forced to be +1 for 3 minutes
Introduction: Cheers, at the most depressed time of your life
Meteorite ore: a material that can be extracted from trace amounts of fine gold, small amounts of dark iron essence and impurities. Sell it to a space for 50,000 gold.
Expired Spell Mystery Glove (right): Crafted from a small piece of demonic cloth, but due to a long period of not being replenished, the energy is dissipated, leaving only a small amount of fire elemental attached to it, which can be redrawn and recharged.
Grade: Normal
Attributes: Fire attribute mana consumption reduced by 3%, armor can be attached
Introduction: At least wear comfortable and non-freezing hands
Mystic Ring: Unknown material, unknown energy attributes, unknown origin.
Class: Unknown
Attributes: Contains 30 cubic meters of constant space, others unknown
Synopsis: Where did the stuff go, I don't know"
"Tarot (Lovers): A card that contains the power of fate, and if you collect all of them, you will gain the ability of precognition.
Level: Rare (Epic Item Tarot Deck Part One of the Great Arcana Decks)
Attribute: Will +1
Skill: Consume cards, get card power blessings, will +10, last 60s
Introduction: Great love will even succumb to fate"
"Franda's Remorse (Pocket Watch) (Horcrux)
Attributes: Can be exchanged for a free chance to sooth at a soothsayer in any world
Grade: Special
Synopsis: "Love is a spark that is to be ignited with the whole life!" "Here is the soul of a crappy soothsayer who died of martyrdom"
Items of material nature, such as the golden coffin, the metal shell of the moon shadowstone, and the herb plant that produces the enchanted ink, will not be detailed here, after all, they are consumables.
List of Power Classes (full original)
Magic levels include Apprentice, Beginner, Intermediate, High, Expert, Master, Grandmaster, and Ethereal God.
Warrior ranks include Apprentice, Normal, Advanced (Low and High), Expert and Title, Master, Grandmaster, and God
It is very convenient to improve the level of a warrior in the early stage, and the threshold for entering the rank is very low for the middle and high level of the legal system, but it will also become very difficult after entering the rank.
The comprehension of energy attack is also a watershed, only by comprehending energy attack can it be possible to advance to the master level, and there are very few warriors who have reached the expert level with only martial arts.
However, under the confrontation of the same level, the legal system occupies an unshakable advantage, often a legal system can face more than 3 warriors of the same level alone, if there are warriors to cooperate, then the proportion will be greatly increased again.
The legal system before the expert level was generally one level higher than that of the same level of warriors, so the title warrior came into being. They have learned the art of freeing energy from their hearts, and the armor of their outward energy-based weapons is effective against magic, and the energy of their bodies can even cause the effect of splitting magical attacks, and the best of them are called spellbreakers.
After the master level, the warriors generally found a way to deal with magic, and even some warriors cultivated both magic and martial arts, so the gap between the same level was not very large. Generally speaking, the legal system occupies the upper level of the pyramid, but the warriors who have advanced to the level of master or above are all the top figures in the world. And the highest combat power in the world of the general end law or poor law is also an expert-level swordsman, who relies on a sharp weapon to wield a sword wind.
Character attributes are sorted out in stages
The Starter Quest begins phase
Character attributes: Number: 000003
Newbie Bonus Template: Hero Power (Weakened) (Level 0) Upgrade Attribute Random +1 HP +25 Energy +10
Primary attributes: Strength 8 Agility 7 Knowledge 6 Charisma 5
Sub-attributes: Perception 10 Will 8 Lucky Hidden (30-year-old male average attribute is 5)
HP: 50 + 16 (Strength x 2) + 300 (Plane Modifier) + 100 (Heroes) = 466 (Gain 16 HP with 1 Strength)
Energy: 0 + 12 (knowledge * 2) + 100 (plane modifier) + 50 (heroes) = 162 (plus 1 knowledge to gain 7 energy)
Attack: 18 (8+10 Infantry Sword) -20 Type: Melee
Armor: 2.3 (Agility/3) + 1 (Full Infantry Armor) Type: Heroic
Skill:
Punch: Deals an additional 70/100/150 melee damage to enemies, costs 60/65/70, and has a 10 second cooldown
Battlefield Intuition: 10%/20%/35% chance to halve the true damage of enemy attacks
Morale boost: Nearby soldiers attack speed is increased by 7%/10%/15%
Brawl: Attack +20, Attack Speed +50%, Splash Damage 50% for 30 seconds, Cost 100, Cooldown for 2 minutes
After returning to obtain the bloodline
Character attributes: Number: 000003
Template: None
Primary Attributes: Strength: 11+2Agility: 11+5 Knowledge: 8+3 Charisma: 7+5
Sub-attributes: Perception: 10+2 Will: 8+2 Lucky: Hidden
HP: 76
Energy: 62
Coins: 0 Rating: 0 Item: Ball of Fire (Rare),
Lineage: Half-Elf (High Moon Elf)
Skill: Eagle Eye (Passive)
Pedigree characteristics:
Stimulates the human bloodline characteristics and environmental tolerance, and reduces the impact of the bad environment on itself by 30%.
Activates the Elven Blood trait Nature's Child, +1 for sneaking in the woods, +2 for speed, communication with spiritual plants, and +20 for Nature's magic resistance.
Trait Luna Blessing, Night Stealth +2, Moonlight Gain +1 Strength, Agility +2, Knowledge +1.
Trait Natural Marksman: +1 Bow Skill.
Activate Magical Talents: Wind and Fire Elemental Affinity, Energy +40. Wind & Fire Elemental Resistance +5, Activate Mutated Air Magic (Thunder)
Introduction: Humans are mixed with high moon elves, who have not only elven bow and magic talents, but also inherit human swordsmanship and riding talents. Half-bloods make you resistant to both humans and elves, and equally make you acceptable to both
The noble High Moon Elf bloodline will bring you unexpected benefits, and the Elf Opinion will be +10 more
Handsome appearance is an elf trait with an additional +5 female opinion
What nature gives you back to nature, environmental destruction forces disgust
Both humans and elves have turned away from the evil instincts, and the camp: good and orderly.
Skill effects when comprehending energy combat skills
No. 000003 perceives the flow of energy, the attribute is wind, its own attribute fits, detects the wind magic talent, opens the apprentice-level magic mastery, energy +10, knowledge +1, its own strength and agility attributes meet the standard, and the comprehension skills are as follows:
Combat Support Skill: Light Body Technique (reduce its own weight, adjustable, consume 12~20 per minute after opening),
Energy release skills: Sword Wind (30 points of gas elemental damage, haste, cutting effect, limit range of 8 meters, with a small range of attack effect, consumption 5.) ),
Wind Bolt (Wind energy is attached to the arrow to cancel gravity and wind resistance, arrow damage +1, additional 5 piercing damage, cost 4)
Energy Enhancement Skill: Sword Mang (After opening, the weapon will be included in the energy flow system, increase the speed of the shot, and the enemy will receive 5 points of additional wind element penetration damage when attacking, and consume 2~3 per hit),
Wind Wall (The circulation of the wind element in the body causes the surrounding atmosphere to flow to form a wind wall, which can effectively weaken the arrows fired from the front, with a certain chance to deviate from the oblique arrow, the arrow damage reduction is 3, the consumption is 5 per minute, and the consumption of each ranged attack is 1).
Attributes after obtaining the Holy Sword
Character attributes: Number: 000003
Template: Fiefdom Lord Reid (Level 33)
Primary Attributes: Strength: 33 Agility: 24 Knowledge: 34 Charisma: 25
Sub-attributes: Perception: 12 (sealed) Will: 12 (sealed) Lucky: hidden
HP: 136/136
Energy: 97/128
Coins: 157262 Rating: 0
Space Items: Orb of Fire (Rare), Sacred Sword of Prence (Unique), Legion Banner (Legion), Orlando's Golem Core (Legendary)
Lineage: Half-Elf (High Moon Elf)
Skill: Omitted
Pedigree characteristics: slightly
Pedigree Profile: Omitted
Template skills: Powerful Attack 10 (full), Strong Bow 10+2 (full), Iron Bone 10 (full), Shield Defense 7, Mounted Archery 5...
Template features: omitted
Weapons: Balanced cavalry lances, steel maces, elite war bows
Equipment: Steel Shield, Elite Plate Set (Elite Steel Gauntlets, Elite Full Body Plate Armor, Elite Eagle Wing Full Covered Steel Helmet, Elite Plate Boots) (Damaged)
Additional: Excellent war horse, one pot of armor-piercing cone-headed arrows, and two pots of cone-headed arrows
Item: Omitted
Territories: Muradine City, Mercenary City, Port Hope, Saddam Hussein Village, Ben** Village, Taliban Village
・・・・・・”
List of follower attributes
Priest (Elite): Trained as a master of magic, their devotion to the Light allows them to play a significant role even when they leave the Hero.
HP: 65. Energy: 20+10 (Elite Bonus). Protection: Hooded cloth gown. Morale: 7 (Charisma*1), Intermediate Light Magic Mastery.
Key Skills:
Holy Light: Restores 20 HP to a non-undead unit, deals 30 magic damage to an undead unit, and consumes 5.
Dispel: Deals 80 magic damage to a single undead or summoned unit, and removes or weakens non-optical debuffs against allied non-undead summons, costing 10.
Elite Skills:
Truth Shield: Adds a shield of light with a durability of 50 to a single non-undead unit for 60 seconds, or deals 10 magic damage per second to a single undead unit for 20 seconds and costs 15.
Creed: The Light gives me strength
Advancement Route: Priest, Warband Priest, Ascetic, Fallen Priest.
Infantry (Elite): Undergoing more rigorous military training and actual combat, their steadfastness in loyalty and desire for honor allow them to become excellent warriors with skillful swordsmanship even after leaving the hero.
HP 80 + 20 (Elite Bonus). Energy: 0+10 (Elite Bonus). Protection: Leather armor. Weapons: Worn-out daggers
Advanced swordsmanship mastery
Key Skills:
Dodge: 10% chance to dodge melee attacks
Weakness: 10% chance to deal double damage
Elite Skills: Sword Aura: Melee attack adds 20 points of ignoring defense damage, melee range increases by one, sweep has a fan attack effect, and consumes 5.
Creed: Honor is my life.
Promotion route: Striker, Defender, Ranger, Knight Squire.
The attributes of the followers after they grow will be sorted out after the warband volume ends.