Brief introduction to the races in Heroes of Might and Magic 3
There are 9 different types of towns in the game: castles, ramparts, towers, hells, graveyards, dungeons, strongholds, strongholds, and elemental cities
Heroes III: Shadow of Death offers nine races to choose from: three "righteous" races (castles, towers, and ramparts), three "evil" races (Hell, Dungeons, and Necropolis), and three "neutral" races (strongholds, strongholds, and elemental cities). Each race has seven basic creatures, each of which can be upgraded to stronger creatures. There are also two types of heroes of each race: one tends to be combative. The other tends to be magical, and some players believe that there is a third category, which tends to be supportive. Some races have a tendency to fight or magic, and the type of hero is only a matter of degree.
Castle: Often referred to as humans, this race has a bright atmosphere, and its design is perfect for beginners.
Creatures include spearmen (halberders), archers (marksmen), griffons (royal griffins), swordsmen (crusaders), clerics (sacrifices), cavalrymen (knights), angels (archangels), all of which can be hired or upgraded in castles. Heroes include knights and priests.
Barriers: Walls are made up of mythical creatures from various fantasy novels and legends.
Mobs include Centaur (Centaur Leader), Dwarf (Battle Dwarf), Wood Elf (Elf), Pegasus (Silver Pegasus), Deadwood Guardian (Deadwood Warrior), Unicorn (Unicorn), Green Dragon (Golden Dragon). In contrast to the Dungeon's dragons, their dragons are green and golden. Heroes include patrolmen and druids.
Towers: This race is made up of a variety of magical creatures and users of magic.
Creatures include Leprechaun (Great Leprechaun), Gargoyle (Gargoyle), Stone Man (Iron Man), Mage (Archmage), Monster (Divine Monster Lord), Snake Lady (Snake Demon), Giant (Titan). Giants can be upgraded to the Titans, the most powerful range-shooting units in the game. Heroes include alchemists and warlocks.
Hell: Hell is more or less the opposite of the castle - dark, bloodthirsty.
Its creatures all come from the eerie hell. Creatures include Monster (Monster), Gog (Magog), Hellhound (Three Hounds), Evil Ghost (Longhorn Demon), Evil God (Evil God King), Fire Elf (Fire Elf), and Demon (Great Demon). Heroes include devils and infidels.
Cemetery: A cemetery is a town for undead creatures. All living beings are made up of undead spirits, and they are all immune to the effects of mental and mental states such as poisoning, blindness, morale, etc.
Mobs include Skeleton Warriors (Skeleton Warriors), Walking Dead (Zombies), Ghosts (Shades), Vampires (Vampire Kings), Ghoul Witches (Ghost Witch Kings), Night Knight (Terror Knights), and Bone Dragons (Ghost Dragons). Heroes include Death Knight and Necromancer.
Dungeon: True to his name, he is a union of dark and decaying creatures, and all sorts of fungi always adorn this gloomy town, permeated with an air of terror.
Mobs include Cavemen (Hells), Harpys (Harpys), Evil Eye (Poison Eye), Medusa (Queen Medusa), Minotaur (Minotaur), Manticore (Manticore), Red Dragon (Black Dragon). Its dragons are red and black. Heroes include Underground Lords and Sorcerers.
Strongholds: Strongholds are made up of a variety of beasts and barbarians.
Mobs include the Big-Eared Monster King, the Wolf Knight (Wolf Fighter), the Orc (Half-Orc Leader), the Ogre (Ogre), the Eagle Eagle (Thunderbird), the Cyclops (Cyclops), and Beamon (Beamon). Heroes include barbarians and battle mages.
Stronghold: This is a town built on a swamp, and its creatures are all wetlands, and more like lizards than humans.
Creatures include Werewolf (Great Werewolf), Lizardman (Lizard Warrior), Poison Fly (Dragonfly), Lizard (monitor lizard), Bison (Brute), Wyvern (Wyvern), Hydra (Ultimate Hydra). Heroes include animal trainers and witches.
Elemental City: is a new race. It is composed mainly of four elements.
Creatures include elves (elves, air (thunder), water (ice), fire (fire), earth (stone), spirit (magic), and firebirds (phoenix). Heroes include meta ** and elemental envoys.
Neutral Creatures: Holy Dragon, Crystal Dragon, Poison Dragon, Purple Dragon, Magic Mage, Phantom Shooter, Ghost, Diamond Man, Golden Man, Mummy, Nomad, Thief, Boar, Thief, Slinger Dwarf, Farmer.