Azeroth character card

Reincarnation No. 228: Xu Mo

Changed Class: Phantom Assassin. ――hp:360――mp:410(360+50)

Status: Viscount, Ombudsman of the Hilmy Round Table.

Passive caste: Perceptual B+, Charismatic C+, Lucky C.

Strength - 50 (44 + 6) Strength - 3 (2 + 1) Fire Resistance - 100% Intermediate Melee - 2

Agility - 98 (71+27), Haste - 32% (25+7), Ice Resistance - 80%, Basic Ranged - 7

Stamina - 36 (35+1) Critical Hit - 13% Corrosion Resistance - 50% Intermediate Footwork - 2

Intelligence - 30 (28 + 2) Block - 2 other magic resistance - 3% base stamina - 7

Spirituality - 36 points (28+8) Evasion - 1 Physical Resistance - 10% Basic Meditation - 9

Defense - 24 points (16 + 8) Precision - 3 Electro Resistance - 30% Base Prayer - 9

(In parentheses are the base surname + equipment surname, title and ability add-on are not included)

Title: Planet Hunter (S Rank), Time Traveler (A+ Rank)

Passive Abilities: Light Melee Weapon Mastery, Hand-to-Hand Combat Mastery, Throwing Weapon Basics, Light Armor Mastery.

Innate ability: Burning Will: (A+ level active ability).

Bloodline ability: Titan Black Flame: (A+ bloodline).

Action Skills: Shadow Dance (Rank S), Titan Fountain (Rank A+), Cloak of Shadow (Rank A), Void Flash (Rank A), Black Flame Lightning (Rank A-), Ghost Step (Rank S), Smoke (Rank B), Chisel Strike (B-), Stealth (Rank B), Mountain Orchid (Rank C), Leaning Mountain (Rank C)

Special Ability: Gills.

Equipment: Leopard Wolf Boots, Silver Star Arsenal (Demon Fangs, Wind Demon Chain Hook), Red Turban Thief's Scarf, Basalt Jade Belt, Dragon Crystal Mask, Stellar Particle Pulse Cannon, Ysera's Dream, Silver Dawn Avenger.

Competency Profile:

Innate ability: Burning Will: (A+ level active ability). This talent can be used universally on both human and Predator's Law Body. Increases Law Body Speed by 100%, increases Base Critical Strike Chance and Critical Damage by 150%, Increases Base Defense by 50%, Immunity to Mind Control Below Level A+, and Increases Resistance to Other Ailments by 150% (Base Caste, Equipment, and Title Add-ons based on Law Bodies are not included).

Duration 10 minutes, cooldown 12 hours. After the innate ability is activated, it enters the Burning Will state, which can be exited at any time and re-entered. Every time you enter the state of burning will, the law body needs a natural time to restore bodily functions, and the duration of the state is less than one minute.

Talent Description: This talent is a clever blend of the laws of the earth and the burning laws of the Dark Titan, and is unusually resistant to mind magic. The Dark Titans are accustomed to burning their own anger and using it as a source of power, greatly increasing their attack power and resistance to ailments.

Bloodline ability: Titan Black Flame: (A+ bloodline). The law body is immune to any fire caste damage below grade A+; Ice damage below A+ level is reduced by 80% (the original 30% ice resistance is counted); Corrosion damage below grade A+ is reduced by 50%. Fire surname skills below A+ level have 100% increased damage, with continuous freezing damage or continuous corrosion damage (whichever is the other, you can actively switch the type of continuous damage).

Bloodline Introduction: The fire of the reincarnation in the body of the earth projection is devoured by the Dark Titan, the Titan Black Flame condenses the flame core, and the bloodline is projected as the Dark Titan. Titan Black Flame requires energy as fuel, and different levels of skill require different energy points. When your stamina is depleted, you can use soul gems instead of your stamina as fuel.

Title: First-Order Space Wanderer. With the spatial positioning and tracking skill, in the two super string spaces, you can locate and track some ordinary mirror worlds where a reincarnation is located (with restrictions), and you can enter the mirror world during the space recuperation time, and the skill needs to consume a lot of honor points (different mirror worlds require different honor points).

Title: Planetary Hunter. Skill strength +1

Predator's Law Body: (Law Body Switching, Consuming a Super String Gem and a Soul Gem) Based on the basic surname of the human Law Body, you can use the original bloodline abilities, skills, and equipment props, and the priority of offensive and defensive skills is determined by the Human Law Body as a unified standard, and the health and energy values are calculated separately, and do not coexist with the Human Law Body.

Shadow Dance: Action Skill (S Rank). This is a pinnacle combat skill that combines movement pace and attack skills. When you activate Shadow Dance, you will be invincible for 10 seconds, unable to be attacked or controlled, and your critical strike chance will be increased to 100%. During this period, the success rate of Phantom Assassin's professional skill judgment increases, the skill consumption is reduced by 50%, and Shadow Dance is a ** skill, which does not consume MP and has a cooldown of 30 minutes.

Bloodline's own skill: Black Flame Lightning (A-rank active skill). When the skill is cast, the Bloodline ability will appear as a projection of the Dark Titan, which is controlled by the consciousness of the reincarnation, and performs one to three Black Flame Lightning attacks, the number of attacks is inversely proportional to the power. This skill consumes 100 energy, has a cooldown of half an hour, and has the same priority as a self-comprehension skill.

Skill Effect: Black Flame Lightning is a chain attack with a chain damage effect and a chain paralysis effect. After attacking the first enemy target, within 10 meters of the target, Black Flame Lightning can perform the next transfer of damage, the attack value is 50% of the previous one, and can attack up to five targets, and the paralysis effect lasts for three seconds.

Titan Fountain: A+ Action Skill. This skill must ignite the Titan Black Flame in the reincarnation's body before it can be activated. After the skill is activated, Titan Black Flame merges into the earth through boxing, and within a radius of five meters, it automatically locks on to the target, and a fountain of black flame erupts at the target's feet. Damage decisions are affected by both sides' attack and defense decisions.

Hint: This skill is a dual skill of physical and elemental, consuming 60MP (energy), 60HP (stamina), no cooldown, and no backlash effect after the skill fails.

Skill Effect: After the Titan Fountain is successfully cast, the target will receive both physical and elemental damage, which is limited by the target's physical defense and spell defense, and will have a certain chance to receive continuous corrosion, freezing or burning damage from the Titan Black Flame.

Cloak of Shadow: Action Skill (Level A). The whole body bursts with skill energy, forming a layer of shadow energy refraction shield around the body, temporarily immune to all magic attack skills and physical control skills below level A. The skill lasts for 15 seconds. This skill is a dual skill of ** and spirit, which consumes 80MP (energy) and has a cooldown of 30 minutes.

Ghost Step: S-level active skill. Under the protection of the power of time and space, the Law Body breaks through the spatial barrier and realizes the point-to-point teleportation effect. The teleportation distance is affected by the perceptual caste, and with the current B+-level perception, the maximum teleportation distance at a time is 500 steps, about 200 meters.

Skill Effect: The space-time power absorbed by the soul mark every eight hours can support a ghost step, and the space-time power stored by the soul mark can be used up to three times in a row, after which it will start absorbing the power of time and space again. Certain items that contain the power of time and space can be used to replenish the power of space.

Skill derivation 1: You can use the original sliding step, shadow step, and instantaneous step. Movement speed is automatically adjusted from normal to 600% (based on the base agility caste). Enemy targets are stunned on impact, which is limited by both offense and defense for a maximum of 5 seconds.

Skill Derivation 2: You can use virtual flash. The body blurs and teleports, reduces physical attack damage by 70%, increases spell energy damage by 50%, halves the effects of all enemy slow and immobilize skills, and the effect is limited by attack and defense judgments, and consumes energy for 10 points per second, with no cooldown.

Smoke: B-level active skill, which briefly smokes the body, reduces the damage of all physical attacks and energy attacks by 99% during the skill, and dissolves all enemy control skills. Takes 10 damage over time in sunlight, increases the damage of all Light attacks by 200%, lasts for 5 seconds, consumes 100 stamina and 100 stamina, and has a cooldown of 5 minutes.

Chisel: Dagger skill (B-level). Uses the dagger skill's high-speed tremor to inflict bleeding on enemy targets. Damage is 20 points per second for 5 seconds, and the effect of this skill can be stacked with other bleeding effects, and the impact of attack and defense decisions on both sides will be enhanced and weakened. This skill is a pure ** skill, does not consume MP (energy), and has a cooldown of five minutes.

Skill Effect: If the Chisel Skill attacks the enemy target's vital point, it may cause damage to the enemy target, and will be accompanied by negative effects such as paralysis, stun, stun, and slowdown. The effect of this skill is affected by the determination of the basic caste and ability level of both sides, and it is possible to extend and shorten the duration of the negative effect.

Stealth: Action Skill (Level B). You have learned the laws of the world regarding hidden breaths and forms, and you have used them to integrate your body into your surroundings. However, it must be reminded that this stealth is not immune to any attacks, and once attacked, the stealth state will be broken immediately, and it will not be possible to enter the stealth state again for fifteen seconds. Stealth skills do not consume MP and have no cooldown.

Leaning: C-level active skill. The effective range of the skill is two meters, once the skill starts, the skill energy will automatically lock on to the target, and the damage judgment is limited by the basic caste and basic ability level of both sides. This skill needs to be charged for one second, which is a pure ** skill, does not consume MP (energy value), and has no cooldown, but after the skill fails, there will be a three-second stiffness time.

Skill Effect: If the sticker is successfully cast, the target will be paralyzed for four seconds, which is limited by the determination of the base caste and basic ability level of both sides, and may extend and shorten the paralysis time.

Shanlan: C-level active skill. After the skill is activated, it is divided into two phases, it is a pure ** skill, does not consume MP (energy value), a five-minute cooldown time (the cooldown time of the boxer profession is reduced by 25%), and after the grab fails, there will be a one-second stiffness time.

Skill Effect: The first stage of Shan Lan - Hand Pull, each hand will produce an internal inhalation energy, Qi will automatically grab the target within one meter around the body, grasping Qi Jin is harmless, and the grasping judgment is limited by the sum of the strength and agility of both sides. After a successful capture, the target will be paralyzed for two seconds, and the effect has a law priority surname, and cannot be exempted by skills below level A.

Shanlan's second stage - Brokeback Fall, the damage of this skill is limited by the opponent's defense and basic melee level, after the successful cast, it will increase the paralysis time by an additional two seconds, and the paralysis time may be extended and shortened by the impact of the basic melee level.

"Gills": No rank skill, can breathe freely underwater for half an hour, and the cooldown time is one hour.

At present, there are 22,000 credit points remaining, 0 skill points, 0 free surname points, 333 honor points, 27 blood points, and 15 superstring coins.

A career fusion stone, three bronze medals, and a black iron medal. Featured Treasures: Medusa Ship's Bow, Two Apollo Elixirs.

Special Plot Item: Stroheim's Tales

Immortal Sword World Prestige: 2500 prestige in the wild, the title of righteous man.

Max: Reincarnation No. 1253, Germanic, power reincarnation, changed class: Death Knight.

Statute Body Caste: Strength 56, Agility 20, Stamina 40, Intelligence 15, Spirit 23, Defense 28

Basic Melee Tier 9, Basic Melee Tier 6, Basic Footwork Tier 7, Basic Stamina Tier 8, Basic Meditation Tier 6, Basic Prayer Tier 6.

Perception C+, Charm C, Lucky ??? Title: Baron.

Intelligence 1st Tier Extreme Bonus Ability: Increases Spell Resistance by 3%.

Spiritual 1st Extreme Additional Ability: MP Cap +50.

Physical Strength 1st Tier Extreme Bonus Ability: Base Defense +3.

Agility 1st Extreme Bonus Ability: Haste +3%

Strength 1st Extreme Additional Ability: Blocks increased by 1

Innate ability: Blood Aura (B+ level). The law body absorbed the law of the undead, and the original flesh and blood essence was transformed into a mysterious aura, which was stored in the depths of **. After the talent is activated, the physical strength is increased by 30%, the defense is increased by 20%, the strength is temporarily increased by 25%, the agility is 15%, the above surnames are based on the basic surname, the ability lasts for five minutes, and the cooldown time is one hour.

Bloodline ability: Death Knight (Tier B bloodline). Gain Body of Death and become immune to mind control magic. When Bloodlines are activated, the Death Knight will be filled with Corrosive aura within 10 meters, dealing 3 damage over time to enemy mob targets. This ability consumes 150 energy for one hour and has a 24-hour cooldown.

Bloodline Incidental Skill: Scourge Order (Rank A). This is a law of undead with a high priority, under which all animal bones that die within 24 meters of the Death Knight within 100 meters are instantly resurrected, becoming temporary subordinates, and able to receive simple consciousness commands. Temporary undead can exist for 24 hours, the ability to consume 120 energy points, and the cooldown time is three natural days.

Bloodline Incidental Skill: Death Grip (Rank C). The Death Knight uses evil energy to form a chain of darkness that forcibly pulls an enemy target in front of the Death Knight, which can only be resisted by spell immunity abilities that are two tiers higher or higher.

Main equipment: Bloody Decapitation Axe, Shadow Binding Leather Pullover, and several other equipment.

Serna: Reincarnation No. 2742, American, intellectual reincarnation, changed class: Binding the Dharma

Laws of physical caste: 15 for Strength, 15 for Agility, 22 for Stamina, 55 for Intelligence, 45 for Spirit, 20 for Defense

Basic Melee Tier 6, Basic Melee Tier 7, Basic Foot Tier 6, Basic Stamina Tier 6, Basic Meditation Tier 8, Basic Prayer Tier 8.

Perceptual B-Grade, Charismatic B-Grade, Lucky ??? Title: Baron.

Intelligence 1st Extreme Additional Ability: Spell Accuracy +1.

Mental 1st Extreme Additional Ability: MP recovery speed increased by 10%.

Physical Strength 1st Tier Extreme Additional Ability: Increases resistance to ailments by 10% during battle.

Agility 1st Extreme Bonus Ability: Evasion increased by 1

Strength 1st Extreme Additional Ability: Weight +1

Innate ability: Arbitration (B-level active skill). This ability can enhance the ability of the reincarnation of the own side and weaken the ability of the reincarnation of the enemy within the visual range, and can only enhance or weaken one person at most, and can also be used on oneself. The ability consumes 100MP (energy) at a time, the amplification time is ten minutes, and the cooldown time is half an hour.

a. Enhance a certain skill of the reincarnation of the reincarnation by 1-3 small levels, including innate ability, basic ability and self-comprehension skill (except for non-soul equipment skills and space-given skills, the lower the original level of the enhanced ability skill, the greater the increase, and the highest level is raised to A level).

b. Weaken a certain skill of the enemy reincarnation by 1-3 small levels, including self-comprehension skills, space-granting skills and equipment skills (except for innate abilities and basic abilities, the higher the original level of the weakened ability skills, the greater the reduction, and the lowest weakening to E level).

Bloodline ability: Viscount of the Bloodline (Grade B blood). When transforming into a Bloodline, it costs 8,000 credits and a soul gem. Agility is increased by 15% (based on the base caste), perception is increased by a large level, movement speed and cast speed are increased by 20% (based on basic agility and intelligence), and the health and stamina recovery speed is 4 points/min for half an hour. After the transformation is over, it falls into a weakened state, and the entire family name is temporarily reduced by 50% for five hours.

Bat: A-level active skill, briefly transforms the law body into a large number of energy small bats to evade enemy attacks, and all bats can reunite the law body as long as one escapes. A level bat transformation skill can turn part of the law body into a bat, and use energy small bats for reconnaissance activities. Each small bat consumes 3 energy points per second and has no cooldown.

Skill effect: The higher the physical strength of the law body, the more energy small bats will be changed, each small bat can have 10 physical strength, when attacked, how many energy small bats disappear, and how much physical strength the law body will also lose. When the whole body is turned into a bat, all enemy slow and immobilize skill effects are invalidated, and under the attack of light skills, the defense of the energy bat is zero.

Main equipment: Oath Crystal Scepter, Frost Wolf King's Horn, Fire Emperor's Robe, and several other equipment.

Blakeney Bruce: Swede

Reincarnation number: No. 10321

Place of birth: Stockholm

Status: Second Lieutenant in the Swedish Navy, heir to the Bruce family

Stature body caste: 21 points of strength, 15 points of agility, 30 points of stamina, 15 points of intelligence, 15 points of spirit, and 23 points of character defense.

Basic Melee Tier 7, Basic Ranged Combat Tier 7, Basic Stamina Tier 7, Basic Footsteps Tier 6, Basic Prayer Tier 5, Basic Meditation Tier 5.

Gunpowder Weapon Mastery Tier 2 (Gunpowder Weapon Equipment Requirement Reduced by 70%, Attack Speed +1,), One-Handed Cold Weapon Mastery Tier 1 (One-Handed Cold Weapon Equipment Requirement Reduced by 50%)

Perception C-Grade, Charisma B-Grade, Lucky ??? , Title: Knight.

Intelligence 1st Tier Extreme Bonus Ability: Increases Spell Resistance by 3%.

Spiritual 1st Extreme Additional Ability: MP Cap +50.

Physical Strength 1st Tier Extreme Bonus Ability: Base Defense +3.

Agility 1st Extreme Additional Ability: +1 Evasion

Strength 1st Extreme Additional Ability: Blocks increased by 1

Innate ability: Iron Heart (A-level passive talent). All damage taken by the reincarnator is based on the premise of basic physical strength and basic spirit, and part of the health and energy points will be converted into the defense and attack of the reincarnation, and the reincarnation with the heart of steel is immune to serious injury, and the priority of this talent ability is max, and the conversion formula is as follows:

The base health and energy are between 100% and 50%, and the attack and defense values = the original attack and defense + lost health x 3%.

Base health and energy are between 50%-10%, attack and defense values = original attack and defense + loss of health x 5%.

Base HP and Energy are below 10%, Attack & Defense = Original Attack & Defense + Lost HP x 10%.

Bloodline ability: High-level werewolf (B+ bloodline). When transforming into a Werewolf, it costs 10,000 credits, a Soul Gem. Increases Force-Sensitive Body's surname by 30% (based on the base caste), increases Perception by a major level, increases Defense by 35% (based on Basic Defense), and restores HP by 10 points/min for half an hour. After the transformation is over, it falls into a weakened state, and the entire family name is temporarily reduced by 30% for three hours.

Equipment: Crazy Grip, Demon Hunter, Mud Turtle Peng Pai, Dark Phoenix Leather Pants, and several other equipment.

Dinah Elizabeth

Reincarnation number: No. 73

Place of birth: Vienna, Austria.

Nationality: German-American.

Profession: New York Times reporter.

Rules: 15 for Strength, 16 for Agility, 26 for Stamina, 71 for Intelligence, 56 for Spirit, and 18 for Defense.

Basic Melee Tier 6, Basic Ranged Combat Tier 8, Basic Foot Tier 6, Basic Endurance Tier 7, Basic Meditation Tier 9, Basic Prayer Tier 9.

Perceptual B+-Grade, Charm A-Grade, Lucky ??? Title: Baron.

Bloodline Genetic Ability: Glacier Bloodline. Changed Class: Ice Mage. Ice Sculpture: You can shape the ice caste energy in the law body at will, and you can use various glacier bloodlines to absorb the ice caste energy outside the body (including soul gems), and cast various ice caste attack and defense spells.

Title: Ice Elf. Spirit +1, Intelligence +2

Transferee: Ice surname offensive and defensive skill priority plus one, ice law specialization first-order......

Intelligence 1st Extreme Additional Ability: Spell Accuracy +1.

Mental 1st Extreme Additional Ability: MP recovery speed increased by 10%.

Physical Strength 1st Tier Extreme Additional Ability: Increases resistance to ailments by 10% during battle.

Agility 1st Extreme Bonus Ability: Evasion increased by 1

Strength 1st Extreme Additional Ability: Weight +1

Innate ability: True Mind (B+ level active skill). This skill forms a spherical three-dimensional mirror image in the mind of the reincarnator, which can detect everything within a radius of 70 meters with the reincarnation person as the center. The three-dimensional mirror image formed by the real mind can be transmitted to other reincarnators in real time through the soul imprint, and the skill consumes one MP (energy value) per minute, and there is no cooldown.

There are two types of skill effects:

The reincarnation and plot characters within the detection range will be displayed according to the overall strength gap, and may be shielded by other reincarnators with similar defensive skills, and the shielding effect is determined by the caste and basic ability level of both parties.

Detecting ordinary items will obtain some information based on the knowledge and cognition of the reincarnation, and detecting unknown plot items will bring low-level identification effects.

Frost Nova: A-rank Action Skill. This skill will create a frost blast within a specified radius of 30 meters, which has a damage radius of 5 meters in diameter. Damage is limited by Elemental Defense and Base Ability. This skill requires 2 seconds of charge, consumes 100 MP (energy), and has a 30 second cooldown. This skill can be interrupted by an attack during the charging phase, and if it fails, it will paralyze and counterattack for two seconds.

Skill Effect: If the Frost Nova is successfully cast, all targets within the damage range will be affected by a 50% freeze effect for 10 seconds, which is limited by the determination of ailment resistance, and may extend and shorten the freezing time.

Ice Manna (C-level active skill): Can be used for reincarnation and plot characters, it is an instantaneous spell that continues to recover, it can recover 30 health points every 10 seconds, lasts for 1 minute, and cannot repair the damage of the function surname, the skill consumes 40 energy points, and the skill cooldown time is 30 minutes.

Equipment: Sonya's Blessing, Mermaid Ocarina, Caesar Amulet of Valor, and several other equipment.