Featured in the world of Alberon

The most striking feature of the world of Alberon is a completely different style and values from the traditional world, combining the traditional medieval fantasy style, the popular hot scenes, and the dark adventure.

The world of Ebrun has a rich historical background, a highly developed magical system, and a continent that has been devastated after a long period of war. After the end of the Lastwar, legends and adventures, good and evil, and the thousands of gray stories that are in between, will leave a unique mark on the world. Ancient ruins scattered all over the world are waiting to be seen again.

Magic is the foundation of the world, and even affects everyone's daily life. In the world of Ebron, magic brings conveniences to society that are very different from the modern world, or the traditional medieval fantasy world. Skyscrapers are everywhere in the cities of Kovare, where nobles and merchant families control the region's economy through mysterious dragon patterns.

Heroes of different races, professions, sizes, and appearances adventure in Alberon, traveling to every corner of the world, fighting evil to the death, and searching for lost treasures. Thrilling scenes, legends of life, extreme plots and mysterious magic will accompany the adventure from start to finish.

Alberon is a medieval world full of magic and monsters, and magic plays a very important role in the world, affecting every corner of society and industry. Relying on the power of magic, the continent of Kovaré is filled with towering castles and horse-drawn carriages powered by elemental forces roaming the streets. Magic has brought infinite convenience to people, magic is the source of industrial development, and magic is the spark of invention and creation.

In the world of Alberon, magic brings far more convenience to life than the traditional medieval world of Dungeons and Dragons, and can even simulate some 19th-century technological effects in the real world, such as a means of communication like a magic telephone, or even a magical means of transportation like a train, and a network of rails throughout the big cities. As long as it works according to the laws of magic and has enough financial backing, magic can bring people any seemingly unattainable effect.

Ebelon had just come out of years of war. The mighty Galifa Empire originally ruled the entire continent of Kovare, but after the death of King Gaot, the five descendants took control of their own armies and refused to accept the tradition of an elder inheriting the throne, fighting each other with swords and swords. This protracted war was later called the end war. Everyone hopes that when this war is finally over, the bloodshed will not be repeated.

The end-of-war lasted for a century, with nations coming together and clashing with each other, alliances and rulers constantly changing. The fragile covenant between countries is more unpredictable than the winds in the Sharon Strait, and there are constant wars in which small states have emerged. After 102 years, the leaders of the countries of the continent of Kovarare (which has now grown to 12 countries) finally signed a peace agreement in the ancient capital of Galifa. With the signing of the Treaty of Thronehold, the end of the war finally came to an end.

To this day, as peace has returned to the Kovaré continent, the cities have begun to rebuild, and there is a scene of rebirth everywhere. However, peace is only relative to war, and countries are still inevitably intrigued for economic and political development. Skirmishes continue to occur, especially in remote areas or disputed border areas. Behind the ostensibly legitimate trade and exchanges, each country has its own secret operations and conspiracies, so the use of spies and agents has become one of the diplomatic methods today.

The world of Alberon is a world full of adventures. From the sweltering jungles of Eleno to the sprawling ruins of Hiendrerick, from the tower fortress of Thrall to the cursed mountain canyons of the Demon Wastes. Alberon is an action-packed and adventurous world, where adventurers travel between different countries and continents, traveling through the world to experience different exotic customs and write their own heroic chapters.

In the quest "July Mirror", adventurers will set off from a hidden ruined temple, pass through the abandoned castle of the Shadow Wetlands, and finally arrive in the underground fortress of the Great Library of Karranberg. The wide use of magical vehicles has made the heroes more and more extensive in their adventures, and at the same time they have to face a wider variety of monsters and challenges.

The end of the end-of-war - to some extent. This civil war, which lasted for an entire century, brought unprecedented havoc to the continent of Kovalé. With the signing of the Throne Entente, the Twelve Kingdoms occupied the territory of the ancient kingdom of Galifa. Peace, at least formally, had been going on for two years at the beginning of this campaign setting. While conflict, hatred, and the pain of war have cast an indelible shadow on all hearts, the emerging nations have begun to use any possible competitive advantage to build up strength for themselves before the next war - the continent will not be at peace for long.

Grievances among the five nations. The history of these five human nations on the continent of Kovaré can be traced back to the ancient kingdom. The kingdom of Galifa consisted of five minor principalities, namely Aundair, Breland, Cyre, Karrnath, and Thrane. The history of four of these countries continues to this day; Cell, on the other hand, was destroyed in the war, leaving behind the ruins known as the Mourning Homeland. A common mantra among the people who inhabited the continent of Kovarare was "...... in the name of the Five Kingdoms" or something similar, and they used the term "Five Kingdoms" to refer to the golden age during which the kingdom of Galifa flourished.

A world of intrigue. The war is over, and the countries of the Kovare continent are now entering a new era of vigorous development. However, the old contradictions remain, and history is in desperate need of heroes to interpret them. Emerging nations are developing in different directions, whether economically, politically, territorially, or magically, each striving to make up for the losses of war. Espionage and agents have been exploited to a limited extent. Neither the Dragonship nor the Church are completely clean, and criminal leaders, monster bandits, psionic spies, arcane academies, palace knights and mages, secret societies, intrigues, dragons, and various factions are actively seeking their place in the post-war recovery period. The world of Alberon is diversifying.

Dragon Pattern Age. Whether in Kovare or on other continents, several dragon families hold the lifeblood of industry and economic development. Their influence transcends borders, but most of the Dragonship Clans remained neutral during the end of the war. The Dragons of Kovarare live in privileged dominions under the leadership of their patriarchs, and strictly speaking, their members are not citizens of any country. This privileged status is due to the dragon emblem on their body, the distinctive arcane insignia that is passed down with the bloodline to specific offspring. The dragon pattern can give the inheritor some magical powers, and effectively maintain the operation of the family chamber of commerce.

Dragon Crystal. Ancient legends and founding myths divide the world into three parts: the heavenly dome overhead, the yellow spring at the bottom of the feet, and the earth in between, which are closely related to the dragons Sibers, Khyber, and Eberron, respectively. The Three Realms produce crystals with mysterious powers, and the term is called Dragon Crystal. Dragon crystals can be used to enhance the power of dragon patterns, help people harness elemental powers, or be used to forge and enhance magical items. Dragon Crystal is very rare, and therefore extremely expensive, and is often the ultimate goal of a mission or adventure.

ps: Gourmets add, this work is only for everyone to understand the relevant background, and does not represent the content of the superstring, and the content in the text will be different.