Some features about Attas

[[[net.com/cc. {0,10}o.{0,10}]]]]1.This world is a desert

Atas is a hot, arid planet covered with endless seas of sand, lifeless salt flats, rugged wasteland, rocky wastelands, thorny bushes, and worse. From the moment of dawn, the crimson sun

The sky was full of olive. Temperatures typically exceed 1oo degrees Fahrenheit, reaching 13o degrees at noon and higher in the afternoon. The wind is like the heat of a furnace, and it does not reduce the pressure of heat in the slightest. The breeze carries the sand and dust that makes all things

All covered with orange-yellow sand.

In this treacherous world, only some oases or verdant plains can find cities and villages. In some places, there is not a single rain in years, and even in the fertile areas, it does not rain much more than the wet fog, and the next few weeks of the year dispel the months-long heat and drought. Beyond the gathering places of civilization is a wasteland of herders, robbers, and hungry monsters.

Attas isn't all desert, with shattered ruins dotting the scorching heat, and the planet was once dotted with rivers and oceans. Ancient bridges span dry rivers and empty stone piers, and the sea of sand in front of them tells the world's long-lost legends.

2. The world is barbaric

Attas's life was hard and short. The desert and wasteland are full of murderous bandits, greedy slaves, and hordes of cruel savages. Cities are no better than that;

The tyrant of eternal youth clutches everyone's throat. Slavery was widespread in Atas, and many unfortunate people were enslaved for life, toiling at the hands of cruel overseers. Every year there are hundreds of slaves - maybe thousands -

Died a horrible death. Tolerance, mercy, kindness - these qualities are there, but there is very little left. Only a fool would expect that much.

3. Metal scarcity

Most weapons and armor are made of bone, stone, wood, and other similar materials. Chainmail or plate armor is only stored in the treasure trove of the Witch King. Steel blades are almost priceless, and some heroes have never seen such weapons in their lives.

4. Arcane desecrates the world

The misuse of arcane magic in ancient wars has degenerated Atas into a wasteland. To perform arcane magic, energy must be gathered from nearby lifeforms. Plants withered to black ashes, animals and people were damaged, and land was searched

Scrape it clean, and nothing can be bred in this place anymore. Cast spells carefully, and it is possible to protect the world from taking more damage, but the power of blasphemy is more powerful than the power of protection. As a result, the wizards, mages of Attas

and the Arcane Masters, whether they were guardians or blasphemers, were rebuked and persecuted. Only the most powerful spellcasters can use arcane powers without fear of retaliation.

5. The Witch King rules the city-state

Terrifying blasphemers of infinite power rule over almost all city-states. These powerful spellcasters have held royal power for centuries, and no living person remembers the days before the Witch King. Some witch kings claim to be gods, others do

Claim to serve God. Some are cruel oppressors, others are more obscure. The witch kings ruled through priests and officials, a group of insatiable Templars, lowly blasphemers capable of summoning kingdoms

The power of the king. Only the city-state of Tyre has ignited a spark of freedom, but multiple powerful forces are already plotting to extinguish it.

6. The gods are silent

A long time ago, when the planet was still green, the primordial cruel power overwhelmed the gods. Today, Atas is a world without gods. There were no priests, no paladins, no prophets or religious organizations. Ancient temples and broken temples sit among ancient ruins, suggesting that the gods once spoke to the people of Attas. Now no one hears it, only the sigh of the desert wind.

Without the influence of divine power, other forces are especially prominent in this world. Psychic abilities are widely known in Attas, and even low-IQ desert monsters have deadly psychic powers. Shamans and druids can summon the primordial power of this world, which is often described as elemental power.

7. The world is full of ferocious monsters

This barren planet has its own deadly ecology. Atas lacks cows, pigs, or horses (at least in version 2, version 4 seems to already have horses.) As for the horses in the novel, that's my house rule), and people keep grey-scaled birds, ride shell beetles or red-scaled birds, and pull carts with Indonesian kests and megilot lizards. No, it doesn't

In wildlife like lions, bears and wolves. In their place are the black-scaled ghost lizard, the woolly camel, and the bald dog. Perhaps it was the harsh environment of Atas that gave birth to these tough and vicious creatures, or perhaps it was the Ancient Witch

The touch of magic poisoned the source of life, brewing one monster after another in this dying world. Either way, the desert is dangerous, and only a fool or a madman would travel there alone.

8. Things are not people

The typical fantasy template does not work with the heroes of Artas. In many Dungeons & Dragons settings, elves are intelligent and benevolent forest dwellers who guard their homes from evil. In Attas, elves are herdsmen, strong

A wandering people of thieves, traders and thieves. Halflings are not amiable river-dwellers; Goliath - colloquially known as a half-giant -

A ruthless mercenary who serves the Witch King and his Templars in many city-states as elite guards and enforcers.

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